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Bandai Namco officially announces Project X Zone 2 photo
Bandai Namco officially announces Project X Zone 2
by Chris Carter

Back in 2013, Capcom, Bandai Namco, and Sega teamed up to give us a healthy serving of fanservice in the form of Project X Zone for the 3DS. Our own Kyle MacGregor called it a "love letter from Japan," and I think that's a pretty spot-on statement.

At Bandai Namco's Global Gamer Day event in Las Vegas it's announced a sequel, titled Project X Zone 2. It will once again unite the three studios' properties, and the franchises revealed so far include Sakura Wars, Tekken, Devil May Cry, Mega Man X, Yakuza, Virtua Fighter, .hack, Strider, Shinobi, Soul Calibur V, and Resident Evil.

Monolith Soft is developing the 3DS-exclusive and will release it this fall. Yes, it is also releasing in the West!

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Which low tier character will I waste my time on in Mortal Kombat X? photo
Which low tier character will I waste my time on in Mortal Kombat X?
by Nic Rowen

They say you should never marry for love, but I always do. Every single damn time. I guess you could call me a romantic. If you felt like being less charitable (and possibly more accurate), you could call me a scrub. I couldn't say you'd be wrong. Sadly, that's never stopped me from picking my fighting game characters based on some whimsical, fuzzy, undefinable personal appeal rather than any practical consideration. I look at the character first and the frame data a distant second.

Coincidentally, I also end up always picking duds. Colorful jobbers who reside in the deep bottom third of tier lists, a gaggle of gold brickers who almost never show up in tournaments where people play for "real." I'm like a reverse talent scout with a keen eye for hamstringing liabilities and poor upper end viability. I've made a career out of consistently picking out which fighter will take the biggest, hardest dive and signing them up for a lifetime contract.

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Experience Points .10: Mega Man Legends photo
Experience Points .10: Mega Man Legends
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Mega Man Legends. Feel free to share some of your own favorite things about the game in the comments!

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Review: MLB 15 The Show photo
Review: MLB 15 The Show
by Steven Hansen

The Giants have won and lost back to back one-run ballgames to open the 2015 baseball season. They lost a starting pitcher and right fielder to the DL, scratched a first baseman and another starter with injury, called up a rookie to eventually take the series.

At nearly 42, Bartolo Colon, whose belly jiggles like flan in an earthquake and whose helmet routinely flies off while he is batting, was the opening day starter for the Mets. Half of the Arizona Diamondbacks look like Earthworm Jim. Mat Latos has a 94.50 ERA. Did you see Puig throw from foul right to third? Cubs fans have been pissing in beer cups (called "making Coors Light") at Wrigley Field because the bathroom lines are too long.

Baseball, sport, humanity. These things are interesting because they are our stories. The same stories we've always had, with different details, made newly interesting. The problem with MLB 15 The Show as a routinely well-made baseball simulation is that routine dulls. We want to see the dropped routine fly ball, the overthrown routine intentional walk. Not a fucking properly modeled Nike® Air Max MVP Elite 2 Speed +4 cleat buyable for 600 Stubs.

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Won't somebody think of the children? photo
Won't somebody think of the children?
by Nic Rowen

When I was a little boy, Mortal Kombat was a tough sell around my home. Like most pre-adolescents of the era, I was darkly attracted to the idea of ninjas and movie stars decapitating each other in bouts of gladiatorial combat. After years of family-friendly games, MK's edgy aggressiveness seemed like tantalizing forbidden fruit and I ate it up. I played it in the arcades every chance and I couldn't wait for a home version where I could practice fatalities in the privacy of our den.

Unfortunately for me and my desire to rip the beating heart from my opponent's rib cage, my mom watched the evening news. Night after night, MK was described by reporters and senators as a murder simulator; a malicious product designed by sick men for the express purpose of desensitizing and warping young minds. It all seems hilarious and idiotic in hindsight, but at the time the concern was real. These were respected authority figures after all, why wouldn't she believe them? Soon I was banned from playing MK at the arcade, and the notion of getting a home copy was dismissed out of hand. There was a dark period of time when it looked like I'd be doomed to never enjoy the simple pleasure of hurling another Kombatant to the spiked bottom of the the Pit ever again. Tragic.

