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Hack n Slash

Children of Morta photo
Children of Morta

Children of Morta coming to Kickstarter in January


I haven't been this pumped for a Kickstarter since Hyper Light Drifter
Dec 23
// Rob Morrow
Remember that gorgeous pixel-art roguelike hack-and-slash we posted about a couple months back? Well, if you liked what you saw the last time we covered the delightful Children of Morta, you're in for a treat! Dead Mage stud...
Zombie Vikings photo
Zombie Vikings

Stick it to the Man dev working on another gross game


Zombie Vikings
Dec 12
// Steven Hansen
The off-kilter Stick it to the Man! was a surprise charmer last year with a style and tone that evoked the likes of Rocko's Modern Life and anime of that era.  The studio's follow up is Zombie Vikings, a four ...
Joylancer photo
I might steal the uncle's joke, I have to admit
Jed's back with more of his ride through Joylancer: Legendary Motor Knight. Jed relates a story of his uncle's lame, perv-y jokes at Thanksgiving, admits he's lost his passion for collectibles, and just straight up forgets everything that's happened so far.

Joylancer photo
Get it? Like a B-hole
We have heard your cries for more beard, and they are not going unanswered. Today the second part of Jed conquering Joylancer is available for your quivering senses. So, feast your eyes on this Game Boy Color-esque hack 'n' slash adventure, while the beard commentates with his joyful lance in hand.

Joylancer photo
Get your motor runnin'
Jed's back with another retro-style indie game. Joylancer: Legendary Motor Knight puts players in an old school side-scrolling hack 'n' slash with Game Boy Color graphical sensibilities. Jed got to revving up his motorized lance and just absorbed the good vibrations.

Onikira: Demon Killer  photo
Onikira: Demon Killer

Onikira looks like a slicey dicey good time


Coming to Steam Early Access this Friday
Nov 13
// Rob Morrow
Onikira: Demon Killer, a lovely samurai-centric 2D side-scrolling beat-'em-up, is set to slash its way onto Steam Early Access on November 14. The game takes place in a fantasy feudal Japan, with the player assuming&nbs...

Hyrule Warriors' 'Master Quest' DLC is worth the price of entry if you're already addicted

Oct 17 // Chris Carter
Hyrule Warriors: Master Quest DLC (Wii U)Developer: Omega Force, Team Ninja, NintendoPublisher: NintendoReleased: October 16, 2014MSRP: $7.99 (part of the $19.99 Season Pass) Let's start with the additional campaign. Put simply, it's a prequel and a side-story to the events that unfold over the course of the narrative. You'll see Cia's rise to power, how she recruited Wizzro and Volga, and her interactions with the denizens of each of the "portal" worlds like Skyward Sword and Twilight Princess. It takes place over five missions, all of which re-use maps from the story mode but offer new scenarios. Where these maps really shine are with the game's Hero difficulty. They're some of the most challenging ones on offer, and you'll have to employ some actual tactical thinking to best them without a few retries. The first map in particular is really cool in that it features three armies, all of which are constantly warring as the battle rages on. It also gives you a great look into the character of Volga, who is easily the star of the new update. Link's new Epona weapon is surprisingly one of the best parts of the package. It functions very similarly to horses in the Warriors series -- outside of the fact that you can't actually get off said horse. Attacks range from charges (with the classic carrot icons from past Zelda games) and area-of-effect abilities. In other words, Epona can be used in every map without an issue and kicks a lot of ass. I really liked the added touch of the shadow aesthetic when using the Dark Link skin. [embed]282707:56003:0[/embed] The new map is titled the "Master Quest," and gives you another board to work through in Adventure Mode from square one. Although hardcore fans probably breezed through the first map without too much difficulty, Master Quest is going to put your skills to the test. Every piece of the map features a certain challenge requirement, like "no healing of any kind," or a time limit on your objective. This is on top of the fact that a lot of the levels are just harder in general, and some require the use and mastery of the new characters. In my mind this is a great way to do DLC, as it's a natural progression from the first map. I would have liked to have seen something drastically different like a monochrome or Game Boy Color-themed Link's Awakening map, but the missions speak for themselves. Having said that, if you didn't dig the first map, you probably won't bother to complete this one, and you should wait for the next DLC pack to hit -- unless you like the idea of costumes and 8-bit weapons for your troubles. Finally, the last part of the paid Master Quest add-on is two costumes for Cia and Lana. These are essentially holy-themed getups, and while Lana's isn't all that special, it drastically changes Cia's appearance from evil to good, which is something. Still, it's not nearly as enticing as a Fierce Deity or Toon Link skin, per se. While the three free extra characters aren't technically part of the DLC, buying Master Quest unlocks a few perks, like their higher-level weapons and the ability to use heart containers on them. They're also some of the most fun characters in the game by far. Cia's badassery speaks for itself. As one of the core villains of the game, she uses her magic abilities and her whip as weapons. She can throw energy balls, summon flying discs to attack groups of enemies, and even summon a small army of Dark Links to lay waste to the battlefield. She's an AOE-oriented character but still holds her own in one-on-one situations. She also feels completely unique, even from Lana. As a neat bonus you'll also get two extra costumes right off the bat, including a hatless skin and a skin without her mask. Volga took me completely by surprise, and ended up being one of my new favorite characters. He plays similarly to a polearm character from the Warriors games, which should make more than a few fans happy. His "dragon" aspects are also well done to the point where it doesn't feel like they're overdoing it, and wings and claws will sprout during specific attacks. In terms of raw power he's one of the stronger characters in the game, giving you an extra viable roster option if you're the min-max type. Wizzro on the other hand feels weaker at first, but he's a highly technical character that shines in co-op. What's cool about him is that the vast majority of his attacks are ranged, putting him in a class of his own. He's adept at juggling and has a very useful beam attack that can be aimed at single enemies or even groups. I really like how the developers allowed him to use some of the basic moves of the Poe enemies but keep his own style. Hyrule Warriors is on a roll. Not only does the base game have more gameplay than nearly anything released in 2014, but the DLC does a decent job of augmenting the experience. While I'd like to see a little more original content in future DLCs, the three characters alone will add hours of entertainment.
Hyrule Warriors DLC photo
It's not as new as I would have liked, but it keeps me going
Hyrule Warriors is a massive game. If you want to 100% everything, get every weapon, and max out every character, it could last you roughly 200 hours or more. I'm hitting the 100-hour mark myself, due in part to the new ...

