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Prince of Persia

Prince of Persia: Shadow  photo
Prince of Persia: Shadow

Prince of Persia 2 gets the HD remake treatment on iOS


All new visuals to boot
Apr 11
// Abel Girmay
The Prince of Persia series has been on a bit of a lull period lately. While the rumors of a next-gen Prince of Persia mull around, Ubisoft is digging back into franchise history to bring Prince of Persia: Shadow and Flame t...
Prince of Persia photo
Prince of Persia

Ubisoft: Prince of Persia is being put on the back burner


Franchise is 'being paused,' says Ubisoft Monteral
Jan 29
// Jordan Devore
Speaking to IGN, Ubisoft Montreal CEO Yannis Mallat explains why there hasn't been too much in the way of Prince of Persia lately. "Brand management is a tricky thing. It needs people's attention a lot. I think it is fair to ...
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Could this be a Prince of Persia reboot screenshot?


Aug 06
// Dale North
Get a good look at this supposed leaked screenshot of a Prince of Persia reboot, first posted on the Prince of Persia forums. The folks at NeoGAF point out that the screen is labeled "POP_ZERO_2," and Joystiq reminds that a f...
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$15 gets you the Prince of Persia Complete Pack on Steam


May 24
// Jordan Devore
Steam is back with another one of its deliciously evil Publisher-themed, week-long sales. This time, it's Ubisoft, and throughout the week, the company's titles will be offered at 33% off -- except for Assassin's Creed: Broth...
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Splinter Cell, Prince of Persia HD coming to Xbox 360


Feb 08
// Jim Sterling
The Entertainment Software Ratings Board is North America's primary bean-spiller, and if you're a fan of Ubisoft franchises, it dropped a big bit of cool news today. The board has rated the Splinter Cell and Prince of Persia ...
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Prince of Persia, Splinter Cell HD collections in March


Jan 31
// Nick Chester
Retailers worldwide have been hinting at them for months, but it's now official: Ubisoft is releasing Tom Clancy's Splinter Cell Classic Trilogy HD and Prince of Persia Classic Trilogy HD to retail this March for PlayStation ...
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'Screenplay' for Prince of Persia: Sands of Time hits net


Jan 17
// Conrad Zimmerman
Jordan Mechner has released a "partial script" for 2003's Prince of Persia: The Sands of Time. The 37-page document outlines the game's cut-scene story sequences, with dialog and scene descriptions. Mechner says that while th...
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Dtoid Live: Prince of Persia HD for the PS3 giveaway!


Dec 23
// Pico Mause
On today's episode of Destructoid Live we are giving away Prince of Persia: Sands of Time HD and Prince of Persia: The Two Thrones HD for the PlayStation 3. We have five codes for each game to giveaway and you'll have to join...
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Prince of Persia Warrior Within HD on PSN today


Dec 14
// Conrad Zimmerman
The PlayStation Blog has updated announcing that the second Prince of Persia HD release, Warrior Within, has been made available on the PlayStation Store. Like it's predecessor, Sands of Time, it has shiny, high-definiti...
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Prince of Persia HD collection coming to US PSN


Nov 15
// Jim Sterling
Previously announced as a European and EMEA exclusive, the Prince of Persia HD collection has had me snarling with furious jealousy ... until now. Ubisoft has revealed during a 2010-2011 financial report that its HD remasteri...
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Europe is getting the Prince of Persia trilogy in HD


Oct 05
// Jordan Devore
Prince of Persia: The Sands of Time, Warrior Within, and The Two Thrones bundled together in high-definition on a single Blu-ray disc, all for a decent price -- doesn't that sound like something North America could get behind...
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A modern-day Prince of Persia was once in the works


Sep 24
// Jordan Devore
CVG has learned from Deus Ex: Human Revolution art director Jonathan Jacques-Belletête that Ubisoft was working on reimagining Prince of Persia with a more modern twist. Jacques-Belletête, who used to work for Ub...
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Weekend Charity: Assassins Creed and Prince of Persia


Aug 14
// Matthew Razak
Another weekend and another chance to do good by donating money. If any of the plethora of games that the Speed Gamers have run through haven't really been your bag then this could be your chance to finally donate to them as ...
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Splinter Cell and Prince of Persia PS3 collections listed


Aug 08
// Matthew Razak
Amazon France may have let the Ubisoft cat out of the bag when they listed not just a collection of three Splinter Cell games for the PS3, but also a collection of the first three Prince of Persia games as well. The listings ...
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Prince of Persia movie director thinks videogames suck


Jul 28
// Jim Sterling
Mike Newell, best known for the Harry Potter series and Four Weddings and a Funeral, doesn't like videogames. He can't play them, he thinks they're vapid, and talking about them "bores the arse" off him. Didn't stop him from ...
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Creative Director of Ubisoft Montreal says au revoir


