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Silicon Knights

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X-Men: Destiny gets launch trailer (it's out tomorrow)


Sep 26
// Jim Sterling
Activision is preparing to launch X-Men: Destiny across North America tomorrow, and has released a trailer today! How's that for a wacky coincidence? If you're not in the know, Destiny is an action/RPG from the fine folks at...
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X-Men: Destiny behind-the-scenes trailer feat. Stan Lee


Sep 08
// Alex Sargeant
Silicon Knights have released a behind-the-scenes video of X-Men: Destiny with interview segments featuring Stan Lee. X-Men: Destiny will be the developer's first released game since Too Human back in 2008. It also shows off...

SDCC: Hands-on with X-Men Destiny

Jul 21 // Dale North
X-Men Destiny (Xbox 360, PlayStation 3, Wii)Developer: Silicon KnightsPublisher: ActivisionTo be released: September 27, 2011 There are three new characters in X-Men Destiny, each of which will become official X-Men. I chose to play as Aimi Yoshida. Aimi was smuggled out of Japan on a tanker ship, just as her family was about to be rounded up and put in a mutant containment camp. She arrives in San Francisco where she joins the X-Men. She joins two other selectable characters: Grant and Adrian. Adrian seems a bit more serious, but Grant is just a dumb jock that wants to get down with mutant powers.  Starting out, Aimi was an empty shell, awaiting my input. I chose to give her "density control," which gave this small girl big ol' arms of rock. Suddenly my punches were meaner and more meaningful. Punching the ground actually leaves holes. The power didn't fit her looks (striped leggings!) but I was too busy punching in baddie faces to give it too much thought.  Your player can be further upgraded with X-Genes, which let you equip and upgrade different powers, RPG style. You can actually nab the powers of other X-Men you encounter, letting you evolve in the way you choose. Further character customization happens through decisions presented throughout the game. You'll pick friends and decide alliances as the story progresses. This particular demo progressed through a series of closed-room enemy clean-ups. Large text reading something like "10 enemies remaining" would appear in the environment, right in your fighting area. These caged brawls weren't that exciting, but maybe that has something to do with how little time was spent showing the game's potential. This demo was closer to a series of interactions with very young-looking X-Men. In that short demo I ran into Toad, Emma Frost, Quicksilver, Iceman, and Cyclops. Each interaction would have them showing me a skill, or fighting alongside me. It seemed more like a taste of what is to come beyond this demo more than anything else. The fighting itself wasn't particularly engaging. It may just be that this was an early demo, but swarms of enemies kind of hung back waiting for me to attack them. They didn't put up much of a fight, and when they did I used the same basic attack to push back and move on, rarely needing a secondary shock attack to supplement. It's beat-'em-up button mashing for most of the time, which proved to be satisfying, but again, not exactly exciting.  There's a lot of cool ideas from Silicon Knights in this license, but I'm just not seeing them in this demo. Here to hoping we can see more of the potential realized in the future. X-Men Destiny comes out this September for Xbox 360, PS3 and Wii, so they had better get a move on!
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Activision showed off X-Men Destiny last night at a preview event. It's probably the first X-Men game where you'll start out as a total nobody. But what's neat about Silicon Knights' upcoming title is that you have the opportunity to make a nobody a real somebody by shaping their mutant powers and alliances.  Read on for our preview of X-Men Destiny.

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Dyack: Mobile apps are hurting game industry


May 19
// Jim Sterling
Silicon Knights' Denis Dyack has criticized the mobile gaming market, stating that 17,000 "Fart" applications and an average gross of $700 per title could do harm to the game industry as a whole.  “As an example, m...
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Dyack: Facebook/Social gaming will crash very hard


May 11
// Jim Sterling
Silicon Knights visionary Denis Dyack has criticized social gaming as found on networks like Facebook, accusing the medium of harming traditional games and predicting that the whole concept is going to crash harder than Too H...
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Silicon Knights intends to finish Too Human trilogy


May 03
// Conrad Zimmerman
The saga of Too Human, Silicon Knights' Norse-mythology-meets-sci-fi RPG which spent ten years in development hell only to receive a cool reception upon release, may not be over. In a recent interview with IndustryGamers, CEO...
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Introducing X-Men: Destiny's Aimi Yoshida


Mar 24
// Nick Chester
Considering it's being developed by a well-known developer (Silicon Knights) and is based on a popular comic book franchise, we certainly haven't heard much about X-Men: Destiny. Maybe that's about to change, starting with th...
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First X-Men: Destiny screens leak out


Jan 17
// Nick Chester
The first images of Silicon Knight's upcoming action title, X-Men: Destiny, have leaked onto the Internet by way of a YouTube video. Oh, Internet -- you so crazy! According to early details of the game, players will choose f...
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Silicon Knights' X-Men: Destiny first details


Jan 11
// Jim Sterling
Silicon Knights has been very quiet since the release of Too Human, but the studio has reared its head in an upcoming issue of Official Xbox Magazine, bringing some details of its next title, X-Men: Destiny.  Naturally, ...
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Silicon Knights' X-Men: Destiny teased


Dec 10
// Nick Chester
X-Men: Destiny was announced earlier this year, and I somehow missed that it was being developed by Too Human and Eternal Darkness developer Silicon Knights. Well... it is!Not content with all of its big VGA reveals, Spike an...
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Silicon Knights' The Box surfaces yet again


Nov 30
// Brad Nicholson
Rumors of a Silicon Knights-developed game named The Box have been making the rounds long before Too Human hit the Xbox 360. And there’s no real reason to toss the possibility aside yet, especially in light of the game&...
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Dyack says 2009 is the end of the videogame 'golden age'


