As part of merging with Call of Duty's Infinity Ward to make a "super-studio," it is the last day of Neversoft as its own studio.
The eye, perhaps made most famous by Tony Hawk's Pro Skater was burned in ceremony and everyone in the studio was given a knife Crocodile Dundee would be okay with.
RIP in peaces, Neversoft. read
Whether you played them or not, most gamers out there grew up with the Tony Hawk games around them. They were hugely popular during the PlayStation 1 and Nintendo 64 era, and I'll never forget developer Neversoft's freaky lit... read
Before Neversoft kicked off its tremendously successful Tony Hawk series, the studio worked on a PlayStation game called Apocalypse which had Bruce Willis spouting off lines like "Strap one on, it's time to Jam!" (And, befor... read
I recently received a copy of Guitar Hero: Warriors of Rock, and instantly canceled my afternoon's plans so that I could play 2112 twice in a row, then never pick up the plastic guitar again. Unfortunately, my progress toward... read
A new Soundgarden track, "Black Rain," will make its debut on Guitar Hero: Warriors of Rock when the game ships on September 26. Eager to give back apparently, the band has also put the game in the song for the video, a teas... read
Totally new and totally metal is the new Guitar Hero Warriors of Rock character artwork and this nifty new trailer! Despite what some people say about the series, I think it looks interesting. Of course, I love heavy metal a... read
Megadeth frontman Dave Mustaine wants to kick your ass. Well, not literally, but with the original track he wrote for the upcoming Guitar Hero: Warriors of Rock. The song "Sudden Death" (spoiler alert!) plays during the game... read
Absolute power corrupts absolutely, and Guitar Hero project director Brian Bright has admitted that the quest for music game dominance certainly had a corrupting effect. According to Bright, developer Neversoft sold its ... read
This is news that will probably be exciting to a lot of people. For me, it's a portent of doom. Activision has just announced that the entirety of the Rush concept piece "2112" (from the album of same name) will be maki... read
Trademarks and retailers have already spoiled the surprise, but Activision has officially announced Guitar Hero: Warriors of Rock today. The game will feature an all new "Quest Mode" where players will head on a rock journey ... read
I guess when you're Tony Hawk you can do whatever the hell you want when it comes to your games. That's why the skateboarding legend decided to reveal that one of the original Tony Hawk Pro Skater games is headed to the iPhon... read
It's possible that two Activision-tied studios, Radical Entertainment and Neversoft, have been serving pink slips to their employees.According to Kotaku sources, Radical, developer of last year's open-world action game Protot... read
Are you ready to rock February people!?! Okay, good. Because I guess we're going to be doing that or something, because 30 Seconds to Mars, Breaking Benjamin, Black Sabbath, and Third Eye Blind are coming to Guitar Hero next ... read
Activision has revealed the Guitar Hero 5 DLC line-up for December and... wait, hold on. Let me rephrase that: Activision has revealed the Guitar Hero 5 and Band Hero DLC line-up for December. Okay, that's better.
Guitar Hero 6 development is already well underway, despite the fact that it hasn't officially been announced. How do we know this? Well, I woke up this morning, the sky is blue, and Jim Sterling upset a bunch of people last ... read
No doubt about it -- a lot of Hero games came out this year. The list, in full: Guitar Hero: Metallica; Guitar Hero 5; Band Hero; DJ Hero; Band Hero for the Nintendo DS; Guitar Hero: Modern Hits for the DS; and this Dece... read
Despite slowing sales of music/rhythm games, Activision just keeps on keeping on. Recently, the publisher filed for trademark of "Drum Hero." You're shocked, I know.
This isn't the first time we've heard of Drum Hero, t... read
Based on most of the reader comments to previous Band Hero stories, I already have a good idea of what you guys think of this game.
