Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

12:30 PM on 09.23.2014

Only 20 people beat the Bloodborne demo at PAX

Leading into Tokyo Game Show, Bloodborne producer Masaaki Yamagiwa issued a challenge of sorts to players hoping to best the demo. He and Sony marketing manager Yasuhiro Kitao have since shared the results, as reported by Dua...

Jordan Devore

9:30 AM on 09.23.2014

Toukiden: Kiwami brings the hunt to Vita next year

Toukiden: Kiwami is coming to North America and Europe in 2015, Koei Tecmo confirmed today. An expanded version of Toukiden: The Age of Demons, Kiwami features an extended story with new characters, fresh weapons an...

Kyle MacGregor



Mr. Resetti is in Monster Hunter 4 Ultimate, you guys photo
Mr. Resetti is in Monster Hunter 4 Ultimate, you guys
by Jordan Devore

There's yet another tie-in for Monster Hunter 4 Ultimate and it's the best one yet -- Animal Crossing! Players will be able to make their Felyne companions look like Mr. Resetti and Isabelle. Now, I'm not much of a Monster Hunter fan, but the chance to play alongside Resetti without him yelling at me, for once? Might just cave, depending on what's needed to acquire the outfits.

It's funny how these characters appear normally in Monster Hunter but Sonic the Hedgehog looks like he was skinned for his crossover. Guy can't catch a break.

view full story + comments


8:00 AM on 09.22.2014

Bravely Second introduces its Three Musketeers

Square Enix has a new trailer for Bravely Second introducing heroes Yuu, Jean Angard and Nikolai Nikolanikov; the Three Musketeers.  Our time with the Bravely Second demo at Tokyo Game Show saw the trio tasked with retr...

Kyle MacGregor

7:00 AM on 09.22.2014

Take another look at Etrian Odyssey Untold 2

Atlus is back with more old school dungeon crawling action in Etrian Odyssey Untold II: The Knight of Fafnir, an reimagining of the second title in the series Much like Etrian Odyssey Untold: The Millennium Girl, which ...

Kyle MacGregor

2:00 PM on 09.20.2014

Atlus breaks silence on Devil Survivor 2 for 3DS

Atlus hasn't spoke about Devil Survivor 2: Break Record since the dawn of time. At least that's how it feels. The studio announced the role-playing game in early 2013 and has remained pretty tight-lipped about the project ever since. Until now, that is. Devil Survivor 2: Break Record will be summoned to Japan on January 29, 2015.

Kyle MacGregor



A quick guide to all four Borderlands: The Pre-Sequel skill trees photo
A quick guide to all four Borderlands: The Pre-Sequel skill trees
by Darren Nakamura

In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption.

Some of the mathematics governing the skill trees has been tweaked for the Pre-Sequel, so in contrast with Borderlands 2, these new Vault Hunters will be able to reach the end of two of their three skill trees before hitting the initial level cap of 50.

Most people looking forward to the title had already decided on which character to main, but now we can all make more educated decisions. In my case, I am sure I will eventually play them all. So after reading every skill carefully, imagining how it will all play out on the battlefield, and spending far too much time tweaking skill points, I have come up with proposed builds for how I expect to play each of the new characters.

view full story + comments


11:00 AM on 09.19.2014

Turn-based JRPG Zodiac's MMO-inspired multiplayer explained

Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to ...

Steven Hansen



Former Final Fantasy devs team with European studio on JRPG Zodiac photo
Former Final Fantasy devs team with European studio on JRPG Zodiac
by Steven Hansen

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) and sound designer Masaaki Kaneko.

The team describes the completely hand drawn turn-based RPG as, "Final Fantasy meets Valkyrie Profile and Dragon's Crown in a new online multiplayer experience." 

Kobojo, which has Paris and Scotland-based studios, started as a social game developer, but has since shifted focus to developing high quality role-playing games for mobile devices. It is showing Zodiac at TGS on iOS and PlayStation Vita, but there is no lead platform for the loose 2015 release date.