Aug 18
// Jim Sterling
Everybody is currently feasting upon cloud computing's nuts at the moment, with services such as OnLive promising a streaming videogame experience that could change the world forever. Dyack is a firm believer in the power of ...
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Silicon Knights 'working on several exciting projects'


Jul 28
// Nick Chester
Silicon Knights, last seem dividing the videogame community over its much-hyped Too Human, have been relatively quiet lately. Until recently, when a potential upcoming title -- Siren in the Maelstrom -- was revealed by Telefi...
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Rumortoid: Silicon Knights making Sirens in the Maelstrom


Jul 25
// Jim Sterling
As we discussed last week, genius supercompany Silicon Knights has been looking for a new game to followup the critical acclaim and genre-defining success of Too Human. While it was believed that this meant Too Human 2: Look ...
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Job advertisement smells like Too Human 2 development


Jul 22
// Jim Sterling
If a recent ad posting on Gamasutra is to be believed, Silicon Knights is looking for fresh talent to work on a game, and that game may very well be Too Human 2. So far, all the world's babies have not cried out in tandem, so...
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Dyack: Too many games, not enough customers


Jul 17
// Jim Sterling
Denis Dyack has been having a good old moan about the state of the industry, claiming that too many games are being made, and that consumers are in danger of being overwhelmed if we don't embrace a "single platform."...
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Denis Dyack thinks Heavy Rain could be 'fantastic'


Jul 16
// Jim Sterling
Outspoken Too Human developer Denis Dyack has revealed that he has high hopes for Quantic Dream's Heavy Rain, believing that if it overcomes its potential pitfalls, it could be a brilliant title. "They're really trying t...
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Silicon Knights gets a VP, hands sharp swords to employees


Feb 09
// Brad Nicholson
Silicon Knights has hired financial sector veteran Michael Mays as the company’s new vice president. Mays now has the extraordinary job of working intimately with the company’s outspoken president and founder Deni...
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Silicon Knights lays off 26 employees who were not against Too Human


Oct 06
// Brad Nicholson
Today, Silicon Knights, developer of Eternal Darkness and workplace of the very outspoken Dennis Dyack, laid off 26 employees. Silicon Knights released an official statement citing “attrition” as the reason the cu...
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People not called Denis Dyack talk about Denis Dyack


Aug 28
// Jim Sterling
Denis Dyack has done a good job of making himself more talked about than his videogame, and as a result has become a figure of fun and contempt in recent weeks. MTV Multiplayer requested an interview with Silicon Knights staf...
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Dyack says that Too Human hasn't been in development all that long


Aug 25
// Brad Nicholson
Xbox360fanboy recently got the opportunity to tour Silicon Knights and talk to President of the company, Denis Dyack. In the interview with Dyack it was revealed that Too Human hasn’t been in development for a decade. I...
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Too Human is just like Star Wars and Lord of the Rings ... right


Aug 20
// Jim Sterling
Looks like Microsoft PR is weighing in on Too Human now, which is shocking since Silicon Knights was doing such a fine job on their own. Showing its support for the "trilogy" by comparing it to other famous trilogie...
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Too Human haters 'don't get it' according to Dyack


Aug 19
// Jim Sterling
With Too Human's release date fast approaching, it seems that Denis Dyack's mouth is running into overdrive. According to Silicon Knights' chief demagogue, people who dislike Too Human only do so because the game is far too i...
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Dyack: Epic defrauded the games industry


Aug 18
// Jim Sterling
Sh*t On Denis Dyack Day continues with our third story on the lovable loudmouth. This time, Denis dredges up the ongoing legal battle between Epic Games and Silicon Knights. Claiming that Epic defrauded a large portion of the...
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Silicon Knights' next game 'nothing like' Too Human: Good game confirmed?


Aug 18
// Jim Sterling
Denis "the words just fall out of my mouth" Dyack has shed a few pinpricks of light on Silicon Knights' next project, claiming it will be "nothing like" Too Human or Eternal Darkness. Considering I've not ...
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Dyack: Industry consolidating like 1930's Hollywood


Aug 18
// Jim Sterling
Prophetic Silicon Knights boss Denis Dyack has made one of his bold predictions, suggesting that a series of big mergers, similar to ActiBlizzard, is heading our way. Comparing the games industry to 1930's Hollywood, the Nost...
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Denis Dyack: I'm like, soooo controversial, man ... radical


Aug 07
// Jim Sterling
The infamous president of Silicon Knights, Denis Dyack, has been courting controversy for a while, ever since his first temper tantrum over Too Human. He's blamed everyone and everything for his upcoming game's failings, sued...
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Too Human finished ... may God have mercy on us all


Aug 02
// Jim Sterling
It appears as if Too Human's long and painful development has finally been put to rest and, presumably, Denis Dyack can go back on his meds again. That's right, Too Human is gold and ready to go. Perhaps unsurprisingly, the (...
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And then this happened: Denis Dyack gets interviewed by Penthouse Pets


Jul 30
// Nick Chester
I'd like to shake the hand of whoever came up with the idea to put videogame industry folks into a bed with scantily clad Penthouse Pets. Das Gamer and Complex magazine, I salute you. The latest in Das Gamers' video series, S...
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Four reasons why you should be 'for' (or 'against') Silicon Knights' Too Human


Jun 30
// Nick Chester
At the Electronic Gaming Expo in 1999, Silicon Knights announced an ambitious, four-disc project they called Too Human. Since then, the title has had a tumultuous development history, finding a potential home on Nintendo's Ga...

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