Microsoft's SmartGlass functionality kind of came and went on the Xbox 360. Very few games supported the "second screen experience" concept and if they did, it was usually something underwhelming like an interactive website.
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Stats run sports. Yes, we have heartwarming stories of moxie and upsets and unexpected onside kicks right after the Super Bowl halftime show and they make for great narratives, but numbers are invaluable at easily quantifying what used to take a wicked good eye and more memory than is worth expending.
Anecdotes say Cowboys quarterback Tony Romo is a choke artist who can't finish games. Numbers show that from 2008 to 2012, the number of game winning drives or fourth quarter comebacks he orchestrated increased each year, including five of the Cowboys' eight wins in 2012.
One the failings of Madden has been an inability to convey information and to teach football. Madden 25 took some steps to address this with the Skills Trainer, while CoachGlass goes a step further, actually working in-game to allow you to make informed decisions with an intuitive interface.
Microsoft has caught some flak in the past for releasing "free-to-play" games that still required an Xbox Live Gold membership, meaning that they most certainly weren't truly free-to-play. That won't be the case with Project ...
Like previous games in the franchise, Dead Rising 3 will feature multiple endings and, once you beat the game, a mode without the story's time constraints, Capcom Vancouver producer Mike Jones confirmed to OXM. Thankfully, po...
Project Spark is shaping up to be one of the most ambitious and creative Xbox One titles that Microsoft is currently showing off, but don't take my word for it -- you can try it out yourself.
A closed beta was jus...
One of the more ambitious looking games that Microsoft had on display as part of its press conference and showcase event was Project Spark. Serving as an obvious attempt to capture the sect of the audience that loves Minecraft, Project Spark has some very impressive terraformation tools in its arsenal that expertly allow the player to create worlds on a whim. Once those worlds are created, the game finds ways to try to make them fun.
There's no question in my mind that the method is sound. During my 15 minutes with the game, Project Spark showed off an astounding attention to detail that was hard to wrap my head around. Paying particular care to fine-tune everything down to the tiniest of metrics, players can either form new environments in sweeping broad strokes or pixel by pixel on both an X and Y axis. Watching the game create vibrant-looking lands right under your brush is...well, it's kind of magical.
Microsoft demonstrated the "next-generation" SmartGlass during its E3 2013 press conference. The tech allows plays to start a single-player game, set up multiplayer, look at Achievements, and more from their mobile device.
Project Spark is bringing a huge open universe of creativity to Xbox One players. With the Kinect enabled voice controls, along with terraforming made easier with the use of SmartGlass, Project Spark is looking to make a big splash with its user-generated content.
No word yet as to a release date, but those worlds sure look pretty!
Xbox SmartGlass, revealed at E3 last year, has been announced as a native part of Microsoft's Xbox One by Marc Whitten today. Apparently the companion screen app has already been downloaded over 10 million times for Xbox 360....
Tecmo Koei has confirmed that in addition to the new content that was added to the Wii U version of Ninja Gaiden 3: Razor's Edge, the Xbox 360 version of the game will be getting Smartglass support.
Basically, this version of...
The creative and community teams working on Forza Horizon are featured in this latest development diary, where they discuss what fans of the game have to look forward to with coming downloadable content. They also pimp the game's integration with Microsoft Smartglass and then call out gamers to compete with them in races.
SmatGlass lets your phone or tablet become the most connected remote control ever. Or, in games, turns it into a second screen. All this functionality goes live on October 26, alongside the launch of Windows 8, Windows RT and...
I was having a hard time remembering whether or not Smart Glass is cool, because I feel like I haven’t been primed on the application since Microsoft’s E3 conference -- I’ve already forgotten most of the neat uses it was promised to have. Given how invested in the concept Microsoft seemed at the conference, I figured it’d be more prominently touted and already a part of the Xbox experience. After all, the company is getting better and better at pushing things that are not games on its platform.
During a Harmonix event last week, I was able to see how Smart Glass functionality works in concert with Dance Central 3 and was surprised to find it’s actually a useful augmentation to the embarrassingly fun Kinect savior.
Though Microsoft is lenient with its policy toward Kinect developers, I was surprised when Microsoft Studios head Phil Spencer told me that Xbox 360 games requiring smart phones/tablets could be a possibility with SmartGlass....
We learned a lot about the Wii U at E3 this year, but we didn't learn what is likely to be the defining factor in its success or failure: the price. Recent rumors from reliable sources price it in the $400 range, which could be disastrous for the system's launch.
For the purposes of this article, we are going to imagine that Nintendo will be releasing the system for $250, the same price that both the Wii and 3DS launched at. Whether it's reasonable to assume Nintendo would do that or not is up in the air, but I think most people would agree that the price would be more than fair, especially with a pack-in.
But even at $250, the Wii U has some major hurdles. In fact, most of these issues would be just as legitimate if that year-old $200 rumor came true. I want the Wii U to take the gaming world by storm. I really, really do. But with each passing day, I become less and less convinced that Nintendo can make lightning strike twice.
When Ascend: New Gods was announced, the trailer didn't do a great job of getting many people excited. The boring fantasy setting and rather dreary visuals combined with action-heavy gameplay sounds like something that was just churned out to make a quick buck. I wanted to give it a shot, however, because Signal Studios' last game, Toy Soldiers, was anything but a disappointment.
I got some hands-on time with Ascend on the show floor and as it stands now, it is underwhelming. The game is still in its early alpha stages, so many of the mechanics weren't actually in place yet. They sounded neat when described to me, but without getting to experience them myself, I left feeling a bit drab.