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If you want to learn all there is to know about Lily Lovebraids and Prototype’s Kryptonite in Poppy Playtime: Chapter 5, then you’d best have your collectible cap on. We’ve got notes to find.

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Here are all the notes in Poppy Playtime: Broken Things.

Poppy Playtime: Chapter 5 note locations

We currently have 29/35 notes. All notes are shown in chronological order, including the specific main and sub objectives you can find them in.

This article is a work in progress

An Intercepted Communique

Broken window with note beside it in Poppy Playtime Chapter 5
Screenshot by Destructoid
  • Objective: N/A
  • Sub Objective: N/A

Turn around after falling from the ventilation shaft following the first Huggy Wuggy chase in this chapter. You can grab the note behind you as soon as the game saves.

Inventory – September ’95

  • Note in cubby above Playtime containers
  • Small, medium, and large Playtime boxes next to one another to climb up and reach cubby on upper platform
  • Objective: Find a Way Out
  • Sub Objective: N/A

As soon as this objective shows, use the boxes in this room by pulling with both GrabPack hands to create a staircase into the cubby on the top-right corner of this room. The area you’re trying to reach is lit with a yellow hue, and in the opposite direction of where you’re supposed to go.

Wrongside Outimal Branding Note

Note in corner on floor in between door and baby crib
Screenshot by Destructoid
  • Objective: Find a Way Out
  • Sub Objective: N/A

Turn on the power in the Outimals area to use the spotlights and scare away any twisted creatures in your search for Glowby (the flashlight). You will climb over a short section where Outimals are talking to one another about your arrival. Drop down and turn left, past an Outimal in a Playtime cardboard box they’ve labelled ‘Home.’ Go through the door at the end and look to the left to find the note on the floor beside a crib.

Giblet’s Checklist

Note on Giblet's bed
Screenshot by Destructoid
  • Objective: Find a GrabPack
  • Sub Objective: N/A

Pick this note up off Giblet’s bed after he’s told you about the Boiler Room. His bed is marked with the number ’21.’

The Better Press, Issue 14

Note on Giblet's workshop table
Screenshot by Destructoid
  • Objective: Find a GrabPack
  • Sub Objective: N/A

This note is also in Giblet’s home, on a workshop table near the Doey the Doughman circle rug.

Lab Report: Medium Growth & Plantlife

Note on red floor with medium growth tree branches sprawled on walls inside the room
Screenshot by Destructoid
  • Objective: Explore the Biodiversity Labs
  • Sub Objective: N/A

When a new objective appears to explore the Biodiversity Labs, the note is near one of the overgrown Growths that resembles tree branches and roots at the start of this section (following the platforming puzzle inside the elevator shafts).

Reminder

Note on whiteboard in Poppy Playtime Chapter 5
Screenshot by Destructoid
  • Objective: Explore the Biodiversity Labs
  • Sub Objective: N/A

You will enter the vents after picking up the last note, and this drops you into a room of whiteboards. The note is on the whiteboard next to a plate of Limons.

Dr. Arkins Personal Letter 1

Note on cubicle table with office chair and lockers nearby
Screenshot by Destructoid
  • Objective: Explore the Biodiversity Labs
  • Sub Objective: N/A

Find this note after you used the Pressure Hand on the Medium Growths and went through the decontamination chamber. Check the cubicle on the right in the small office space in this new area.

GrabPack Hands Rejection

Note in corner of room with shelving units and luggage
Screenshot by Destructoid
  • Objective: Find Prototype Data
  • Sub Objective: Search the Engineering Workshop

When the objective ‘Search the Engineering Workshop’ appears, go forward after exiting the decontamination chamber until you are at the back of the room and on the opposite side of the door you entered through. Go past the two shelving units to pick up the note in the corner of this room.

Master Backup? and Negation Compound Presentation

Inputting 560 into workshop keypad for master backup files
Screenshot by Destructoid
  • Objective: Find Prototype Data
  • Sub Objective: Search the Engineering Workshop

Unlock the locker with code 5 6 0 to get both the Master Backup? and Negation Compound Presentation (six pages) for seven notes total.

Letter to Leith #1

Note on table with picture of boy and girl holding hands, looking towards a pink house in background
Screenshot by Destructoid
  • Objective: Navigate Through the Engineering Wing
  • Sub Objective: N/A

This note is basically on the other side of the room where you picked up the Master Backup? files. It is off-limits on the side you start in, as the red door is jammed. So use the new magnetic feature to latch onto the metal plates and reach the other side of the walkway. Find the note on metal before entering the next decontamination chamber.

