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4:15 PM on 08.31.2014

Review: Starbucks' Donkey Kong Frappuccino

PAX is full of weird pandering shit designed to appeal to the almost 100,000 gaming fans that come out for the convention. Any company would be remiss to pass up the opportunity to make some easy extra cash by selling product...

Brett Makedonski




Review: Professor Layton vs Phoenix Wright: Ace Attorney photo
Review: Professor Layton vs Phoenix Wright: Ace Attorney
by Patrick Hancock

You got chocolate in my peanut butter! You got peanut butter in my chocolate! 

Reese's Peanut Butter Cups are great. Personally, my favorite part is the edge, as long as you still get a little bit of peanut butter along with it. It is sort of annoying though when you peel off the wrapper and it takes a good chunk of chocolate with it, though. If you don't like peanut butter OR chocolate, I can't imagine that you'd want to indulge in a Reese's. If you don't dislike either one though, you easily understand why Reese's is some of the best candy ever.

So anyway, Professor Layton vs Phoenix Wright: Ace Attorney...

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Review: Hyperdimension Neptunia: Producing Perfection photo
Review: Hyperdimension Neptunia: Producing Perfection
by Brittany Vincent

The Hyperdimension Neptunia series is a polarizing one. Some find Compile Heart’s thinly-veiled parodies of the game industry engaging and painfully adorable, and flock to it for an abundance of fanservice. Others run far, far away at the mere mention of the developer’s swath of content, especially given its less than lukewarm reception among critics and gaming publications.

Needless to say, it doesn’t need much help languishing in obscurity without having to resort to a spin-off that finds you grooming the all-female cast to be the best pop stars they can possibly be. That's why Hyperdimension Neptunia: Producing Perfection is such a strange prospect. Compile Heart's attempt at a Project Diva-styled rhythm game is cutesy enough in its execution, but it ends up a little tone deaf.

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Review: Mighty Gunvolt photo
Review: Mighty Gunvolt
by Chris Carter

Inti Creates is just full of surprises. First, we had the announcement of a brand new Mega Man-like project that absolutely exploded on Kickstarter. Then we got word that Azure Striker Gunvolt was in production, and was an attempt to recreate the feel of the Mega Man X and ZX titles.

Now, we have a full-on 8-bit loveletter to the NES area in the form of Mighty Gunvolt, which is a free add-on for Striker. Provided that Mighty No. 9 delivers, this is going to be one hell of a retro trifecta.

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Review: Azure Striker Gunvolt photo
Review: Azure Striker Gunvolt
by Chris Carter

If Capcom ever decides that they're done with Mega Man, someone will carry the torch. Whether it's tireless fan creators or the father of the Blue Bomber himself, the Mega Man community is one of the most passionate collectives I've ever seen in the gaming industry.

Not content with rebooting his creation entirely with Mighty No. 9, Inti Creates has crafted a love-letter to Mega Man ZX, and the 8-bit era. If Azure Striker Gunvolt is anything to go by, I hope that passion lives on for quite a while.

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Review: Dark Souls II: The Crown of the Old Iron King photo
Review: Dark Souls II: The Crown of the Old Iron King
by Chris Carter

While Dark Souls II brought me back to that special place that I found with Demon's Souls in many ways, the first DLC pack, Crown of the Sunken King, didn't go far enough with its concepts.

It's really hard to give us a worthwhile add-on with Artorias of the Abyss looming over it, but the second pack, Crown of the Old Iron King, does a much better job of distilling the Souls experience.

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Review: The Walking Dead Season 2: No Going Back photo
Review: The Walking Dead Season 2: No Going Back
by Chris Carter

I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.

But in terms of delivering a suspenseful, emotional finale, I think Lee's final outing takes the cake. Season 2's No Going Back is the last time we'll see Clementine for a while, but for the most part the episode deals with many of the same themes we've seen in her adventures so far.

Not that it's a bad thing, mind you -- just don't go in expecting it to blow your mind.

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Review: inFamous: First Light photo
Review: inFamous: First Light
by Chris Carter

It's five months later, and inFamous: Second Son is still one of my favorite games of the year. As a massive improvement in just about every facet of the franchise, I enjoyed seeing how Delsin's story played out, and as I slowly made my way towards a 100% completion rate, I wanted more.

