hot  /  reviews  /  videos  /  cblogs  /  qposts

Real Time Strategy

Homeworld Remastered photo
Homeworld Remastered

We Can Go Homeworld Again: Gearbox sets date for Homeworld Remastered


Engine trails ahoy!
Jan 25
// Josh Tolentino
Finally! The Mothership has arrived. It's been quite a while since we last heard word from Gearbox and its plan to spruce up the Homeworld series for a much-needed rerelease, but more details have just jumped in, includ...
Grey Goo photo
Grey Goo

Grey Goo launch trailer shows who's the most ruthless of them all


I said 'Whose house?' 'Goo's house!'
Jan 19
// Brett Makedonski
Mankind's made an existence-long mission out of traveling to other planets and finding alien lifeforms. As this launch trailer for Grey Goo depicts, we might not necessarily like what we find. The Petroglyph real-time s...
Battlefleet Gothic photo
Battlefleet Gothic

Games Workshop's Battlefleet Gothic becoming a real-time strategy PC game


This sure is pretty
Jan 16
// Jordan Devore
Kyle and I were just talking about how much we wanted a new Warhammer 40,000: Space Marine. What a joy that was, all up close and personal. While we wait indefinitely on that dream to come true, there are plenty more videog...
There Came an Echo photo
There Came an Echo

There Came an Echo set to release on Steam February 24


February 21 for Kickstarter backers
Jan 12
// Darren Nakamura
There Came an Echo is Iridium Studios' second Kickstarter success, but as a more ambitious project it took a bit longer than Sequence to release after its crowdfunding campaign. Originally projected for a June 2014 rele...
Distant Star: RF photo
Distant Star: RF

Distant Star: Revenant Fleet is an Early Access title to keep an eye on


Blazing Griffin's Scott Boyd gives us some pointers on how to die less often!
Jan 09
// Rob Morrow
I've tried to keep one eye on Blazing Griffin's lovely looking real-time space strategy game Distant Star: Revenant Fleet for a while now, however, the slippery devil somehow managed to sneak past me and ...
PS4 photo
PS4

Threes! designer's Close Castles is a fast, cute, console-bound RTS


That looks like a zoning nightmare
Dec 01
// Jordan Devore
The designer of mobile puzzle sensation Threes (obligatory entrancing .gif here) has spoken about his next game, a real-time strategy title called Close Castles, on the PlayStation Blog. In it, players will expand their kingd...
There Came an Echo photo
There Came an Echo

There Came an Echo story trailer shows off its voice talent


Wil Wheaton, Ashly Burch, and more
Nov 16
// Darren Nakamura
Originally slated for a June 2014 release, then pushed back to October 2014, voice-controlled strategy game There Came an Echo is now projected to release by early February 2015. That's only a few months away! According...
Satellite Reign photo
Satellite Reign

Early Access for Satellite Reign begins this December


My cybernetically augmented body is ready
Nov 15
// Rob Morrow
It's an undeniably wonderful time to be a PC gamer if you're a fan of the cyberpunk genre. The last few years have produced a slew of high-quality titles on the platform with even more still on the smog-choked horizon. ...

