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Darksiders III? photo
Darksiders III?

Darksiders II remaster meant to create 'better starting position' for Darksiders III

Definitely not #Darksiders2
Nov 06
// Chris Carter
Although it doesn't really add anything new, I really enjoyed playing through Darksiders II again with the new Deathinitive Edition. But it appears as if the remaster is being used for a higher purpose -- re-igniting int...

If you haven't played Darksiders II yet, Deathinitive Edition is a good place to start

Oct 26 // Chris Carter
[embed]317424:60853:0[/embed] While Darksiders II is clearly the second game in the series, you don't necessarily need to play the inaugural title to understand what's going on. After all, this is a parallel tale, where Death is on a journey to prove his brother War's innocence. From there, that's all you really need to know. Similar to the first title, Darksiders II is open world, and plays out in a similar manner to many Zelda games, or to give a more apt macabre comparison, the Soul Reaver series. Death is especially nimble as he has a fully featured dodge ability, which makes combat leaps and bounds more interactive and technical than the first game. The exploration element is damn fun, as Death has access to his trusty steed to traverse some of the larger environments, which house myriad secrets and Metroid style upgrade-accessible rooms. Darksiders II is fairly accommodating as well, with a difficulty setting that can be swapped at any time, and the power to save anywhere. It also sports memorable and challenging boss fights on top of interesting dungeons and puzzles. It really is one of the best action adventure games I've played in recent years. The only major holdup I have is the loot system, which peppers in a ton of useless items to sift through. So what's in the new Deathinitive package? For $30 you're getting a native 1080p version of the game, with "increased texture resolution," and a rework of the game's engine to be more in line with a current-generation experience (with upgrades to the metal and stone textures in particular). You'll also net all the DLC included so far, which basically includes a lot of useless items, and three missions that are roughly under an hour each. Point blank, I wouldn't recommend picking it up for the visual enhancements alone or the add-ons. Sure, the textures do look a lot a bit shinier, and native 1080p is a great feature, but it still very much looks like a last-generation title. I played both of them side-by-side and did notice an increase in quality, but not enough to spend your cash on. As for the DLC, all of it is throwaway. Again, if you already own Darksiders II and have your console or PC readily accessible, you may as well just replay your original copy. But by that same token, Deathinitive is a good excuse to dive into the world of Darksiders in general -- so if you haven't taken the plunge yet, consider it. The PC edition still exists as well.
Darksiders2 photo
Darksiders II has become a sort of joke within our community by way of the hashtag #Darksiders2, fostered by our resident funny man, Occams. To this day our readers still use that tag to denote something particularly garish, ...

