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Role-Playing Games

Hyrule Warriors Legends photo
Hyrule Warriors Legends

New Hyrule Warriors Legends spot reminds us that there's no campaign co-op


Also, I hope you have a New 3DS
Jan 19
// Chris Carter
I don't know why it didn't cross my mind, but the upcoming 3DS edition of Hyrule Warriors Legends will not have campaign co-op. This video confirms as much, noting that you can play levels side-by-side with a friend to s...
Pokemon photo
Pokemon

The upcoming Pokemon Virtual Console re-releases won't have restore points


No save state
Jan 19
// Chris Carter
More information has come to light regarding the new Pokemon Generation 1 re-releases, particularly as it pertains to save state functionality and connectivity. For starters, players will not have the option for "restore...
Knuckle Sandwich photo
Knuckle Sandwich

Knuckle Sandwich is another peculiar RPG


Keep 'em coming
Jan 18
// Jordan Devore
I could have sworn one of us had already touched on Knuckle Sandwich, but I guess not. This latest teaser is as fine of time as any to introduce the surreal role-playing game and its prominent noses. The story, at least initially, has to do with a cult and missing people. Could the two be connected? Playing as a dude who is bored to tears of his new job at the diner, it's on you to investigate.
Darkest Dungeon photo
Darkest Dungeon

Prepare to lose your sanity with Darkest Dungeon's launch trailer


Man, that guy has a cool voice
Jan 18
// Zack Furniss
Tough-as-nails insanity simulator Darkest Dungeon is finally releasing on PC tomorrow, and Red Hook Studios has a trailer to get you all hot and bothered (if you're into tentacles, STDS, and heart attacks). There's still...
Iron Maiden photo
Iron Maiden

A time-traveling Iron Maiden RPG? Um, yeah bro


'Play as Eddie in his various guises'
Jan 18
// Zack Furniss
Well, here's something I never thought I'd write about: Iron Maiden: Legacy of the Beast will be a mobile RPG in which you play as Eddie (the band's mascot) traveling through time to recover the shattered shards of his soul. ...
Mario and Religion photo
Mario and Religion

Did You Know Gaming takes on religion in the Mario series


Interesting stuff
Jan 18
// Chris Carter
Japanese media is no stranger to religious references, with many creators inserting them for no reason other than looking "cool." In this episode of Did You Know Gaming, we get to see a few of those concepts as they pert...
Dragon's Dogma photo
Dragon's Dogma

I'm surprised Dragon's Dogma runs as smooth as it does on PC


Out now
Jan 18
// Chris Carter
I'm falling in love with Dragon's Dogma all over again with the PC port. It's not just the fact that it fixes the framerate issues of the console original, but the fact that the updated visuals make everything look new ...

Here's what we know about Legend of Zelda: Twilight Princess HD

Jan 18 // Chris Carter
Confirmed info: Twilight Princess HD features a 1080p visual overhaul based on the GameCube edition of the original (left-handed Link). Three slots will be available for items, the GamePad can be used for inventory management, and you can now instantly switch to Wolf Link with the GamePad without pausing the game. The physical boxed edition nets you a Wolf Link and Midna amiibo for $59.99. Said amiibo will interact with the upcoming Zelda Wii U game in some form. This week, digital pre-order codes showed up on Amazon for $49.99. Multiple control methods will be supported, not just the GamePad. Pre-orders at specific retailers come with a music CD. There is an amiibo-based dungeon that requires the Wolf Link and Midna toy to unlock. Tears of Light sections are streamlined so they're less tedious, similar to the pieces of the Triforce in Wind Waker HD. They now require 12 tears instead of 16. Miiverse Stamps are in A new item called the Ghost Latern has been added. It will glow when a Poe is near, helping him recover Poe Souls. The wallet limit has been increased by default. Hero Mode is in, with double damage modifier and "no health-replenishing hearts." Using the Ganondorf amiibo will increase the damage level to quadruple.
Twilight Princess HD photo
And what's rumored
The Legend of Zelda: Twilight Princess HD is set to arrive in March worldwide, and as usual, Nintendo is being very guarded about what the remake actually entails. Here are some hard details announced by Nintendo.

