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Nintendo photo

Nintendo Account launches in Japan, shows your purchase history

Here we go!
Dec 01
// Vikki Blake
Nintendo Account - the snappily-titled new account service for Nintendo - has begun rolling out in Japan. The new membership scheme will act as a single log-in for all your Nintendo stuffs, current and future, including ...
NX photo

Nintendo NX suppliers rumoured to be aiming to ship 12 million units in 2016

With a release of Q2 2016?
Dec 01
// Joe Parlock
We still don’t really know anything about Nintendo’s next console, the NX. It might be a handheld/console hybrid, but until Nintendo formally unveils it, it could be anything. However, if rumours published by Digi...
Monster Hunter X photo
Monster Hunter X

Monster Hunter X has outsold Monster Hunter 4G in less than a week on the Japanese eShop

That's a lot of monsters being hunted
Dec 01
// Joe Parlock
Japan likes Monster Hunter. It likes Monster Hunter a lot. The series sometimes doesn’t get the love it deserves in the West, but in Japan it’s a bona fide gaming phenomenon. Japan likes Monster Hunter so much that Monster Hunter X, which only came out a few days ago, has already outsold last year’s Monster Hunter 4G on the Nintendo eShop.
Deals photo

Cyber Monday deals for Wii U and New 3DS XL

Spartan but servicable
Nov 30
// Dealzon
We stretched our robot eyes as far as the nanolayer allowed, but there just weren't as many Nintendo Cyber Monday deals this year compared to years past. (Or maybe they've always been a slight letdown.) On the Wii U side, the...

Splatoon photo

It's burgers vs. pizza in the newest Splatoon Splatfest

Like there's a choice
Nov 30
// Chris Carter
I love the forced extremes of the Splatoon Splatfests -- it's one or the other. In this case, it's a no-brainer choosing pizza over hamburgers. I mean, what culture doesn't love pizza? It utterly surprised me during my first ...

Dtoid Designs: The five best Un-Mario levels

Nov 30 // CJ Andriessen
[embed]323057:61316:0[/embed] Thank you to everybody who entered this month. We will have a new contest starting on December 1. If you'd rather play these fine levels than watch, here are the level IDs you need: #5 Out of Another World (v 1.1) Disqus User: Algator C8B5-0000-00E0-E743 #4 DonkeyKong Country Jungle Hijinx Disqus User: Anikid 443B-0000-00B9-9B52 #3 Mario RAMPAGE *Post Your Score!! Disqus User: Alfonso Navarro B36A-0000-00E1-CFB3 #2 Pitfall II - The Lost Caverns (Atari) Disqus User: GameMakr24 A4B4-0000-00EC-8BCA #1 Super Sniper Bros: Aim & Fire Disqus User: CTMike 16E0-0000-00E0-4AF8   If you would like to try out the level I created for the Un-Mario Challenge, check out Arino Hawkins & the 1001 Flames here: 43AF-0000-00DD-02F8
Dtoid Designs photo
Check out the winners of round two
This month for the second Dtoid Designs contest, I challenged you to use Super Mario Maker to create the Un-Mario level. How exactly does one create a level that doesn't play like it comes from a Super Mario game using only S...

Xenoblade photo

Video Review: Xenoblade Chronicles X

X gon' give it to ya
Nov 30
// Myles Cox
Xenoblade Chronicles X is certainly one of those games that you probably have to see to believe, rather than simply just taking some stranger's word for it. The written review just doesn't do it enough justice in my humble o...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8 is getting a TV special on Disney XD this week

Haha what
Nov 30
// Chris Carter
Mario Kart 8 came in with a bang, and ended up lasting quite a while with its two amazing DLC packs. While I still play it on occasion, its fire has unfortunately died down a bit, partially due to the horrible battle mode tha...