Joe Mad (Darksiders, Battle Chasers) has answered your questions

Oct 06 // Jonathan Holmes
[embed]314164:60637:0[/embed] Kevin Bowyer: Wii U version? Loved Darkstalkers II for the Wii U. Joe Mad: It’s not currently in the plan, unfortunately. We are a small team on a tight budget, so we had to be choosy about which consoles to launch on. Doesn’t mean it won’t happen further down the road though. Jesse Johnson: How does he feel about the new apple flavored skittle? I feel it ruined the candy as a whole. I'm a bit pissed really. Joe Mad: I actually really like it (sorry!). I usually buy Darkside Skittles (because I like to pretend it says Darksiders) but for some reason the yellow skittle in the blue ‘Tropical’ bag is one of my favorites. Pineapple I think? ThePich: How does that armor bra on the redhead work?  Joe Mad: I honestly have no idea. Magic, probably! [embed]314164:60638:0[/embed] Dango: Who are these Darksiders that the games are named after? Joe Mad: It was meant to describe the Horsemen, but really encompasses the game as a whole, since even the ‘good’ guys are ‘dark’ characters. You seek the aid of Dead Lords and go on quests for Demons. Angels are corrupt. It’s not your typical ‘save humanity’ hero story! Cosmonstropolis: What's your go-to while pooping? What book are you currently reading?  Joe Mad: Usually, if I’ve forgotten to bring my phone into the bathroom with me, I’ll just grab at whatever’s nearby—shampoo labels, toothpaste, etc. But I’m currently reading The Lies of Locke Lamora and The Black Company. And don’t worry, I always put my phone back in my pocket before I touch anything nasty. Swear! Barry Kelly: With a very ambitious game and what appears to be a very frugal budget and development time, which changes in the industry over the last few years do you most attribute to being able to deliver a project like this? Better experience? A tighter, closer knit team? A more focused and defined game design and scope? Better development tools? etc  Joe Mad: All of the above! Our small team is very experienced, and we’ve all worked together for years. We carefully scoped this game to be manageable for our team size and budget from the onset. You’d be surprised what a small dedicated team can do when it’s a passion project. Alex Heat: Darksiders 3 when? Joe Mad: We get this question a lot. The information is out there, but for those that don’t know, Vigil Games was dissolved when THQ went bankrupt, and Darksiders was sold to Nordic Games. They own it now, and seem very committed to continuing to do great things with the series (Check out the Deathinitive Edition, coming out in October!) We are just as curious/excited as you guys about the possibility of a DS3! It’s out of our hands! [embed]314164:60643:0[/embed] Ahr Ech: Why is the guy from Berserk just standing in the background of that header?   Lex: Same reason why Miss Fortune is in the front maybe? Joe Mad: Heh. Not taking the bait! Keiichi Morisato: What is your favorite Zelda game? Joe Mad: Gameplay wise, Ocarina of Time. Art wise, Windwaker! John Seiler: Are we going to see new collections of the old Battle Chasers book along with new comic stories? I really liked the issue that Adam Warren did and would love to see other writers and artists take a stab at that world. Really, I just miss that world. Joe Mad: Thank you. Yes, I plan on making all the old books available again in physical form. Stay tuned for details! Brandon Dunlap: From what we see from the game play videos there will be 3 active players and everyone else will be reserved, will there be an on the fly swap feature in combat, and why did you choose to go with 3 active characters, and not 4? Joe Mad: There’s more weight to choosing your party makeup when you’re forced to pick 3 (out of 6 available characters). You can switch them out at any point when you’re in town prepping for your adventure. It also speeds up the combat a bit, the pace feels better. And visually, it allows the characters to all be larger on screen. So, lots of reasons! [embed]314164:60639:0[/embed] Adolfo Arredondo: Have you thought about selling Battle Chasers action figures? Cartoonish like Disney Infinity or more detailed? Joe Mad: Yes! There’s no solid plan at the moment, but it’s something we all geek out about, so hopefully we can make it happen before too long! Anthony Griego: Any chance we will see Akimon in the game? He was one of my favorites and I was always bummed he was *spoiler* killed! Joe Mad: Actually, Akiman is very much alive, it was Bengus who we saw get blasted (though there’s no proof he’s actually dead). I will for sure touch on these guys in the books again—as far as the game, we will have to wait and see. Toshiro Miphony: Will Battle Chasers the game be released as timely as Battle Chasers the comic? If so, I can't wait until it's released in 2021. Joe Mad: No, it’ll be on a tighter schedule. Mastersith40: Will Liquid! return to color the comics? Joe Mad: I would really love for this to happen. Both Aron Lusen and Christian Lichtner have gone on to become video game art director rock stars, so they are out of the comics biz these days. But I will use all my powers of persuasion (and guilt!)  to try to lure them back when the time comes… [embed]314164:60640:0[/embed] churchofvirus: Why no physical copy of the game at any backer level? This turns off a large amount of potential backers. Joe Mad: We would really love to do these! We decided against it for Kickstarter since we were strongly cautioned against it by some of our good friends who had large successful KS campaigns. It mainly comes down to (very unpredictable!) shipping costs, production costs, and managing order fulfillment (among other reasons).  Maybe we can make it happen later down the road. I’d love one sitting on my shelf too! Mike Payne: Of your own work, what sticks out in your mind as some of your favorite pieces? what's your least favorite?  Joe Mad: I definitely think my BC era stuff is among my best as far as comics go. I was really happy with the splash art I did recently for Battle Chasers: Nightwar. Sadly, I tend to hate most of my stuff shortly after I do it, so I don’t latch on to specific pieces very often. And of course, I absolutely hate all the older stuff I’ve done, like Excalibur, Deadpool, and a lot of my X-Men stuff (sorry guys!!! ). I was just going through growing pains still as an artist back then, and I only see the bad when I look back on it, never the good! Mike Payne: When you started to bring anime into your style were you ever unsure about it? Did editors ever make you doubt your style choices? Joe Mad: No, actually the editors were very supportive! It was some of the fans who really, really hated it and made me doubt, lol! Specifically on the Uncanny X-men stuff. I’d get comments on the dumb hairstyles, missing nostrils and giant eyes quite often. Back then, we still had fan mail in the form of letters, so I would have these huge piles of hate mail that I eventually stopped going through in order to preserve my sanity! [embed]314164:60642:0[/embed]  Jonathan Holmes: I'd love to see Battle Chasers crossover with other games, like Darksiders, Shovel Knight or maybe Skullgirls. Is it possible? Do you want me to get you in touch with those guys? The Skullgirls team just announced just announed a party based RPG, so it could be a perfect fit.  Joe Mad: Oh man, Shovel Knight rocks. You don’t know how bad we wanted to make a Metroidvania game (cannot wait for Chasm!). An intro would be awesome. I definitely wouldn’t rule out a Darksiders crossover. We are still good friends with those guys (which is why they let us use the Chaoseater in Battle Chasers!) And Indivisible looks fucking gorgeous. I’m backing it for sure.
Battle Chasers photo
Comics, game development, and Skittles
The Battle Chasers: Nightwar Kickstarter is in its final days, and to help celebrate its resounding success, comics legend Joe Mad, creator of Battle Chasers and Darksiders, has answered a boat load of questions from you, the...

