hot  /  reviews  /  video  /  blogs  /  forum

Hideo Kojima

Kojima/Konami photo
Kojima/Konami

Metal Gear Solid 1-3's composer might know why Kojima and Konami have split up


Big budget, or throwing money away?
Jul 27
// Joe Parlock
[Update: I've received word from The Codec podcast's co-host Daley that the interview with Muranaka he discusses below is now online. It was for another podcast he hosts called Metal Gear Central. This wasn't released at the ...
RIP Silent Hills photo
RIP Silent Hills

Del Toro and Kojima still plan on working together


It just won't be Silent Hills
Jul 24
// Jed Whitaker
"I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that's not going to be [Silent Hills]," director Guillermo del Toro said in an interview with IGN.&nb...
Phantom Pain boots photo
Phantom Pain boots

How practical are these real-life Metal Gear Solid sneaking boots?


Form versus function
Jul 24
// Steven Hansen
I feel like I have vague memory of when Pumas were a trendy shoe around the era of Sidekicks, maybe? Followed soccer's 90s-era rise in US prominence (because of Puma's cleats)? Anyways, these Metal Gear Solid V: The Phantom P...

In Japan photo
In Japan

Metal Gear Solid V: The Phantom Pain is a 25GB download


Also, bloody Quiet tits
Jul 23
// Steven Hansen
Metal Gear Solid V: The Phantom Pain popped up on the Japanese PlayStation Store and weighs in at 25.1GB on PS4. On PS3, it is a svelte 11.7GB. There numbers can vary by region (the addition of localization files, like those recently scrounged out of ICO) and platform (it's coming to PC, Xbox One, and Xbox 360), but here's a decent ballpark. Also, new poster below.
MGO photo
MGO

Metal Gear Online gear customization doesn't affect stats


Though it affects visibility
Jul 22
// Steven Hansen
I've already played two days worth of Metal Gear Solid V: The Phantom Pain. It's good stuff. Anyone attending gamescom in a couple weeks will be able to play it, too, in the first public hands-on. All well and good. But Metal...
Kojima photo
Kojima

A Ground Zeroes mission foretold the Kojima and Konami split


And Konami's reaction
Jul 20
// Brett Makedonski
"You might be able to erase the markings, but the memories will never disappear." That's what a Metal Gear Solid V: Ground Zeroes mission had to say about scrubbing away the logos for all the Metal Gear games. In h...
Metal Gear Solid V photo
Metal Gear Solid V

Konami removes all Kojima branding from MGSV: Phantom Pain cover


Shock horror what a surprise
Jul 14
// Vikki Blake
In the latest of a long line of hideously public oh-my-God-will-this-ever-fecking-end-I-love-Mummy-and-Daddy-equally-why-won't-they-stop-fighting spats since Hideo Kojima parted ways with Konami, the publisher has now removed...
RIP Kojima Productions photo
RIP Kojima Productions

'Kojima Productions has disbanded,' says Japanese voice of Solid Snake


Metal Gear always changes
Jul 10
// Jed Whitaker
The voice of Solid Snake in Japan, Akio Otsuka, has stated that Kojima Productions has disbanded. "Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into...
Battle dress photo
Battle dress

Alternate Metal Gear Solid V footage puts Snake in a dress


Phantom Pain E3 demo, but differently
Jul 06
// Steven Hansen
Konami showed off a lengthy Metal Gear Solid V: The Phantom Pain demo during E3 this year. But Metal Gear has been more about supporting different play styles in the latest entries and The Phantom Pain's open world and large...
Kojima loves Mad Max photo
Kojima loves Mad Max

Kojima has seen Mad Max four times because he is right and good


Also a nerd
Jun 29
// Steven Hansen
Metal Gear Solid V: The Phantom Pain felt pretty complete to me when they let me play 14 hours of it, though I'm sure there's still work to be done. Regardless, whether Hideo Kojima is tirelessly crunching to finish realizing...
The Phantom Pain photo
The Phantom Pain

