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8:36 PM on 11.15.2007

Destructoid in Japan: Mega Happy Fun Week at Hudson GET! Trilogy - part 1/3

Let me be the first to say that I, your faithful bucket-headed webmaster, am a lucky gaijin bastard.  If anyone could have preemptively told me that our rabid little gaming blog would some day make its cameo in Bomberman...

Niero Gonzalez

2:03 PM on 11.07.2007

LARPish Japanese Dragon Quest IV commercial

Dragon Quest and live-action weirdness go together like pancakes and peanut butter -- the combination isn't necessarily obvious, but the two fit nicely when you put them together.This time around, a costumed party travels ac...

Dale North

11:19 AM on 10.29.2007

'Videogames are a luxury' says Katamari creator

I'll be the first to admit that it's easy to lose perspective when you spend days writing about, talking about, and finally playing video games. Katamari Damacy's creator Keita Takahashi hasn't lost sight of anything, and he ...

Dale North

9:35 AM on 10.17.2007

Eat Sleep Play logo unveiled

A couple of months ago, we told you about the departure of game maker David Jaffe (God of War, Twisted Metal) from Sony to start his own company with Scott Campbell, and they named it Eat Sleep Play. Now Level Up has the firs...

Dale North



Interactive Friction: Lovecraftian abortions resurrected as text-adventure games photo
Interactive Friction: Lovecraftian abortions resurrected as text-adventure games
by Eliza Gauger

Howard Phillip Lovecraft, who should need no introduction, kept a list of ideas.  As far as I am aware, all writers (and most artists) do this in one form or another.  I constantly struggle to keep my list compounded, as it organically tends to sprawl across several sketchbooks, notepads, and scraps of napkins and toilet paper.  I only wish I had thought to come up with such a sublime title for my own collection of nonsense; Lovecraft called his “the Commonplace Book”:

LOVECRAFT'S COMMONPLACE BOOK is a written compilation of ideas: from 1919 to 1934, Lovecraft wrote down fragments, plot ideas and scenario outlines, all concrete elements he could put to use at any given time. The texts contain suggestions for story-writing as well as a list of 'horror fundamentals', intended to stimulate the imagination.

Gamers are generally surprised when the topic of new text-adventure games is brought up.  Familiar as we are with pioneers of gaming such as Zork, Leather Goddesses of Phobos, and the Hitchhiker’s Guide to the Galaxy, the idea that anyone still enjoys a rousing session of “guess what I want you to type” is baffling to most of us.  

On the other hand, there is something to be said for any game that implants alien weevils in your head and expects you to type your way out of it. 

view full story + comments


8:07 AM on 07.19.2007

How to be a games industry news tipster with Joe Burling

Regular readers of Destructoid should, by now, be very familiar with the name Joe Burling. Also known as user BuckF1tches, Joe has been invaluable as of late, providing us with news tips constantly and daily. What we get to p...

Jim Sterling





9:20 AM on 07.18.2007

eBayed PS2 packed with cash

For the most part, eBay sucks. What was once a haven of bargains and rare finds for gamers has now turned into a free-for-all, and people are now selling crap like Jesus Cheetos and alien babies in a jar. It's a shame, re...

Dale North

9:22 PM on 06.20.2007

I, GameJew: LIVE (Archive now available)

Original post: Welcome to GameJew LIVE, which now happens every Wednesday night from 7pm to 7:30 PDT. This is only our second episode, so we're still working out some of the kinks. Tonight we'll have a little bit of ...

Gamejew

10:11 PM on 06.12.2007

WoW creators are addicted to achievements (as well as their own game)

In todays episode of the 1UP Show at gamevideos.com, some of the masterminds behind World of Warcraft spill the beans on their Guitar Hero and Viva Pinata experiences, what it's like playing World of Warcraft anonymously ...

William Haley

2:11 PM on 04.23.2007

Calling all nerds: Lord of the Rings Online event tonight

If you're knee-deep in Lord of the Rings nerdom, then tonight is your night, my young hobbit. Across the country at 11 p.m., there will be various Lord of the Rings Online events to celebrate its final release at your ...

Robert Summa

2:35 PM on 04.01.2007

When Hustler calls

Today is a sad, yet joyful day. It is with a heavy heart that I tender my resignation at Destructoid. I never thought the day would come, but I'm proud to announce that I have been hand selected by Larry Flynt himself to ...

Colette Bennett

12:50 PM on 03.29.2007

The top ten virtual vacation spots in video gaming

 First things first: the above picture is the ugliest pseudo-Photoshop job you will see all week. Secondly, if there’s one thing video games are great at, it’s functioning as an escape from everyday li...

Anthony Burch

11:47 AM on 03.24.2007

How would you develop the ultimate video game television show?

If you're around the same age as myself or any other gamer that's been exposed to the industry since the 80s, then you're well aware that video game television shows suck major balls. Sure, there are a few gems he...

Robert Summa

1:54 PM on 03.12.2007

Gamejew sings to Miyamoto

A lot of things happened last week while we were at the GDC. Some things were good, and some were, well, let’s just say they were interesting. Regardless, the overall experience will be remembered fondly, at least until...

Dyson

6:16 PM on 03.08.2007

GDC 2007: Robot shenanigans

Hooray pictures! Not everything here at the GDC is breaking news, but that doesn’t mean that there isn’t fun to be had. With industry parties every night, the mornings can be a little rough, and sometimes the fr...

Dyson

11:29 PM on 03.05.2007

GDC 2007: Communicating in real time

I attended a session at GDC today within the Serious Game Summit called Next Gen Conversational Characters for Serious Games. If you're choking on your own boredom already, never fear: I promise to keep all the dry tidbit...

Colette Bennett