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Hyrule Warriors photo
Hyrule Warriors

Everyone look under your Hyrule Warriors chairs!


Free costume
Jun 17
// Chris Carter
While everyone was off enjoying all of the new announcements that came out of E3, Hyrule Warriors got a really small update. How small? Well, Link now has an extra "Classic Tunic" costume for use in the game to celebrate...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors coming to Nintendo 3DS


Unlisted trailer leaked ahead of E3
Jun 10
// Kyle MacGregor
Hyrule Warriors is on its way to Nintendo 3DS, a leaked trailer for the game reveals.  The good word comes from an unlisted video on developer Koei Tecmo's YouTube channel, which shows footage of two new characters, Wind...
PC, PS4, PS3, Vita photo
PC, PS4, PS3, Vita

First screens for Samurai Warriors 4: Empires


PC, PS4, PS3, Vita
Jun 05
// Steven Hansen
We're still waiting on Samurai Warriors 4-II (pictured above), the expanded version of last year's Samurai Warriors 4. It's coming to PC, PlayStation 4, PlayStation 3, and Vita October 2 in Europe, September 29 in the US. Mea...
Yoru no Nai Kuni photo
Yoru no Nai Kuni

First footage of Gust's new dark PlayStation action RPG


Looks...ok?
Jun 03
// Steven Hansen
Gust's (Atelier) new PlayStation (3, 4, and Vita) action RPG Yoru no Nai Kuni, which I've seen translated as various permutations of Land of No Night and Country Without Night has a trailer today.  I think it looked a l...
Dragon Quest Heroes photo
Dragon Quest Heroes

You can buy Dragon Quest Heroes in a treasure chest


There's also a Day-One Edition
Jun 02
// Jordan Devore
If you're committed to getting Dragon Quest Heroes: The World Tree's Woe and the Blight Below -- I am, after playing two short levels -- then there are a couple of things to be aware of. The hack-and-slash game releases on Oc...

Dragon Quest Heroes isn't quite what I expected, but I'm in

Jun 02 // Jordan Devore
Here in the West, the game's full title is Dragon Quest Heroes: The World Tree's Woe and the Blight Below. I'm telling you that now because I can't hold it in any longer.  So silly. But also fun to say out loud (in the privacy of your home where strangers can't hear you being a weirdo). The first level I tried was not the first level of the game, but it was straightforward enough: slay all of the monsters. They're so darn cute! My history with Dragon Quest spans one title, Sentinels of the Starry Sky, so my connection to "iconic" series characters is tenuous at best. But I do love Akira Toriyama's creature designs, and that's a sufficient starting point for this game. [embed]292744:58779:0[/embed] Coming off of Hyrule Warriors, combat in Dragon Quest Heroes feels slower, more deliberate. Strategic. You can swap between four party members at any time, each with their own HP, MP, spells, and abilities. Land enough hits, and you'll fill a gauge that will put your hero into a souped-up state. In this lax early level, juggling characters effectively wasn't crucial for success, but that was definitely the case for the session's next stage, a battle against the towering Gigantes. The idea is to hop into cannons and shoot the cyclops straight in the you-know-where to put it into a downed state, then mash away while it's vulnerable. Don't let it destroy everything. Easy. But the beast had such an absurdly large pool of health that defeating it within the time limit seemed impossible. Matter of fact, after losing, I asked the Square Enix rep just to make sure. The fight was technically possible, he said. Guess I need to work on my strategy and timing. (Or grind?) Either way, the battle should be easier at home with the finished game. Much to my dismay, the demo ended right there. I didn't get to see the town hub. Or character upgrades. Or the story. Or monster medals, which are dropped by fallen foes and can be used to summon them onto the battlefield to fight for your side. For the purposes of writing this preview, that lack of first-hand experience is unfortunate, but the tease has ratcheted up my interest  considerably. Dragon Quest Heroes is already out in Japan, so inquiring minds can see as much or as little footage as they want ahead of the October 13, 2015 release for PS4 in North America. Between all the familiar music, sound effects, and faces, Dragon Quest fans are going to feel at home here. It was a warm, happy, inviting place, even for me. Combat flows more like a role-playing game and skirmishes feel smaller and simpler, but that's not inherently bad. It's just different. After a few hundred hours of Hyrule Warriors, yeah, I could go for something different.
Dragon Quest Heroes photo
Releasing Oct. 13, 2015 in North America
Having spent Too Many Hours with Hyrule Warriors, I was worried I'd be tapped out for Omega Force's next big spinoff, Dragon Quest Heroes. Well, maybe not worried. These games chip away at your life for months on end, and all...

