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Racket Rivals Tier List – Spirit, Awakening & Racket [UPD6]

We're covering them all in one so here are the best Rackets, Awakenings and Spirits in Racket Rivals.

Updated on November 22: Overhauled all the tier lists and added all the new Awakenings, Spirits and Rackets from the latest Update 6 released on November 15, 2025.

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I’ll show you the best Rackets, Spirits and Awakenings in Racket Rivals for 1v1s, 2v2s and 3v3s. Note that I gave a slight edge to how good they are for 2v2s and 3v3s but when a Spirit or Awakening is really strong for 1v1s I’ll mention it. Let’s rank them all in this Racket Rivals Spirit, Awakening and Racket tier list and guide.

Racket Rivals Awakening Tier List

First I’ll talk about the Awakenings in Racket Rivals. I’ll be using the classic tiers but the left-to-right positions don’t matter. In this game, lower rarity doesn’t mean weaker since a lot of the powerful options are actually based on how good you play. This means you should find the Spirit and Awakening that suits you best. That said, some can be more flexibile than others or powerful in more situations. Below I’ll go into all Spirits and Awakenings individually but for now here’s what each tier means:

  • S-Tier: The most powerful and overall most useful Spirits and Awakenings in Racket Rivals.
  • A-Tier: Excellent secondary options that can be just as powerful as S but require more set-up.
  • B-Tier: Are still decent alternative options, they’re just more situational and based on either play style or if you find them more fun than higher-power abilities.
  • C-Tier: Is for absolute mid options that aren’t “never-use” but are drastically underpowered compared to the ones above
  • D-Tier: Are trash options you should never use but currently there aren’t any like this.

S-Tier Awakenings

S-Tier RankingsAbility/EffectWhy S-Tier

Gooey
Apply goo on the ball that slows and mini-stuns an opponent you hit with it.• Amazing for 1v1s but also good for 2v2 and 3v3 since it’s basically a mini-stun
• Dominates 1v1s and I would use it in 2v2s as well but maybe not 3v3s

Curve Shot
4-Star
Awakening
Your shots curve the ball to its maximum making it difficult to predict for blockers.• Curve Shot is OP for 1v1s for free points
• It’s less good for 3v3s since there are so many blockers but it can still mess up their block
• It’s the best Awakening for 1v1s and 2v2s
• You should look for openings on the enemy court and then curve to that position

Energy Drain
Does the combined effect of a Captain Salute team speed buff and the Ground Slam enemy speed debuff.
That said the Captain Salute effect is only for you and there’s no knockback like with Ground Slam.
• Not the best for 1v1s but quite strong for 2v2 and useful for 3v3s
• You just have to know when to use it since you should capitalize on the aggressive speed boost part
• The enemy team debuff part can be somewhat dealt with by dashes but this is still a lot of value for a single Awakening since it can be used offensively and defensively

A-Tier Awakenings

A-Tier RankingsAbility/EffectWhy A-Tier

Tide Wall
Sends a wave that speeds up your shuttle and slows down enemy shuttles when they hit it back.• Not hugely powerful but the cool thing about Tide Wall is that it’s useful for every game mode
• Most dominate a single game mode like 1v1 or 3v3 but Tide Wall’s ball speed up and slow are good everywhere

Wall Portals
While active the walls can be used as portals to send the ball to the enemy team’s court.• It isn’t bad as people say, you just have to learn to play around the portals
• Send the ball through the portals low so that it’s difficult to return it when it teleports
• Wait for the ball to almost hit the ground then hit it towards a wall to teleport it
• There’s so many playmaking options and it’s the best in 1v1 and 2v2 but can still be good in 3v3

Captain Salute
Place down a flag on your side of the court that buffs the movement speed of your entire team.• One of the most useful Awakening in Racket Rivals for your 3v3s and 2v2s to a degree but not good in 1v1s
• It just makes your entire team better allowing you to reach spots on the court to block better or counterattack
• The more people on your team the better it is for both offense and defense
• Always good, you can spam it

B-Tier Awakenings

B-Tier RankingsAbility/EffectWhy B-Tier

Fake
Send out two shuttles when you hit it with one being fake to confuse your opponent.• It’s basically a 1v1 Awakening but it’s a 50-50 chance for you to score a point
• It gets less good the more enemies there are in 2v2 and 3v3 since they’ll just go after all the shuttles
• IMO a worse Curve Shot

Ground Slam
Opposite of Captain Salute where you summon rocks on the enemy court that slow them down.• Ground Slam can be quite good for 3v3s to hinder the enemy team
• That said the enemy team can still dash so use after they dash
• In these scenarios the enemy will probably just Freeze but you are applying pressure nonetheless
• It’s really bad for 1v1s though
• You should only use it after you see one or two enemies use dash so that they can’t dash out of it right away

C-Tier Awakenings

C-Tier RankingsAbility/EffectWhy C-Tier

Hocus Pocus
Makes your teammate invisible.• While this sounds good on paper and should be a high-tier ability for 2v2 and 3v3 it has one big problem
• The enemy team can still see your teammates charging which negates the benefit
• Plus it’s mostly for 2v2 and 3v3

Aimbot
The AI of the game determines where your ball will go. In theory it sends it to the best possible side of the enemy court where there are no defenders.• In practice, this ability is broken and it constantly sends the ball to the wrong place in the court that’s not that hard to block
• Freeze always counters it but even in general, you can reach the ball with a dash
• Needs a buff and currently it’s the worst Awakening in Racket Rivals

Racket Rivals Spirits Tier List

In terms of the best Spirit in Racket Rivals the same criteria apply as above with the Awakenings. Let’s dive into each individual Spirit and see how they compare to one another. That said, at the end of the day, you should always pick the one that suits your playstyle the best.