Review: Xenoblade Chronicles X

Nov 30 // Chris Carter
Xenoblade Chronicles X (Wii U)Developer: Monolith SoftPublisher: NintendoReleased: April 29, 2015 (Japan), December 4, 2015 (EU, US)MSRP: $59.99 X's timeline starts in 2054 AD, when a mysterious alien race assaults the Earth and decimates the human race as we know it. Arks deploy across the universe, and the only known survivor is the White Whale, which crash lands on the distant planet Mira. Cue a quest to kickstart mankind's new home, and you have your basic gist of what's going on. To be clear, the story is not related to the original Xenoblade in any way. You do not need to have played the other game to have an idea of what's going on, and by JRPG standards, X's story is rather clear and concise. The player goes through the experience as a silent protagonist, with a minor amount of dialogue choices (more like moods) in tow. There is no branching narrative here -- instead, you'll follow a linear storyline, with the ability to take control of any party member as your primary avatar, including the one you create. Where X really shines isn't by way of its serviceable, yet sometimes drawn-out story; it's the ability to create your own adventures. Through the use of a lone base (New LA) and a formidable, yet vulnerable organization called BLADE, you'll slowly learn more about Mira, the creatures that inhabit it, and the dangers involved beyond the alien race trying to wipe out your species. The giant, sprawling maps (of which there are five, all accessible at the start) are a dream come true for exploration enthusiasts, with secrets at every turn and points of interest every minute or so. While the visuals aren't anything to gawk at on a grand scale, the draw distance is absolutely incredible, to the point where I'm in awe Monolith was able to squeeze these textures into a Wii U title. Walking around in X is wondrous, and spotting giant screens-high enemies and world bosses (Indigens and Tyrants, respectively) is something you need to do yourself to truly grasp the game's scale. [embed]322015:61313:0[/embed] Players will start off with a male or female avatar of their choosing, and it's off to the races, with a rather quick tutorial session. From there, the game completely ceases to hold your hand, which is going to be a massive point of contention for some. Point blank, X is not a game you can casually pick up and play -- you need to immerse yourself in it. This not only goes for leveling up your character, but unlocking the requirements for story missions. Xenoblade Chronicles X is a tough and unforgiving game if you have no affinity toward the JRPG genre. Sure, there are a few modern conveniences peppered in, like fast travel, a detailed world map (accessible at all times on the GamePad screen), and the ability to save anywhere, but you will need to master nearly every facet of X to progress past the first few chapters. Hell, you'll need to actually read the manual to pick up on a few major things, old-school style, and I ended up taking paper notes just like I did in the NES days. It's going to be a polarizing thing for sure, but personally, I'm stoked to play something like this again. Learning all the game's ins and outs was a joy. It's particularly satisfying to take everything in and feel like you've accomplished something. The battle system is just as unforgiving as a lot of other aspects of X. It's based on an auto-attack system that presents you with a few skills at the start (such as power attacks or debuffs), but after a few hours the learning curve really ramps up. Players will have to juggle between ranged and melee attacks and abilities, both of which have their own styles, pros, and cons. By way of an MMO hotbar with icons and cooldowns, you'll have to micromanage all of the tools available to you, learn what abilities combo with others, and divine the right time to use them. Combat is also nuanced in practice, as enemies often have appendages that can be broken for strategic value. On paper it sounds like basic stuff, but once I earned the dodge and block abilities, timing became absolutely key to surviving a boss battle. Additionally, mastering other facets like the Soul Voice system (a harmless QTE that pops up occasionally, allowing you to heal your party), and knowledge of passive skill synergy will help. If all of that sounds scary, maybe Xenoblade Chronicles X isn't the game for you. Don't worry about the controls though. They work great, mostly thanks to the GamePad. As mentioned previously, it's constantly available as a map and fast travel datapad of sorts. If you're so inclined you can also use the Wii U Pro Controller, which works fine as well. In terms of length, X hits that sweet spot a lot of games in the genre tend to provide -- 50 hours or so for the story, and double that to do everything. What sets this JRPG apart from most of the competition however, is its ability to grab the player's attention throughout, and not just during specific juicy story sections. I would often spend hours at a time just aimlessly wandering around, finding mining locations to raise my income, and hunting down Tyrants. Every zone has a distinct feel to it, and in all, I've probably spent 10 hours in each individual area. Skells (mechs) have been a huge part of the game's marketing scheme, and it's important to know that you won't get them until roughly 20 to 30 hours into the core story (this is assuming you only do a light amount of exploring on top of that). After unlocking the opportunity to even obtain the license to pilot one, you'll have to complete a lengthy multi-tier optional questline. When I had first heard that figure based on player's experiences with the Japanese version I was turned off, but actually playing X, I quickly forgot about them, and when Skells did arrive, they felt like a cherry on top, opening up brand new exploration options via flight. Xenoblade does come with an online component, and just to be clear, I wasn't able to fully test it out. In addition to multiplayer squad support, there's also a system where you can recruit or interact with potential party members in an asynchronous manner, the latter of which I personally did have access to during my review period. It's a nice little bonus, as adding in a member from a vast online pool of players (even pre-launch) can help you fulfill a need in your party makeup that may be missing. Otherwise, this can be played completely offline, without any fear of missing out of an essential part of the game. This is one of the more interesting reviews I've done as of late because I know Xenoblade Chronicles X will be divisive. But it truly feels like an MMO world I've been living in for several weeks now. The more grimdark theme isn't quite as charming as the original Xenoblade, but everything else makes up for it. [This review is based on a retail build of the game provided by the publisher.]
Xenoblade review photo
I'm really feeling it
When Xenoblade Chronicles was announced for localization on the Wii, my heart skipped a beat. While there are plenty of JRPGs to go around, the more the merrier, and I wouldn't pass up the chance to experience another Monolith Soft game. I didn't quite have the same reaction to Xenoblade Chronicles X at first, but it really grew on me over time.