CEO Mario Rizzo explained that things like platform and price model will need to be worked out on the business side. "It could be Xbox," he said, and noted that it is a Unity game so PC and console versions are all viable (it was being demoed with a controller). Cross platform compatibility, too, will be completely dependent on platform holders, as there are "no technical restrictions" on being able to play the game on your phone, then pick up the same character on your Vita or elsewhere. "Only business restrictions," Rizzo said.

view full story + comments


9:00 PM on 09.18.2014

A bunch of skeletons explode in the first 20 minutes of Hellraid

Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...

Jordan Devore





5:30 PM on 09.18.2014

Legend of Grimrock 2 gets a pre-order trailer and an October release date

The highly anticipated sequel to 2012's first-person dungeon crawler Legend of Grimrock is nearly upon us. Finnish indie development studio Almost Human has released a stunning new trailer for it that demonstrates some of th...

Rob Morrow

5:00 PM on 09.18.2014

Here's our first glimpse at the gameplay of Torment: Tides of Numenera

I've been playing inXile Entertainment's Wasteland 2 before its full release on Friday but I have to say, I'm even more excited for the studio's other title, Torment: Tides of Numenera. We've now got our first good glimpse a...

Alasdair Duncan

12:30 PM on 09.18.2014

The Final Fantasy XIII trilogy is headed to Steam

The official site gave it away, to some extent, but here we go: Final Fantasy XIII is coming to Steam on October 9, priced at $15.99, with XIII-2 and Lightning Returns arriving for PC by spring 2015. XIII already has a listin...

Jordan Devore



Bloodborne comes west on February 6 photo
Bloodborne comes west on February 6
by Kyle MacGregor

Bloodborne will launch across North America and Europe starting February 6, Sony has announced. The PlayStation 4-exclusive from Demon's Souls developer From Software will also receive an $80 collector's edition, which includes an ornate case, art book, and a digital soundtrack. 

Along with the news comes a new trailer that provides a peek at the title's online functionality.

Bloodborne Coming 2/6/2015 to PS4, Collector’s Edition Detailed [PlayStation Blog, PS Blog EU]

view full story + comments




I pissed off a bunch of Bloodborne's villagers right quick photo
I pissed off a bunch of Bloodborne's villagers right quick
by Brett Makedonski

Maybe it shouldn't come as much of a surprise, but the beings hanging out in the Tokyo Game Show showing of Bloodborne weren't exactly enamored by my presence. That's putting it lightly. Cautiously trekking through the village that the demo thrust me into, I quickly found out that none of them wanted to be my friend, and all of them just wanted me dead.

Some of them succeeded in their mission.

Able to select from a few different characters for the demo, I toggled between a fairly well-balanced build and one that favored agility. Rolling, blocking, and backward jumping to my heart's content, I disposed of these neighborhood crime watch suspicious suspects with relative ease. That is until they decided that group efforts would be more effective. Turns out these freaks of the night know a thing or two about efficiency and teamwork.

It's tough to get a real feel for a title like Bloodborne from a 20-minute demo without time to flesh out a unique character. I mean, it was Souls-esque with more fluid feeling controls in a setting that actually sets itself apart from the Souls series. That's grand; I'm all in. Given that it was my proper introduction to the game (I just kept missing it at other shows), what a fine first impression. But, a cheery visit and maybe a useless housewarming gift would've been a bit more inviting than death ad nauseam. I guess that's just how From Software rolls.

view full story + comments


7:00 AM on 09.18.2014

Everything there is to know about Borderlands: The Pre-Sequel, as told by Hammerlock and Torgue

With coverage ramping up for Borderlands: The Pre-Sequel leading up to its release in less than a month, several commenters have expressed confusion on what role this game is supposed to fill. To help demonstrate everything ...

Darren Nakamura