Fez takes you there, and that’s where you’ll want to be

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[Update: We posted the full, unedited ten minute interview below. It has some additional information and footage.]

After years of waiting, I finally got to play Fez at PAX East last weekend. Good lord, this game is intense. It makes you feel like you are actively being cuddled by a giant, one-eyed kitten. It’s weird — you don’t know exactly what’s going on or what it’s going to do, but God damn it, you can’t help but love it.

Along with Sword and Sworcery (video preview pending for next week), I don’t think I’ve played a pixel-based game that gave me this strong of a sense of place since… Super Metroid maybe? Yeah, I know those are fighting words, but everything about Fez; the graphics, the music, the characters, the perspective-mending gameplay hook, they’re all just so captivating. I want to explore every inch of this world.

Also, did you know that Paul Robertson (of Scott Pilgrim and Pirate Cabana fame) did the animation for the game?

Commence freaking out!


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes