The freedom of Dishonored

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With Dishonored almost upon us, Arkane Studios have a third developer diary out which will no doubt cause you to salivate to such a degree that you drown, and are unable to play. How cruel. This one is all about choice, consequence, and player freedom — an increasingly common theme for developers to discuss and play with.

While I’m normally sceptical about proclamations regarding freedom and choice, the story of the player who survived a fatal fall by possessing a guard at just the right time made me a lot more optimistic. We make loads of choices when we play video games, but it’s not as common for these choices to empower us or make us feel like we’ve discovered something awesome. I think that it’s safe to say that I could not be more excited for October 9 to come.


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