Konami's stance on Metal Gear Solid V microtransactions


And, uh, 40 minutes of footage!
Jun 19
// Jordan Devore
I'm back home from E3 2015 thanks to a too-early flight. I can safely watch this 40-minute demonstration of Metal Gear Solid V: The Phantom Pain without any guilt trips from Steven. Yes! Straight away, "While it is true that...
MGSV E3 trailer photo
MGSV E3 trailer

Kojima's final MGSV E3 trailer shows off the bloodshed


The Twin Snakes
Jun 15
// Alessandro Fillari
A lot's happened this year with the state of the MGS, and its creator's fate after the launch of MGSV. As Hideo Kojima's final Metal Gear, and this time it's for real, The Phantom Pain will be a very bittersweet title fo...
Metal Gear Solid V photo
Metal Gear Solid V

The Phantom Pain's official guide sounds slick


The hardcover edition has an art gallery
Jun 08
// Jordan Devore
The folks who created guides for the Metal Gear Solid series and Revengeance are working on the official guide book for Metal Gear Solid V: The Phantom Pain. It'll cover every mission, secret, and collectible, as well as the ...
Silent Hills photo
Silent Hills

Guillermo del Toro is torn up about Silent Hills' cancellation too


He's 'been in touch' with Kojima
May 15
// Steven Hansen
Director Guillermo del Toro (Pan's Labyrinth) is sad about his second big video game project, Silent Hills, falling by the wayside. Konami recently canceled the del Toro x Kojima joint, presumably a victim of Konami's break w...
A poem for Kojima photo
A poem for Kojima

Movable Breasts: A poem for Hideo Kojima


I hope he likes it
May 12
// Jed Whitaker
I was inspired to write a poem for the father of Metal Gear Solid, after reading our very own Kyle MacGregor's A Gardevoir for all Seasons poem. I tried to make it about something he likes: movable breasts.  Kojima, senpai, won't you love me too?
Fondle your toys photo
Fondle your toys

Soft, movable boobs are on Metal Gear Solid V's Quiet action figure


Certainly doesn't make me soft
May 11
// Jed Whitaker
Hideo Kojima revealed an action figure for Quiet, a character from the upcoming Metal Gear Solid V, that has soft pushable boobs. The boobs can be squished together...on a toy. This was the man who was going to make Silent Hills. I don't even know anymore. Boobies.
P.T. taken off PSN photo
P.T. taken off PSN

P.T. is no longer available for download, even if it's already in your library


Konami has gone full Flappy Bird
May 06
// Nic Rowen
If you thought the story surrounding Konami's falling out with Kojima, P.T.'s delisting off the PSN store, and the cancellation of Silent Hills couldn't get worse, I have some gross news for you. As of now, P.T. has been comp...
Konami photo
Konami

Konami teases something Metal Gear related on Twitter, and people are pissed


What's happening with Kojima, guys?
May 05
// Chris Carter
Konami has been having a bad couple of weeks. Rumors have been flying around of Hideo Kojima's departure for some time, with no solid confirmation of what's actually happening with his employment. Then, Silent Hills gets...

What would your Silent Hill look like?