Well, we're getting just that with inFamous: First Light, a standalone DLC story not unlike Festival of Blood, starring Fetch -- the neon heroine from the original.

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Review: Lethal League photo
Review: Lethal League
by Ben Pack

I’ve tried to explain Lethal League to a lot of people. I've found that the best way to describe it is “If Mario Tennis and Smash Bros. had a baby, and it was raised by European DJs who love baseball.”

Now if that doesn’t sound interesting to you I don’t know what would.

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Review: CounterSpy photo
Review: CounterSpy
by Steven Hansen

CounterSpy's stylized Cold War re-imagining is on point. It looks good, with its spindly spy running, rolling, and leaping like a jumping spider. It sounds good, with its jazzy soundtrack that reminds of James Bond

Unfortunately, the rest of it feels half-baked. 

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Review: Sword Art Online: Hollow Fragment photo
Review: Sword Art Online: Hollow Fragment
by Chris Carter

Despite how you may feel about the polarizing second arc of Sword Art Online, fans generally have nothing but good things to say about the first arc. It managed to nail a lot of aspects of MMO culture, along with marrying the aspect of a virtual game of death into an interesting narrative full of mostly likable characters.

Sword Art Online: Hollow Fragment manages to re-tell the end of the arc in videogame form, and even though it isn't the best RPG on the Vita, it's pretty much a must-have for hardcore fans of the series who always wondered what lurked beyond the 75th floor of SAO.

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Review: Hohokum photo
Review: Hohokum
by Kyle MacGregor

Hohokum is amazing. It can also be awful. My time with it was often as captivating as it was arduous. Hohokum is everything right and wrong with videogames. It's equally worthy of condemnation and acclaim.

I adore this horrible thing.

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Review in Progress: Firefall photo
Review in Progress: Firefall
by Chris Carter

Firefall is a game that has seemed to get a lot of press over the past few years, often for the wrong reasons. Whether it's word of troubled staff, protests, or delays, most Firefall news isn't good news.

But alas, as we all know, the true test of a game's strength is how it plays on its own merits, when it's fully released. After testing it out for a few weeks I can safely say that Firefall hasn't blown me away, but it has laid a decent foundation to build upon in the future.

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Review: Road Not Taken photo
Review: Road Not Taken
by Chris Carter

The term "roguelike" gets way too much airtime these days. If anything has permadeath, it's instantly a roguelike. If it takes place in a dungeon -- "roguelike!" But the original Rogue's core mechanical element was its grid-based gameplay, where every action by the player warranted an equal and opposite reaction, adding a puzzle element to the mix. 

Road Not Taken operates very closely to the formula of the original Rogue, but doesn't really hold that premise as well as it should throughout.

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Review: Call of Duty: Ghosts: Nemesis photo
Review: Call of Duty: Ghosts: Nemesis
by Chris Carter

Look, $50 is a lot of money for a Season Pass in a first-person shooter. If it was just comprised of 16 maps alone, no matter how good they were, it probably wouldn't be worth the money for all but the most diehard of FPS fans.

But thankfully, Infinity Ward has made amends for the rather bland core package of Call of Duty: Ghosts, and the Nemesis map pack is no exception. In addition to four solid maps, there's another chapter of Extinction, the developer's out-of-this-world take on Treyarch's zombies.

Because of these packs, I'm actually a bit more excited for Infinity Ward's follow-up in two year's time.

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Review: Sacred 3 photo
Review: Sacred 3
by Alasdair Duncan

"I love it."

The specter of Diablo looms large over the action-RPG genre; most games borrow heavily from Blizzard's seminal game and those games' success is usually judged on how close they stick to the formula and how well they execute on that.

"Oh baby."

While it's tempting to praise a game for breaking away from some of the genre's conventions in order to make itself stand out from the crowd, Sacred 3 has stripped away so many of the things that make an APRG fun. Stats? Pretty much gone. Loot? Almost none. A really enjoyable combat system? Nope.

"Sexy!"

Oh, and there's people talking wince-inducing garbage over the whole thing.

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