Children of Morta photo
Della morta
I love this flowing, watercolor reminiscent pixel art. It benefits all the happy dancing in the trailer and the exaggerated, unrealistic movements sort of remind me of the animation style of Masaaki Yuasa (Ping Pong: The Animation).  Anyway, Children of Morta basically looks exactly like something I want to play real bad.

Review: Gauntlet

Sep 26 // Chris Carter
Gauntlet (PC)Developer: Arrowhead Game StudiosPublisher: Warner Bros. Interactive EntertainmentReleased: September 23, 2014MSRP: $19.99 What I love about Gauntlet is that it doesn't mess around, even from the start. The entire menu screen is amazingly simple, and within seconds it's up and running with the introductory tutorial. For just a few minutes Gauntlet acquaints players with the four hero types available -- the Warrior (Thor), the Valkyrie (Thyra), the Elf (Questor), and the Wizard (Merlin). All of them have unique playstyles and fully support both gamepad and keyboard/mouse setups. Thor is probably the most stalwart of the cast, with light and heavy attacks, as well as a cyclone-spin special move and a bull-rush. He's the slowest of the bunch, but he obviously isn't lacking in terms of power. The rush ability is also a really cool way to either dash away defensively, or rush into a group. Thyra plays similarly, but she's more focused on speed and defense. In addition to a standard attack she can also throw spear projectiles, as well as toss her shield like Captain America into multiple enemies. Her biggest core ability is her shield block though, which allows her to take the brunt of enemy attacks and essentially focus as a makeshift tank in some instances. [embed]281594:55755:0[/embed] For those who prefer a twin-stick shooting approach, there are Questor and Merlin. Both use the right analog stick (or mouse) to aim projectiles, despite the fact that their weapons of choice differ. Questor also has a variation of a light and heavy attack in a ranged fashion, but he also has the most traditional dodge roll, as well as the power to lay mines on the ground for massive area-of-effect damage -- this can later be upgraded to fire arrow bombs. Those who enjoyed Magicka will want to try Merlin first. Using a small combination of three buttons (ice, fire, and electricity), he can mix and match spells to suit his needs. For instance, two ice presses will fire off a concentrated ice beam -- another combination might trigger a fire-based teleport -- and another will trigger an icy area-of-effect blast. All of these characters work well in tandem, and the ideal group composition is made up of all four heroes playing off each other. While I usually tend to just pick one character and stick with it during the duration of any given playthrough in a Gauntlet game, I couldn't help but play around with each style, liking them all in their own way. If I had to pick a favorite, I'd say Questor's playstyle resonated with me the most. I was really surprised at the skill progression system in the game, which is a lot deeper than I expected at first. There are lots of upgrades that can be obtained like the aforementioned arrow bomb, in addition to general stat boosts, more gold find, faster speed, and so on. You can also use gold to buy "Relics," tokens of power that can be trigger extra abilities during play, as well as a handful of new costumes. For the most part, this is the Gauntlet we all remember. There are hidden rooms, waves of enemies to defeat, monster portals to stop before the screen becomes overrun, bosses to master and figure out on the fly -- and of course, that damn exploding food. There are core spokes of the dungeon wheel that are static and never change, but the majority of the game is procedurally generated to give a different experience every time. Higher difficulties like Hard and Unfair present greater challenges with not only more difficult monsters, but the mechanic of forcing you to acquire "Skull Coins" with points, which are the only way to revive -- if you run out, it's game over. On the flipside you get a lot more gold for taking on the challenge, which gives you a nice sense of risk/reward. The only major issue I had with the game was the art style. Rather than draw inspiration from my favorite Gauntlet games like Legends and Dark Legacy, which have bright, exaggerated visuals, 2014's iteration is more akin to the classic series and the darker Seven Sorrows. A lot of the levels tend to blend together, and despite the fact that each role plays differently, the camera is so zoomed out that it's tough to really admire their character models. The new announcer also isn't nearly as iconic as the one in the console era. On other hand, everything is very clean. From the game's simplistic user interface to its smooth frame rate, it's easy to see where everything is without getting lost. Little touches like color sparks emanating from each class go a long way in terms of breaking up the chaos, and even with online play the game ran at a smooth pace. Speaking of online play, the system that's in place right now is that I'd call the definition of adequate, and lacks any real bells and whistles. There aren't elaborate lobby options (or drop-in joining), but it's easy to either invite or meet up with friends, or open up a game to the general public.I tested out how long it took to fill a sample size of 10 games after starting a new session, and there was an average of 60 seconds that passed before it was full. For reference, everyone has to pick a different character, so it's beneficial to spread your play between all four since each of them have a different leveling track. Even online, players share the same screen as if they were playing on a console on the TV. You could also spring for local co-op. Gauntlet is a polished game that does right by its predecessors. It's a great mix of both old and new school sensibilities, and despite the fact that the art style isn't as pronounced as it could have been, the actual core of the game is very sound. With the addition of online play to the series, this one will have legs for quite some time and deserves a spot in the Gauntlet pantheon.
Gauntlet 2014 reviewed photo
Arrowhead hits its mark
Many, many fun hours were spent playing Gauntlet with friends. As one of the most ingenous arcade games of all time, Gauntlet Legends had a really cool mechanic that allowed you to save your progress at the same mac...