Darksiders 2 photo
Darksiders 2

Darksiders II Deathinitive Edition will launch later this month

Oct 06
// Chris Carter
It may have a goofy ass name, but Darksiders II Deathinitive Edition is very much a real remake, and it will launch on October 27 for $29.99 on PS4 and Xbox One. All of the previous DLC will be included and has been inte...

Battle Chasers photo
Battle Chasers

The creator of Darksiders and Battle Chasers is ready for your questions

Ask Joe Mad anything
Oct 04
// Jonathan Holmes
The Kickstarter campaign for Battle Chasers: Nightwar is heading into its final days, with about 150 percent of it's funding and a few stretch goals yet to be announced. To celebrate, Joe Madureira, creator of Battle Chasers ...
Battle Chasers photo
Battle Chasers

Darksiders creator returns to games with Battle Chasers

He's also going to finish the comic
Sep 13
// Jonathan Holmes
Joe Madureira first hit it big drawing X-Men and Spider-Man for Marvel comics in the '90s. He quickly became one of the most influential artists in the field, thanks to a style that melded lessons learned from other American...
#darksiders photo

The Darksiders II remaster doesn't look all that different

Reminder: This thing is $40
Jun 29
// Jordan Devore
Were we expecting the remaster of Darksiders II for current systems to look significantly better than the 2012 original (RIP THQ)? I was not. Crisper and smoother, sure, but that's about it. Here are some comparison screenshots that, at least to these less-than-stellar eyes, took some studying.
#Darksiders2 photo

Darksiders 2 remake confirmed, has a punny name

A lot of Vigil team working on it
Jun 11
// Brett Makedonski
Closing in on four months later, we can finally confirm the February leak of a Darksiders 2 remake. Nordic Games announced a 1080p remaster for PS4 and Xbox One. It's cheekily named Darksiders 2 Deathinitive Edition, whi...
Darksiders II photo
Darksiders II

The PS4 version of Darksiders II is called the 'Deathinitive Edition'

May 27
// Chris Carter
As a part of the Monthly Remake and Remaster Global Initiative project, Darksiders II will appear on PS4 sometime this year. I'm actually pretty excited, as I found Death's journey to be quite the fun romp and wouldn't m...
GOG photo
GOG adds five DRM-free games to its catalog

From Deep Silver and Nordic
May 11
// Chris Carter
GOG prides itself on offering up a completely DRM-free service. Thankfully, there are now five more DRM-free games on the portal as of today, compliments of efforts between GOG, Deep Silver, and Nordic Games. Those titles inc...
#darksiders2 photo

New game from Darksiders creator will be announced later today

Feb 26
// Steven Hansen
Darksiders is continuing at Nordic (with a current generation port, first). Meanwhile, Darksiders creator Joe Madureira has a new studio, Airship Syndicate, staffed with some former Vigil employees. An email with the above im...
#darksiders2 photo

#darksiders2: Darksiders II current gen remaster confirmed

Skull fucked
Feb 17
// Steven Hansen
I'm sure Darksiders 2 is a fine game if you've dry humped behind a Hot Topic counter after a date at Orange Julius, but my favorite thing about its existence is #darksiders2, which Occams blessed us with all those y...
Darksiders 2 photo
Darksiders 2

Darksiders II is just the latest in a long line of re-releases

'Definitive,' of course
Feb 13
// Brett Makedonski
Did you like the last generation of gaming on platforms of yesteryear? A lot of good stuff came out for PlayStation 3 and Xbox 360. Legacy consoles are seemingly maintaining their relevance by the sheer number of re-releases ...
Darksiders 3 photo
Darksiders 3

Nordic Games confirms Joe Mad's statements that Darksiders isn't dead

'Not ready to announce anything officially'
May 13
// Chris Carter
Yesterday, artist and designer Joe Madureira claimed that Darksiders wasn't dead, and that its new publisher had been in the process of working on the third game. Nordic Games has since responded to the statement, nothin...
Nordic Games photo
Nordic Games

Darksiders and Red Faction are getting new collections

Don't expect to find any new content
Feb 13
// Jordan Devore
Nordic Games, the current owner of former THQ properties Darksiders and Red Faction, has plans to release compilations of both series in the second quarter of 2014.  Darksiders Collection (£34.99) packages both gam...
THQ photo

THQ's liquidation plans get court approval

And it just keeps going
Jul 17
// Abel Girmay
At a hearing held in Wilmington, Delaware, THQ was granted final approval for its liquidation approval plan, effectively marking the end of the publisher's bankruptcy case. Most of you will remember that the defunct publisher...
Razer Edge photo
Fiddling around with that tablet PC gaming thing
Your old buddy Jim Sterling has borrowed a Razer Edge with which to do all sorts of videogame things. You can watch me have a bit of a play on Skyrim, Crysis, Castle Crashers, and Darksiders II if you want. I try to make it ...


Ex-Vigil staffer on what Darksiders III could have been

Four player co-op was always the hope says former creative director
May 31
// Abel Girmay
In an interview with IGN, Ex-Vigil creative director Joe Madureira released a few nuggets of information on what Darksiders III could have been, provided Vigil staff, and not Nordic Games, had won the bidding war. “It w...
THQ properties photo
THQ properties

Future of Darksiders is uncertain in Nordic Games' hands

No developers, no plans, and maybe not enough money
Apr 24
// Allistair Pinsof
Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...
Final THQ assets sold photo
Remaining THQ assets have been auctioned off
Rounding out the sale of THQ's assets, we heard earlier today that Gearbox was able to pick up the rights to Homeworld. Subject to court approval, the remaining groups of intellectual properties have gone to three different c...


Crytek USA plans to buy the Darksiders license

'The IP belongs in the hands of its creators'
Mar 28
// Jim Sterling
Word on the street is, while Crytek has no current interest in Darksiders 3, Crytek USA wants the brand anyway. Considering the new company boasts ex-Vigil staff, and is indeed headed by the studio's former boss, it's hardly ...
Humble Bundle photo
Humble Bundle

Humble Mobile Bundle has Metal Slug 3, Plants vs. Zombies

Separate weekly sale once again discounts THQ titles
Mar 26
// Jordan Devore
Humble Bundle has been busy this week with two different promotions. Up first is the Humble Mobile Bundle, which offers Contre Jour, Anomaly Korea, Plants vs. Zombies, and Bladeslinger for Android under the pay-what-you-want ...
THQ photo

THQ to auction off Homeworld, Red Faction, and other IPs

Darksiders, Costume Quest, MX series, Destroy All Humans, way more
Feb 27
// Hamza CTZ Aziz
THQ sold off a majority of their biggest gaming franchises last month, and now they're ready to continue the process with some of their other big titles. THQ intends to sell off their remaining IP in six specific lots: Darks...

Crytek not interested in Darksiders 3

Vigil buyout won't mean a continuation of Vigil's series
Feb 05
// Jim Sterling
Crytek has explained that, while it has indeed acquired Vigil Games' staff, it's not particularly interested in Vigil Games' ... games. Basically, don't go expecting Darksiders 3, because Crytek's simply not interested. The t...

