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8:30 PM on 08.19.2014

What's Up: Samus' midriff, Hotline Miami figures, and Pokemon mysteries

Max and I are coolin' out on the couch, talkin' about dumb old videogames. Samus gets a skimpy outfit in Smash Bros. Pokemon gets some teases, but Youkai Watch 2 looks cooler right now. And Hotline Miami might be getting a badass 1/6th scale figure.

Bill Zoeker


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






This parody of R. Kelly's 'Trapped in the Closet' made my day photo
This parody of R. Kelly's 'Trapped in the Closet' made my day
by Jordan Devore

When Teddy Diefenbach isn't working on Kyoto Wild or Hyper Light Drifter, he's reading what people are saying about his games online. Sometimes, no matter how much praise is given, all it takes is a single negative comment to put you in a bad, obsessive mood.

It's a feeling he's humorously captured in this music video for Trapped in the Comments, a parody of R. Kelly's one-of-a-kind, can't-believe-that-happened "hip hopera" Trapped in the Closet.

Seriously. Made my day.

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Straight hour of Halo 2: Anniversary multiplayer photo
Straight hour of Halo 2: Anniversary multiplayer
by Steven Hansen

343 Industries has shown off about an hour of the re-mastered Sanctuary and Ascension maps from Halo 2: Anniversary, which is one part of the Halo: The Master Chief Collection (Halo 1-4) coming to Xbox One in November. 

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The Mega Man 2.5D project moves into beta 3.0, still has co-op photo
The Mega Man 2.5D project moves into beta 3.0, still has co-op
by Chris Carter

The newest iteration of developer Peter Sjostrand's Mega Man 2.5D is out, and you can download it off the official site.

The 3.0 beta boasts new co-op and single-player stages, including Splash Woman and Quick Man. Overall it's looking pretty great, even if you completely negate the 2.5D art style -- playing a classic looking Mega Man game in full co-op is a dream.

Mega Man 2.5D [petersjostrand.com]

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Cuphead is made by two brothers who've never created a game before photo
Cuphead is made by two brothers who've never created a game before
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Have you seen the latest trailer for Cuphead? From the looks of it, you might assume it's the work of team of passionate, experienced animators paying tribute to the cartoons that helped for their love of the medium. You'd be assuming right, except for the "team" and "experienced" parts. The bulk of the artwork for Cuphead comes from one man -- Chad Moldenhauer. He and his brother Jared are making Cuphead pretty much by themselves. 

Wut.

We talked with Chad and Jared about how they went from game enthusiasts to one of Microsoft's headliners at E3 2014, the design decisions that can make or break a 2D run-and-gun shooter, being the first to ever create a classic 1930's style handdrawn 2D animated game, and so much more. My webcam was all turned to crap this week, so please excuse my awfulness. I promise this week's show will be better. 

Thanks again to Chad and Jared for hanging out with us, and if you have your druthers, tune in here today at 4pm EST when we welcome former Xbox and Nintendo indie guru Dan Adelman to the program. It's going to be a big 'un. 

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What's Up: Life is Strange, eons of exploration in No Man's Sky, and the many skills of Claptrap photo
What's Up: Life is Strange, eons of exploration in No Man's Sky, and the many skills of Claptrap
by Bill Zoeker

I've been buried in gamescom news this week, but I've surfaced to relay the stories I'm most excited about to you. Life is Strange is an unusual adventure game from the creators of Remember Me. No Man's Sky allegedly would take actual millennium to explore. And we finally see what Claptrap has up his sleeve in Borderlands The Pre-Sequel. Turns out, it's a whole bag of tricks.

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I felt genuine delight and a little confusion from Sony's gamescom press conference photo
I felt genuine delight and a little confusion from Sony's gamescom press conference
by Bill Zoeker

Sony came and delivered pretty much what I expected from their gamescom 2014 press conference. They had a boatload of indie games with interesting visual styles. They've continued their expansive trajectory of porting bigger indie games, with the announcement of DayZ coming to the PS4.

Of course they also announced slightly confusing and hard to believe hardware features with Share Play and the PlayStation TV's PS4 Remote Play. I used to raise a red flag when Sony promised cool hardware features, as they used to fall flat. However, they seem to be pulling off most of their offerings so far this generation.

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Microsoft's gamescom press conference wasn't as bad as I expected photo
Microsoft's gamescom press conference wasn't as bad as I expected
by Bill Zoeker

Microsoft's press conferences often leave me with cranial damage from head-to-desk impact, but their gamescom 2014 presser felt pretty okay to me. I'm excited to see Microsoft making an attempt to partner with more indies. After their poor policies left them with a bad name among the independent development community, it seemed like the PlayStation 4 had substantially more launch content than its rival in the form of indie ports.

In retrospect, with it becoming clear that Rise of the Tomb Raider is not as exclusive as they made it out to be, I'm quite miffed. During the conference, any games that were only timed exclusives, had clear visual and spoken indication of the stipulation. We've been getting more clarification that Tomb Raider is maybe just a prolonged timed exclusive, but the language used in the presentation was pretty obviously meant to make us think Rise of the Tomb Raider would only be on Xbox. That's messed up.