Dungeons II takes a humorous approach to being the bad guy

Nov 14 // Alessandro Fillari
Dungeons II (PC [Previewed], Mac, Linux)Developer: RealmForgePublisher: Kalypso MediaRelease Date: Q1 2015 Set in a Medieval-fantasy world full of humans and orcs on the brink of war, you play as the Dungeon Lord. Due to a magical spell, you are bound to your throne in a cave, and must rely on your minions to do your bidding. With the humans drawing closer to your realm, you must break the spell by expanding your resources and your army in order to fortify your dungeon, while retaking territory from the humans on the surface. While this may sound as generic as it gets, and it certainly does at first glance, Dungeons II takes great pride in defying expectations and subverting them. During my first hour, I found that Dungeons II felt very much like a parody of generic fantasy/adventure games. Many of the tropes and cliches are mocked and made light of, despite adhering to them in humorous fashion. Moreover, Kevan Brighting, the Narrator from The Stanley Parable, offers his talents here by breaking the fourth-wall to mock player's slow progress, and even going after the video games ratings system. I was always entertained throughout, and a lot of that had to do with the game's comedic tone.[embed]283823:56328:0[/embed]As the sequel to the original Dungeons, you're tasked with expanding the scope and scale of your dungeon, while keeping your minions happy. As you send your lesser underlings to create rooms for resources, and digging for gold, you have to monitor their happiness levels or else they'll revolt. By building breweries, you can keep them drunk and content, while paying for their services as well. As you build your base of operations, you'll eventually be visited by humans from the surface, looking to see what all the commotion is about. From here, you'll have to set traps and send out stronger minions to confront them and protect the Dungeon Lord.But here is where things get a little different. Once you've built the necessary resources and have a sizable force, you can send your minions up to the surface to retake territory. Switching over from Dungeon Keeper gameplay to RTS style mechanics similar to WarCraft or Dawn of War, the pacing changes up considerably. From here, you can battle your foes and sack their villages, turning the whimsical and lush environment, to barren and scorched wastelands.I was very impressed with how seamlessly Dungeons II transitions between the two different styles of gameplay. You can switch between the two on the fly with no loading whatsoever, which makes alternating between battles on the surface and making sure your minions in the dungeon are collecting resources very simple. Though be sure not to divide your forces so readily. If your send all your offensive minions outside, you can potentially leave yourself open to attack, as the lesser minions in the dungeon cannot defend themselves or the Dungeon Lord.Eventually, the Dungeon Lord and his forces will grow in power and come into conflict with other foes of the fantasy world, such as Dwarves and Elves, and they'll utilizes skills and tactics that will put abilities as the lord of evil to the test. During my session, I came into contact with a tribe of goblins hiding out from the Humans. Realizing that their resources would be put to better use elsewhere, the  Lord recruited them and used their tinkering skills to build devices to defend the dungeon.Even though my time with the game wasn't as long as I would've hoped, I came away pretty pleased with what I experienced. Though I'm generally not a fan of RTS titles, I did enjoy my time with Dungeons II. I was very much impressed with the sense of humor on display. It's always great to play a medieval-fantasy game that doesn't take itself seriously, and even makes some light-hearted jabs at the genre.With much more of the game in store, and including four-player online mode, Dungeons II looks to be a very solid and unique take on the classic Dungeon Keeper gameplay. If you're eager for a game where you play as the bad guy, then you'll want to keep this one on your radar.
Dungeons II photo
Make way for the villain
Being the bad guy has its perks. With an entire force of orcs, goblins, and other nasty creatures at your bidding, more gold you can count, and a near infinite supply of dark magic at your disposal -- it seems like you've got...

RTS photo
RTS

Bring about the apocalypse in Uber's next real-time strategy game


Human Resources
Oct 03
// Jordan Devore
[Disclosure: Uber Entertainment's Brad Nicholson used to be a writer here. Also, he's got huge guns.] Human Resources has a fun core concept for a real-time strategy game, and it's right there in the name: humans, not minera...
Steam photo
Steam

Dawn of War II is no longer tied to Games for Windows Live


Multiplayer now handled by Relic servers
Sep 05
// Jordan Devore
Relic has migrated the excellent Warhammer 40,000: Dawn of War II and its Chaos Rising expansion away from Games for Windows Live, just as the studio said it would. Unfortunately, not everything made it over to Steamworks, in...
Spacecom beta photo
Beta period lasts until September 11
Mr Destructoid has gotten his greedy little hands on some codes for the Spacecom beta, and he's decided to hand them out to the Dtoid community! (This is actually quite generous of our robot overlord. He normally eats things ...