Dungeons & Dragons photo
Dungeons & Dragons

Four retro class specializations come back to D&D in this month's Unearthed Arcana


Blades, Jesters, Cavaliers, and Scouts
Jan 18
// Zack Furniss
This month's Unearthed Arcana brings Dungeons & Dragons four retro class specializations that I hope my players use: the Colleges of Swords and Satire for Bards, and Cavalier and Scout for Fighter. Bards from th...
SEGA photo
SEGA

Japan gets Phantasy Star Online 2 PS4 release in April, and you get nothing


Sigh
Jan 17
// Kyle MacGregor
The PlayStation 4 edition of Phantasy Star Online 2 will begin service on April 20, Sega says. Of course, the Sonic Boom company has no official plans to bring the new port to western shores, and it still has yet to make good...
Grand Kingdom photo
Grand Kingdom

Grand Kingdom is coming west by way of NIS


More localizations, ahoy
Jan 15
// Chris Carter
Whenever I see a localization announcement, it generally brightens my day. More games from Japan gaining a whole new audience is a great thing. Recently, NIS has noted that it's bringing over Grand Kingdom to the west, ...
Project X Zone 2 photo
Project X Zone 2

Project X Zone 2 is getting a 3DS demo later this month


Right on, demos
Jan 15
// Chris Carter
Did the holidays completely warp your sense of time? Because Project X Zone 2 is coming out next month internationally. And before it's out, you'll have a chance to play its demo in North America. It'll arrive on January 26, ...
Fallout 4 update photo
Fallout 4 update

The next Fallout 4 update makes settlements slightly better


It's in beta on Steam
Jan 15
// Jordan Devore
Update 1.2 for Fallout 4 was mostly concerned with performance issues, controller remapping, and some miscellaneous fixes. Update 1.3, available now in beta on Steam, has much more going on. Here are some standouts for today...

PC Port Report: Dragon's Dogma: Dark Arisen

Jan 15 // Patrick Hancock
Tested on: Intel i7-4770k 3.50 GHz, 8GB of RAM, Geforce GTX 970, Windows 10. Framerate measured with RivaTuner. First thing's first: the PC version has an option to turn off all Pawn banter completely. In case you think you might be missing something, just know that its gibberish like "IT'S WEAK TO FIRE" and probably also "A FORMIDABLE FOE!" As an aside, I kind of like how annoying the Pawns are. For whatever reason, I get a huge chuckle out of their loud, uncalled for shouts. The PC Port also supports 4k resolution, but as I do not have the capabilities to test this, I cannot comment on how it looks. My bet is that it looks very good. Most players who have played before will have one thing on their mind when it comes to the PC Port: the framerate. While I have not played the original, the framerate was evidently awful. There are three options for framerate in the options: 30, 60, and Variable. The PC port runs smooth as butter on my rig, easily going above 60 framer-per-second in towns and hovering around 60 FPS outside and in combat. The texture quality is, well, the game is from 2012 and it shows. They're a bit muddy, especially when viewed up close. Comparing screenshots and videos, I can't say they are much better than the original, but it's hard to tell without playing the other version myself. Regardless, I wouldn't say it looks bad. Just...not great. There's also some noticeable pop-in with objects. Generally they appear off in the distance, but occasionally when turning a corner, an NPC will magically appear right in front of your very eyes. Damn, this game does have some fancy magic! Key bindings can be remapped to your heart's content, but the same is not true when using a (non-Steam) controller. There are six different presets for controllers though, and you're bound to find something that fits your playstyle between them. The Steam controller works just fine, either using it as a traditional controller or rebinding the keys to your heart's content. I've found that binding "grab" to a back grip paddle makes fighting monsters as melee way more entertaining. It really feels like grabbing! Consumables can be assigned to hotkeys, but only numbers 1-5. It's incredibly simple to do: open up your inventory, select the consumable, then press the number key to assign it. Done! This makes things like pulling out a lantern or using flasks a breeze and is also an incentive to use a keyboard and mouse. The keyboard and mouse controls feel very tight, and aiming bows has never been easier. When switching between keyboard controls and a controller, the game automatically changes the on-screen prompts and recognizes the new input device. I've tested with with both the Steam Controller and a wired Xbox One controller. There are plenty of graphics options, including the ability to change the field-of-view, something not seen too often in PC ports, let alone ports of third-person action games! Regardless of FOV, the camera pans out while a weapon is active, so there's always plenty of room to see what is happening on screen; the FOV slider affects non-combat view more than it does combat view, from what I can tell. Other graphical options that PC players have come to expect are here and can be tuned to fits any player's setup. Remember, Dragon's Dogma is a few years old at this point and shouldn't really be taxing to most gaming PCs these days. One issue is that the graphics can only be changed from the main menu. Once you load a save, most graphics settings are locked in. As for the "double dippers" who are curious if this is worth a second investment, it depends. If you bought it and never spent much time with it because of technical issues, definitely pick it up again. The same goes if you never got a chance to play the Dark Arisen content for whatever reason. If you've had your fill of the game and its expansion originally, then I'm not sure there is much here, except the opportunity to play a smooth game and not a PowerPoint presentation. This is a wonderful port from Capcom. It could have just easily just plopped this on the new platform with little to no care and called it a day. The fact is though, there are many features that are exclusive to the PC version and it runs at a stable framerate. Plus, it's not being released at full price! No, it's not perfect, but for $30 it's hard to say no to such a great RPG. [This PC Port Report is based on a retail build of the game provided by the publisher.]
Dragon's Dogma PC photo
They hold the advantage!
Why didn't anyone tell me Dragon's Dogma was so amazing?! I missed out on the original back in 2012, and I hadn't really heard much about it in the first place. I knew, vaguely, what it was, and had even downloaded it vi...