You don't know why it exists or how it's different than Guitar Hero 5, and all of this... read
Fact: I have literally not paid any attention to Band Hero except for the time Nick told me Taylor Swift was in it.So then, today's unveiling of the game's full track list by Spinner is even more of a shock to me; since I am ... read
Earlier this week, Activision announced the first bit of downloadable content post Guitar Hero 5's release, and it got me wondering: Can I use that content in Guitar Hero World Tour? The short answer is: nope. "Guit... read
Aug 11 //
Samit Sarkar Guitar Hero 5: GHStudio 2.0 (PS3, 360, Wii) Developer: Neversoft Publisher: Activision/RedOctane To be released: September 1, 2009 GHStudio comprises three main “studios”: GHTunes, which is the song creation program; GHJam, a less-structured “freestyle” mode; and GHMix, which allows for post-production work on songs. The key with Guitar Hero 5, as Chen explained, was to make the interface much more intuitive while giving gamers more functionality and options. GHTunes certainly looks less daunting than it did in World Tour, though with Chen at the helm flying through the menus, I was still intimidated. But things make more sense now that the menus have been streamlined -- important, often-used functions (such as record and play) are controlled by the five fret buttons for quick access. Navigation isn’t the only thing that’s better in GHTunes 2.0 -- Chen admitted that the songs that came out of World Tour sounded sub-par, so Neversoft used “professionally recorded samples” this time around. There are more options, too, from your studio mainstays (pianos, synth) to more exotic stuff (harpsichord, 8-bit sounds for chiptunes). GHTunes 2.0 finally allows you to vary the dynamics of individual notes, so if you want a crescendo leading into the bridge of your song, you’ll be able to put it in. Embellishments like bends and slides are doable, too. In GHMix 2.0, you can mess around with all kinds of effects, which are, once again, provided by Line6. Thankfully, it actually lets you switch effects during a song -- yes, that means that your lead guitar can start out clean and get distorted in the chorus. And if you want to work with sections, you can go into the all-new Pattern Mode. It contains over 400 preset patterns in different genres, which does a lot of the work for you, and it also allows for moving and repeating parts of your song (say, for a verse or coda). What’s great about GHStudio 2.0 is that Neversoft has actually made an effort to introduce some teaching aspects to it. All you have to do is hold a button for help, and you’ll see things like music theory notes about scales. For music geeks like me, that’s a big attraction. But if all this sounds too complicated and scary for you, don’t worry; Neversoft has something for you. GHJam is, as Chen put it, an “accessible, improvisational mode for the mass market.” It’s not quite as simplistic as Wii Music, but if you don’t feel like diving headfirst into GHTunes immediately, you can get a feel for how the instruments work in GHJam. You pick from one of 14 musical “styles” (including “classic rock,” “hard rock,” “blues,” and “chiptune”), and then you just start strumming away. The background will be a genre-appropriate visualizer, so if you’ve come back from a night of partying, you can “sit at home with your friends and trip out.” Unfortunately, you still can’t record vocals, but if you’re playing your created song in the game, you can song over the track. At last, the old three-minute barrier is gone; songs can now be up to ten minutes long, and you can upload 50 of them with album art. The tool for creating artwork is similar to the tattoo creator in the game’s main create-a-character mode -- it has options for layers. GHStudio 2.0 isn’t exactly “bigger, better, and more badass,” but it’s a huge step up from what was available in World Tour. Fans of the original GHStudio will definitely want to pick up GH 5 for the new music creation options alone. The game’s launch is only three weeks away -- September 1st is the date.