PlayStation 4 photo
PlayStation 4

Research group says millennials prefer PlayStation

Especially on Black Friday
Nov 30
// Mike Cosimano
Shopping research group InfoScout has published its post-Black Friday findings as they relate to video game consoles. As you can see in the chart below, 40% of participating millennials (defined as ages 18-35) buy PlayStation...
Chad Concelmo photo
Chad Concelmo

Look who's coming to Thanksgiving dinner (spoiler: it's Chad Concelmo)

And Kirby I guess
Nov 28
// Darren Nakamura
It's been long enough since Chad Concelmo left Destructoid that we probably have some readers now who aren't familiar with the most amazing features editor/perpetual teenager/fragrance mogul to grace our pages. If you don't k...
Donkey Kong Country 2 photo
Donkey Kong Country 2

Let's take a moment to reflect on how amazing Donkey Kong Country 2 was

It turned 20 this month
Nov 28
// Chris Carter
Donkey Kong Country 2 turned 20 this month. To celebrate, current Rare Creative Director (since 1998!) is reminiscing on the game, tweeting out tons of concept art, as well as used and unused ideas. It really brings...
Nintendo photo

The Nintendo UK Store just got a huge amiibo restock

An official online store, imagine that
Nov 28
// Chris Carter
In the UK, Nintendo has a dedicated online store where you can go online, and buy amiibo straight from the source. I know right? Here in the US we have to hunt for retailer exclusives and hope that our F5 tactics actuall...
Xenoblade Chronicles X photo
Xenoblade Chronicles X

You'll want to watch this Xenoblade Chronicles X map guide video

Haha, this game
Nov 28
// Chris Carter
If you're hyped up for Xenoblade Chronicles X, you'll probably want to take the time to watch this nine minute video regarding the game's map system. It's pretty complicated, and X doesn't actually explain everythin...
Super Mario Maker photo
Super Mario Maker

Super Mario Maker adds the frog suit, NES Remix course

Great news
Nov 27
// Chris Carter
Nintendo has provided a new course for Super Mario Maker, based on the NES Remix series. After completion, it will net you the frog suit from Mario 3, which wasn't in the game previously -- it's important to note h...