Valkyria Chronicles photo
Valkyria Chronicles

Man the Valkyria Chronicles Remaster is beautiful


'New' story trailer
Jan 15
// Chris Carter
If you somehow missed out on the amazing Valkyria Chronicles in the PS3 era (maybe you weren't born yet), and missed out on the great PC port recently that's been sold for dirt cheap every other week, you'll get your ch...
Omikron photo
Omikron

You can grab Omikron for free in remembrance of David Bowie


From the Square Enix store
Jan 15
// Chris Carter
Square Enix is paying tribute to the legendary David Bowie today, who unfortunately passed earlier this week. All you have to do is go onto the Square Enix store, add Omikron: The Nomad Soul to your cart, and use the promo co...
Monster Hunter Stories photo
Monster Hunter Stories

Monster Hunter Stories still looks damn cute


Set for Japan this year
Jan 14
// Chris Carter
Capcom really hit it big with Monster Hunter. Now in addition to all of the other spinoffs that the series spawned over the years, Stories is now in the picture, and it's damn cute. It'll feature less stressful game...
amiibo photo
amiibo

Info for 'amiibo dungeon' spotted on Twilight Princess HD Amazon listing


Amazon France
Jan 14
// Chris Carter
I expect some controversy to come out of this for sure, given the talk about amiibo functionality as of late. According to the Amazon France product listing for The Legend of Zelda: Twilight Princess HD, there's an amiib...
Five Nights RPG photo
Five Nights RPG

We're about a month out from Five Nights at Freddy's World


The supposedly final game
Jan 13
// Jordan Devore
What the heck is up with the new Five Nights at Freddy's? Will it be an honest-to-goodness JRPG as originally shown, or is there something more sinister underneath that suspiciously upbeat veneer? Either way, I'm curious to s...
Fallout mod photo
Fallout mod

Fallout 4 looks so much better with seasons


Good job, modders!
Jan 13
// Jordan Devore
Thanks to the modding community, Fallout 4 has a long life ahead of it. We've had fun covering assorted user-made gags, but it's stuff like this multi-person Seasons project that I most love to see. It introduces much-needed color and variation to the Commonwealth without going over the top. Spring, summer, fall, and winter are all represented. The side-by-side comparison is seriously impressive:

