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9:00 AM on 03.23.2015

Game News Haikus: Battlefield Hardline, Banjo-Kazooie, Final Fantasy XV, and more

Last week we took a break from the usual poetic news recaps to highlight our favorite games from PAX East, but now we are back in the swing of things. You can check out all of the past episodes on the Game News Haikus YouTub...

Darren Nakamura



CCP's found the best use for Xbox One's Kinect so far photo
CCP's found the best use for Xbox One's Kinect so far
by Brett Makedonski

It’s no secret that virtual reality is quickly making its mark on the videogame industry. If that weren't evident before, GDC 2015 kicked the door wide open. That's why, with numerous developers turning their attention to the new technology, it's remarkable that the developers for EVE Online have been at the forefront of VR for years now.

EVE: Valkyrie, the spaceship dog-fighting game, has been pinned by Oculus as a flagship title for whenever the Rift ends up launching. That's coming along nicely, but its origin story is particularly noteworthy. It was created by CCP as a tech demo for convention-goers at Fanfest in 2013. It basically boiled down to a treat for coming out to the show. However, the reaction was so strong and positive that CCP turned it into a fully-realized game – one that obviously caught the attention of Oculus.

CCP is casually trying to recapture that lightning in a bottle. It directed its Atlanta and Shanghai studios to work on VR experiences. The instruction ended there -- no mandate that they do something that fits into the EVE universe. The four demos that the studios collectively came up with are wonderfully experimental and, most importantly, fun. They're all united under the banner of "VR Labs" for now, and CCP stresses that none of them are official games. But, as we've seen in the past, maybe that'll change after this weekend.

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Review: Fruit Ninja Kinect 2 photo
Review: Fruit Ninja Kinect 2
by Brett Makedonski

Any way you slice it, Fruit Ninja is one of the most popular mobile games of all time. It's built around such an unassuming foundation that it lends itself perfectly to those lulls in life when you don't really want to think about anything. Hell, as fast as the fruit flies, there isn't time for thinking, just reacting. It's certainly easy to understand and appreciate the appeal.

Shortly following the advent of the Kinect, Halfbrick released a version of Fruit Ninja that made use of the Xbox 360's motion control peripheral. While it was generally well-received, it was still a curious decision that seemingly flew in the face of everything the title stood for. After all, this was a game that lent itself to short bursts during downtime; now that you have to lug a coffee table across the living room to get started, well, it's just a different experience.

Unsurprisingly, Fruit Ninja Kinect 2 hasn't changed much from its 2011 Xbox 360 adaptation. Sure, there are new bells and whistles, and it's definitely an improvement. But, the core game is still the same, and again, just like nearly four years ago, it's the limitations of the hardware that hold everything back.

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6:30 PM on 03.09.2015

Kinect interference won't be an issue in Rock Band 4

Harmonix wants the Rock Band 4 experience to be a social one -- a group of people together in a room using music as the driving force toward enjoyment. However, Microsoft has a once "integral" peripheral for the Xbox One...

Brett Makedonski


10:45 AM on 03.08.2015

Borderlands characters are now in Dance Central Spotlight

Gearbox and Harmonix have worked together in the past with a dance section in one of last year's trailers for Borderlands: The Pre-Sequel. At the PAX East Inside Gearbox panel, Gearbox and Harmonix announced a new p...

Darren Nakamura

10:30 AM on 01.01.2015

Microsoft's Kinect for Windows sensor will be gone in 2015

Microsoft has announced that they will be ending sales for the original Kinect for Windows sensor in 2015. Since the "v2" edition (Xbox One) is available, it makes sense to phase out the original. They've reminded developers ...

Chris Carter

6:30 PM on 11.19.2014

This game looks like one of the best uses of Kinect or PS Eye I've seen yet

Console camera peripherals are often neat in theory, but fall flat in practice. Turns out that very few people actually want to use the damned things to try to control their games. But, what if they were only used to control...

Brett Makedonski

6:30 PM on 11.13.2014

Roller coaster crashing game ScreamRide will be budget priced

Frontier Developments' ScreamRide is a game about building and crashing roller coasters and while I'd prefer to play something like that on PC (or just scratch that itch in RollerCoaster Tycoon where I can also charge people ...

Jordan Devore

8:00 AM on 11.04.2014

D4 is on sale, so everyone should buy it immediately

Hey, you! Yeah, the person that owns an Xbox One and is staring confusedly at the guy yelling at them over the Internet! I'm talkin' to you! D4's on sale for Xbox Live Gold members, so you should probably go pick that up righ...

Brett Makedonski

1:30 PM on 10.29.2014

Literally amazing! I let a stray cat into my friend's house and then put it in the tub with a Kinect

It's National Kitties Are F*cking Adorable and Awesome Day. The best day of the year, in my opinion. To celebrate, I let a stray cat into my friend's house and he beelined to the shower. That's how cats roll (when they feel ...

Brett Makedonski

3:30 PM on 09.29.2014

You're actually supposed to crash roller coasters in ScreamRide

ScreamRide is an Xbox 360 and Xbox One game due out this spring that should appeal to those of us RollerCoaster Tycoon players who regularly have "accidents" happen at our amusement parks. Now, it's more action than simulati...

Jordan Devore





10:00 PM on 09.25.2014

Behold, D4's chilling grand finale... or something. Whatever

Sometimes playing video games is a fun experience and everyone enjoys themselves. Other times, someone winds up screaming at the TV. That's life. However, I can't remember the last time I found myself screaming "Eat the f*cki...

Max Scoville



Our D4 playthrough part 2: send in the clowns photo
Our D4 playthrough part 2: send in the clowns
by Max Scoville


I think the lesson Bill and I learned playing D4: Dark Dreams Don't Die is that we need to calibrate the Kinect, and make sure it can see us properly. Beyond that, I'm still unclear what this game is about, and it's vaguely upsetting to try and make sense of it.

It feels a bit like some kind of crossover between Cheers and The Butterfly Effect, but through a glass darkly, and from within a thick cloud of paint fumes. Is that a good thing? I don't know. But we sure look stupid playing it.

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We attempted to play D4: Dark Dreams Don't Die photo
We attempted to play D4: Dark Dreams Don't Die
by Max Scoville



Okay, so Chris Carter absolutely loved D4: Dark Dreams Don't Die, so Bill and I figured we'd check it out... and uh. Wow. Goodness gracious.

That certainly is some sort of video game. I think. Honestly, if I didn't have this whole experience on video, I might think there was a gas leak in my house making us go all stupid and insane.

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5:00 PM on 09.11.2014

It's a good thing Gears of War: Tactics was canceled

A few years back, it was repeatedly rumored that Gears of War would get a spinoff game built around Kinect. The project never came to fruition and that's seemingly for the best, if this alpha footage of Gears of War: Tactics ...

Jordan Devore

9:00 AM on 08.28.2014

Check out Disney Fantasia: Music Evolved at PAX Prime

Harmonix is headed to PAX Prime in Seattle this weekend, and bringing with them Disney Fantasia: Music Evolved, as well as swag and some brand new songs that you can check out if you happen to be in attendance. The event's on...

Brittany Vincent