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Review: Neverending Nightmares photo
Review: Neverending Nightmares
by Nic Rowen

Mental illness is terrifying. Depression is a soul vampire that will suck the light right out of you. Obsessive compulsive disorder does not make you a supernaturally great detective like it does in the movies. It makes you paranoid and agitated, a raw nerve constantly scraping against a coarse world. The insidious, pervasive terror of mental illness can be far more horrifying than any chainsaw-wielding maniac could ever hope to be.

Which is exactly why Neverending Nightmares works.

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1:45 PM on 10.06.2014

I got chills from the music in this Alien: Isolation launch trailer

Man, there sure have been a lot of Alien: Isolation videos lately. I guess that's the rote cycle of triple-A games marketing. Here's one more. But, this launch trailer may be better than all the other ones that have rel...

Brett Makedonski

11:45 AM on 10.06.2014

Nope, nope, nope! Go away smiley-masked dudes in The Evil Within

The first 30 seconds of this new The Evil Within trailer declares that the game's enemies are "demented, vicious, and deadly." Most of them look all three parts, but the ones with the smiley-face masks have really locke...

Brett Makedonski

7:30 PM on 10.03.2014

The Evil Within's minimum requirements on PC aren't a whole lot better

Last week, Bethesda shed some light on what it considered the recommended requirements to be to play The Evil Within on PC. After some chatter from the Internet about them being ridiculously high, Bethesda clarified by p...

Brett Makedonski

6:30 PM on 10.03.2014

Yeah, that flamethrower won't do much to help you survive in Alien: Isolation

In the days leading up to Sega's release of Alien: Isolation, it mocks us with the semi-question "#HowWillYouSurvive," because Twitter-speak is what appeals to the cool local teens. This video firmly suggests that a flamethr...

Brett Makedonski

5:00 PM on 10.01.2014

These limited edition The Evil Within PS4s don't look very scary

Oooh, a building outline! Terrifying! You'll get a scary-ass building etched onto your PS4 if you're nabbing a Japanese Psycho Break (The Evil Within here in the west) limited edition release. It comes in Jet Black or Glacier...

Dale North





1:15 PM on 10.01.2014

Here's a little more footage of the Resident Evil remaster

Remember that time that we all collectively contributed to the complete downfall of Raccoon City and got rewarded with some sweet costumes? You should, it was only a few days ago. Well, we're also getting rewarded with a lit...

Brett Makedonski

1:00 PM on 09.30.2014

I had a good time watching Monsterum scare people

I talked yesterday about how horror games are difficult to demo at a convention; you need to block out so much noise and activity around you to be really immersed in what you're playing. Team Junkfish had no such problems as...

Alasdair Duncan

7:00 PM on 09.29.2014

Playing Alien: Isolation on a convention floor isn't the best idea

Demoing a game like Alien: Isolation at a convention such as EGX or PAX has always been problematic since horror works best when there's time for quieter moments between the scares. There has to be a period of tension buildin...

Alasdair Duncan

1:00 PM on 09.29.2014

Horror title Noct reaches its Kickstarter funding goal, Greenlit on Steam

Noct, a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements has recently met and exceeded its Kickstarter funding goal of $20,000 CAD and has been Greenlit on Steam. The game's b...

Rob Morrow

10:45 AM on 09.29.2014

The Evil Within has gone gold so let us hack up some bodies

I'm good and ready to jump into The Evil Within. So ready. The game has gone gold across all platforms, says Bethesda. That means that we're on track for the October 14 release of Shinji Mikami's latest survival horror, brin...

Dale North

2:30 PM on 09.28.2014

Ayane from Dead or Alive is in the new Fatal Frame

The Fatal Frame series has always been subtle in its use of sexuality, utilizing an undercurrent of vulnerability and otherworldly intimacy to give players a mix of softness and dread. Some of them play with sexual themes mor...

Jonathan Holmes

8:00 PM on 09.26.2014

Something's stalking us in Alien: Isolation's television ad

The latest piece of media for Creative Assembly's impending Alien: Isolation prods "How will you survive?" It's a fair question. With that hulking Xenomorph nimbly crawling out of the airshaft, stalking its prey before terrifyingly ending its life, it'll certainly be a tough task. When the game releases on October 7, the most likely answer will probably be "There's a good chance we won't."

Brett Makedonski

2:00 PM on 09.26.2014

Here's our Resident Evil reward for infecting Raccoon City

Well, we did it -- the contagion spread and now Raccoon City is 100% screwed up. Go us. As a reward for essentially just registering with Capcom's site for the upcoming Resident Evil remaster to help "spread the virus," Chris...

Jordan Devore

2:30 PM on 09.25.2014

Make sure to set aside a whole lot of hard drive space for The Evil Within

The Evil Within players might experience something slightly terrifying before ever booting up the game -- the amount of hard drive space that Shinji Mikami's latest creation takes up. Bethesda just released the system re...

Brett Makedonski



Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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