Diablo III's new zones are a great reason to get back into the game

Jan 13 // Chris Carter
[embed]333973:61847:0[/embed] The biggest addition is definitely Greyhollow Island, a brand new map that can only be accessed directly from adventure mode, by way of the top right-hand corner of Act V. It's one of the most robust add-ons in some time for Diablo III, sporting expanded enemy types (including my personal favorite, the Naga-like Abyssal Protectors) as well as quests, and its own lore, partially told through diary voiceovers. After a few scant minutes it's clear that Blizzard didn't half ass this update, and it reminds me of some of the best parts of Diablo II's Act III. In addition, two existing areas have been expanded. This includes the Eternal Woods (located in the Ruins of Sescheron in Act III), and the Royal Quarters in Leoric's Manner in Act I. The latter is a bit disappointing as it essentially boils down to a small, familiar map filled with skeletons, but Eternal Woods is a pretty massive addition, filled with fun enemies and quests. It's such a small thing, to be able to go through these extensions, but each subsequent playthrough will reap the benefits. A ton of other updates have arrived along with patch 2.4, including enhanced class armor sets, "set dungeons" (trials of sorts that are accessible after earning sets), a complete overhaul of the Season system (as well as the ability to bring over characters to new Seasons), more stash space, and a lot more. It's a perfect time to dive back into the game.
Diablo III photo
Patch 2.4
I still can't believe that Blizzard is updating Diablo III as often as they are, nearly four years later. I always enjoyed the game quite a bit, but it wasn't until they eliminated their Auction House and added Loot 2.0 ...

Review: Rick and Morty: Pocket Mortys

Jan 13 // Chris Carter
Pocket Mortys (Android, iOS [reviewed on an iPhone 6])Developer: Big Pixel StudiosPublisher: Adult Swim GamesMSRP: Free (with microtransactions)Released: January 14, 2016 There's no beating around the bush here, this is a complete and utter Pokémon clone. No, I don't mean that it's a cute parody with subtle references and mechanical influences -- I mean it's literally a Pokémon game with Rick & Morty's world injected in. Presentation-wise it gets the job done, as each type of Morty (read: Pokémon) is fairly unique, and although there aren't full voiceovers and cutscenes, there are some original quips by way of Justin Roiland, who voices both Rick and Morty. As a clone, it features an old school turn-based RPG style battle system (with options for attack, item, switch, and run). Attacks even have AP, and you can capture wild Mortys with a Pokéball Manipulation Chip -- I mean, they aren't even necessarily trying to be funny about it. Pocket does feature "types," but instead of elemental themes it follows the bite-sized rock, paper, scissors style, which predictably counter each other. Hell there's even a bank and Pokémon Morty [healing] Center (though in the case of Pocket, the former also has an SMT-like character combination feature). You know what though? It all actually works, even on the mobile platform. I wish the d-pad were a bit more adaptive (it's basically tethered to one part of the screen), but it's really easy to select each battle and menu option with just a quick tap that I don't really pine for a proper tactile control method. The hub is well designed and easy to get around, with a square-like layout and plenty of helpful shops. Peppered in alongside of the core campaign is a series of sidequests as well (basically item fetch quests), coupled with a rather deep crafting system. In terms of the flow, the gist is that our duo is stuck in a hub world in an alternate dimension, with their portal gun confiscated. To earn it back Rick has to prove himself to a council of Ricks -- all of whom have their own Mortys to do battle with. Of course there's a time-gating catch, as the player will need to earn badges (ha) to unlock each subsequent Rick fight. Think of it like the Elite Four, except in this case, there are six Ricks. Early on, jumping into each zone was a rush, and I couldn't wait to see what types of Mortys and Ricks awaited me. Mini Mortys, Stray-Cat Mortys, Evil Rabbit Mortys -- all of them come complete with their own set of abilities and such, and capturing them to find a well-rounded team was a ton of fun. Except, said loop eventually grows stale after you beat the third Rick council member or so, as Pocket basically says "get more badges, bitch," and forces you to grind it out to see the ending. Because with Pocket Mortys, every zone (which features one possible badge with a Rick fight at the end) is a randomized dungeon of sorts. At first it's exhilarating, diving into the unknown and finding more Mortys along the way, but the tedium sets in after you've seen all the biomes and settings available. While I initially played three hours straight (which is an accomplishment for a free mobile game), once the fatigue set in I resorted in taking frequent breaks. One could argue that this is totally cool for a mobile experience, but it could have at least broken up some of the monotony. Having said all that, the game manages to be fun throughout in spite of this roadblock that will inevitably turn some people off. Okay, so it's free, is there a catch? Sort of. The microtransaction scheme is twofold. First, you can watch videos (ads) for extra currency, which is used to buy items from the in-game store. It's a strategy that a lot of games are using these days, and for the most part, it's fairly inoffensive. Where Pocket kind of gets me irked is the second scheme, which are good old fashioned microtransactions that grant you tickets to exchange for better items and even new Mortys. Sure you can still earn tickets occasionally (mostly by beating an "Elite" member), but the fact that both of these strategies co-exist does get in the way somewhat. Now, I'm not the type of person who automatically burns things at the stake for microtransactions merely on principle, especially if they ultimately are optional, and that's how I felt with Pocket Mortys. Not once did I feel the need to spend money, and although I was tempted to watch an ad or two to earn enough to buy an extra potion for a boss fight in one zone, the realization that I could just die, go back to the hub without penalty, and move on to another random zone didn't sting in the slightest. Pocket Mortys, like many episodes of the show, is a true roller coaster. It has a lot of highs, a ton of lows, and that may not appeal to everyone. For me though, I feel like I got my money's worth, and it made the wait for the next season of the show (which still has no set premiere window) that much easier. [This review is based on a retail build of the free game provided by the publisher ahead of launch.]
Rick and Morty review photo
Gotta ::burp:: 'em all, Morty
I only started watching Rick & Morty halfway into the second season several months back, but after catching the first few episodes, I immediately burned through all of it. There's something about the show's sick sense of ...