Samurai Warriors photo
Samurai Warriors

Sadly, those Nintendo costumes will not appear in Samurai Warriors Chronicles 3 in the west


Boo
May 29
// Chris Carter
Samurai Warriors Chronicles 3 will arrive next month on 3DS and Vita in the west, but they won't be bringing along a really cool piece of content on the former platform -- Nintendo costumes. In the original Jap...
Dissidia Final Fantasy photo
Dissidia Final Fantasy

12 minutes of the Final Fantasy fighter Dissidia


Currently in arcades
May 26
// Steven Hansen
The currently Japan-only, arcade-only (a PS4 release down the line is likely) Final Fantasy fighter (spun off from the PSP series) has some new footage fresh from arcade cabinet location testing. The 3-on-3 fighter looks deep. Right now the breakdown of the six confirmed characters is Heavy (Cloud, Warrior of Light), Speed (Lightning, Onion Knight), and Ranged (Terra, Y’shtola).
Samurai Warriors photo
Samurai Warriors

Samurai Warriors 4-II and Chronicles 3 are coming westward this year


The latter is for 3DS and Vita
May 20
// Chris Carter
Are you ready for more Samurai Warriors? No? Too bad! Koei Tecmo has just announced the localization of a pair of games from the series.  Samurai Warriors Chronicles 3 is up first, which will be available exclusivel...
Marvel-ous photo
Marvel-ous

Dead or Alive 5 gets superhero costume set


Marvel-ous
May 19
// Steven Hansen
Not as on the nose as the Senran Kagura cross over and a bit more creative than the many "as few clothes as possible" packs, Dead or Alive 5 Last Round (the fourth, final iteration of Dead or Alive 5) debuted its super hero ...
Tecmo Koei photo
Tecmo Koei

Koei announces Romance of the Three Kingdoms XIII


Coming to PS4, PS3, PC in December
May 19
// Kyle MacGregor
Koei Tecmo is all about that grand strategy right now, revealing a new Romance of the Three Kingdoms game following yesterday's announcement that the latest Nobunaga's Ambition is coming west in September. Romance of the Thre...
Nobunaga's Ambition photo
Nobunaga's Ambition

Nobunaga's Ambition coming west this September


To PS4, PS3, PC with dual-audio
May 18
// Kyle MacGregor
Nobunaga's Ambition: Sphere of Influence is coming west, Koei Tecmo announced today. Originally released in December 2013 as Nobunaga no Yabō: Sozou, this is the latest entry in Koei Tecmo's long-running grand strat...
Gust RPG photo
Gust RPG

Atelier studio's new JRPG looks dark and wonderful


Introducing Yoru no Nai Kuni
May 17
// Kyle MacGregor
Koei Tecmo subsidiary Gust is best known for its work on Atelier, a series of role-playing games with an express focus on alchemy and crafting, but the studio's latest creation appears to be something else entirely. It's call...
Tecmo Koei photo
Tecmo Koei

Koei's Ar Nosurge resonates on PS Vita this July


Gust is at it again
May 06
// Kyle MacGregor
Gust's Ar nosurge Plus: Ode to an Unborn Star is on its way to PlayStation Vita this July. The role-playing game originally debuted on PlayStation 3 late last year, but as anyone familiar with the developer might expect,...
Dissidia Final Fantasy photo
Dissidia Final Fantasy

Team Ninja developing next Dissidia Final Fantasy


Arcade fighting game debuts in Japan this fall, maybe PS4 later on
Apr 10
// Kyle MacGregor
[Update: Here's new trailer for the game, as spotted by community member FlanxLycanth.] Dragon Quest Heroes isn't the only project Square Enix and Koei Tecmo are collaborating on, as the companies just announced Team Ni...
Dead or Alive photo
Dead or Alive

Shenmue enters Dead or Alive 5 thanks to mods


Now do the forklift
Apr 07
// Jordan Devore
Forget the Dead or Alive 5 Last Round nude mods. This is where it's at. A modder named Esppiral used their retexturing skills to turn DoA's Jacky Bryant into Shenmue star Ryo Hazuki, and Akira Yuki into Longsun Zhao. Even the...
DRAGON QUEST photo
DRAGON QUEST

Square Enix announces Dragon Quest Heroes 2


Terendum tempus
Apr 02
// Kyle MacGregor
Dragon Quest Heroes II is in production for PS4, Vita, and PS3, Square Enix announced today. Well, that was fast. Square Enix just released Dragon Quest Heroes in Japan a few weeks a ago and the publisher already has a follow...
Fatal Frame Wii U photo
Fatal Frame Wii U

Nintendo is bringing Fatal Frame Wii U west in 2015


Yes, please!
Apr 01
// Kyle MacGregor
The latest Fatal Frame game is coming western Wii Us later this year, Nintendo just announced. For months fans were nervous  this wouldn't get localized, but now we have solid confirmation that it will be hitting western shores roughly one year after the original Japanese release.
Dead or Alive DLC photo
Dead or Alive DLC

Senran Kagura brings exploding clothes to Dead or Alive 5: Last Round


'Breast collaboration'
Mar 24
// Jordan Devore
Senran Kagura and Dead or Alive have started a new life together with costumes that, well... they explode. What else did you expect? This relationship between the two properties -- which is purely platonic -- has spawned 16 ...

