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Beating Spelunky on a dance pad is quite the remarkable feat photo
Beating Spelunky on a dance pad is quite the remarkable feat
by Brett Makedonski


Spelunky players are always finding new and interesting ways to torture themselves. Let's face it -- besting Spelunky's unforgiving randomly generated mazes is an accomplishment unto itself. Learning to do it with your feet is a completely different level of insane dedication.

But, that's what one Twitch streamer did to celebrate getting to 1,000 followers -- he mastered Spelunky's directional controls on a dance pad, and used a controller for the buttons. With the assistance of an early jetpack, he marched right through the game and dropped Olmec to his death.

Not too shabby for something that the majority of players couldn't do with their hands.

Spelunky, Beaten With A Dance Pad Controller [Kotaku]

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11:30 AM on 10.24.2014

Forward to the Sky looks like a fun platforming romp

Every once in a while a game will come along that reminds me of the Dreamcast era, filled to the brim with great looking games like Skies of Arcadia. Forward to the Sky looks like one such title, an action platformer that ju...

Chris Carter



Review: Shantae and the Pirate's Curse photo
Review: Shantae and the Pirate's Curse
by Chris Carter

I've always thought that Shantae is a bit of an underrated series. While WayForward can be hit or miss these days, I can always rely on their ability to craft a good platformer. Shantae: Risky's Revenge for the DSi is one of my favorite games in the genre, so naturally I gravitated towards the follow-up, Pirate's Curse.

While Curse takes a few steps back from the formula developed by its predecessor, it's still a great action-romp that any 2D fan can get behind.

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4:00 PM on 10.22.2014

Risk of Rain's new engine should mean less slowdown

Risk of Rain is a great little action platformer that'll make you feel like garbage before building you up into an unstoppable force of destruction. Try it, sometime! You can even bring friends along. Developer Hopoo Games ha...

Jordan Devore

2:45 PM on 10.22.2014

Slugcat gifs? Slugcat gifs

It's been a while since I've espoused my love for Rain World. It looks even smoother in this interesting Kickstarter update, as the game has transitioned to Unity. The update is a good read, but if you're just here for the gifs, well, I feel you. Ain't nothing wrong with that.

Steven Hansen

10:30 AM on 10.22.2014

Joylancer still looks pretty great entering Early Access

Joylancer has a new trailer to celebrate its impending Early Access release, and it's still looking good. Some new things that have arrived in Joylancer include DX Mode, more abilities, more stages, boss fights, an...

Chris Carter





8:00 PM on 10.16.2014

Hah, remember Gex? It's back on GOG.com

Couple of things about Gex. First and foremost, the PC version of the original is now available on GOG.com. It's priced at $5.99 and should be quite the nostalgia trip for some of you. That's the main reason I'm writing this ...

Jordan Devore

4:00 PM on 10.15.2014

FPS platformer Deadcore is the kind of game I want to play on Oculus Rift

Deadcore is a futuristic first-person shooter/platforming hybrid that got its start in a 7DFPS game jam in 2012 by five friends who met while studying videogame design in Angoulême, France. Extended work on the prototy...

Rob Morrow

4:30 PM on 10.14.2014

Ethereal is a puzzle platformer with pretty polished pixels

When developer Thomas Finch first showed bits of Ethereal, I almost wanted to share it simply because of how pretty it looked (especially in motion), but at the time, there was not a lot of other information to go on. It is ...

Darren Nakamura



Watch me beat the third and final Mighty No. 9 beta level, out today photo
Watch me beat the third and final Mighty No. 9 beta level, out today
by Chris Carter

The Mighty No. 9 beta has updated with its third and "final" stage, the Power Plant. This morning I decided to give it a go, and here are the results of my second playthrough of it. As usual this is a zero death run, quick and simple through the level.

I would say that this is the easiest stage on offer, and although it has a few cool concepts, some of them are half measures. Comcept will definitely have to step it up if they want to make Mighty No. 9 as memorable as some other recent platformers, but so far it's not bad at all.

If you missed the first and second levels you can check out my other videos linked herein.

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2:30 PM on 10.13.2014

Donkey Kong Country trilogy returning to Virtual Console in the UK

Back in November 2012, Nintendo removed the Donkey Kong Country series from the Wii's Virtual Console for some reason that, to my knowledge, was never publicly addressed. But those games will resurface this month on Wii U alo...

Jordan Devore

1:15 PM on 10.07.2014

The Land of Eyas is back on Kickstarter with a lower funding goal

Earlier this year we got a brief look at The Land of Eyas, which has Super Meat Boy-style platforming with a gravity switching mechanic, as well as a kid in a cute cat suit. At the time, it was seeking approval on Steam Gree...

Darren Nakamura



Captain Toad tracks treasure starting December 5 photo
Captain Toad tracks treasure starting December 5
by Kyle MacGregor

Captain Toad: Treasure Tracker launches in North America on December 5.

The Wii U puzzler is based on a minigame from Super Mario 3D World, and sees the eponymous protagonist explore a myriad of locales in search of hidden loot.

Captain Toad will retail for $40 and support select amiibo figures sometime next year. Nintendo has yet to reveal what sort of functionality the toys will add to the experience.

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12:00 PM on 10.02.2014

Sand Sailor's atmospheric Black The Fall slinks to Kickstarter

Romanian development studio Sand Sailor has recently taken to Kickstarter to fund its stealth-action platformer, Black The Fall. Inspired by the communist country they grew up in, the developers would like their game to impa...

Rob Morrow

4:30 PM on 10.01.2014

Thomas Was Alone has friends in new platforms

Thomas Was Alone, the minimalist indie platformer about friendship and jumping, is finding companionship on some new consoles. It's been recently revealed that the game will come to PS4, and now it's confirmed to be headed t...

Brett Makedonski



Review: Chariot photo
Review: Chariot
by Brett Makedonski

Local cooperative play is something that's been increasingly neglected in an age of videogames that pushes online connectivity seemingly first and foremost. It's ironic that titles like Destiny are the current benchmark for social experiences, when all communication is done through a headset. After all, it really doesn't get more personal than sitting next to someone on a couch and working (almost literally) hand-in-hand to achieve a goal.

Frima Studio hasn't forgotten these golden moments of yesteryear, and aims to recapture them with Chariot. The developers succeeded in their ambition. In fact, they pull it off so well, that you might find yourself short-changed when you don't have a partner in crime readily handy.

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