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3:30 PM on 09.15.2014

Max and Bill must kill the Moon-Princes

Man, Destiny. I seriously can't remember the last game that I felt so ambivalent about, but was so completely hooked on. Here's me and Bill dicking around on the Moon and discussing our general thoughts on the game, and killing the Moon-Princes with a big dumb sword. Is it a "Let's Play?" I don't know. But we're enjoying ourselves, and maybe you'll enjoy watching our enjoyment.

Max Scoville


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BioWare's multiplayer action-RPG Shadow Realms looks fast and fun photo
BioWare's multiplayer action-RPG Shadow Realms looks fast and fun
by Jordan Devore

BioWare had my attention with those live-action teasers building up to Shadow Realms, but I've not kept up with the four-versus-one "modern" fantasy role-playing game since it was proper unveiled. If you're in a similar boat, here's Max Scoville and Mike Cosimano talking about it at length.

My general reaction so far is "Huh. That could be cool." I'm not sold on the episodic nature of the game, but a guy in a suit fighting fantasy creatures? Yeah, that's all right.

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Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible photo
Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible
by Steven Hansen

...And that's it. Well, there are some angry raccoon eyes at the end, too. 

Wait. Clearly the soldiers see the helicopter above them. And Quiet doesn't even turn invisible until she's mid-fall. Why even turn invisible at that point? To show off? It's like a needlessly flashy version of the Ghost in the Shell intro, which I would link except that it has boobs and also I can only find the Ghost in the Shell 2.0 video with CGI that makes my eyes sad.

I hope I have GitS on DVD somewhere because I really want to watch it now.

But I did just notice the handcuffs so maybe she was being carted away from Mother Base for some reason and then decided to show how cool she was when the helicopter is in the air? Who knows. I want this game

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Videogames Are Stupid! Watch Dtoid's PAX panel right here photo
Videogames Are Stupid! Watch Dtoid's PAX panel right here
by Bill Zoeker

We decided for this year's PAX Prime panel, we would let our very own Max Scoville just do whatever dumb garbage he wanted to come up with. The result was: "Videogames Are Stupid: The Inherit Silliness of the Medium." Enjoy this recording, in which the people running the panel A/V equipment at PAX managed to blow out the audio, and listen to us wing an hour of talking about how absurdly stupid our favorite form of entertainment is.

Max and I were joined by: Brian Altano, of IGN and The Comedy Button; Anthony Carboni, of We Have Concerns; Adam Kovic, from Machinima's Inside Gaming, and Jack DeVries, formerly at IGN and now something of an Internet vagrant.

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Not-review: Brady Games Ultimate Street Fighter 4 Official Bible photo
Not-review: Brady Games Ultimate Street Fighter 4 Official Bible
by Jonathan Holmes

Fighting games are about more than competition. At their best, they are about taking the most simple of design concepts (be better at hitting someone than they are at hitting you) and using game theory magic to somehow evoke years of replayability and depth. 

For years, fighting game strategy guides didn't even come close to doing justice to the games they covered. No matter how insightful and knowledgeable the writers of those guides were, the limits of print excluded them from doing too much more than giving out some basic strategy, combos, and overview of how the game's system works. 

The internet changed all that. There are now countless places to learn just how deep most fighting games can go. If print strategy guides are to serve any purpose at all in the future we're living in, it's going to have to deliver something special. It's going to have to curate information with an expert eye, delivering only the information that you need, relieving you of the burden of wading through reams of irrelevant information online. It's going to have to be equally accessible to both veterans and beginners. It's going to have to give you insights that you just can't find anywhere else. 

With few exceptions, Brady Games' Ultra Street Fighter IV Official Bible does all that and more.

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The best stuff on Destructoid this week [9/6] photo
The best stuff on Destructoid this week [9/6]
by Steven Hansen

What are you going to cook this weekend? I've been on point. Parmigiana di pollo, arroz y salsa verde para tacos, carne asada tacos, guacamole, pesto, roasted chicken and bell pepper, burgers. Going to do up some more fresh pesto this weekend because I don't want the pine nuts to go south ($20 for a bag!)

You should cook something, too.

Lot of post-PAX previews and general clean up this week, along with a follow up piece of ace investigative reporting. 

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Here's the entire Bayonetta 2 Nintendo Direct, check out the Star Fox costume photo
Here's the entire Bayonetta 2 Nintendo Direct, check out the Star Fox costume
by Chris Carter

I'm still surprised that Nintendo is pushing Bayonetta 2 as hard as it is when Wonderful 101 matched their brand effortlessly, and they barely promoted it. As I've said in the past, every time I've seen this game demoed by a Nintendo representative, it's extremely awkward as they kind of look away when Bayonetta is being sexual and shrug their shoulders when something really violent happens. Like, am I supposed to enjoy it at that point? Too bad, I'm loving it.