Review: Pokemon Super Mystery Dungeon

Nov 27 // Ben Davis
Pokémon Super Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: NintendoMSRP: $39.99Released: November 20, 2015 To start things off in Pokémon Super Mystery Dungeon, the player will take a short personality test. The test determines which of the 20 starter Pokémon they will become; it also chooses their partner. However, the results can be overruled if the player is unhappy with their chosen 'mon. The game picked Mudkip for me, with Torchic as my parter, so I just went with it. The story of Pokémon Super Mystery Dungeon revolves around a human who has been turned into a Pokémon and has lost their memory. The Pokéhuman wakes up in confusion to find that they're being attacked by a group of Beheeyem, but they're quickly led to safety by a kind Nuzleaf with a southern accent who shows them the ropes and brings them into town. Once in town, the player will make some new friends, meet up with their destined partner, and begin going on expeditions into mystery dungeons. From here, the main storyline will begin to reveal itself in bits and pieces. There are whispers of Pokémon around the world mysteriously being turned to stone, the Beheeyem are still following the player, and their memory of being a human refuses to return to them. Eventually, everything will start to fall into place and a grand adventure of world-ending proportions will unfold. But before all of that happens, there are dungeons to explore. These make up the core gameplay, of course. Mystery dungeons are made up of randomly generated grid-based floors filled with enemy Pokémon, items, and traps. Enemies only move when the player moves, so sometimes it's best to take things one step at a time so as to avoid suddenly becoming overwhelmed with foes. [embed]322769:61271:0[/embed] To attack, just hold down the left bumper to open up a menu of four possible moves, then select an action. It's also possible to combo moves with other team members by tapping the right bumper, which activates an "Alliance" to hit an enemy with multiple moves at once. Strategy is key to winning battles. Sometimes the best course of action is to waste a turn so that the enemy might move closer, opening up the possibility to land the first strike. Or, maybe it would be safer to switch positions with another teammate so they can take a blow and allow others to heal. Perhaps a liberal use of items will get the player out of a jam. A lot of planning and foresight is necessary in order to survive most confrontations, so simply spamming attacks is not going to cut it for the most part. Moving around dungeons will slowly heal injured Pokémon, but it will also decrease a hunger gauge as well, and if hunger reaches zero then the Pokémon's health will slowly begin to deplete. On top of that, there are status effects to worry about, such as poison or burns, which will stop Pokémon from regenerating health and will hurt them. Other effects, like confusion, can mess with a Pokémon's movement or ability to act. This can prove to be very annoying and potentially dangerous, so it's always a good idea to have the proper items available. Actually, a big part of mystery dungeon navigation involves managing items effectively. Only a certain amount can be held at once, but items will be scattered about all over the place and will quickly fill up the bag. It's a good idea to figure out which are the most important and plan accordingly. Some of the more important ones are oran berries and reviver seeds which are necessary for healing, elixirs which replenish the PP of moves, apples which stave off hunger, and wands and orbs that keep enemies at bay or help with dungeon navigation. There are also "Looplets" which act as the sole source of accessory. These can be upgraded with "Emeras" or gems which provide a wide array of different effects to help with combat and navigation (some may even cause a Mega Evolution!), but the Emeras will disappear upon exiting a dungeon. If the player fails a dungeon, they will lose all the items and money currently being held, unless they opt to wait for a rescue mission. These can be arranged on Pelipper Island, where the player can request help from other players via passwords, QR