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Think a game has bad controls? Maybe it's your fault photo
Think a game has bad controls? Maybe it's your fault
by Jonathan Holmes

Number 56 on the master list of 235 "Things that I say that sometimes annoy people who play videogames" is that it's very rare for a game to have "bad" controls. Most of the time when people say that, they are focusing too much their idea of what the game should provide them with, and not their responsibility to adapt to how the game handles.

Number 78 on my master list of 798 "Reasons I love about videogames" is that the interaction between the player and the game adds up to something that's more than the sum of its parts. Both parties are bringing something active to the table. When the game and the player don't fit well together, it's usually neither one's fault. It's a mutual lack of fit. This is especially true when it comes to a game's controls, though it's fairly rare to find a game reviewer who looks at it that way. The game almost always gets all the blame.

Thanks to my old pal Anthony Carboni, we've finally got some science to back up that claim. So the next time you play a round of Rhythm Heaven Fever and think "The controls must be jank cause I can't make these monkeys happy," maybe it's time to check yourself

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What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel photo
What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
by Bill Zoeker

I forgot that I saw Guardians of the Galaxy last week, because it was good, but not as good as everyone's been saying. I also got real mellow playing the music puzzle game Sentris, and I want you to come to our stupid panel at PAX.

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Bloodborne's new gameplay trailer confirms that we all need it in our lives photo
Bloodborne's new gameplay trailer confirms that we all need it in our lives
by Chris Carter

Bloodborne is looking as good as ever, coming off of a new gamescom trailer reveal from Sony. Plenty of gameplay is shown, and one of the major things I'm noticing is the enhanced engine, and how well it does with particle effects.

While visuals don't make a game, they can certainly enhance the experience of something like Bloodborne, where the atmosphere is paramount. That full moon gives me chills!

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Dead Island 2 gameplay trailer shows zombie freezing, chopping, and neck-snapping photo
Dead Island 2 gameplay trailer shows zombie freezing, chopping, and neck-snapping
by Bill Zoeker

There's a new gameplay trailer out for Dead Island 2, called "Sunshine & Slaughter" revealing a variety of ways to to dispatch the undead. The most interesting of which involves some sort weapon modifier allowing players to freeze enemies.

In this video, I also offer my musings at the change of hands behind the Dead Island franchise. Could we get a truly worthwhile Dead Island game from the creators of Spec Ops: The Line?

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What's Up: Final Fantasy All the Lamest, Nintendo pre-order peril, and don't drink Fireball photo
What's Up: Final Fantasy All the Lamest, Nintendo pre-order peril, and don't drink Fireball
by Bill Zoeker

I'm back and feeling better. I got sucked into the shady money scam known as Final Fantasy All the Bravest, got annoyed by Hyrule Warrior's retail-exclusive pre-order bonuses, and recount mistakes made with Fireball whiskey.

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Call of Duty's multiplayer looks faster than ever in Advanced Warfare photo
Call of Duty's multiplayer looks faster than ever in Advanced Warfare
by Jordan Devore

Activision is offering an in-depth look at multiplayer in Call of Duty: Advanced Warfare today during a live event but if you're content with seeing just the basics, this trailer will suffice.

With the new exoskeletons, gameplay is much more vertical. These high-tech suits allow soldiers to jump super high and boost to dodge and dash. At a glance, the speedier movement system appears similar to Titanfall but whether it plays that way remains to be seen. For folks who are into Call of Duty and not much else, this will certainly be a different experience.

The trailer also showcased a level with a tsunami which I hope is a sign of things to come. I like those one-off map events, even if they eventually get stale. Also, Hammer of Dawn, is that you?

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What!? Why didn't you jerks tell me there is a MediEvil Skyrim mod? photo
What!? Why didn't you jerks tell me there is a MediEvil Skyrim mod?
by Steven Hansen

Usually I just poke fun at Skyrim modders for rendering photo realistic horse vaginas, but I may finally play Skyrim just to play this mod aiming to recreate the first four levels of the tragically abandoned classic MediEvil

MediEvil 3 and Bushido Blade 3. C'mon, guys. Needs to happen.  

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This guy beats Tony Hawk's Pro Skater 2 in roughly three minutes photo
This guy beats Tony Hawk's Pro Skater 2 in roughly three minutes
by Chris Carter

YouTuber and speedrunner GeorgeThePlushie has set a new record for Tony Hawk's Pro Skater 2 -- an any percent speedrun of three minutes and 26 seconds. How does he do it? By navigating the menus faster than most humans can even comprehend, and completing the bare minimum of objectives that are required for finishing the game.

As someone who has completed Tony Hawk 2 in roughly 15 minutes, this looks legitimate. Although the whole video is 5:26, the gametime is 2:50, and the total time is 3:26.

I must admit, I have a soft spot for non-TAS videos, and I could watch this over and over. The fact that he completes this run within the confines of the actual game is extremely impressive.

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