Ancient Space photo
Ancient Space

Ancient Space is a new space RTS from Paradox Interactive


Dwight Schultz is in it! Murdock from the A-team!!
Aug 21
// Alasdair Duncan
If you're anxiously waiting for that Homeworld HD remake to arrive, we can console ourselves with another nice-looking space-based RTS game in Ancient Space which will dock with us later in the autumn for PC and Mac. Develop...
Conflicks photo
Conflicks

Conflicks has a great alternate history setup with anachronistic space colonialism


Not what happens when you heat an egg yolk, but just go with it
Jul 23
// Darren Nakamura
Did you know that Leonardo da Vinci discovered MetaMatter? Well, not in real life, but in the universe of Conflicks he did. It turns out all it takes is to separate a chicken egg's yolk from its albumen, and to heat up the y...
EarthBound photo
EarthBound

EarthBound localization dev chats about the old days on his new Kickstarter


Art changes, daughter cameos, and big tanks
Jul 20
// Jonathan Holmes
Marcus Lindblom is a heck of a guy. Every time you think he's let loose everything there is to tell about taking Shigesato Itoi's Mother 2 and transforming it into EarthBound, he pulls out some new stories to shares. Right no...
AirMech photo
AirMech

AirMech Arena starts its Xbox 360 beta next week


Closed beta kicks off July 23
Jul 16
// Jordan Devore
Oh, that's right -- Ubisoft and Carbon Games are bringing AirMech to Xbox 360 this year with AirMech Arena. The original browser-based release (which has since come to Steam) was good fun. It's real-time strategy, but instead...
Z photo
Z

'90s real-time strategy game Z comes to Steam tomorrow


Remember The Bitmap Brothers?
Jul 03
// Jordan Devore
Some people have fond memories of The Bitmap Brothers' real-time strategy game Z. I do not. Never played it! It's returning to PC with "a faithful and thoroughly modern reworking" on Steam, set for release tomorrow. Sounds a ...

Fable Legends combines Left 4 Dead with Dungeons and Dragons

Jun 10 // Darren Nakamura
On display was the adversarial multiplayer mode, in which four players control the heroes and one player controls the villain. Playing as a hero is most familiar to Fable fans; each hero has a normal attack, as well as a handful of special abilities. Inga is the tank of the group, lugging around an enormous shield. With her special abilities, she can pull enemies close to her, taunt them so they attack her instead of her allies, and put up a shield wall to block ranged attacks. Sterling is more of a glass cannon, with the ability to quickly slice and stab monsters, but limited defense. With his special abilities, he can slap monsters to stun them, close a lot of distance quickly, or attack at range with throwing daggers. Rook is the ranged attacker, equipped with a crossbow. With his special abilities, he can punch enemies who get too close, fire explosive bolts from his bow, or save himself from being knocked out. Winter acts as a support spellcaster, with freezing magic to slow monsters. With her special abilities, she can summon a large area-of-effect storm attack, shatter frozen enemies, or protect allies by covering them with a coat of ice. I played as Sterling, and his abilities have their own unique economy to them. By landing normal melee attacks or thrown dagger hits, he builds up Sterling Tokens. Sterling can then perform a heavy attack that gets stronger the more tokens he has. His special abilities are also tied to Sterling Tokens, which keeps him from being able to spam them. As with Left 4 Dead, the heroes must stick together and cooperate in order to stand a chance. If heroes are separated, their outlines are visible through walls in order to facilitate regrouping Downed heroes can be revived, but the process takes long enough that it only works if the villain has no monsters or traps nearby or if he is not paying attention. What separates Fable Legends from more standard cooperative games is that another player can take on the role of the villain. In contrast to the heroes, the villain player gets a bird's-eye view of the battlefield. He has at his disposal several groups of monsters and a few traps to spring. Before an encounter, he chooses placement for his units, so they will not necessarily show up in the same spots from game to game. For the villain player, it looks more like a real-time strategy game than a role-playing game. From the zoomed out perspective, he commands units and sets off traps. Among his traps are explosive mines, smoke bombs, and spike walls. The spike walls are particularly interesting, because they can be used to separate heroes who venture too far ahead or fall too far behind the group, letting monsters gang up. At the demonstration, most groups of heroes were getting beaten pretty badly. After fighting through waves of monsters, an ogre appeared as the boss for the encounter. Though our group had done fairly well up until that point, we were ambushed from behind by a group of goblins, and were all quickly knocked out. Balance can be tough in asymmetric multiplayer games, and it is not clear if the consistent hero failure was a matter of balance or if it was simply a lack of teamwork as we worked through the mission. If it ends up feeling fair for either side, Fable Legends looks like it could provide some interesting multiplayer gaming.
Fable Legends photo
Chicken chasers unconfirmed
For better or worse, Fable is one of the staple series for Xbox consoles. Since its beginning as a relatively simple action-RPG, it has seen some entries go off in various directions. Fable Legends is another game that takes ...