To Whomever Finds This

Note in small control room with power source on wall outside
Screenshot by Destructoid
  • Objective: Return to Giblet and Chum
  • Sub Objective: N/A

Enter the open elevator shaft and peer into the other side to pick up the Playtime power bank. Go to the left of the Pressure Hand lever puzzle and insert the bank into the wall in the corridor that has a red light over the doorframe. This unlocks a small room with the note inside.

in the Conditioning Observations

Note on floor in Sweet Street room with picture of grass, a road flowing through it and a blue sky on the window
Screenshot by Destructoid
  • Objective: Find a Way to Reanimation
  • Sub Objective: N/A

Go to the open blue door to enter the observation rooms disguised as children’s bedrooms. Open the blue door inside the room with a kiddie pool, then the yellow door, and look at the ground in front of the teacher’s desk to find this note.

Letter to Leith #2

Note behind chair with duffel bag and office table lit by desk lamp
Screenshot by Destructoid
  • Objective: Find a Way to Reanimation
  • Sub Objective: Collect Memories (3)

Watch every Ms. Gracie recording in the projector rooms to unlock and use fire with the Conductor Hand. The Memory is on the desk in the room behind the Lovebraids’ bow on the upper floor of the projector rooms. Grab the note on the floor behind the desk.

Observation: Lily

Note on floor in Memory room
Screenshot by Destructoid
  • Objective: Find a Way to Reanimation
  • Sub Objective: Collect Memories (3)

This note is behind the Memory machine, directly in front of the door you’re trying to unlock by entering three separate simulations of Huggy Wuggy’s memories.

Dr. Arkins Personal Letter 2

Note on three tier shelving unit in room with large power bank
Screenshot by Destructoid
  • Objective: Find a Way to Reanimation
  • Sub Objective: Charge the Door Panels/ Use the Projectors to Distract Huggy

This note is on the little shelving unit at the back of Huggy Wuggy’s arena, where the furthest Playtime power bank is stored. You need to turn on the projector in the back room (opposite one of the safe rooms) to get Huggy Wuggy to break the wall, as the door to reach this power bank is locked. The room I’m referring to has a Collectible in a locker on the other side of the wall.

Experiment 1468 Proposal

Note on whiteboard in Lovebraids' home
Screenshot by Destructoid
  • Objective: Prepare for the Tea Party
  • Sub Objective: Retrieve the (3) Friends

Explore the ground floor of Lovebraids’ home and enter the vent in the corridor before her garage. The note is on the whiteboard in the room on the other side of the vents.

Observation Log: Sweet Street

Note on observation desk with window looking at Lovebraids' music room
Screenshot by Destructoid
  • Objective: Prepare for the Tea Party
  • Sub Objective: Find (3) Friends

Go upstairs in Lovebraids’ home and enter the corridor to the right of the double doors that are blocked off by her hair. Go into the first room on the right, which has a one-way window looking at the music room. The note is on the counter.

Nursery Damage

Note on small table next to armchair with picture of flowers on wall above inside Lovebraids' home
Screenshot by Destructoid
  • Objective: Prepare for the Tea Party
  • Sub Objective: Find (3) Friends

Upstairs in Lovebraids’ home, enter the room to the right of the double doors blocked off by hair, and go to the end of the corridor to pick up the note on the table at the dead-end.

Music Sheet – Novice

Note on bookshelf in Lovebraids' music room
Screenshot by Destructoid
  • Objective: Prepare for the Tea Party
  • Sub Objective: Find (3) Friends

On the bookcase inside Lily Lovebraids’ music room on the second floor.

Dr. Arkins Personal Letter 3

Note on table with chemistry pot in far corner, near double doors
Screenshot by Destructoid
  • Objective: Find the Backup
  • Sub Objective: N/A

All blue doors in this area are locked (Innovation Wing, Molecular Microscope, and Proliferation). You need to climb into the upper floor full of debris, to the left of the Molecular Microscope door, where you’ll drop down into a workshop with chemistry pots, a pressure lever, and sliding doors activated with the GrabPack red and blue hands. You need to find the four-digit code from scraps of paper in this room, but the next note is here, too.

Experiment Notes

Note in far corner of science room with open cupboards and Medium Growth spilled on floor
Screenshot by Destructoid
  • Objective: Find the Backup
  • Sub Objective: N/A

This is in the same room as Dr. Arkins Personal Letter 3, where you need a four-digit code to leave the room. The note is in the back-left corner.

L.P. Journal Entry

Note on small table at back of IT server room
Screenshot by Destructoid
  • Objective: Find the Backup
  • Sub Objective: N/A

The final note is at the back of the IT server room. Make sure you check this entire room before activating the backup on the computer in this room (where Giblet is waiting for you), otherwise the game will end. You can always pick this up after finishing the game by clicking ‘Continue’ in the main menu.

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