May 03 // Nic Rowen
I'm preoccupied with dementia. It runs in my family, both my grandparents have it, their parents had it, and so on. It's a terrible disease, a spiritual vampire that sucks the light and life right out of its victims while dooming them to shamble on as shadows. I've written about it before, but I tend to read into games and movies that deal with instability and uncertainty as allegorical to Alzheimer's. The darkest thoughts that creep into my mind when I can't sleep are about my own parents someday showing symptoms of the disease, or the looming threat that it may (likely) happen to me as I age. Which is why my Silent Hill would have to be a shitty, confusing, dump of a place. A maze that was always fading and rebuilding behind you, filled with asshats you don't recognize, or recognize as someone else. It couldn't not be. Silent Hill as a series has always leaned heavily on the psychological aspects of horror. Sure, there are jump scares, dark corners, and sharp rusty blades like any other horror game, but the real terror of Silent Hill has always come from within. The town, or realm, of Silent Hill is a crucible of sorts that directly confronts its visitors with whatever nasty shit they have floating around their head. It tips the subconscious over and lets all the sticky neurological puss ooze out. Out of all that guilt, anger, fear, and trauma, the city rebuilds itself into a brand new personal hell for whatever unfortunate soul happens to be trapped within it. Silent Hill 2's James Sutherland had to deal with his sexual frustration and the guilt of resenting his ailing wife. These issues physically manifested as Pyramid Head and the grotesque/sexy nurse monsters. Heather in Silent Hill 3 had to deal with her split identity as the poor, tortured Alessa and her messed-up, unstable life on the run. Shattered Memories, a reimagining of the events of the first game, finds Cheryl struggling to reconcile her idealized memories of her father with the bitter reality of their lives. Murphy Pendelton had to fight weird ghostly blow-up dolls in Downpour (still not sure what the deal with that was). Those games offered a look into the minds of their protagonists, but I bet they also crystalized some of the deepest fears and uncertainties of the creative minds on Team Silent (and the lack of that honesty is probably why the series has fallen off so hard in recent years). It's one of the reasons I'm upset that Konami took the promise of a Silent Hill headed by Kojima and del Toro and dunked it in a bucket of horse piss. With auteurs like those two at the helm, I bet Silent Hills would have let us peek behind the curtains of their psyches. I bet they would have brought their own personal fears with them to Silent Hill; they would have brought back the honesty of terror. Yes, P.T. wasn't even a demo. It was a teaser, a shadow of a reflection of what Silent Hills might have been. But when I look at the themes and ideas in P.T. and I look at del Toro and Kojima's past work, I can see connections, overlapping ideas to work they've done before. P.T. was set in a home turned into hell. It hinted at dark family trauma -- domestic abuse, fathers committing murder-suicides on their entire family (and worse). Del Toro is no stranger to those horrors, and he's blurred the lines between the unfortunately all too real and common trauma of domestic abuse and the supernatural before. I look at his movies he's directed like The Devil's Backbone, and Pan's Labyrinth, or as an executive producer on Mama, all of which swim in similarly murky waters. There are also glimmers of Kojima's trademark post-Cold War paranoia to be found in P.T.. The unsettling voice from the radio, constantly repeating a sequence of digits over and over like a haunted numbers station, hypnotically spurring the listener to violence. There are possible allusions to mind control and manipulation, themes found again and again in his games. YouTuber RagnarRox recently posted a video exploring links between some of P.T.'s most disturbing elements with the real-life (and extremely chilling) MKUltra experiments conducted by the C.I.A in the 1960s. It may seem out there, but the material would certainly jive with other ideas Kojima has dove into with the Metal Gear series. [embed]291456:58421:0[/embed] We have no idea of knowing exactly what Kojima and del Toro's Silent Hills would have been like, in the end. However, I look at what those two men have done before and what we saw a peek of in P.T. and I feel like I can make out its shape behind the fog. Something disturbing and vulnerable, a Silent Hill that is at once deeply, uncomfortably personal, but also shrouded in conspiracy. How could either of them resist the chance to clean out their mental cellar spaces with the psychological dust broom of Silent Hill? It makes me sad to think of what we missed out on thanks to Konami's bungling, but it also makes me curious. I wonder about what other people's version of Silent Hill would look like. If you wandered into Silent Hill and the Otherworld was being built on top of the fault lines of your psyche (or if Konami lost its shit and suddenly tossed you the reins as the next creative director of the Silent Hill series), what would it look like? What would your fears made manifest be? Maybe I'm the only one who thinks of this kind of stuff, but I'd be super interested to know what kind of Silent Hill some of our community members would create. Feel free to share your ideas in the comments, or better yet, write a blog about it. We might never see Kojima and del Toro's Silent Hills but we can still speculate on our own dreams, or in this case, nightmares. They might be all we have if Konami keeps up like it has.
Your Silent Hill photo
Konami could probably use some ideas
My Silent Hill would be a place you couldn't trust. Doors would disappear behind you the moment you turned your back, hallways and staircases would loop back in impossible ways, main streets would abruptly end or lead to a pa...

