While our event video matron Conrad Zimmerman was off editing video at PAX East last weekend, Caitlin Cooke and I went to take a quick look at the much ballyhooed Diversity Lounge. I had heard from Conrad and Caitlin that th...
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Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf by Max Scoville
On today's hard-hitting debut episode of Tuesday Newsday, we cover some of the highlights from PAX East, like Cult of the Wind, where you run around pretending to be an airplane, or Rain World, where you're a big squishy slug-cat. Meanwhile Firaxis has announced Civilization: Beyond Earth, Titanfall reveals details on new DLC, and Evolve has a skill tree for its monster. Brett got to play Capy Games' Below, which sounds incredible, and The Behemoth is teasing their next game. Oh, and this wolfman is gettin' all randy.
One of the more salacious interviews we scored was with Adam "Keits" Heart, creator of Divekick. He told us all about how Johnny Gat from Saints Row ended up in the upcoming release of Divekick Addition Edition+ and how he fights. Johnny's jump and divekick offer a balance of both offensive and defensive attributes that are rivaled only by Dive and Kick themselves. It's only when he starts throwing out specials that things get really wild. His black hole move is extremely versatile, and allows for a myriad of possible effects on a fight. It changes the way gravity works for both characters, creating a suction point that might help or hurt either fighter. His dubstep gun and car-hit-you attacks are a little more straightforward, but even they have more to them than you might have guessed.
The biggest shocker was that Adam has pledged to keep adding new characters to the game for no additional cost to the player as long as people keep playing Divekick. While Adam's got plenty of work in front of him on designing new content for Killer Instinct, he's not going to let his first game go by the wayside as long as there is an audience there that wants to keep the game alive.
Who would you want to see join the cast of Divekick Addition Edition+? From what I hear, the gang at Yacht Club Games would love to see Shovel Knight join the cast. Hmmmmm...
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Two weeks in a row! Look at us go! On this episode of Hardline, my bests buds Hamza Aziz and Brett Makedonski joined me for a chat about Borderlands: The Pre-Sequeland our thoughts on the series more generally, Super Smash Bros. looking damn fine as of its recent Nintendo Direct showing, and the double-dip potential of The Last of Us Remastered for PlayStation 4.
Those were the main talking points this week, but we also hit the rather good Xbox 360 port of Titanfall, the positioning of Kinect this console generation, the possibility of a Kinectless Xbox One, Microsoft's original TV shows, and what is best in life. Hint: it's Hotline Miami 2.
We're still encountering some back-end issues on YouTube, so this episode of Hardline will once again be audio-only. Listen by subscribing on iTunes or RSS, or downloading directly.
Some weeks ago on Sup Holmes, we welcomed Chris Seavor of Gory Detail to the program. Chris got his start in games working on the original Killer Instinct at Rare. From the sound of it, Rare was able to harness the best aspects of big-budget and independent development in those days. Back then, each team at Rare worked in their own "barn" and made the games they wanted to play. And no, "barn" isn't slang for something else. They were really working in farmyard barns.
Other topics included Rare's special relationship with Nintendo, the hot competition between the Banjo-Kazooie barn and the Conker barn, the surprising, lasting success of GoldenEye, the creative freedom that allowed for Conker's Bad Fur Day to exist, the joy and pain (mostly pain) of voice acting, the company wide vote that contributed to Rare's sale to Microsoft, the malaise that set in thereafter, Chris' old plans for a Conker sequel, and a lot more. Chris even let a bit out about his highly secret new project The Unlikely Legend of Rusty Pup, currently planned for computers and Nintendo consoles. It's one to watch.
Thanks again to Chris for appearing on the show! I certainly hope it won't be the last time we hear from him. Speaking of which, updates regarding the future of Sup Holmes can be found on our Kickstarter page. The campaign still has a few hours to go and you can already get a few free games on there. Who knows what will happen once the campaign is actually complete?!?! (Hint: we'll make more Sup Holmes and other stuff).
Oh The Evil Within, how I can't wait for you to scare the every living daylights out of me. Shinji Mikami's past games were my first tastes of the survival horror genre, and I'm quite looking forward to see what he does with his latest title.
The newest gameplay trailer here is full of monsters, scares, and all sorts of spooky things. Including a dude that has a safe for a head. Also can we talk about how great the promotional art for this game is? The face with barbwire is creepy enough, but then you notice the letter T is heading downward to pierce the eye. So good.