codes, local wireless, or IR connection. Alternatively, the player can simply return to their old save in order to retain items and money, but of course progress might be lost. Helper Pokémon can also be sent out from Pelipper Island for streetpass purposes, although I haven't encountered any yet. While story dungeons will force the player to use specific teams of Pokémon, normal dungeons will allow the player to choose any three Pokémon they wish to use. More Pokémon can be recruited by completing expeditions or simply chatting with folks around town, so the pool of possible allies will continue to grow larger and larger. All 720 Pokémon are available to be recruited, including legendaries, gender variations, all forms of Unown, and more. Using Pokémon in dungeons will allow them to level up and and learn new moves. I don't believe they can evolve, but since their evolutions can also be recruited, it doesn't really matter too much. Normal expeditions are where Pokémon Super Mystery Dungeon really shines, but unfortunately they are few and far between until the main story has been completed. Free play finally opens up in the epilogue, but players are looking at about 20+ hours of gameplay and cutscenes before that happens. Aside from that, my only real complaints are the lack of skippable cutscenes and the fact that some story missions don't provide much opportunity for preparation. Even though it often allows the player to choose the items they want to take along and check out the shops beforehand, I still occasionally found myself woefully unprepared for story missions and ended up getting stuck with lousy equipment. The game also tends to save before long cutscenes right before boss fights, so I was forced to rewatch the same scenes over and over again whenever I died. The one before the final boss was particularly frustrating; it was so long! I'd have to say my favorite part of Super Mystery Dungeon is the way the Pokémon are portrayed. In most games and in the anime, the Pokémon simply say their own names and their personalities, if they have one at all, can only be implied. The main cast of characters in Super Mystery Dungeon consists of a good mix of Pokémon from each generation, and they're all given their own voice, each with different quirks, opinions, personalities, and sometimes even accents. It's really fun to learn about these guys in a new light. Some that I liked before I ended up hating this time around (like Pancham and Shelmet, those jerks!), while others that I may have ignored in previous games quickly became some of my favorites (like Espurr!). The cutscenes may have been long and the story may have been a little over-the-top, but I'd say it was worth it in the end just to get to know some of the Pokémon a bit better. Having never played any of the previous entries in the Pokémon Mystery Dungeon series, I can't really compare it to the earlier games. However, for my first foray into Pokémon roguelikes, I had a great time! The difficulty seemed to ramp up considerably in some places, but between items, Emeras, and the random elements, I was generally able to figure out a strategy that worked well enough for me to just barely make it through. But if that doesn't work for some players, there are always the rescue missions to fall back on in case of an emergency. If you're like me and you haven't tried a Mystery Dungeon game yet, this one comes highly recommended. I'm fairly confident fans of the series will not be disappointed either. On its own, Pokémon Super Mystery Dungeon is a quirky, light-hearted spin-off with well-developed dungeon crawling gameplay that provides a satisfying level of difficulty and gives the player plenty of room to develop their own strategies, all the while offering tons of customization options with a huge roster of potential allies and moves. It's a solid entry in the Pokémon franchise. [This review is based on a retail build of the game purchased by the reviewer.]
Super Mystery Dungeon photo
Like Magic(karp)
The Pokémon Mystery Dungeon spin-off series transports the colorful cast of pocket monsters from the role-playing games into the challenging world of a roguelike dungeon crawler. Super Mystery Dungeon retains the charm...

