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I've discovered a new go-to game for relaxing photo
I've discovered a new go-to game for relaxing
by Jordan Devore

I play videogames for many reasons. Sometimes, I play for the story -- the chance to visit new worlds and live out someone else's life. Other times, it's the sense of competition I find most alluring, or the chance to master a game's rules and finally overcome its fiercest challenges.

But for every passing motivation to play games I have, I'll always been in need of one that can help me relax. Something to take my mind off life's problems, no matter how big or small they might be. Something I can get into for 15 minutes, or hours on end. Something that'll last.

Right now, Endless Ocean: Blue World is that game for me, and what a gem it is.

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BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II photo
BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II
by Chris Carter

When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisition was going to be more like Origins, and less like Dragon Age II.

You'd expect a lot of Molyneuxian backpedaling when confronted with the idea that the last game was a letdown in many eyes, but the responses I received were genuine, with a real concern for learning from past mistakes, and a confident assurance of the game Inquisition could really become.

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Grand Theft Auto V current-gen will launch on November 18, PC version coming next year photo
Grand Theft Auto V current-gen will launch on November 18, PC version coming next year
by Chris Carter

[Update: Rockstar has confirmed these details alongside of a November 18 release date for PS4 and Xbox One, and a January 27, 2015 date for PC. You'll get $1,000,000 in-game bonus cash if you pre-order, new vehicles are in, and GTA Online will have an increased player count (up to 30).]

According to a leak from an attendee of the GameStop Manager's Conference in Anaheim California, the current-gen rework of Grand Theft Auto V is going to be massive. After seeing 30 minutes of gameplay, the attendee gave us a few details, such as "completely reworked foliage," "insane" draw distance increases including traffic flow and lights that aren't pre-rendered from a distance (like they are on Xbox 360 and PS3), and a completely redone water system.

Animal counts and texture work is reworked, and Rockstar allegedly stated that they wanted to improve animal interaction a la Red Dead Redemption. For all these improvements to really take shape, development was supposedly started before GTA V's release.

New content was briefly mentioned such as a new set of songs and more radio stations -- this was already confirmed previously by an in-game DJ voiceactor who stated that she was going back to the studio to record more voicework.

No release date was given other than "soon." Of course, a lot of this could be pure hype, but it's nice to hear about details like real-time traffic and light effects.

GTA V *NEXT GEN* Impressions from the GameStop managers conference [NeoGAF]

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Review: Theatrhythm Final Fantasy: Curtain Call photo
Review: Theatrhythm Final Fantasy: Curtain Call
by Chris Carter

Theatrhythm: Final Fantasy was a very nice surprise. After many people had become disenfranchised with the series due to a number of mishaps and weak core entries, Theatrhythm reminded us that Square still had reverence for all of its classic characters, and of course -- its timeless music.

As a sequel, Curtain Call doesn't really change a whole lot from its predecessor, shortcomings and all, but it does pack in a whopping 221 songs on top of the already winning formula.

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After two straight hours of Fortnite, I'm a fan photo
After two straight hours of Fortnite, I'm a fan
by Jordan Devore

When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.

My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.

Pretty damn good combination, then.

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Humanity, splendor, and wonder creep out of commercial systems photo
Humanity, splendor, and wonder creep out of commercial systems
by Steven Hansen

Late Saturday night and Sunday morning, I did a 101-block long, 7-8 mile walk horizontally through San Francisco, like a scalping of the city's northern districts. It started downtown on the bay at AT&T Park, where the Giants went to play baseball after abandoning Candlestick.

Candlestick was walking distance from where I grew up. My mom worked there for a while. Only baseball games. She often brought home practiced and played balls stained with grass and infield dirt. Years ago, driving home from Candlestick, from a 49ers dismantling of Seattle, I was flipped over on the freeway by a drunk driver, trying to figure out if the blood on my jeans was mine (it wasn't). I haven't been back there since. Football tickets got too expensive. 

The San Francisco 49ers abandoned Candlestick this year, too. The San Francisco 49ers now play in arid Santa Clara, in a stadium named after a brand of jeans, though ownership kept the "San Francisco" in its name. It's branding.

The team is now in Silicon Valley and closer to a higher economic class (not out in "scary" -- minority-packed -- Visitacion Valley/Hunter's Point). My landlord hasn't missed a 49ers game in over 40 years, but he almost lost his season tickets in the move because of how much the organization has jacked up the prices. My rent wasn't enough to keep him on the 50 yard line, in the middle of the action. Now he's in an endzone corner. The stadium is sold out, of course, with the $110-$479 single seats now being resold for around $600 a ticket. Dropping over $100 in the second hand market gets you standing room only in the nosebleeds.

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Review: Divinity: Original Sin photo
Review: Divinity: Original Sin
by Patrick Hancock

Remember the first "western RPG" that really made an impression on you? Maybe it was Baldur's Gate, maybe it was Planescape: Torment, or maybe it was Dragon Age: Origins. Regardless, you love that game. It might have flaws, it might not appeal to everyone, but you freaking love it.

Divinity: Original Sin will be that game for many people. This will be the RPG that sticks with them forever. 20 years down the road they'll turn to their friend and say "Remember Divinity? Man, they just don't make RPGs like that anymore!" The game fits in very well with what we consider to be the classics, and if you do have those fond memories, Original Sin is bound to imprint some more.