Silent Hills photo
Silent Hills

Konami talks Silent Hills and it's not good news


Looks like the game we were pitched has had its throat slit
Apr 27
// Laura Kate Dale
[Update: It looks like the game has been outright canceled, but there's this tidbit -- "In terms of Kojima and Del Toro being involved, discussions on future Silent Hill projects are currently underway, and please stay tuned ...
Konami done goofed photo
It breaks his 'greasy heart'
[Update: this has been confirmed by Norman Reedus, who was supposed to appear in the game.] Looks like the pending delisting of P.T. was a bad omen after all. According to a quote procured by photojournalist Matt Hackney...

P.T. delisting photo
P.T. delisting

You only have a few days left to be spooked by P.T.


There was a Playable Teaser here, it's gone now
Apr 25
// Nic Rowen
It's time to “shit your pants,” get off the pot, and download P.T. if you haven't already. Because come April 29, its going to disappear from the PlayStation Store.  P.T. may only be considered a demo or teas...
MGO photo
MGO

Metal Gear Online: 16 players on PC/PS4/Xbox One, 12 players on PS3/360


Player counts detailed
Apr 21
// Steven Hansen
Konami's Japanese Metal Gear Solid V: The Phantom Pain website has detailed the player count for The Phantom Pain's online component, Metal Gear Online. The PC, PS4, and Xbox One versions of Metal Gear Online will support up...
P.T. story photo
P.T. story

P.T.'s puzzling story explained in depth


That freaking fridge
Apr 07
// Jordan Devore
The timing on this video could not be better. As a new PlayStation 4 owner, one of the first games I knew I had to download was P.T., a playable teaser lead-in to Silent Hills. It's a weird game -- "experimental," if you lik...
Silent Hills photo
Silent Hills

Kojima Productions logo removed from Silent Hills website


Maybe it's nothing, but things are getting concerning
Apr 01
// Laura Kate Dale
In the midst of all the recent rumblings regarding Hideo Kojima potentially leaving the Metal Gear series behind after Metal Gear Solid V is released, today it turns out there's yet another troubling sign on the horizon. Repo...
Metal Gear lore photo
Metal Gear lore

Brush up on all of Metal Gear's history before MGSV: The Phantom Pain comes out


It's what Kojima would've wanted
Mar 27
// Brett Makedonski
Whether you're a complete newcomer to Metal Gear or a seasoned vet just shooting to glaze over a few things that you probably already know, it's not a bad idea to take a look at this top-secret document. Okay, it doesn't...
MGS V photo
The Buffalo Bills are the best team in the NFL
Earlier this week, rumors of Hideo Kojima leaving both Konami and the Metal Gear series surfaced, thanks to a report from GameSpot. Not to be undone by excellent reporting from The 2nd Street Jerks (The 2nd Street Jerks is a...

Metal Gear photo
Metal Gear

Konami working on a new, likely Kojima-free Metal Gear


'Even if the Metal Gear franchise continues, to me, this is the last Metal Gear'
Mar 20
// Steven Hansen
Konami's website has the first indications of Metal Gear Solid continuing without series creator Hideo Kojima. This note from Konami confirms Kojima will "remain involved throughout" Metal Gear Solid: The Phantom Pain's Septe...
Konami drama photo
What the hell?
"After we finish [Metal Gear Solid V: The Phantom Pain], Mr. Kojima and upper management will leave Konami," a source within Kojima Productions told GameSpot today amidst speculation that some real crazy shit is happening at ...

Metal Gear Solid photo
Metal Gear Solid

That Metal Gear Online trailer is still so dang good


Now with commentary
Mar 04
// Jordan Devore
Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me. The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -