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12:15 PM on 10.24.2014

Treat for Sony fans: PlayStation gets temporary Costume Quest 2 exclusivity

This ain't no trick -- things are lookin' pretty sweet for PlayStation owners that want to do battle with some Grubbins just in time for Halloween. Sony's announced that it has a temporary console exclusive for Costume ...

Brett Makedonski


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




11:00 PM on 10.23.2014

Dead or Alive 5 Last Round launches February 17

Dead or Alive 5 Last Round, supposedly the last one with a five in the title, is coming to PlayStation 4, Xbox One, PS3, and Xbox 360 on February 17, Koei Tecmo announced today. Team Ninja's upcoming fighting game will carry ...

Kyle MacGregor



Resident Evil was a difficult game to remaster in HD photo
Resident Evil was a difficult game to remaster in HD
by Alessandro Fillari

With the rise of high-definition re-releases, many fans have likely made a wish list of titles they hope will eventually get the HD treatment. Whether they be classics from the '90s or 2000s, we're seeing a variety of games find new life in today's market. Unfortunately, not every title can make that transition to modern consoles, be it for technical or design reasons.

Thankfully, Resident Evil is an exception. During a special hands-on session with the game, I experienced what it was like to return the mansion in full HD, and even got to speak with members of Capcom staff to learn about the challenges they faced with Remastered.

They certainly had their work cut out for them.

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7:00 PM on 10.21.2014

PlayStation Network's two-week Halloween sale starts today

October brings out my desire to do Halloween-related things. Staying up late to watch horror movies? "Halloween." Eating random candy weeks beforehand? "Halloween." Playing scary games? You guessed it. Sony has the same idea ...

Jordan Devore

12:30 PM on 10.21.2014

Persona 4 Ultimax arrives in Europe November 21

Persona 4 Arena Ultimax launches in Europe on November 21, Sega announced today. The fighting game arrived in North America late last month, and was met with near-universal acclaim. With good reason! Atlus and Arc System Works have crafted yet another marvelous experience that should indulge devout Persona fans and fighting game enthusiasts alike. Persona 4 Arena Ultimax dated for Europe [CVG]

Kyle MacGregor

12:00 PM on 10.21.2014

South Park Pinball is the crossover you never knew you wanted

With Marvel, Star Wars, and The Walking Dead under their belts, there's no license too big for Zen Studios to take on at this point. This time around, Zen has teamed up with Comedy Central and put together two new tables themed after none other than South Park. I wasn't sure what to expect, but should have known the tables would be phenomenal.

Brett Zeidler



Review: The Legend of Korra photo
Review: The Legend of Korra
by Chris Carter

One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles.

It's only been a few months since the reveal of said Korra game, and already it's out on just about every platform imaginable outside of the Wii U. While the core result is indicative of Platinum's seal of quality, it feels rushed in many ways.

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Review: Samurai Warriors 4 photo
Review: Samurai Warriors 4
by Chris Carter

While the Dynasty Warriors series is often heralded as the pinnacle of Omega Force's hack-and-slash catalog, the lesser-known Samurai franchise has been churning out some of the best games in the stable.

Based around the Sengoku era of Japan, Samurai Warriors mixes things up with unique offerings like ninjas, samurai, and historical figures such as Goemon Ishikawa and Musashi Miyamoto. If you can get past the repetition, Samurai Warriors 4 delivers another hearty helping of action the developer is known for.

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1:30 PM on 10.20.2014

Atelier Shallie confirmed for western release in 2015

Atelier Shallie: Alchemists of the Dusk Sea will arrive in North America and Europe sometime next year, Koei Tecmo announced today. Everyone knew it was coming all along, but now we know know. Also, you can bet your bottom dollar on a Vita port turning up sooner or later. Koei Tecmo Europe [Twitter]

Kyle MacGregor

10:45 AM on 10.20.2014

You're gonna lose your head over this The Evil Within glitch

"This is insane," are some pretty appropriate famous last words, especially when you're inside a carnival of horrors. That should've been the case for this player, but he took a lickin' and kept on tickin'. That's perseverance at its finest. That thing was just weighing him down, anyway.

Brett Makedonski

9:00 AM on 10.20.2014

Celebrate Halloween in Final Fantasy XIV with 'All Saints' Wake'

Do you like witch hats? Well you're in luck if you play Final Fantasy XIV, as the "All Saints' Wake" event is starting today. From October 20 to November 3, you can start up a short questline to earn some extra costume items....

Chris Carter







This is why I love Vib-Ribbon photo
This is why I love Vib-Ribbon
by Jonathan Holmes

Vib-Ribbon is a game by NanaOn-Sha (Parappa the Rapper, UmJammer Lammy) that was originally released on the PS1. It came to the United States for the first time just recently, by way of PSN. The original game allowed you to take the disc out of the PS1 and replace it with any CD. You could then play levels based on the sounds found on that CD. That's part of why the game has such minimalist visuals. The game's code had to be small enough to be stored in the PS1 on its own. Hence the black and white vector-based graphics. 

It's amazing how NanaOn-Sha was able to create such charming and memorable characters with just a few lines. Vibri, the game's star, is a lovable scamp with tons of personality. With this article, I will do my best to follow in his footsteps by using as few lines as possible in my effort to convey to you the joy of Vib-Ribbon.

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12:30 PM on 10.17.2014

I picked up the Excalibastard in Borderlands: The Pre-Sequel

There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those...

Darren Nakamura



I think I started developing Space Madness playing Borderlands: The Pre-Sequel photo
I think I started developing Space Madness playing Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I finally made it to Pandora's moon, Elpis, in Borderlands: The Pre-Sequel. We're really spacing out at this point, but luckily I was bringing bad jokes and impromptu singing in full effect.

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1:00 PM on 10.16.2014

The Voice still looks like garbage, but I want to play it

Let it be known that I play any and all karaoke games, no matter how bad they are. Hell, I even bought Disney's Sing It because I thought there might be a couple Hannah Montana songs I could rock out to. But I think Activisio...

Brittany Vincent

12:00 PM on 10.16.2014

Destiny has so much lore, it's sad that almost none of it is in the game

In-game, Destiny's story is probably the worst part of the experience. Constant Dinklebot "defense" missions and short exposes during load screens are hardly what I'd call a narrative, but that's what Bungie ended up giving u...

Chris Carter