Company of Heroes 2 photo
Company of Heroes 2

Watch the US Forces in action in Company of Heroes 2 DLC


The Western Front Armies pack will contain US and German forces
Jun 02
// Alasdair Duncan
It's been almost a year since the release of Company of Heroes 2 and now we've got a trailer for the first DLC content for Relic's WWII RTS title. There are two new factions included, the US Forces (which you can see in the ...
Steam photo
Steam

Rise of Nations: Extended Edition pops up on Steam


Better visuals, Steamworks support, and Twitch streaming
May 30
// Jordan Devore
38 Studios sold a bunch of assets at auction back in November, including the rights to Big Huge Games' real-time strategy title Rise of Nations. It's back! An extended edition, including the Thrones and Patriots expansion, ha...

Gateway drug: Company of Heroes 2: The Western Front Armies

May 29 // Dale North
[embed]275437:54080:0[/embed] I played as American forces, jumping into an already established battle where I only had to take a few bases to finish it off. But that never came together for me. I'll blame the ultra-realistic setting and sound for my failures -- they're intense!  I struggled with advancing through dense woodlands. Even with taking care to use COH2's cover system and slowly pushing back the fog of war, I kept walking into trouble, finding myself surrounded by squads in hiding. Worse were the tanks, taking my groups out before they knew what was happening to them.  Long story short, I regrouped many times and did my best to try to rally, but I eventually exhausted my resources and was utterly defeated. My situation was so desperate that even Relic staff were watching on and offering advice to try to help me out of a string of bad situations.  I love that there's a game feature that lets you continue on after you've lost in a sort of just-for-fun second chance. But even getting back in through this feature didn't help -- I died again, this time for good.  I'll get them next time, Gadget. For $20, why not? The two new collections of content include their own eight maps, new weapons, vehicles, and options, and all of the maps of the original game are also fully available. Again, this is a very easy way to get into the popular RTS. Even if you don't have friends that play COH2, you can be insta-paired with other players to make new ones. 
 photo
Coming June 24
Standalone multiplayer release for Company of Heroes 2, The Western Front Armies, can serve as a gateway, bringing players over to the full Company of Heroes 2 experience. Its pricing is low enough ($12.99 for one army, or $1...

Early Access photo
Early Access

Play Planetary Annihilation alone in new Galactic War mode


Seems like a good time to get in on the action
May 24
// Jordan Devore
This week, Uber Entertainment added single-player to its in-development real-time strategy game Planetary Annihilation, which was Kickstarted in 2012 and has been doing its thing as an early-access release for a while now. Go...
Grey Goo photo
Grey Goo

Make like the Goo and absorb these Grey Goo screens


Seriously, they'll eat anything
May 21
// Brett Makedonski
One of the major aspects of Grey Goo that's likely to set it apart from other real-time strategy games is the inclusion of the titular Goo -- a race of nanites that can form into and break off from an amorphous blob. Whe...
Company of Heroes photo
Company of Heroes

Company of Heroes 2 multiplayer goes standalone with The Western Front Armies


Two factions and eight maps for $19.99
May 08
// Jordan Devore
If I were going to get into Company of Heroes 2 at this point, I'd likely just wait for a Steam sale, but options are appreciated. On June 24, Relic Entertainment will launch a standalone multiplayer release for its World Wa...
AirMech Arena photo
AirMech Arena

Ubisoft to publish AirMech Arena on Xbox 360


Free-to-play robot warfare
Apr 07
// Conrad Zimmerman
AirMech, the action-oriented real-time strategy franchise from Carbon Games, will be arriving on Xbox 360 this summer. Published by Ubisoft, AirMech Arena will offer free-to-play cooperative and competitive multiplayer ...