Jun 14
// Ben Perlee
As the creative director of Ubisoft Montreal, and Assassin's Creed and Prince of Persia: The Sands of Time, Patrice Désilets is a big deal for the company. Or, he at least was a big deal, as announcing today, courtesy ...
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Xbox Deal of the Week is cuh-ray-zee for movies


May 31
// Nick Chester
Xbox LIVE Gold members can thank Walt Disney Pictures for this week's Xbox LIVE deals. Prompted apparently by the theater release of the studios' Prince of Persia: The Sands of Time, we've getting 50%  off deals on movie...
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LEGO Prince of Persia short tells the tale of the Prince


May 30
// Matthew Razak
As you may have already noticed I didn't think much of the Prince of Persia movie. This was mostly because it was trite, had a piss poor plot, crap action and was full of poor directing. This doesn't mean, however, that my l...
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Prince of Persia Retro now on App Store, only a buck


May 28
// Nick Chester
I love me some Prince of Persia, old and new. So you can't imagine how thrilled I am to find that the Jordan Mechner classic has hit the App Store for both iPhone and iPad. Best part? It's only 99¢. The game is called Pr...
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We're giving away two Prince of Persia: The Forgotten Sands fanpacks this week! The packs includes a copy of the latest entry to the Prince of Persia series from Ubisoft, a Prince of Persia beanie and a Prince of Persia iPhon...

Movie Review: Prince of Persia: The Sands of Time

May 27 // Matthew Razak
I wasn't joking that Prince of Persia the movie has little to nothing to do with the game's plot. Other than a dagger that rewinds time and a few key characters it really doesn't. The game's plot has important elements like character development, a story arch and believable relationships. The film's plot starts at point A and ends at point A (literally, this is time travel we're dealing with), and almost nothing has changed. I'm sorry if that spoiled the ending somehow, but maybe you just won't see the movie now. Prince of Persia the movie finds the titular prince with a name, Dastan (Jake Gyllenhaal), and as an adopted son of the King of Persia. See, the King saw Dastan get in a street fight and show bravery so he adopted him and brought him home to his two other sons. Fifteen years later Dastan and his brothers are fighting some war and come upon a holy city ruled by Princess Tamina (Gemma Arterton). Under advice from their uncle, Nizam (Ben Kingsley), they attack the city and take it over. During the battle the Prince picks up the Dagger of Time. Eventually, Dastan is framed for the murder of his adopted father, the King, and runs away with Tamina to prove he's innocent. Oh, and the dagger can rewind time up to a minute thanks to the Sands of Time in it, but that's such a small part of the movie I figured it wasn't that important. By making Dastan, who rocks almost every look the Prince has ever had during the film, an already hardened and heroic character the film completely obliterates almost all of the character development that takes place in the game. Instead of an interesting and layered Prince you get an admittedly in-shape action hero who is only as fun to watch as the current action sequence he is in. In fact the only thing that seems to really return from the game is the bickering between the Prince and Princess, but even that falls flat thanks to the fact that neither of them have any depth. There's no reason for them to be bickering because both of them are fantastically good looking human beings whose motivations are neither suspect or unjustified on either part. In short, the interesting aspects of the characters are gone and the parts that simply added more depth to them are now their entire character. Thank goodness their bickering is tolerable and at times clever and that Gyllenhaal is a talented enough actor to imbue a little life into the Prince. Moving past our two protagonist the film becomes a cookie cutter display, with every cliche in an action movie represented. Alfred Molina plays the comic relief as a thief with a heart of gold while Kingsley romps around like he'd rather be somewhere else. And then there is the token black guy. Seso (Steve Toussaint) has around ten minutes of screen time until he is suddenly propelled into the role of noble warrior/sacrificial lamb for no apparent reason other than the filmmakers seem to have remembered they forgot to cast any other minorities in a film that takes place in Persia so they figured they better give him a scene. Now, I'm all for cliche action tropes -- I'm an especially big fan of funny sidekicks -- but in Prince of Persia none of them fit at all. Forced characters and crappy plot aside, the action has to please, right? Not if you've played the game, watched parkour on YouTube or seen any decent kung-fu movies ever. Every action sequence just feels sub-par to something you've seen before, and director Mike Newell simply seems overwhelmed by whatever is going on on screen. His camera jumps at the most awkward times, making what should be smooth flowing chases over building tops turn into a chop fest reminiscent of something Jason Vorhees might leave behind after encountering two teens having sex. Maybe Newell was just trying to mask some disappointing stunts, but whatever it was the sequences feel like a bumpy ride. Oh, and that dagger. You know, the one that is the main concept behind the entire game and its gameplay. It gets used three times, and not once in a true action sequence. Dastan has the ability to rewind time with a knife (!) and not once does he use it to fight another man. Sadly, the way the movie's story unfolds the knife has a very limited amount of sand and thus can't be used within the story for any cool fights. Instead you get some depressingly poor sword fights and a few solid stunts and Dastan simply using the dagger to kill some snakes. It boggles my mind that the filmmakers would miss out on such an amazing opportunity for some truly mind-blowing fight sequences, and yet they did. It pains me to even consider the fact that Jordan Mechner, the creator of Prince of Persia, had anything to do with this. He's credited with the "screen story" so I'm hoping that the other three screenwriters on the movie were the cause of the abortion of a character that is Dastan. I can't believe that Mechner would take a character he had clearly lovingly created and tear him down to nothing so easily. Then, on top of that, make it once again look like games have sub-standard plots with little emotional depth. I don't even want to think about the amount of people who will leave the theater thinking that this movie's story is @#!*% poor because it was based on a videogame, which of course could only have a @#!*% poor story. But, I digress. It is possible that my love of the Prince of Persia series and my passion for gaming is blinding me to what is actually a decently fun popcorn flick. I have to admit that this is far from the worst videogame movie ever made. That should lend it some credit. Let me settle myself, and consider this outside of the context of being an incredible insult to the original game. Nope, still sucks. 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the movie has failed. Threatens to be interesting sometimes, but rarely.)
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Take everything you liked about the videogame Prince of Persia: The Sands of Time and throw it out the window. The plot, the characters, the larger than life set pieces, the time-stopping/rewinding action -- take all that and...

