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The Flickering Flames project has ended, and winter is over in ARC Raiders, but we still keep marching on towards completing the second Expedition project.

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Season 2 has seen plenty of twists and turns in how some of the old mechanics have worked since launch. The foundation still revolves around getting loot, and then keeping some and recycling the rest.

This guide will give you some quick information about what items you should keep and what should be either sold or recycled.

All items in ARC Raiders you should sell or recycle (Season 2)

The following table has a bunch of items that can be safely recycled or sold whenever you obtain them.

ItemRarityValue
Alarm ClockRare1000
Barricade KitUncommon640
Broken Guidance SystemRare2000
Broken HandcuffsUncommon640
Broken Handheld RadioRare2000
Burned ARC CircuitryUncommon640
Camera LensUncommon640
CoolantRare1000
Crumpled Plastic BottleUncommon270
Damaged ARC PowercellUncommon293
Deflated FootballUncommon1000
Diving GogglesRare640
Dried-Out ARC ResinUncommon640
Expired RespiratorRare640
Flame SprayUncommon2000
HeadphonesRare1000
Household CleanerUncommon640
Industrial ChargerRare1000
Number PlateUncommon90
Polluted Air FilterRare1000
RadioRare1000
Remote ControlRare1000
Ruined BatonUncommon640
Ruined HandcuffsUncommon640
Rusted BoltsUncommon640
Rusty ARC SteelUncommon640
ThermostatRare1000
Sample CleanerRare3000
Speaker ComponentRare500
Unstable WeaponRare2000

Items to keep for Expedition Project 2 in ARC Raiders

Here’s the list of items you’ll have to keep for Expedition Project 2.

Stage 1

ItemReq. Quantity
Metal Parts150
Plastic Parts200
ARC Alloy80
Steel Spring15

Stage 2

ItemReq. Quantity
Durable Cloth35
Wires25
Electrical Components20
Cooling Coils4

Stage 3

ItemReq. Quantity
Light Bulbs4
Battery30
Shredder Gyro10
Exodus Modules1

Stage 4

ItemReq. Quantity
Frequency Mod Box5
Advanced Electronic Components5
Ion Sputters3
Leaper Pulse Unit3

Stage 5

ItemReq. Quantity
Combat ItemsSell 200,000 coins’ worth of items
Survival ItemsSell 100,000 coins’ worth of items
ProvisionsSell 150,000 coins’ worth of items
MaterialsSell 300,000 coins’ worth of items

Items to keep for workshop upgrades in ARC Raiders

If you chose to wipe your accounts after the first Expedition, you might still require some or more of the items in the following table.

Workshops to upgradeItems you should keep
ScrappyDog Collar, Lemon, Apricot, Prickly Pear, Olives, Cat Bed, Mushroom, Apricot, Very Comfortable Pillow
GunsmithRusted Tools, Mechanical Components, Wasp Driver, Rusted Gear, Advanced Mechanical Components, Sentinel Firing Core
Medical LabCracked Bioscanner, Durable Cloth, Tick Pod, Rusted Shut Medical Kit, Antiseptic, Surveyor Vault
Explosives StationSynethesized Fuel, Crude Explosives, Pop Trigger, Laboratory Reagents, Explosive Compound, Rocketeer Driver
Gear BenchPower Cable, Hornet Driver, Electrical Components, Industrial Battery, Advanced Electrical Components, Bastion Cell
RefinerToaster, ARC Motion Core, Fireball Burner, Motor, ARC Circuitry, Bombardier Cell
UtilityDamaged Heat Sink, Electrical Components, Snitch Scanner, Fried Motherboard, Advanced Electrical Components, Leaper Pulse Unit

Best items to recycle for core components in ARC Raiders

There’s a bunch of base, core, and high-tiered components you’ll need regularly throughout Season 2.

Item you getItem you Salvage
Rubber PartsARC Flex Rubber, Rubber Pad
Plastic PartsRuined Riot Shield, ARC Synthetic Resin
ChemicalsCooling Coil, ARC Coolant
FabricTattered ARC Lining, Ruined Parachute, Torn Blanket
Metal PartsIce Cream Scooper, Garlic Press, Frying Pan, Candle Holder, Bicycle Pump, ARC Performance Steel
Advanced Mechanical ComponentsFlow Controller, Leaper Pulse Unit, Microscope, Mini Centrifuge
Advanced Electrical ComponentsSpectrometer, Frequency Mod Box, Telemetry Receiver
Steel SpringRusted Tools, Spring Cushion, Cooling Coil, Accordion
MagnetExodus Modules, Microscopes, Ripped Safety Vest, Industrial Magnet
Electrical ComponentsRotary Encoder, Fried Motherboard, Signal Amplifier, Hornet Driver
Mechanical ComponentsRusted Gear, Shredder Gyro, Turbo Pump, Sentinel Firing Core
BatteryBroken Flashlight, Geiger Counter, Cracked Bioscanner, Broken Taser, Power Bank, Portable TV
WiresBroken Handheld Radio, Power Cable, Projector, Portable TV

Some of the feeder items on the table above will be required for Expedition Project 2. Only use the items for recycling purposes after you have completed the stages of the second expedition project.

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