Grey Goo aspires to get to the roots of the real-time strategy genre

Apr 04 // Brett Makedonski
[embed]272868:53272:0[/embed] To accommodate different styles, Grey Goo features three completely distinct factions to play as. The Humans are, as the developers called them, a "base-builder's dream." They are defined by a central hub from which they must build outward through conduit lines. Serving as the slowest and least aggressive of the races, Humans are "the masters of teleportation," as they're able to move structures and units around with ease. This makes Human bases particularly difficult to infiltrate. The faction that serves as a middle-ground of sorts is the Betas. The Betas are a combination of base-building and offensive attacks -- a fairly agile group that can build several production facilities. Anyone playing as the Betas will probably find themselves producing more units than buildings, as it suits their strengths. Players could find themselves overwhelmed with the idea of keeping track of the scattered nature of this race, but Grey Goo implements a system that doesn't require the player to choose the specifics of creating new units; it'll automatically select the most efficient place and create them for you, unless you say otherwise. It's a touch that focuses more on macro- rather than micromanagement. But the most intriguing of the races is the titular one -- the Grey Goo. The Grey Goo is a nanite blob that can split itself into smaller blobs as you see fit. It's (They're?) characterized by being extremely mobile and aggressive, the type that will rush head-on into enemies and consume them from within. As it hovers over resources, it gathers them, growing the Goo only to be broken off into more units. One of the Grey Goo's interesting features is the way that it uses verticality within the environments. For instance, if a group of units is up on a cliff, it can attack downward, but others couldn't attack up. The Grey Goo completely negates this. It rolls over hills, through trees, across rivers -- wherever it wants, really. Natural barriers that would be hinderances to the other two factions aren't even an inconvenience to the Goo. RTS players often have a tendency to become intimately familiar with one faction and stick with it. You can't help but feel like each race in Grey Goo is unique enough that doing this would be a disadvantage. Anyone looking to play the campaign will need to acclimate themselves to all factions, as over the course of fifteen missions, you play as each type. Petroglyph hopes to get back to the golden age of RTS games with Grey Goo, and that might happen by creating something that's supremely different. Balanced gameplay, three unique factions, and putting an emphasis on "strategy" rather than "real-time" is the technique that Petroglyph's going to employ. That's crazy enough to work, because out of the gate, it's poised to be a game that's endearing to fans of the genre.
Grey Goo preview photo
Three completely different factions
The real-time strategy genre has undergone quite the transformation throughout time. Seemingly gone are the days where games require that you focus on strategy, often replaced by experiences that reward combat ability and qui...

Age of Mythology photo
Age of Mythology

See what's new in Age of Mythology with this Extended Edition trailer


Look for it on Steam in early May
Apr 03
// Jordan Devore
This Age of Mythology: Extended Edition trailer is essentially a recap of the features we covered yesterday but it's still worth seeing the updated game in motion. The original Ensemble Studios title released way back in 200...
 photo

Company of Heroes 2: The Western Front Armies announced


Coming this June
Mar 28
// Dale North
Sega has announced that a standalone multiplayer Company of Heroes: The Western Front Armies will launch this June for $19.99. This brings back the Western Front from the original CoH game. Two collections of content -- ...
 photo

Grey Goo: A new RTS from Petroglyph


This looks goo
Mar 13
// Dale North
Petroglyph Games and Grey Box have announced a new PC RTS called Grey Goo. They claim that this title has classic RTS roots, but uses modern design and lessons learned along the way to improve the formula. Their goal wa...
Pocketwatch Games photo
Pocketwatch Games

Monaco dev's next game is a real-time strategy title built for gamepads


Hear them out
Mar 12
// Jordan Devore
"With Monaco, we took an old school genre (Stealth), we simplified the controls, and then we built an incredibly complex game that could be played at high and low skill levels alike. I want to do the same with the RTS genr...

Auto-loading more stories ... un momento, corazón ...