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Warrior Within comes with Prince of Persia: TFS on Steam


May 25
// Jordan Devore
It seems to me like if you're the type of person who is invested enough in the Prince of Persia series to long for The Forgotten Sands, you would likely own Warrior Within already. If not, Steam wants to have a word with you ...
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Fancy-pants skins: Prince of Persia: The Forgotten Sand


May 25
// Nick Chester
Oh my goodness! Look at that! It's Assassin's Creed's Ezio in Prince of Persia: The Forgotten Sands. What sorcery is this!?Ubisoft explains how to get the skin, along with a challenge room, through its in-game Uplay rewards ...

Review: Prince of Persia: The Forgotten Sands

May 19 // Nick Chester
Prince of Persia: The Forgotten Sands (PlayStation 3, Xbox 360 [reviewed], Windows PC)Developer: Ubisoft MontrealPublisher: UbisoftReleased: May 18th, 2010MSRP: $59.99 Instead of continuing where it left off with its The Sands of Time trilogy, Ubisoft takes The Forgotten Sands as an opportunity to fill in narrative gaps in the series. Set between the events of the original The Sands of Time and its follow up The Warrior Within, the title finds the Prince traveling to meet with his older brother, Prince Malik. A formidable commander and leader, Malik has taken command of a contested territory on the outskirts of their father's land. When the Prince arrives, he finds that his brother's army is already engaged in a heated, overwhelming battle. With his back to a wall, Malik unleashes the fabled army of King Solomon as a last resort. Thing don't quite go as planned when the army turns on him , leaving the Prince responsible for helping defeat said army. In many ways The Forgotten Sands feels like an apology for 2008's Prince of a Persia, a "back to the roots" title that borrows heavily from the original The Sands of Time in a number of ways that will most certainly please fans. The first and most welcome return is in the game's pure platforming and movement controls. Ubisoft doesn't play with that original formula much, adopting nearly all of the Prince's skills here, from wall running to swinging on poles to tearing into a banner with a blade for a sound descent. It all feels both familiar and tight, with Ubisoft providing some remarkably calculated and enjoyable environments to hop, jump, and shimmy around. One of the Prince's familiar powers also returns -- the ability to turn back (but not stop) time. In this chapter the capability doesn't come from a dagger found in The Sands of Time, but from a Djinn who bestows upon the Prince various powers throughout his journey. While the hook in The Sands of Time unsurprisingly revolved round time manipulation, some of the new abilities in The Forgotten Sands actually trump powers in terms of how they affect the title's core gameplay situations.The "Power of Flow" allows the Prince to solidify water for a short period of time, which leads to some extremely clever platforming and puzzle opportunities. Waterfalls can be turned into walls to run across, or a fountain can be turned into a pole to climb. Another power, the "Power of Memory" allows the Prince to "recall" certain areas in the environment from the past, to use for platforming and puzzles, but only one piece at any given time. Using these powers (sometimes in tandem) and the environment, Ubisoft crafts sensational platform and puzzle situations, some of the best seen in the series to date.The "back to basics" approach to combat is also taken here, with a one button timing-based system system similar to that found in The Sands of Time. In The Forgotten Sands, the Prince can now use a kick to push back (or knock over) enemies and create some breathing room to launch into larger combos, taking out sizable crowds of enemies. Combined with acrobatic attacks and context sensitive "finishing moves" (an enemy gets toss off a ledge, or pummeled against a wall), the game's fighting system is relatively uncomplicated yet gratifying. A host of other offensive and defensive powers, like the Whirlwind attack and the Stone Armor, can be thrown into the mix to spice things up a bit, as well. For all of the key gameplay mechanics that are nailed, unfortunately The Forgotten Sands is visually uneven. I'm not talking from a technical standpoint, as the game's engine is more than competent, particularly apparent when looking at some of the title’s striking lighting effects. And some of the game's environments are staggeringly designed and realized; the game's closing action sequence, for instance, looks as magnificent as it plays. On the other hand, the same thing can't be