Gauntlet photo
Gauntlet

Here are some early impressions of Gauntlet


How's Gauntlet? So, how's that Gauntlet? Hodor?
Sep 24
// Chris Carter
The Gauntlet series has always been one of my favorite go-to sources for instant fun. It was one of the first games I ever played with my wife, and it was the source of endless nights of enjoyment on the Nintendo 64 and PlayS...
Croixleur PS4 photo
Croixleur PS4

Doujin brawler Croixleur Sigma coming to PS4


Devil May Cute returns! Again!
Sep 19
// Kyle MacGregor
Croixleur Sigma is coming to PlayStation 4, Playism announced this week at Tokyo Game Show.  "We're hoping we can get a western release out as soon as possible," Playism marketing manager and localization editor Nay...
Hellraid photo
Hellraid

A bunch of skeletons explode in the first 20 minutes of Hellraid


Footage of the hack-and-slash title running on a new engine
Sep 18
// Jordan Devore
Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...

Review: Hyrule Warriors

Sep 17 // Chris Carter
Hyrule Warriors (Wii U)Developer: Omega Force, Team Ninja, NintendoPublisher: NintendoReleased: September 26, 2014MSRP: $59.99 The madness that ensues in Hyrule Warriors may not be canon, but it's explained rather well. Characters provide their typical grunts and guttural sounds over a text-based dialog system, but every level begins with a special voiceover narration -- a first for the Zelda series. The actor that provides the voice fits the mystical theme of the game well enough (even if she under-delivers a tad), and I found myself enjoying the story, no matter how tertiary it is to the real action at hand. What you're getting is a typical tale of dark vs. light, with Link and his crew battling the evil Cia (a newcomer created for the game) and some villains from the hero's past. It's all very predictable, almost in a comical fashion, but a lot of love and authenticity was put into the characters, as they all operate how you think they would after meeting each other. The development team also put a lot of work in when it comes to differentiating every character (both aesthetically and mechanically), and the cast feels wholly unique. Control-wise, Hyrule plays like your typical Warriors game with the addition of one extra (items, which I'll get to in a moment) -- meaning it's insanely easy to pick up and play, even with no prior knowledge of the series. The "combo" move setup returns, allowing players to press the standard attack button any number of times for a full combo, with the option to alter it with the special attack button. For instance, if Link attacks twice then uses a special, he'll summon a projectile with his sword, and if he attacks three times then prompts a special, he'll use an air-juggle launcher, and so on. All of this works seamlessly with the Hyrule cast, since every character has a radically different moveset. This is rare in a Warriors game, but I found myself liking every playable combatant, and since characters have two distinctly different weapons that alter their movesets on top of that, odds are you will find a play style you'll gel with. For example, it's amazing how they translated Fi into a hack and slash so well, as she looks and plays like she was transplanted 1:1 from Skyward Sword. No one feels like a clone character. Sub-weapons are also included, and seek to differentiate Hyrule from its pedigree. Bombs, arrows, and the hookshot (among others) all make an appearance, and all serve a purpose -- like bombing rocks in the overworld just like a real Zelda game. You can also level-up each character individually, and earn "badges" -- a huge skill-tree like system that you can progress through by earning Rupees and materials through normal play. It's an easy and fun progression mechanic that encourages players to replay levels for items without feeling like a grind. The lock-on system is one of the best I've seen in the series, as it actually works as intended. While locked on, you can dodge with the press of a single button, or guard by holding the left trigger and circle around your opponent. The only problem I found is that sometimes the camera gets a little wonky while locked on, but this only happens briefly once every 10 levels or so. When playing on the TV, the visuals are beautiful (though not as amazing as some other current-gen games), and there is hardly any slowdown to speak of. Once again, I'm finding myself glued to the GamePad as a control method. It's my favorite