Top ten best THQ games: Remembering a giant

Jan 31 // Allistair Pinsof
Anyone who knows me, knows that I loves me strategy games. I love StarCraft, Rise of Nations, Sins of a Solar Empire, Civilization -- you name it. Company of Heroes was probably the first one that got me really into WWII from a strategy perspective. It is also one of the first games that took advantage of advanced graphics -- namely, destructible environments -- that have a huge effect on gameplay. As tank shells create craters, for example, your infantry can use the modified terrain as cover. Subtle details like that keep gameplay fun and dynamic and also provide a refreshing twist on the classic RTS. - Daniel Starkey [Take a look back at our previous Company of Heroes coverage.] Licensed games, as a general rule, tend to be rather uninspired affairs. Relic Entertainment's acclaimed Warhammer 40,000 titles fly in the face of that trend. Space Marine and the Dawn of War series are genuinely entertaining titles that pay homage to Games Workshop's license rather than abuse it. Relic has delivered quality experiences time and again, developing games capable of standing on their own merits while still providing ample amounts of fan service for the already initiated. As someone who has spent more than a fair share of hours painting miniatures and rolling dice, it's clear Relic has a great deal of reverence for the source material. Captain Titus' battle with Ork and Chaos forces on Forge World Graia brought that universe to life for me. I wish Relic the best and hope that their new overlords at Sega allow them to keep making these games for a long, long time. - Kyle MacGregor [Take a look back at our Warhammer 40,000: Space Marine review.] While the game was initially buggy, a heroic modding community has managed to make S.T.A.L.K.E.R.: Shadow of Chernobyl into something worth celebrating; despite its dreary setting and almost constant peril, the Zone was a place that oozed life. It is a brave game both mechanically and tonally, considering no FPS has come close to what S.T.A.L.K.E.R.: Shadow of Chernobyl attempts is slightly sad; the singular highpoint of the whole Call of Duty franchise is when the series visits Pripyat in the irradiated zone. - Alasdair Duncan [Take a look back at our S.T.A.L.K.E.R. coverage.] It feels wrong to love Saints Row 2, but it feels even worse not to. The presentation lacks polish, the writing is tasteless, the focus is aimless ... but it's so fun!  Where Saints Row made a marked improvement on the GTA series' controls, Saints Row 2 makes a remarkable improvement on almost every other level. GTAIV offered flawless presentation but boring combat; Saints Row 2 is just the opposite. It's the sandbox game I've always wanted, where nothing matters but the player having fun. Want to surf on a car for no reason?  Hell ya!  Want to ride golf carts through a mall while doing a drive-by?  YES! Even the music is awesome in this game. GTA is great but nothing compares to firing infinite rockets at cop cars while driving to Hum's "Stars". If only I could merge Saints Row 2's gameplay with GTA4's presentation and story, I'd have the greatest game ever. For now, I'll take Saints Row 2 over GTAIV.  After all, I can watch The Wire if I want inner city drama.  - Allistair Pinsof [Take a look back at the only Saints Row 2 video that matters on the internet.] Lock's Quest is one of the most unique games released on the Nintendo DS. It spices up tower defense with direct character control and RPG elements.  Long before Iron Brigade and Starhawk, Lock's Quest had players building walls and constructing turrets to later fight among them. The ability to directly control Lock on the battlefield may seem trivial at first, but it adds an entirely different prioritization element to tower defense, where Lock's location, health, and special abilities all factor into the decision making process.  As a tower defense game, it really shines in that it's not unforgiving in its difficulty, but the later levels really feel like they push you to your limits. While it's satisfying to have a great base built that easily repels the hordes of robots, it doesn't get much better than feeling all is lost only to scrape by with a well timed electrical explosion that takes out the last of the advancing enemies. Lock's Quest is pure fun, whether you are a fan of tower defense or not. - Darren Nakamura [Take a look back at our Lock's Quest review.] 50 Cent: Bulletproof was an awful waste of time. 50 Cent: Blood on the Sand, on the other hand, stands as the greatest guilty pleasure for any person who was brave enough to try it back in 2009. 50 Cent and G-Unit are playing a venue somewhere in the Middle East where his payment is in the form of a diamond skull, because why the hell not? As luck would have it, that skull is stolen and 50 Cent goes on a bullet hose rampage, destroying the country and yelling "you fucked up!" at everyone until he finds it. Because no one takes Fiddy's skull. No one. - Brett Zeidler [Take a look back at our 50 Cent: Blood on the Sand review.] Red Faction: Guerrilla is initially interesting for its building destruction mechanics. It's quite a hoot to blow up a building's support beams and watch it tumble down into pieces on top of anyone around it. I might die in the process, but it hardly matters since I'll just get a new guy and have at it again. That's when it hit me: these thoughts and ideas have a lot, perhaps too much, in common with those of terrorists. After all, the goal is to drive these uninvited invaders off of the planet, since they're only there for economic reasons. Guerrilla explores terrorism in an almost uncomfortable way, by executing it perfectly. Throwing away a life in an explosive raid is okay to do within the game, though it does make me a bit uncomfortable. And I love that. - Patrick Hancock [Take a look back at our Red Faction: Guerrilla review.] Very few games have warmed my heart like Costume Quest. There's just something about it. Although many people were quick to point out it was a very basic RPG experience, for a downloadable title it was perfect. Subtle changes to RPG tropes, like candy as currency and trick-or-treating as quests, helped showcase that the game wasn't merely a homage, but a labor of love. Combat has elements reminiscent of Super Mario RPG and exploring the whimsical world never felt like a chore. Double Fine did a great job recapturing the spirit of every child's favorite evening, and THQ did the right thing by publishing it. - Chris Carter [Take a look back at our Costume Quest review.] Until the arrival of Darksiders 2, drawing comparisons to Zelda was used interchangeably as a slight and compliment. Whether shamelessly cribbing from God of War, Portal, and Panzer Dragoon made the game stronger or not was also a point of contention. Never before had a game attempted such blatant copying of contemporary, popular games. Though some resisted Darksiders -- and still do -- for me, it showed that there is no shame in copying others when quality and holistic design come before tribute. The variety of level design comes from copying other titles, but Vigil Games is what made all the disparate parts come together in a game that continues to surprise until its end. When stripped away from its idols, you get Darksiders 2, the equivalent of a dried-out sponge. - Allistair Pinsof [Take a look back at our Darksiders review.] Some people may say that its predecessor, Saints Row 2, was a funnier and better game. These people are afraid of change. The Third is the full realization of what the series had been working towards. It is utterly ridiculous and doesn't pretend to be anything but. By doing this, the actions of the player outside of cutscenes fall in line with the character's actions within them, unlike a certain other company's open world games.The http://deckers.die mission in particular is what skyrockets this game above any other. In a single mission you become a toilet, a sex doll, use the Mega Buster, participate in a text adventure, and fight a boss that simulates lag. I truly hope that when future generations talk about the best levels in video games, deckers.die is sitting alongside the classics. - Patrick Hancock [Take a look back at our Saints Row: The Third Dildo Baseball Bat review.]
Top Ten THQ Games photo
From wrestlers to panda-suit-wearing sociopaths
When assessing a publisher's impact on the industry, we tend to focus on the highs rather than consistency. THQ was anything but consistent, putting out Nintendo DS shovelware, rushed licensed games, and taking part in one of...