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Rainbow Six Siege is coming along nicely, if the closed alpha is any indication photo
Rainbow Six Siege is coming along nicely, if the closed alpha is any indication
by Chris Carter

Rainbow Six has had quite an interesting history. After playing it in 1998 on a friend's PC I fell in love, and so did mostly everyone else in the gaming community. For a full decade, Ubisoft pumped out game after game, most of which were serviceable at the very least.

But, in 2008, the future of Rainbow Six was put on hold, leading to the cancellation of Patriots in 2014. Fortunately, the franchise lives on in the form of Rainbow Six Siege, and I'm really enjoying it so far based on my playtime with the alpha.

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Jamestown+ on PS4 is the best colonial era shooter yet photo
Jamestown+ on PS4 is the best colonial era shooter yet
by Conrad Zimmerman

Jamestown was a wonderful shoot-em-up back when it first released on PC. With bullets blazing across the surface of a colonial Mars, it paired beautiful sprite art with epic music and cooperative local multiplayer to make something really special.

With the release of Jamestown+ on PlayStation 4, it's larger than ever.

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Review: Pokémon Rumble World photo
Review: Pokémon Rumble World
by Chris Carter

Nintendo has been dipping its toes in the water of DLC and free-to-play with mixed results. Although it has done a great job creating worthwhile add-ons that don't feel like rushed day-one cash grabs, the whole amiibo situation has caused a lot of problems, mostly due to rare figures that sell out in seconds, locking out content behind impossible-to-obtain toys.

Free-to-play worked out great for Nintendo with Rusty's Real Deal Baseball and Steel Diver: Sub Wars, but Pokémon Shuffle was far too stingy with the ability to let people play the game. While Pokémon Rumble World essentially distills into a mindless hack and slash, it also hosts a fair free-to-play scheme.

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What is your favorite Souls series boss? photo
What is your favorite Souls series boss?
by Chris Carter

Yesterday, we talked about From Software Director Hidetaka Miyazaki's favorite boss fight from the Souls series. Interestingly enough it was the Old Monk from Demon's Souls, an encounter that blurred the line between a solo and multiplayer event. He had to fight to get it included in the game, and I'm glad he succeeded, as it's still one of the most unique boss fights to date.

Even having played Dark Souls II and Bloodborne after writing this particular Memory Card, I think I'm still going to have to go with Ornstein & Smough from the first Dark Souls. Take a look at the choices of some of our staff and sound off with your own!

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Killing Floor 2 is hectic and gory, and will be on Early Access this month photo
Killing Floor 2 is hectic and gory, and will be on Early Access this month
by Alessandro Fillari

It's been a good while since the release of the original Killing Floor back in 2008. Over the years, its been sitting on the Steam best-sellers list for quite some time, and built a loyal and dedicated following. While hoard-based zombie action games with heavy co-op focus are certainly not in short supply, Killing Floor was among the cream of the crop for its tight and focused gameplay. And now, after so much time, Tripwire Interactive is finally ready to give fans a taste of the upcoming sequel on Steam Early Access later this month.

At a special event showing off Killing Floor 2's upcoming build for PC, the folks at Tripwire started their presentation by stating that they wanted to do "Early Access right." Over the years, Early Access has been, for better or worse, a common practice for many PC developers. Allowing players to pony up cash for an unfinished version of the game, creators are able to earn income from sales well before a game's official release. And while there are many success stories, there are others that have not turned out so well.

Evidently, the developers at Tripwire Interactive are well aware of the pitfalls. In order to ensure that a true sequel would be something that the fans would be proud of, they want them to be able to have a deep and thorough look at their follow-up.

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The Last of Us multiplayer DLC is not okay photo
The Last of Us multiplayer DLC is not okay
by Darren Nakamura

[An earlier version of this piece had an inaccurate statistical description of one of the downloadable weapons. The offending paragraph has been updated for factual accuracy.]