Review: Bladestorm: Nightmare

Mar 17 // Josh Tolentino
Bladestorm: Nightmare (Xbox One, PS4, PC, PS3 [reviewed])Developer: Omega ForcePublisher: Koei TecmoReleased: March 17, 2015MSRP: $59.99 (PS4/Xbox One), $49.99 (PS3) [Note: Screenshots used in this review are taken from the PS4 version of the game.] As an aside: this game, based on 2007's Bladestorm: The Hundred Years' War, is one of the weirdest choices anyone could've made when deciding on which games to add to the growing number of "remastered" titles popping up on current-generation consoles and PC. Despite initially generating excitement among the Dynasty Warriors-loving crowd as a long-desired European-themed entry to the franchise, the original game came and went without much comment. That was thanks to its odd-duck design, which even led Jim Sterling, a much bigger Warriors fan than yours truly, to call it a real-time strategy game in his review. I'm not quite as inclined towards that drastic recategorization, but ol' Jim does have a point: Bladestorm is, for good or ill, of a more thoughtful mind than most of Omega Force's  offerings. Indeed, whereas typical Warriors games take history's leaders and convert them into armies unto themselves, Bladestorm takes the player and molds him (or her) into a leader of their own squad of troops. If Dynasty Warriors is about being a human Cuisinart, Bladestorm attempts a wartime version of Katamari Damacy. More on that in a bit. [embed]289070:57824:0[/embed] Bladestorm: Nightmare comes with two main modes. "The Hundred Years' War" mode is essentially identical to the original 2007 release, aside from graphical/mechanical tweaks, and drops player-created mercenaries -- or "merthenaries" to hear the comically bad European-accented voice-acting say it -- on the battlefields of medieval France. There players can work for the French or English factions, supporting one or the other as pay and scruples dictate. They'll interact with luminaries of the era like Edward, the Black Prince, Philippe the Good, and Gilles de Rais, and participate in key engagements like the Battle of Crécy and the Siege of Calais.   The second mode, "Nightmare," is a more linear, scripted campaign set when a monster invasion interrupts the Hundred Years' War, forcing France, England, and the merthenaries they employ to ally against hordes of hellbeasts commanded by none other than Joan of Arc herself. Interestingly, though Nightmare mode is clearly designed to be played after finishing off The Hundred Years' war, players can switch between the two freely, with progression data like levels, money, equipped gear, and distributed skill points carrying over with virtually no restriction.  Graphically, Bladestorm works best on newer hardware. Aside from the added special effects and improved draw distance and environments, the frame-rate drops that I experienced on the PS3 are absent on the PS4 version. Additionally, the Nightmare campaign on PS3 is prone to drastic loss of frames as well, likely due to the much larger squad sizes and the hordes of monsters.  Both modes essentially boil down to an expansive form of territory control. Each of the battlefields is divided into numerous forts, towns, and castles defended by allied or enemy troops. Most missions ("contracts" in merthenary lingo), particularly in the more open-ended base campaign, will task players with conquering one or more settlements by killing off their defenders and beating their commanding officer. The bigger the settlement, the tougher the commanders, and some particularly large castles are basically defended by mini-boss enemies with distinct attack patterns. In Nightmare mode, those defenders can even include dragons, cyclopes, or grim reapers. Doing the killing involves taking command of a squad of troops. Though broken down roughly by weapon type, each soldier type is unique, with strengths, weaknesses, and a set of special attacks mapped to the face buttons. Players can pick up or drop squads they find in the field, or summon reinforcements directly. New to Bladestorm: Nightmare is the ability to create multiple squad leaders, commanding them separately via the battle map or attaching them to a personal unit as a bodyguard, ultimately allowing for up to 200 troops to move and act as a single unit, rolling everyone in the way (hence the Katamari analogy). This type of of structure provides Bladestorm with the same kind of dynamic as the typically more action-oriented Warriors games. Like in those titles, players in this game are often "fire-fighting," moving as quickly as possible between crisis zones, keeping scores and rewards up by plowing through everything along the way. Though ultimately shallow, Bladestorm's battle mechanics do lend the game an impressive sense of scale, particularly when playing as a cavalry leader. I must have done it hundreds of times in my hours with the game, but it never gets old to trigger a charge and flatten dozens of enemies under the hooves and lances of your soldiers. It also never gets old to watch horses slide across the ground like they are hovercrafts, a testament to how rough-hewn the game can be at times. Balance issues are also a concern, as properly leveled cavalry units basically trivialize the whole game except at the highest difficulty levels. I'd actually be more mad that cavalry are so overpowered if they weren't already the most fun class to play, but that's neither here nor there. Bladestorm: Nightmare isn't a Dynasty Warriors game, but it doesn't aim to be, and still ends up being good time when taken on its own merits. In fact, it's a little ironic that its unusual qualities doomed the original release commercially, but help this new release feel much more fresh and engaging than even the latest "core" franchise entries. [This review is based on a digital copy of the game provided by the publisher.]
Bladestorm review photo
Merthenary Lyfe
Bladestorm: Nightmare is not a Dynasty Warriors game. That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series. At the same...