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Mistwalker's new RPG is unlike anything we've seen before photo
Mistwalker's new RPG is unlike anything we've seen before
by Kyle MacGregor

Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.

His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.

Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.

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The best stuff on Destructoid this week [9/6] photo
The best stuff on Destructoid this week [9/6]
by Steven Hansen

What are you going to cook this weekend? I've been on point. Parmigiana di pollo, arroz y salsa verde para tacos, carne asada tacos, guacamole, pesto, roasted chicken and bell pepper, burgers. Going to do up some more fresh pesto this weekend because I don't want the pine nuts to go south ($20 for a bag!)

You should cook something, too.

Lot of post-PAX previews and general clean up this week, along with a follow up piece of ace investigative reporting. 

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Review: Madden 15 photo
Review: Madden 15
by Steven Hansen

Madden 15 on PS3 and 360 is bad garbage that EA shouldn't get away with releasing.

Alright then, onto current-gen.

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Captain Toad: Treasure Tracker shows off the pros and cons of the GamePad photo
Captain Toad: Treasure Tracker shows off the pros and cons of the GamePad
by Brett Makedonski

Anyone who has played Super Mario 3D World knows what to expect from Nintendo's upcoming Captain Toad: Treasure Tracker. That's because Captain Toad made an appearance periodically in his own levels throughout 3D World to lend a slower, more methodical style to the cat-suited platforming that mostly defined the game.

Nintendo realized that it may have a hit on its hands with the Captain, and thus Captain Toad: Treasure Tracker was born -- a game comprised solely of those bits where the protagonist hunts his way through puzzling levels for coins and gems. It's a simple concept, and one that our own Darren Nakamura covered in depth in an E3 preview.

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How Final Fantasy Type-0 came to PS4 and Xbox One photo
How Final Fantasy Type-0 came to PS4 and Xbox One
by Kyle MacGregor

Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors.

During our meeting with the publisher, Destructoid touched base with director Hajime Tabata to discuss how different the game is from the rest of the series. We also learned about the Tabata's strong desire to create a MOBA.

Now let me tell you about the part where we delved into title's strange development history.

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I didn't think Dreadnought's hulking ships could be as fun as they are photo
I didn't think Dreadnought's hulking ships could be as fun as they are
by Brett Makedonski

A very specific connotation pops into your mind when you think about spaceship fighters. Your brain's flooded with thoughts of dogfighting ships zooming around, barrel rolling, and flipping end-over-end to fire unceasing space lasers at equally nimble opponents. That's not what Dreadnought is; not even close, in fact.

Dreadnought -- which is currently only slated for PC -- is a thinker's game, a title for those more adept at thinking two steps ahead rather than those that rely on their twitchy fingers. It's a chess match in space -- a chess match that trades in kings and queens for lumbering, massive ships that actually feel like they have weight to them.

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Review: Hatoful Boyfriend photo
Review: Hatoful Boyfriend
by Alasdair Duncan

Moving to a new school always sucks. You need worry to about grades, pick classes, join a club, try to find new friends, and fit into an existing social hierarchy. 

Imagine that but with the added confusion of all your schoolmates being birds.

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Never Alone may have stolen the show at PAX photo
Never Alone may have stolen the show at PAX
by Brett Makedonski

If Upper One Games’ Never Alone sticks out to you as one of the best examples of storytelling in recent memory, don’t be surprised. It sort of has an unfair advantage. You see, the tale it tells has only been passed down throughout several generations’ time. But, while its roots are in the past, the way it’s being told is unique and wholly original.

Never Alone is a puzzle platformer that’s about an old folktale of the Inupiat people -- one of seven major indigenous groups in Alaska. The project actually came about because the Inupiat’s tribal council wanted a way to pass their heritage down to the youths, who had become more enamored by the likes of Facebook, Twitter, and of course videogames than they were with their own history. They reached out to E-Line Media to see if the educational game company would be interested in helping develop a game that would share a bit about them. The result was the creation of Upper One Games.

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The Behemoth's Game 4 is the strangest SRPG I've ever played photo
The Behemoth's Game 4 is the strangest SRPG I've ever played
by Jordan Devore

No, the next game from The Behemoth isn't a sequel to Castle Crashers. I mean, yeah, that'd be nice to have one day, but I'm loving how the studio is continuing to try new things. And its next project, the to-be-properly-named "Game 4," is most certainly a New Thing for the team.

It's a turn-based strategy role-playing game with the style and humor we've come to expect from The Behemoth. So, pretty freaking great. Will Stamper even returns from BattleBlock Theater to narrate again. What begins as a typical fantasy adventure with swords and shields quickly morphs into a tale of robots, vampires, and anthropomorphic cupcakes. Knights getting extracted via space shuttle? Yeah, something's not quite right here.

As shown in the teaser trailer, a space bear has crash landed into a planet -- your planet -- and the universe hasn't been the same ever since. Just chaos, left and right. I was fortunate enough to spend well over an hour with Game 4 at PAX Prime and in that time, far more questions were raised than answered. I laughed more than a few times, though, and really dug the combat.

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