2K confirms on-disc DLC, tries to justify it

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Last week it was rumored that BioShock 2‘s “Sinclair Solutions” DLC pack was not DLC at all, merely being a key that unlocked content already on the disc. 2K has since confirmed that this is the case, and has justified itself by saying it didn’t want to split the user base. Wait, what?

“The way our engine and game structure works is that people need to have the exact same content for people to play together,” wheedles 2K. “One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base — so whether you purchase the new content or not, you can still play with your friends.

“I know some of you have strong beliefs about DLC, and I’m not here to sway your opinion or convince you to buy our stuff – if you like what we’re offering, I hope you get it and enjoy it. If it’s not your speed, enjoy BioShock 2 as we released it.”

Forgive me, but that reeks of bullsh*t to me. I don’t see how on-disc or DLC content would have any affect on the user base. I also can’t wait to see 2K try to talk its way out of this statement when it runs out of on-disc content and starts making actual downloadable content, which you can damn well bet it’ll start doing. Oh wait, it’ll just pretend it never made this statement.

What a terrible excuse to justify blatant false advertising. 

2K explains reason for on-disc DLC [Videogamer]


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