Boob Wars: Colonial Marines, HD Wind Waker & RIP THQ

The Destructoid Show gets weird on Fridays
Jan 25
// Max Scoville
Hey gang, here's the recording of today's live Destructoid Show! Nintendo Direct happened, so we talked about all of that, and SimCity has new curved roads in it, I hope you're ready for that. That new Aliens: Colonial ...
Darksiders IS Zelda photo
Darksiders IS Zelda

Darksiders IS Zelda, and here's the proof

Vigil Games' art team whipped up this nifty Zelda homage
Jan 25
// Tony Ponce
That the Darksiders games take more than a few cues from The Legend of Zelda -- and may possibly surpass it -- is a secret to nobody. What we were unaware of was that developer Vigil Games always had intentions of supplanting...

Vigil Games' lead combat designer says his goodbyes

Jan 23 // Tony Ponce
My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet. The seats are empty. We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen. Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination. Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times. ... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that. Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone. Their seats are empty. It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun. So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did. I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time. In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games. And with that... my seat is empty. Ben CuretonLead Combat DesignerVigil Games P.S. This is no place for a horse.
Farewell from Vigil photo
Posted farewell letter on NeoGAF
THQ has cleared its plate and sold off all its assets... well... not all of them. For some reason, not one company placed a bid for Darksiders developer Vigil Games, dooming the young studio. Vigil's lead combat designer Ben ...


$25 gets you the THQ Collection on Steam

20+ titles, including Warhammer, Saints Row, and Darksiders
Dec 22
// Jordan Devore
After the recent Humble THQ Bundle, I don't know how useful this deal will be, but the sheer absurdity of it all warrants a special mention. As part of the 2012 holiday Steam sale, there's a $24.99 collection which inclu...

This Darksiders II 'Death & Despair' statue is turbo-boss

I want this a lot!
Dec 06
// Jim Sterling
It seems the Darksiders series is fated to not get the recognition it deserves, but at least THQ still believes in it enough to pimp out some cool merchandise -- like this newly revealed "Death & Despair" statue from SOTA...

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