With Guitar Hero World Tour, Neversoft attempted to shut up all of the “go play a real guitar” folks by introducing “GHStudio,” a suite of tools that allowed Guitar Hero players to actually make music,... read feature
Aug 10 //
Samit Sarkar Guitar Hero 5 (PS3, 360, Wii, PS2) Developer: Neversoft (PS3/360), Vicarious Visions (Wii), Budcat Creations (PS2) Publisher: Activision/RedOctane To be released: September 1, 2009 Full-band games are loads of fun, but setting everything up can definitely be a hassle -- especially if your party patrons don’t feel like joining in on a particular instrument. Guitar Hero 5 has finally done away with complications like signing into profiles and drawing straws for instruments by introducing Party Play, which allows you to play with whatever configuration of musicians you want. If nobody feels like singing, and you happen to have four plastic guitars lying around, four of you can play guitar on one song -- and each person can choose their own difficulty level. You can even change instruments and difficulty levels on the fly -- that is, during a song. So if you’re bored by the Hard guitar part, you can switch over to Expert bass while your buddies continue rocking out; your note highway alone will be paused, and it will start up again (after a few bars of rest) after you’ve chosen your new settings. It’s a pretty nifty solution to the issue of the whiny friend who always complains about being stuck with a plodding bass line. In fact, someone can even join or leave your game in the middle of a song. Simply put, Party Play alleviates all the headaches previously associated with playing full-band games. Now there’s nothing standing in the way of rocking with your family and friends. While Party Play makes life easy for everyone, especially less-tech-savvy players, RockFest is a new addition for the more hardcore, ScoreHero-reading crowd. RockFest introduces a slate of modes that will keep skilled Guitar Hero players enthralled for months to come. “Streakers” hands out points for -- you guessed it -- long streaks of notes. In “Momentum,” you’ll start out on Medium difficulty; hitting 20 straight notes will ratchet up the difficulty and your score, but missing three notes in a row will drop you down a step. Another option is “Perfectionist,” in which players are ranked by the percentage of notes they hit in each section of a song. Guitar Hero 5 also offers song-specific Challenges, which provide a significant amount of depth and replayability in addition to, uh, challenge. You can read more about the Challenges here.Of course, the 85-song soundtrack itself is the game’s major selling point. It features a number of songs and artists I’ve always wanted to see in a music game, like Dire Straits’ “Sultans of Swing” and Stevie Wonder’s “Superstition.” I sat down and played through all 14 minutes of the live version of Peter Frampton’s “Do You Feel Like We Do?” with 1UP.com’s Garnett Lee, and we had a fantastic time just jamming (we both played guitar).Neversoft has also made many much-needed tweaks to the visuals and basic gameplay, taking after Harmonix and Rock Band. No longer do all four players share one Star Power meter; each person now has their own gauge. And unlike in World Tour, one player failing a song doesn’t mean that all is lost, since fellow band members can be “saved” this time around (see screenshot above). In GH 5, you’ll notice that some notes are on fire; these are part of the all-new “band moments” in multiplayer -- if the band members hit the fiery notes in unison, an extra score multiplier will take effect.Sure, a lot of this might smack of “me-too” changes if you’re familiar with Rock Band 2. But I suspect that for many gamers, the allure of the specific songs in Guitar Hero 5 will be too strong. If you’re drawn in, the game’s September 1st release is only a few short weeks away.
Since its inception in 2005, the Guitar Hero franchise has become one of the biggest names in videogames, in addition to cementing itself as a pop culture phenomenon. Guitar Hero and its main competitor, Harmonix’s Rock... read feature
Not surprisingly, the exclusive in-game artists will be making a return to the Guitar Hero franchise this fall. Activision has confirmed that Carlos Santana will emerge from smoke, lasers, and in-game advertisements exclusive... read
Activision has rolled out the details on its July downloadable content for Guitar Hero World Tour, and here it is: July 16Eagles of Death Metal Track Pack“Anything 'Cept The Truth”“Cherry Cola”“I... read
Looks like Activision has decided to pass along to IGN a handful of the set list for Guitar Hero 5. certainly as impressive in its variety as the game's developer, Neversoft, had promised. Here's are the 25 confirmed tracks, ... read
Great news and okay news for you guys. A remaster of the classic Stan Bush track "The Touch" -- from the 1986 Transformers: The Movie soundtrack -- is now available as a free download for Guitar Hero: World Tour. Ye... read
When you go to see a band play live, don't bother screaming the names of songs at the performers. You see that little piece of paper taped to the stage? That's the setlist, and that's what they're going to play, so piss off.&... read
I knew my prayers were being heard!In the morning edition of the Great Falls Tribune is an interview with Neversoft's president, Joel Jewett. In the midst of a fluff piece about how the Montana-born game studio founder has ma... read
Are there no secrets? A recent survey on Guitar Hero: World Tour leaked to Kotaku has dropped a bomb of information on some celebrities and artists that may appear in the game when it hits shelves later this year. Accord... read