Anyway, Bayonetta 2 got a Nintendo Direct last night, which revealed a few big developments. Most notably, Rodin is playable in Tag Climax mode, and there's a Fox McCloud costume now. Check out the full broadcast above.

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Of course we checked out Far Cry 4's elephant booty physics at PAX photo
Of course we checked out Far Cry 4's elephant booty physics at PAX
by Brett Makedonski

Prior to this video being shot, Max may have taken a double dose of the assorted pills that truckers use to drive 36 consecutive hours. I can't be sure. It wasn't my day to keep track of him.

But, the point you should take away from this is how realistic that elephant's ass (probably) looks. With booty physics like that, it's no wonder Far Cry 4 ended up as one of our top games of PAX Prime.

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Dead Island 2 PAX impressions photo
Dead Island 2 PAX impressions
by Jordan Devore

Having only seen Dead Island 2 and not played it yet, I'm in agreement with Max here. It does look like a decent-enough zombie game, and a much better take on the property than Riptide .. but it's still Dead Island. There comes a point at which you've simply had enough.

The southern California setting and warm tones are lovely, though. Big fan of those.

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Assassin's Creed Unity and Rogue PAX impressions photo
Assassin's Creed Unity and Rogue PAX impressions
by Jordan Devore

I'm not sure how Max had this much energy in the middle of PAX Prime to speak in front of a camera about Assassin's Creed -- for over eight minutes, no less -- but he did. What a champ.

Conceptually, I like the sound of chasing (and being chased by) assassins in Rogue, and the return of naval combat with enhancements is pleasing. Same goes for the great auks.

Still, between the two, I imagine folks tend to be more interested in Unity, what with it being current-gen and all.

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The Mighty No. 9 playable beta launches today photo
The Mighty No. 9 playable beta launches today
by Chris Carter

If you're interested in Mighty No. 9 and pledged at least $80 to its Kickstarter, check your email today -- you may have gotten a beta key. Redeemable on Steam, this key will allow you to play a single level from an early version of the game, which will show off Mighty No. 9's core mechanics.

Feedback will help shape the final release, and another "level or two" may come to the beta, according to producer Inafune. Stay tuned for later today -- I'll have a full write-up of the beta.

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Persona 5 is coming to PS4, gets first trailer photo
Persona 5 is coming to PS4, gets first trailer
by Steven Hansen

Atlus' YouTube has our first look at Persona 5, which appears to have a ruffled brown haired boy protagonist and subways. Not a lot to get excited about aside from the fact that Persona 5 is exciting inherently.

Though there was an announcement of a PS4 version of the previously PS3-restricted title. Makes sense. 

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Fire watch with me: Firewatch gets first, mysterious trailer photo
Fire watch with me: Firewatch gets first, mysterious trailer
by Steven Hansen

I am into this. It's a bit inscrutable, sure, but a mystery game needs to be mysterious. I was into Firewatch as soon as I heard of the talent involved. Artist Olly Moss, whose work we enjoy regularly, along with Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin. 

You are alone in the Wyoming wilderness, save for the voice on the other side of your radio. And clearly there's some impropriety going on between Henry and his supervisor Delilah. Also, stuff spookier still. 

There are a few more screenshots on Campo Santo's Firewatch website. The game is aiming for a 2015 PC, Mac, and Linux release. I'm pretty okay going in knowing not much more than we do now.

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Shovel Knight looks great in 16-bit, Aegis Defenders just looks great photo
Shovel Knight looks great in 16-bit, Aegis Defenders just looks great
by Steven Hansen

Oh my goooddd. How did I miss this until now? It's like a Nausicaa game. Thank you sir Shovel Knight for making a cross over appearance (above) in Aegis Defenders, which is how it came to my attention. 

The Kickstarter already passed its initial funding goal and its PS4 stretch goal. Local co-op and a Wii U version are up next. Here's hoping. This looks amazing. 

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Shulk from Xenoblade Chronicles officially unveiled for Smash Bros. photo
Shulk from Xenoblade Chronicles officially unveiled for Smash Bros.
by Chris Carter

This morning's Japanese Nintendo Direct kicked off with a bang, officially unveiling Shulk in Super Smash Bros, set to hit the 3DS and Wii U later this year.

Following a leak that included the Xeno star, it looks like the other characters are going to follow at some point! Watch the video above for some footage -- he looks fun to play.

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I enjoyed Dragon Age: Inquisition's multiplayer more than I thought photo
I enjoyed Dragon Age: Inquisition's multiplayer more than I thought
by Chris Carter

There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampant as to what exactly it might entail.

After a recent visit to BioWare's offices I had a chance to sit down with the multiplayer extensively, and I found myself slowly becoming addicted as the afternoon went on. In fact, I liked it far more than Mass Effect 3's co-op mode -- so I have high hopes for Inquisition.

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