The Evil Withinwill be out on August 26 in North America, August 28 in Australia, and August 29 in Europe for the Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3.
The Sup Holmes kickstarter is less than 60 hours away from completion and we've almost prestigued 3 times already. Thank you so much! We're going to stretch that funding towards creating as many extras as we can. There's a lot in the planning stages at the moment, including a new show with Caitlin Cooke, a new show with Samus and Sagat, a new intro song by Jake "Virt" Kaufman, and a load of other sweet surprises. That's all on top of the additional 50 episodes that we've committed to doing on top of the initial proposed season 3.
We did it, guys.
In case you missed it, we've also got the announcement that Gordon Midwood of Different Cloth/Different Tuna is offering a code for Derrick the Deathfin on Mac/PC to anyone that backs at the $20 level. That's on top of the Steam code for Retro City Rampage and the weird comic book that I'm going to draw for backers at the $15 level! So many things!
[Update: It's over! You can watch the presentation again in the embedded video above.]
We heard your guesses for what'll be announced at this afternoon's Super Smash Bros.-themed Nintendo Direct presentation and I liked what you all had to say. Tingle? That'd be a treat. Shulk? Total crowd-pleaser. There's also hope we'll get a release date and, according to Nintendo, that's officially happening: the game's "launch window" will be announced today.
It won't be long now until we find out that and more, so if you're able, come watch the Nintendo Direct with us as it happens live today at 3:00pm Pacific. We'll post any breakout information here on Destructoid, but consider this your comment thread to go wild in for the time being.
Between the Alien: Isolation release date the new Call of Duty: Ghosts DLC that features the Predator, it seems like we have enough of an excuse this week to draw some Alien Vs. Predator fanart. Also, both involved parties are Draculas, because I felt like it. Man, this series is stupid. Hope you enjoy it!
Okay, maybe I haven't played a Dragon Ball Z game since Budokai 2, but I think that claim would hold up, even if it's my affinity for 2D speaking. But seriously, this years-in-the-making, well animated, Mugen-based DBZ fan game looks rad as heck. It's the best Mugen-based fighter since Dong Dong Never Die.
That Yajirobe in the stage background is amazing.
And now I feel like playing Gundam Battle Assault 2.
Black Desert is an upcoming Korean MMORPG and that sentence is usually more than enough to get a majority of people to start tuning out. That is until you watch this video, showing off the game's amazing character creator system.
You can alter seemingly every aspect of your character, creating highly detailed male and female avatars. I really don't care what the MMORPG plays like now, I just want to mess around in that character creator system and create whatever I wanted. Forget the realistic aspect too, just imagine all the warped things this system can provide.
A new trailer has also been released to stoke any flames of desire you may presently hold for platform shooters, with examples of environmental destruction, special abilities and a whole lot of explosions. Now, if you'll excuse me, I'm going to go grab my wallet.
That soothing music was nice before I go drive to the middle of nowhere to do my taxes. I don't have anything that will play Monument Valley (iPhone, iPad, iPod Touch), which is out now, but if I did, I would. Thankfully an Android release is coming soon.
I love the minimalist, colorful, MC Escher inspired architecture. And the upright bird people that look like plague doctors. So cute.
If you have an iWhatever, maybe drop four bucks on this neat little game.
Did I end the last episode of Hardline by saying we'd be back a week later if we weren't murdered and left in a ditch somewhere? And then we went two weeks without a follow-up?
Well, we aren't all dead -- just on the inside -- but we did bring on Destructoid contributor Brett Makedonski and Hardline producer Bill Zoeker to fill in for this recording.
Topics this week include April Fools' Day bringing out creativity for 24 hours, the Amazon Fire TV, Uncharted writer Amy Hennig joining Dead Space maker Visceral as creative director on an untitled Star Wars game, Square rethinking its JRPGs, Phil Spencer becoming head of Xbox, GTA Online adding heists, game jams gone wrong, and whether or not a fourth PAX is worthwhile.
Unfortunately, we've had some temporary technical issues getting this week's episode on YouTube, but we didn't want to make you guys wait for the podcast version. For the audio-only episode, you can subscribe on iTunes and RSS, or download directly here.