Dead or Alive costumes photo
Dead or Alive costumes

Dead or Alive 5's second ninja pack: $15 for 10 costumes


Or just get the $93 season pass
Mar 10
// Steven Hansen
Dead or Alive 5: Last Round is the fourth, final iteration of Dead or Alive 5, but that doesn't mean it can't have bugs or a $93 season pass for all the fighters' additional costumes. I guess Last Round doesn't mean "complet...
Hyrule Warriors photo
Hyrule Warriors

There's a max Rupee glitch in Hyrule Warriors


Can you pull it off?
Feb 26
// Jordan Devore
9,999,999 Rupees in Hyrule Warriors. Yeah, I could go for that. The game's community has been working tirelessly to figure out a newly discovered glitch that involves slaying a giant boss (King Dodongo, Gohma, etc.) with a w...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors' play-as-Ganon mode looks broken and awesome


Upcoming patch will fix long loading times, thank goodness
Feb 26
// Jordan Devore
In the next and seemingly final piece of DLC for Hyrule Warriors, we'll be able to punch bosses in the face as the biggest boss of all, Ganon, in his own separate mode. I'm eager to let my anger out on the Imprisoned, that j...
Dead or Alive 5 buggies photo
Dead or Alive 5 buggies

Last Round is the third Dead or Alive 5 release, but it has some bugs


There are known issues and then there are unknown known issues
Feb 25
// Steven Hansen
Koei Tecmo has been riding Dead or Alive 5 since 2012. If you count the PlayStation Vita-enhanced Dead or Alive 5 Plus, the recent Dead or Alive 5 Last Round release marks the fourth iteration. It has a couple new characters ...
Bladestorm photo
Bladestorm

Bladestorm: Nightmare will hit Steam in May


It still has dragons
Feb 18
// Chris Carter
In addition to the PS3, PS4, and Xbox One in March, it looks like the upcoming Bladestorm: Nightmare will be arriving on Steam in May. Nightmare is an expansion and semi-sequel of sorts to the original game, complete with new...
Hyrule Warriors masks photo
Odolwa has gotten chunky
Happy Majora's Mask day! Over the past week, I've spent I don't know how many hours trying to get through the new DLC in Hyrule Warriors. Even if I did know, I wouldn't say. A lot. Way too many. To access certain levels, you'...

Dead or Alive mods photo
Dead or Alive mods

Dead or Alive 5: Last Round director asks PC modders to be 'moral'


Restless clothes syndrome
Feb 11
// Jordan Devore
When I say "Dead or Alive PC mods," you think ___? You don't need to answer that. The series debuts on Steam this March and if mods created for past console versions are any indication, things are about to get wild. But hopef...
Dragon Quest Heroes photo
Dragon Quest Heroes

So what's the difference between the PS3 and PS4 versions of Dragon Quest Heroes?


I'll tell you
Feb 10
// Chris Carter
Dragon Quest Heroes will launch in Japan this year on both the PS3 and PS4 -- Square Enix is "interested" in a localization, but we haven't heard anything concrete yet. So what's the difference in terms of the generational ga...
Hyrule Warriors photo
Hyrule Warriors

The Majora's Mask music in Hyrule Warriors is so damn catchy


*Idles on map screen and awaits death by moon crash*
Feb 05
// Jordan Devore
I know it's early, but anyone else dig into the Majora's Mask DLC for Hyrule Warriors yet? I've played about an hour of it today and I'm loving the Termina map, especially its music, embedded above. So upbeat despite that ac...
Dead or aroused photo
Dead or aroused

Dead or Alive 5 trailer shows off alternate bikini and ninja costumes


Dead or aroused
Feb 03
// Steven Hansen
Pretty cool. This video is three trailers in one. The regular old gameplay trailer, then a deeper look at Dead or Alive 5: Last Round's characters (there's two new ones in this iteration), and then sexy bikini ladies. Actual...

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