Dragon Quest photo
Dragon Quest

Square Enix is going all out for Dragon Quest's 30th Anniversary


So many games coming in 2016
Jan 13
// CJ Andriessen
2016 marks the 30th anniversary of Dragon Quest in Japan, and Square Enix is going all out for the celebration. During a live press event this morning, series creator Yuji Horii and producer Ryutaro Ichimura detailed the...
Story of Seasons photo
Story of Seasons

A sequel to Story of Seasons is coming to Japan this year


Not-Harvest Moon 2
Jan 12
// Alissa McAloon
Story of Seasons, also known as that one Harvest Moon game that isn't actually Harvest Moon, is getting a sequel in Japan this year. Like the original, Story of Seasons: Good Friends of Three Villages is a 3DS ...
Atlus CROSS photo
Atlus CROSS

Atlus confirms Persona 5 release, hints unannounced games will bring popular series together


FE x SMT x Persona x Etrian Odyssey x Du
Jan 12
// Steven Hansen
It's not that I have severe trust issues stemming from broken homes and unfeeling society, Atlus. It's just that I've been burned before. So when I hear Atlus CEO Naoto Hiraoka saying in Famitsu, according to Hachima Kikou wi...
Mother 3 photo
Mother 3

Starmen.net organizing one final push for Mother 3 localization


Siege Miiverse
Jan 12
// Darren Nakamura
The ultra-dedicated fans at Starmen.net never seem to give up. They have been campaigning for an official Western release of Mother 3 for what seems like a lifetime. According to the fansite, now is the ripest it will ever be...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors Legends has more Linkle footage for you


Another producer video
Jan 12
// Chris Carter
If you're constantly looking for more Hyrule Warriors Legends footage, the game's producer has been doing quick looks recently, including this new bit that heavily features Epona and (8:56) Linkle. There's even a bit of...
Final Fantasy XV news photo
Final Fantasy XV news

Final Fantasy XV's cafe-filled city and new battle mode


New combat style and switching
Jan 11
// Steven Hansen
Oh, baby, it's tidbit time. Over in the Final Fantasy XV forum, the development team has addressed some questions about the scale of its cities and changeable difficulty settings. First, Planner Ishikawa Tomonori, on the city...
Witcher 3 patch photo
Witcher 3 patch

The Witcher 3 patch 1.12 smashes Hearts of Stone bugs


Other performance fixes...and not giant
Jan 11
// Steven Hansen
There's a lot to peruse in this 1.12 patch-notes-filled The Witcher 3 PDF. Much of it has to do with the new-ish Hearts of Stone expansion and fixing bugs therein, but rest assured that this patch isn't 15gb (a much more reasonable 1.4gb) and it contains quite a few continued general improvements to gameplay, UI, and performance. Some highlights, if you don't want to read through the whole PDF:
The Banner Saga photo
The Banner Saga

The Banner Saga feels at home on PS4


Barring a couple of control confusions
Jan 11
// Zack Furniss
Kyle plunged into the icy depths of The Banner Saga almost, aw jeez, exactly two years ago. Somehow I never took that same jump, even though vikings, strategy RPGs, and Oregon Trail all put together in a neat little box is My Kinda Thing. Now that it's on consoles, I've finally taken a stab at leading too many people too far across a land that's much too wide on PS4.

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