I know, I'm late to the party. Despite being interested in 2013's The Last of Us on PlayStation 3, I kept putting off getting it. When the current-generation remaster showed up as a pack-in for the PlayStation 4 late last year, I finally took the plunge.

Even then, I played through the entire single player campaign before touching the multiplayer. I only recently got into the online Factions mode, but it has become my latest obsession. Taking the stealth/action/crafting/cover-based shooter gameplay and pitting players against one another is fantastic, and I anticipate it will keep me busy for months.

There is one small problem: the relatively recent multiplayer downloadable content contains some of the worst elements of free-to-play multiplayer -- exacerbated by the fact that The Last of Us is not actually a free-to-play game.

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Review: Etrian Mystery Dungeon photo
Review: Etrian Mystery Dungeon
by Chris Carter

Mashups are often born purely for fanservice-related reasons, and as you can probably guess, the results are mixed. For instance, it would be tough for an RPG developer to make an action game based on two different puzzle properties, but odder mixes have been done in the past.

With Etrian Mystery Dungeon, it feels like a match made in heaven. Spike Chunsoft and Atlus have been making RPGs for what seems like a lifetime, and Etrian Odyssey is basically a Mystery title already strictly in terms of its dungeon crawling emphasis.

As one would expect, it mostly works out even if the formula is a bit dated.

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Review: Dyscourse photo
Review: Dyscourse
by Darren Nakamura

A common thread in new school adventure and role-playing games is the emphasis on player choice, with an implied promise that through individual decisions players can build a unique narrative. In practice, that often produces choices that feel important in the moment but do not actually alter the overarching plot in a meaningful way. Events diverge a bit in the middle, but converge again so everybody ends up in the same place.

Dyscourse strives to make good on the promise. It plays out like an old Choose Your Own Adventure book, where two runs through can end in different places with different characters, all determined by protagonist Rita's choices.

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Samus and Sagat: Special Effects TurboGrafx burger ***k spectacular photo
Samus and Sagat: Special Effects TurboGrafx burger ***k spectacular
by Jonathan Holmes

[Samus and the burger by Evazhou]

If you live in the Northeastern United States, you are well aware of the historical snowfall we endured this winter. Everyday existence in Boston this past February was like living inside of a stereotypical videogame snow world. There was no way you could escape the slippery, freezing cold level design of your life.

Whenever something terrible happens to me, my first instinct is to make a video record of it. Thankfully, Maddy "Samus" Myers was up to the challenge, and before we knew it, we were in a field of two-foot deep snow during of one of our last major storms, staring down one of Metroid Prime's most memorable bosses. 

The underlying themes of this episode include the ridiculous-but-commonly-held notion of gaming as taboo and/or guilty pleasure, how silly it is to feel disgusted/threatened/affected by other people's personal tastes in game and/or sex practices, and how a hater's hate often melts away as soon as they feel included and appreciated. At least I think that's what's going on here. It also might have just been an excuse for us to bleep out a bunch of swears and reminisce about the TurboGrafx-16's most beloved mascot. Maybe it's all of the above.

Special thanks to Sebastian Alvarez for the amazing Tiger Shot graphics, and to Julien-G for the Smaus Rann art. 

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Review: Affordable Space Adventures photo
Review: Affordable Space Adventures
by Patrick Hancock

It isn't too often that a game makes great use of what makes a console unique. More often publishers and developers are looking to get it out on as many platforms as possible, which makes console-specific ideas feel tacked on or ill thought out.

Affordable Space Adventures is a Wii U game that knows it is a Wii U game. GamePad and Miiverse integration are perfect, and I'm not sure that sentence has been made before. 

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Review: Wave 4 amiibo Shopping photo
Review: Wave 4 amiibo Shopping
by Chris Carter

Yesterday, Nintendo unleashed hell on earth pre-orders for Wave 4 amiibo figures. The current lineup includes Robin, Lucina, Ness, Pac-Man, Charizard, Wario, Jigglypuff, Greninja, and three Splatoon flavored toys.

As someone who follows this craze partially for reporting purposes and in part due to personal interest, it was the absolute worst day yet for amiibo fans.

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