Nintendo Download photo
Nintendo Download

Nintendo Download: Cyber Deals

Also, Konami Krazy Racers
Nov 26
// Chris Carter
Well, this is an awkward digital Thanksgiving dinner. Nintendo sent over the main courses for the available 3DS and Wii U eShop downloads today, and they're rather paltry. Wii U will see Konami Krazy Racers and Cutie Pet...
Modern Mario photo
Modern Mario

Don't go to a Walmart tomorrow: get the Modern Mario amiibo online now

It's up
Nov 26
// Chris Carter
Recently, Walmart tried to tempt folks into walking into a store and picking up one of "at least" 21 Modern Mario amiibo, but don't do that -- instead, just pick one up casually online. Why are these such a big deal? Well, th...
Animal Crossing photo
Animal Crossing

Animal Crossing: Home Designer will offer a gaming storefront option soon

Keep these amiibo stocked!
Nov 25
// Chris Carter
I haven't really gotten into Animal Crossing: Happy Home Designer, but this new update that's on the horizon may sway me a bit. According to Tiny Cartridge, gaming items are coming, including kiosks for newer and retro Ninten...
Level-5 photo

Level-5 CEO dishes on possibility of Wii U, NX games

Go go Yo-Kai Watch
Nov 25
// Chris Carter
Level-5 is no stranger to Nintendo platforms. While they got their start making fantastic games like Dark Cloud and Jeanne d'Arc, they shifted over to the DS with Professor Layton, and saw great success there for many ye...
Twilight Princess photo
Twilight Princess

The Legend of Zelda: Twilight Princess Wii U will likely support Wiimote and Nunchuk controls

And the GamePad
Nov 25
// Chris Carter
Well this is interesting. Fans have been speculating as to the control schemes that will be supported in The Legend of Zelda: Twilight Princess HD, and according to the official Nintendo Sweden landing site, we're in for some...
Nintendo deals photo
Nintendo deals

Nintendo's big 3DS and Wii U eShop sale is up

Now I just need storage
Nov 25
// Jordan Devore
Y'all ready for some cyber deals? Nintendo kicked off its big eShop sale on Wii U and 3DS titles today with discounts up to 50 percent off. Wii U The Legend of Zelda: The Wind Waker HD ($34.99) Pikmin 3 ($38.99) Captain Toad...
Xenoblade Chronicles X photo
Xenoblade Chronicles X

Don't worry Europe, you can download the Xenoblade Chronicles X data packs soon

Already available in the US
Nov 25
// Chris Carter
As previously discussed, Xenoblade Chronicles X has data packs that are available prior to launch in the US. You can download them from the eShop, and at the cost of 10GB of HDD space, textures will be enhanced, and load...
Hyrule Warriors photo
Hyrule Warriors

They finally gave Ganondorf a trident in Hyrule Warriors Legends

A (Tri)force to be reckoned with
Nov 24
// Brett Makedonski
Ganondorf wasn't given a trident in Hyrule Warriors for Wii U. That seems like a missed opportunity of sorts. It was his weapon of choice in some of the best Zelda games ever made. That misstep is being rectified w...
Wii U photo
Wii U

You can now buy replacement Wii U GamePads... in Japan

Unfortunately they're region locked
Nov 24
// Laura Kate Dale
Way back in 2012 when the Wii U was initially announced, Nintendo stated that down the line players would be able to buy a second GamePad separately for dual-GamePad games on the system. This dual support never actually came ...
Mother photo

Itoi has a good reason for not doing Mother 4

He cares about quality
Nov 23
// Jordan Devore
Mother 4? Not going to happen. Not with Shigesato Itoi, anyway. "Totally impossible." Speaking to Game Watch Impress, as translated by Kotaku, he said, "Among big-time pop stars, if they, you know, put out ten albums, around ...
Splatoon photo

The Splatoon team had over 70 ideas before they settled on squids and paint

Did You Know Gaming
Nov 23
// Chris Carter
Did You Know Gaming has another episode ready for your eyeholes, and this time it's Splatoon related. While some of this was already known (it was supposed to be a Mario game, and then featured bunnies at one point...
Nintendo photo

Nintendo Powerline Counselor conditions come to light in new interview

'Color printers weren't common'
Nov 23
// Chris Carter
AV Club has a great interview with a former Nintendo Powerline counselor, and I suggest you read all of it. For those of you who aren't familiar with the concept, Nintendo basically hired people to work in a toll-based call c...
amiibo photo

One year after the debut of amiibo, here are the ones that are rare worldwide

After restocks
Nov 22
// Chris Carter
With multiple waves of restocks, many shortages in the great amiibo war of 2015 have been resolved. But I decided to do some research today to try to track down the toughest amiibo to find, and I've come up with a brief list ...
amiibo photo
No need to wait in line
The amiibo season this year is nearly over. Pending the release of the Shovel Knight figure in "Holiday 2015" (which could very easily be pushed), Lottie is the last known toy to be released in 2015, as a Target exclusive. As...

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