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Lately, there's been little talk about Nordic Games' plans for all of those THQ properties it picked up. Last we heard, the company wanted to find other studios that could develop new titles in series like Darksiders, MX vs. ...
| Jordan Devore |
Whatever is holding up development on Prey 2, the simple truth remains: we aren't able to play it. And for a game that showed so well, publicly, that sucks. Offering the latest update to IGN, Bethesda VP of PR and marketing P...
| Jordan Devore |
After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...
| Chris Carter |
It's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...
| Abel Girmay |
If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...
| Alasdair Duncan |
There are multiple good reasons for trading in a game once you have had enough, but in the eyes of Avalanche Studios founder Christofer Sundberg, length is the determining factor -- titles "have been too short,...
| Jordan Devore |
The Witcher developer CD Projekt RED is expanding out of Warsaw, Poland with a second studio opening next month to work on a separate game. In a statement provided to Gamasutra, managing director Adam Badowski shares the news...
| Jordan Devore |
As a development studio, CD Projekt RED is easy to look up to. That general sentiment continues following an interview with Rock, Paper, Shotgun discussing DRM and downloadable content for The Witcher 3: Wild Hunt on PC and c...
| Jordan Devore |
When you think of IO Interactive, Hitman comes to mind. Maybe Kane & Lynch or Freedom Fighters as well -- sorry to reopen old wounds -- but the long-running stealth franchise is certainly right up in there. We'l...
| Jordan Devore |
Speaking to OUYA CEO Julie Uhrman at E3, I got the latest word on how the Android-based console will evolve as technology advances and it becomes time for a new model. "We're always seeking feedback and advice from both gamer...
| Jordan Devore |
A lot of employees at Trendy Entertainment have had enough. They're fed up with the grueling work hours, disgusted by the gender inequality, and sick of the fear-mongering. And they're speaking up about it. An investigative r...
| Brett Makedonski |
Of the games shown off at Sony's PlayStation 4 announcement event, DriveClub was one of the more notable titles. Going in line with the racing genre's obsession with connected, social play, Evolution Studios will be focusing...
| Jordan Devore |
At the start of this year, Diablo III director Jay Wilson announced his plan to move on from "one of the most challenging and rewarding periods of my life" to work on another project within Blizzard. A replacement for the pos...
| Jordan Devore |
In a recent question-and-answer session with Gamasutra, World of Tanks developer Wargaming.net shared that it has decided to drop all "pay-to-win" microtransactions, a common issue facing the free market, from its current gam...
| Joshua Derocher |
How badly do you want to see more of inFAMOUS: Second Son? Enough to sit through a video describing advancements in motion-capture technology at Sucker Punch Productions? Yeah ... I'm right there with you. Let's stare at Tro...
| Jordan Devore |
Holy crap, EVE is getting some changes. There's new ships, re-balanced old ships, ice overhauled ice mining, exploration is nothing like it used to be, you can find relics in space, two characters can train at once, and lots ...
| Joshua Derocher |

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