S-Tier Spirits

S-Tier RankingsAbility/EffectWhy S-Tier

Gomu
Freeze: Freeze the ball in place regardless of position until someone hits it or the freeze effect runs out.

Level Upgrades
Level 2: Freezes duration increase
Level 3: Reduces the cooldown
Level 4: Freeze duration increase
Level 5: Reduces the cooldown
• Easily the best Spirit in Racket Rivals because it can be used both offensively and defensively
• You can save yourself or your team from shots that are impossible or really hard to block
• You basically just stop the game and then can line up a perfect counterattack shot
• Just make sure not to spam it and only use it when you can’t block the ball
• For offense it’s best used to confuse your enemies with the ball’s trajectory or timing

Jin
Astral Set: Pulls the ball towards you and sets it for you.

Level Upgrades
Level 2: The ball pull is faster
Level 3: Sets the ball higher for you
Level 4: Reduces the cooldown
Level 5: The ball pull is even faster
• Really powerful for switching up attack timings or defensively
• Wherever the ball is it will be pulled to you
• Can be used like the Freeze defensively but also has a lot more offensive potential
• The only problem is randoms in public games that don’t react well to your Astral Set and can actually miss and score a point for the enemy
• So this is much better in an organized team

A-Tier Spirits

A-Tier RankingsAbility/EffectWhy A-Tier

Gazo
Time Control: Slows down time for a short duration

Level Upgrades
Level 2: The slowing effect is even slower
Level 3: The effect lasts longer
Level 4: Another boost to the slowing effect
Level 5: Even longer effect duration
• A weaker version of Freeze but still useful since you can still position better for defense and offense during the slow
• It would be better if it lasted longer but it’s still incredibly good for both 1v1 and team matches

Hinari
Overheat: You set the ball on fire and while it is on fire the enemy team can’t hit it unless they set it first to put out the fire.

Level Upgrades
Level 2: Longer effect
Level 3: Lowers the cooldown
Level 4: Longer effect
Level 5: Lowers the cooldown
• Hinari is OP in 1v1s but is also quite useful in 2v2s and 3v3s
• His ability basically scores a free point if the enemy Set is on cooldown so always keep track of when the enemy uses Set then use Overheat
• Obviously in 3v3s the enemy team will always have a spare set and can organize to block you but in public games this is harder since teams aren’t coordinated
• It’s in A against skilled players but S against randoms who don’t know what they’re doing

Senshu
Defensive Bomb: Place down an AOE sphere zone that automatically sets/repels any balls that hit it

Level Upgrades
Level 2: Increases the size of the zone
Level 3: The zone lasts longer
Level 4: Shorter cooldown
Level 5: Further increases the size of the zone
• Senshu is A in competitive games but for overall play in public games it’s slightly weaker than before since the nerf where you can’t send your opponent’s ball outside of the court without hitting it
• They made it count as a touch for your team
• Still, it’s a really flexibile defensive ability for 1v1, 2v2 and 3v3 once you learn how to use it
• Especially when you use it close to the net, have it block and then spike the ball to where there are no blockers

B-Tier Spirits

B-Tier RankingsAbility/EffectWhy B-Tier

Kurai

Phase Warp: Pull yourself to the shuttle.

Level Upgrades
Level 2: Increased range
Level 3: Longer hold
Level 4: Increased range
Level 5: Lower cooldown and longer hold
• Overall Kurai is there to set or save stray balls that are impossible to reach since you teleport to them
• This sounds good on paper but what sucks is that this ability has range so you have to be close to that ball which defeats the purpose of this ability
• Gomu can do this same thing from any range and still have other uses offensively
• Still it’s pretty good in 1v1s and 2v2s against Curved Shot or Fake so it’s not unusable
• It just needs to have its range removed so that you can do it from anywhere

Kyoki

Blindfold: Send out a smoke orb that applies a blinding effect on the enemy

Level Upgrades
Level 2: The smoke orb travels faster
Level 3: The blinding effect lasts longer
Level 4: Shorter cooldown
Level 5: The smoke orb travels even faster
• Kyoki also has A potential but overall people are learning how to play with the blinded effect since you can still guess the balls position since the debuff doesn’t last that long
• You basically have to set it up so that the enemy is blinded before you hit the ball to them so that they can’t see where to block
• Just be careful since the visual effect on blinded enemies is bugged so even if you think they’re blinded they might not be
• It’s a fun and useful ability, just not as OP as widely useful as other Spirits but it’s better for 1v1s

C-Tier Spirits

C-Tier RankingsAbility/EffectWhy C-Tier

Gojin
Void Run: Become invisible and run faster for a brief duration

Level Upgrades
Level 2: Run even faster during the invisibility effect
Level 3: Shorter cooldown
Level 4: The effect lasts longer
Level 5: Run even faster during the effect
• This isn’t a bad ability it’s just that in 3v3s you’re not getting much out of it besides the speed boost
• It’s better in 1v1s to confuse opponents and make it difficult for them to block your shots but even in this situation it’s manageable to play against due to Freezes and Dashes
• Not as bad as Aimbot but needs a buff

Racket Rivals Racket Tier List

The best rackets in Racket Rivals are usually the Smash and Hunter rackets, especially Divinity Hunter, Soul Smash and Winged Shadow. This is because they have the best Power or Speed which is crucial for spiking balls and scoring points along with either great Dashes or Jumps. The Spin rackets just fail to compete offensively in 2v2s and 3v3s since their Spin curve shots are easily blocked by a widespread team playing smart. Below I’ve highlighted some of the best rackets in Racket Rivals. Other than those, go for Rares and then Legendaries that have the best Power/Speed stats comboed with good Dashes. For beginners I recommend Gomu’s Racket.

Racket Highlights in Racket Rivals

Top 5 RacketsStatsRanking Reason

Divinity Hunter (Limited)
On Level 3:
• Movement: 7
• Dash: 6
• Jump: 3
• Power: 10
• Speed: 2
• Reach: 7
• Spin: 3
• Without a doubt the best racket in the game for scoring and carrying your team
• The best Power in the game along with some of the best movement, dashing and reach

Winged Shadow (Limited)
• Movement: 1-3
• Dash: 7-9
• Jump: 4-5
• Power: 5-8
• Speed: 8
• Reach: 3-4
• Spin: 3
• An excellent alternative to the Divinity Hunter if you can grab it off the Halloween event
• Lower movement but much better Speed with power staying almost the same

Night King
• Movement: 7-9
• Dash: 3-6
• Jump: 3
• Power: 6-9
• Speed: 6
• Reach: 2-4
• Spin: 2-4
• Another racket that combines high movement speed with high spiking power
• You can’t go wrong with Night King
• Really good in team matches


Soul Smash (Vault Banner)
• Movement: 5
• Dash: 6-10
• Jump: 4-6
• Power: 6-10
• Speed: 2
• Reach: 3
• Spin: 2
• The best racket in the game for smashing the ball down and scoring points
• Best used with the Set tech where you set the ball for yourself in 1v1s and then jump and instantly spike it (It takes some practice)
• It’s also amazing in 2v2s and 3v3s with the best Dashing length and speed and the best power in the entire game
• It’s a Vault so it’s hard to get but the stats speak for themselves

Dragon’s Breath (Vault Banner)
• Movement: 2-3
• Dash: 5-8
• Jump: 4
• Power: 3
• Speed: 6-10
• Reach: 4-5
• Spin: 2-5
• An excellent alternative to the Soul Smash since it’s also fast due to the super quick dashes
• It trades power for speed so the ball will travel incredibly fast when you spike it
• Both are the best rackets for 1v1s, 2v2s and 3v3s

Infernis Smash (Standard Banner)
• Movement: 2-3
• Dash: 4-5
• Jump: 5-7
• Power: 6-8
• Speed: 3-5
• Reach: 1
• Spin: 1-3
• Infernis Smash is the best F2P racket in the game
• It offers the power of Soul Smash with decent speed and great jumps
• If you see it on a banner go all out on it if you don’t want to spend Robux

Divine Spin (Limited Banner)
• Movement: 3-4
• Dash: 5
• Jump: 5-9
• Power: 4
• Speed: 3-4
• Reach: 3-4
• Spin: 5-9
• I personally wouldn’t go for Spin Rackets since the curve shots are blocked easily in 3v3s where the players cover the field defensively
• That said for 1v1s and 2v2s this can be a powerful racket if you know to how to curve well
• Still, it struggles with power and speed but it does have the best jumps in the game to set up spikes and defensive blocks

Saber Spin (Standard Banner)
• Movement: 4-6
• Dash: 4-9
• Jump: 3-4
• Power: 1
• Speed: 3
• Reach: 4
• Spin: 3-5
• Basically Divine Spin but instead of jumps you get some of the best dashes in the game
• This is great for defense when your team needs a fast blocker or someone to pick up and set loose balls

That’s it for my Racket Rivals tier list for Rackets, Spirits and Awakenings. Check out our Racket Rivals codes to get free banner resources and spins.


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Author
Image of Gordan Perisic
Gordan Perisic
Gordan loves to dive into the nitty-gritty of roleplaying games whether it be a massive title like Baldur's Gate 3 or a hidden RPG gem on Roblox. You can always find him in the nooks and crannies of multiplayer games searching for secrets. That is when he's not running D&D for his friends.