Greetings and salutations, benevolent frequenters of Destructoid.com! If you don't have any prior obligations, I would be flattered and grateful if you'd join me and my teenage manchild accomplice Spencer Hayes on our YouTube...
The highlight of the VGX, aside from Joel McHale's unrelenting irreverence, was the unexpected, unlikely No Man's Sky from the creators of Joe Danger.
Much of the afternoon centered around content that was not particularly new or different. A Borderlands game in Telltale's signature style. A PS4 and Xbox One port of Tomb Raider, which came out early this year. Cranky Kong's reveal for Donkey Kong Country: Tropical Freeze, which was supposed to already have been out this year, before a delay. More trailers for games we've already seen. Was there anything new in that Destiny trailer? I couldn't tell. "I think the bikes are new," Max Scoville said. I must have blinked because I didn't see them.
No Man's Sky was exciting. It's new. A new IP. It has an apostrophe in its name. Even the name feels slightly antagonistic set against the backdrop of the hollow, sterile, sheet-metal sound stage that was the show. The title has multiple words. It's shows you the sky, but is clear you have no claim to stake.
I sat down with developer Hello Games before the reveal and got a lot more context on the ambitious project -- an infinite space fantasy.
Hey gang! Here's your Destructoid news update for this Thursday. I dabbled in some non-gaming news, I hope you don't mind. There are a lot more exciting movie trailers this week than there are game trailers.
8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its sequelT.F. Larry: Reinstatement. Inspired by the increasing quality of CGI special effects in films such as Spider-Man, a lifelong passion for Basketball, and of course, a love of videogames, Michael set out into the world of videogame development.
This led to a career of balancing more personal projects like How My Grandfather Won The War, [Together], ...But That Was [Yesterday], and BasketBellewith work at Namco Bandai's now defuncted iOS division. It sounds like Michael learned a lot from his time at Namco, mostly about how not to do things. From being blocked off from utilizing Namco's most iconic I.P.s, to seeing the creator of such hits as Mr. Driller shuffled into positions far below his worth (mywords, not Michael's), there were many fore-tellers of doom to be seen, and Michael was their to witness them all first t first hand. After rapping up work on Rocket Fox, the iOS studio at Namco-Bandai was closed, and Michael was off on his own. That led him to Adult Swim Games and the release Soundoger+ -- a love letter to high intensity rhythm games like Pump it Up and pacifist bullet hell shmups like Ikaruga.
On this week's game show-themed episode of DH Not W, we discover the pizza panic button, answer a question from Occams Electric Toothbrush, offer commentary and information on all the biggest news to come out of last night's VGX awards show, and make our best guess on what's the last thing you'd ever want to say to your Dad.
As if that wasn't enough, Caitlin Cooke will wrap and recap the reviews of the week just for you, while Jonathan beats up a box in the background. You've got to feel it. It's electric.
If you love, hate, or "whatever" the show, please drop us a line at HolmesSupHolmes@gmail.com with your questions and comments. We're also toying with the idea of an end of the year awards special, with nominees determined by the viewers, so be sure to send us any idea you have in that arena. We promise to read them all.
[Update 2: It's all over! We had a blast, and thank you for tuning in. If you missed it, I'm gonna try to get an archive up. Unfortunately, we had the cameras rolling several hours before we were live, and the entire setup got recorded. Normally it's easy to trim this out, but that's only allowed on videos two hours or less. In the meantime, here's DMX on a horse.]
As tomorrow is a Saturday, we shall be drunk. In addition to that, I have a stack of download codes to give away courtesy of Midnight City for their new games Slender: The Arrival, The Bridge, and Blood of the Werewolf.[Update: we also have codes for Hotline Miami, Shadow Warrior, Gomo, Final Exam, and the Crusader Kings 2: Sons of Abraham expansion pack]
On this week's installment of Hardline, Destructoid's new podcast about the week's gaming news and whatever else happens to be on our minds (in this case, Dwayne "The Rock" Johnson's sweaty body), I'm once again joined by Steven Hansen and we also got Conrad Zimmerman to fill in for Dale and Hamza. There wasn't a whole lot of captivating "news," but no matter -- this is more of an informal discussion show than an outlet with which to deliver timely facts.
That said, we chatted about a few topics, including: the PlayStation 4's far-off backwards compatibility via Gaikai cloud streaming, what we would want in a possible Fallout 4, that list of developers who will be self-publishing on Xbox One, and the best / worst characters of the year.
For the audio-only episode, you can subscribe on iTunes and RSS, or download directly. We also stream Hardline live via Twitch on Wednesdays at 11:00am Pacific, so be sure to stop by if you'd like to participate in chat while we record!
Hey hey! This video was supposed to go up yesterday afternoon, but a series of unfortunate events resulted in it going up very late last night, and then internet witchcraft prevented me from putting up a post. So, if you don't mind a little reheated day-old news, here ya go. CUT ME SOME SLACK I'M DOING THIS ALL ON MY OWN.
Hello everybody! This is just a wee announcement to let you know that Challenge Scot is going on a little hiatus until January. I work a full-time job and make these videos in my free time, but as we race towards Christmas and New Year's I'm finding myself with less free time and even less energy.
No, Xbox 360s haven't magically become irrelevant now that the Xbox One is out, but developers are starting to make the transition all the same. For a game like Super Time Force, it makes total sense that it would release across both systems.
