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12:00 AM on 03.29.2015

Borderlands: Claptastic Voyage screenshots, we got 'em

The first and only big story piece of downloadable content released for Borderlands: The Pre-Sequel earlier this week, and I just finished playing through it. As usual, I took a bunch of screenshots as I played through. Fair ...

Darren Nakamura

1:30 PM on 03.27.2015

Come on, you didn't think GTA V on PC would look bad, did you?

While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...

Brett Makedonski

1:00 PM on 03.24.2015

The Talos Principle bringing more deep thoughts with Road to Gehenna expansion

Players who took the time to really explore The Talos Principle might recognize the name Uriel. Though the base game is seen through the eyes of a particular simulation participant, evidence of others exists in the form of QR...

Darren Nakamura

9:30 AM on 03.19.2015

New EVE: Valkyrie trailer starts with a routine escort mission

EVE Valkyrie has come a long way since the footage from last year's EVE Fanfest. The trailer above shows a more fleshed out mission, beginning with a mundane escort and ending with, well, something a little more exciting. Th...

Darren Nakamura


3:00 AM on 03.17.2015

Tales from the Borderlands Episode 2 screenshots, we got 'em

Another Telltale episode, another excessively large set of screenshots taken as I played through with an Xbox 360 controller while keeping my pinky finger on the F12 key. Tales from the Borderlands still looks great despite t...

Darren Nakamura

3:00 PM on 03.13.2015

One screen of ODST in Master Chief Collection sums up the past four months

Halo 3: ODST is getting added to The Master Chief Collection sometime in the near future. It's going to be free for anyone that owned The Master Chief Collection prior to December 19, and it'll likely be paid D...

Brett Makedonski



We Happy Few's bright exterior hides a dark secret photo
We Happy Few's bright exterior hides a dark secret
by Darren Nakamura

For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happens when colorful palettes are taken a step too far. Add too many big smiles, bright eyes, and soothing pastels, and the mood turns from joyful to creepy.

We Happy Few cashes in on this uncanny area past whimsy. Its world is so bright that it feels alien. Indeed, behind the vivid color of Compulsion's newest creation is a dark place. It may be pretty, but it is eerier than any run-down mansion on a stormy night.

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Affordable Space Adventures is the Wii U experience I imagined in 2012 photo
Affordable Space Adventures is the Wii U experience I imagined in 2012
by Darren Nakamura

When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, titles like those that made use of Game Boy Advance-to-GameCube connectivity could surface in a more accessible format.

In practice, it has taken a while for developers to do really interesting things with the GamePad. A lot of the most lauded titles would work fine without the second screen. Affordable Space Adventures is one of the few Wii U titles that feels like it could not be done on another platform. It plays to the console's strengths, finally producing the type of experience the Wii U was made for.

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Planet of the Eyes is a treacherous place for Polaroid robots photo
Planet of the Eyes is a treacherous place for Polaroid robots
by Darren Nakamura

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purpose. Such is the existence on Planet of the Eyes.

I played through a couple of demo sections at PAX East. One showed off puzzles while the other demonstrated more action platforming. Both were rife with opportunities for robot death and dismemberment. At the very least, the planet is beautiful as it is repeatedly and mercilessly trying to kill me.

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3:30 PM on 03.03.2015

Oxenfree is bringing some flair to new-school adventure games

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...

Darren Nakamura

12:30 PM on 03.02.2015

Trine 3 is happening and it sure looks pretty

It has been a long time since the original Trine came out. Heck, in the years since Trine 2's release, the series has faded from the spotlight. Frozenbyte has still been at it, and it shows with this announcement trailer for...

Darren Nakamura





12:30 PM on 02.27.2015

Terry Cavanagh's new game takes on scummy advertising

First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit...

Darren Nakamura

4:15 PM on 02.25.2015

Eldritch developer's new game Neon Struct is out May 20

I didn't think that Eldritch had been out for that long, but it turns out that it has been available for more than a year. So what has developer Minor Key Games been doing in the time since its release? It has been working o...

Darren Nakamura

7:30 PM on 02.18.2015

Hand of Fate mixes deckbuilding with action combat

It's always fun to see what new mashups developers can come up with. Hand of Fate combines a card game with third-person action combat. Sure, why not? It calls itself a deck-builder, though it isn't entirely clear from the t...

Darren Nakamura

4:30 PM on 02.18.2015

Greedy Guns fires out fast-paced metroidvania action

Independent developers have really been delivering with metroidvanias lately, though with titles like Chasm or Paradise Lost on the horizon, it seems like they lean toward slow, methodical gameplay. Greedy Guns goes in the o...

Darren Nakamura

10:30 AM on 02.18.2015

Race through ten Chipzel songs on a laser track in Spectra

"F-Zero meets Audiosurf" brings some vivid imagery to mind, but after watching the above trailer, I'm not sure I agree with that tagline for the indie racer Spectra. Sure, it's set to some bumpin' Chipzel tracks, but it look...

Darren Nakamura