said about the titular Prince. The design of the young warrior may be the most offensive thing in the game -- on the unsettling-face spectrum, the character falls somewhere between a Neanderthal and a Cabbage Patch Kid. The Forgotten Sands also falls short in the narrative department, the main problem being that it's not particularly notable. Whereas The Sands of Time had you chasing around a mysterious female (and later, interacting with her and building a memorable relationship), The Forgotten Sands has you running around after your older brother to clean us his mess. The whole thing feels a bit empty, more of a "going through the motions" tale that lacks the character and sense of wonder found in the original trilogy.Even with those flaws in mind, The Forgotten Sands is a solid action-platforming title that comes rather close to re-capturing the feel of 2003’s The Sands of Time. While it misses the mark of nailing the same sense of magic and wonder of the original trilogy, fans who had missed this style and approach in 2008's Prince of Persia offering should welcome this new-yet-familiar adventure with open arms. Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.) [Note: My experience with The Forgotten Sands was almost entirely free of noticeable bugs or glitches, with one exception that I'd be remiss in ignoring. The title features an auto-save system with one game save per profile; there's no way to manually save your progress. Late in the game, I had missed a jump and fallen to my death... at which point the game decided to auto-save. When the game re-loaded, I found myself caught in an earlier area, and the game wouldn't trigger doors I would need to progress. I was trapped. Unfortunately, this happened late in the game and I had feared all of my progress was lost. Not quite the case -- I discovered that The Forgotten Sands makes a "back up auto-save" that can only be accessed if your primary save is corrupt or deleted. Once deleted, the game successfully loaded the back-up, which only found me losing a few hours of progress.  I mention this to fully disclose my experience, but note that I feel it was an isolated incident that I couldn't repeat had I tried.]
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Ubisoft's Prince of Persia: The Sands of Time stands as one my favorite games. At the time of its release, the game's re-imagined beauty and control was like nothing we had seen. Go back and play it today and it still holds u...

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Prince of Persia: Forgotten Sands out today, has trailer


May 18
// Conrad Zimmerman
That is one ugly djinn. I'm somewhat concerned about the Prince of Persia franchise. Sands of Time is a legendary game, and the series began a precipitous fall in the titles that followed it. The last iteration, an...
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Best Buy pre-order turns Prince of Persia into a Juggalo


May 14
// Nick Chester
Yeah, this Best Buy ad for Prince of Persia: The Forgotten Sands kind of sucks. It starts with an obnoxious soundtrack that's soon supplemented by an even more obnoxious voiceover. But there's some good info here, if you can...
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Prince of Persia: Forgotten Sands Flash game is super fun


May 12
// Conrad Zimmerman
Ubisoft tipped us off to a new Flash game they've made to promote Prince of Persia: The Forgotten Sands. Now, it may just be that I've been playing a lot of Tomena Sanner lately but I think this is damn good. Spanning six lev...
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Check out the opening cinematic to Forgotten Sands


May 08
// Matthew Razak
Want to see the opening cinematic to the upcoming Prince of Persia: The Forgotten Sands? You don't? Oh, I see you're afraid of spoilers. Well don't be. The above video is the opening cinematic and it is chock full of nothing...
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Jake G. can't stand still: New Prince of Persia trailer


May 06
// Dale North
As I said in a blog post about a videogame movie earlier today, I'm generally for videogame movies. I'm smart enough to know better than to go in expecting a literal translation of game to film. I just want to be entertained...
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Games on Demand: Prince of Persia, Skate 2, Brothers in Arms


May 04
// Nick Chester
Gamers are so demanding, so three new games have hit Xbox 360 "Games on Demand" this week -- Prince of Persia, Skate 2, and Brothers in Arms: Hell's Highway. Prince of Persia and Skate 2 will run you $19.99, and now's the per...

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