Capy will self-publish its side-scrolling shooter on Xbox One "a few months into 2014." As a result, the Xbox Live Arcade version won't be done this year as previously expected. Instead, it will be out at the same time as Xbox One -- that's the plan, anyway. A long wait made even longer, but Super Time Force should be well worth it based on how well the game shows at expos.
There's a bit of footage in this trailer, as well as another look at the studio's other Xbox One game, Below. Both are shaping up quite nicely.
Last night, on the eve of the Starbound beta's release, the developers at Chucklefish put out a new trailer commemorating the early access of this unique and ambitious title. For the uninitiated, Starbound is a randomly generated 2D action RPG title in the vein of Terraria, but features a sci-fi setting and a deeper level of customization for players to delve into.
The trailer does well to show off much the game's potential, as the element of randomization will continue to keep the game fresh for some time to come. As an early access title, this beta period will give fans a taste for what's to come, while also helping out the developers find bugs and other issues with the title.
Beta keys for those who preordered should be going out right now. For more information on Starbound, check out the official website for more trailers and plans for future updates.
It's time for the second episode of Destructoid Huge News of the Week EVER! It's pretty exciting. We added some segments, tried to improve on the stuff that debuted last week, and are having a heck of fun time trying to put it all together. We've got talk about the end of Twitch's broadcasting of content from the PS4 Playroom app, Xbox One users getting banned for saying the word dick, a singing recap of the week's reviews, a first-ever look at Holmes' family tree, and so much more.
Thanks again to Huge subscribers for making this show possible, and don't forget to write in to HolmesSupHolmes@gmail.com with your questions and comments. We may read your mail on the next episode, but only if you send it in!
[Thanks to the great Benny Disco for all the amazing photoshops, and Mike Pugliese for the fantastic music.]
It's been an embarrassingly long time coming, but we finally managed to pull ourselves together for a news-focused podcast. We're calling it Hardline. (That sounds vaguely newsy, right?) To be clear, this is not a replacement for Podtoid -- expect news on its return in the near future.
Instead, Hardline is a casual hour-long discussion of the week's gaming news, recorded live on Wednesdays at 11:00am Pacific via Twitch and released after the fact on YouTube and on iTunes in an audio-only version. If you were a fan of Office Chat on YouTube, it's like that, only longer, and we'll be chatting with Destructoid Huge members. The regular cast is going to be Hamza Aziz, Dale North, Steven Hansen, and myself, though travel and otherwise busy schedules will have us rotating in other familiar faces. Special thanks also goes out to Bill Zoeker, our producer.
Thanksgiving threw off our production schedule, so please note that this debut episode covers last week's stuff. But there's plenty of weird tangents as well as discussion of our Game of the Year deliberations in there too. We also have a bonus pilot episode in the feeds below.
[Teenage Pokemon is about that awkward phase between cute and cool, 1st and 3rd, young and old.]
It's common to hear that a new videogame "pushes boundaries". To break the rules, pave new ground, to break down the existing barriers between the player and the game -- some take it as a given that these are all inherently good things for a game to do. David Cage seems to think so. That's why he works so hard to use techniques not normally used in games to try to elicit "real emotional responses" in players. The developers of Pokemon X/Y seem to think so too. That's why they put so much stuff in their game designed to make the player feel physically and emotionally connected to the Pokemon world -- to break down the walls that separate us from the characters on the other side of the screen.
Over the past few years, we've seen internet cartoons about videogame characters see success for breaking their own set of barriers. Defying concepts of "good taste" and "acceptable behavior" are often seen as selling points for modern animation. Show videogame characters behaving like people do when they're playing videogames, and you've likely got a hit on your hands, especially if you show them hurting each other, getting horny, or both. Not only does it come off as edgy and rebellious, but it makes the viewer feel like the in-game avatars they've been inhabiting all these years really are them. Feed the audience's narcissism, and they will feel close to you and the thing that you made. It's one of the oldest tricks in the book.
But how close and intimate to we really want to get to our videogames? Do we want to get so close to them that we can smell them? Where is the line between "edgy" and "disgusting"? Explore these questions and more in a very special, very spiritual episode of Teenage Pokemon.
Last Sunday on Sup Holmes (now on iTunes) we were treated to company of Cristina Vee, voice actress for League of Legends, BlazBlue, Tekken: Blood Vengence, Skullgirls, Pokemon Origins and many other games and animated films. She is utterly charming, almost to the point of inducing speechlessness.
On one hand you have her compelling underdog story -- learning to overcome shyness through discovering anime and its surrounding fan community, getting discovered online for singing anime theme songs, getting her first job in the industry as a teenager, and finally making it to the success she's found today. On the other hand, you have her personality -- a mix of wit, shyness, and slightly unhinged creativity. Over the course of the show she became Pokemon Cubone, sang about Rainicorns, and auditioned with me for the role of Marie Rose, the new Dead or Alive fighter. I made up lines for her to read on the spot about bunk beds and Burger King for her to read in-character. Her performance was flawless. Tecmo Koei would do well to sign her for the roll ASAP.
We also talked about what it's like to be typecast, the growing attention that games are getting from Hollywood actors, what its like to to do voice acting for perverts and sex secenes, and so much more. Thanks again to Cristina for appearing on the show, and please tune in tomorrow at 1pm PST/4pm EST when we kick off Adult Swimbemer with Soundodger+'s Michael Molinari.