controller out right now, and I absolutely love how it feels. Players can also opt for a Pro Controller or Wiimote and Nunchuk if they please, and controls are fully customizable. There's just one major problem -- Off-TV play feels rushed in Hyrule Warriors, and really exposes the lack of power on the GamePad. Simply put, Warriors games typically display up to 100 models on-screen at once in heated situations, and the GamePad cannot handle it. In some levels -- the Twilight maps in particular, with looming towers in the background -- I've gotten full slowdown spurts as lengthy as 30 seconds (again, this doesn't happen on the TV). Now, the game is doable, and for the sake of experimentation, I completed the entire campaign on hard using Off-TV play. But if at all possible, it's not recommended. While the story and characters are wonderfully presented, the missions are going to be your typical Warriors fare. Even on hard mode the game isn't that much of a challenge, and although many levels have objectives like "capture this keep" or "kill this captain," your main goal 99% of the time is to enter the enemy base and kill the big boss. It can get tiring if you're going at it alone to say the least, since your fun factor is cut down by obtuse objectives, sometimes forcing you to slog to and fro across the entire map. You'll also have to gradually unlock characters by playing the story, starting with Impa by completing the first level, and so on. You won't even have the full cast until you complete the game, which fits in terms of the story (as you have to meet them first), but with many levels limiting you to just one character (Link), it feels restrictive. Thankfully, there is an exploration element in Hyrule Warriors that somewhat mirrors the Zelda series proper to help break up a lot of the repetition. As previously mentioned you can look for rocks to bomb, cuccos to find and mess with, hidden chests to grab, and special items to gather. When there isn't an imminent need to press on, I liked running around levels trying to find things, and it gets even more fun as you accumulate sub-weapons throughout the story. Slashing grass for health and breaking pots never felt this fun in the Warriors games. Your enjoyment is going to be increased ten-fold if you play the game with a friend. Hyrule Warriors features a full co-op mode for two players, but like other aspects of the game, it's very particular. For one, there is no online co-op of any kind. It's a huge bummer that really makes the package less appealing if you can't wrangle up a friend locally. Another thing to keep in mind is the aforementioned poor off-TV play. In Hyrule Warriors, there is no support for split-screen -- one player has to use the GamePad screen, and another has to use the TV -- no exceptions. The good news is that every single level and mode (except the first stage after booting up the game) is playable with a friend. What's really cool is that the second player can pick anyone unlocked so far in the story, even if the first player is limited to say, Link-only. Despite the lack of online play and inherent issues, couch co-op is an absolute blast, and I've played at least 30 hours with my wife, even though the campaign is roughly 10 hours. I cannot state strongly enough how much fun it is to share the experience with a partner. There's also a big bonus that makes up for the repetitive campaign -- adventure mode. This is also fully playable with two people, and features a retro-flavored map from the original NES The Legend of Zelda. You'll explore the entire overworld from the first game as you tackle each "square," which is a challenge level of sorts. Some squares might require you to kill 400 enemies in 10 minutes, and some might task you with killing three or more bosses on-screen at once. After beating a stage you might earn an old-school item like a lantern or a bomb, which can be used on the map to open up even more areas. It's crazy how fleshed out this mode is, and it cuts down on a lot of the fatigue from playing the campaign -- especially since many levels are actually challenging. If you're looking for even more to do, there's 100 collectible Gold Skulltulas that are hidden about the game. If you wanted to complete the story, adventure mode, find every Skulltula, and max out every character, it would probably take around 100 hours at minimum. That's not including the planned free updates and upcoming paid DLC. For instance, over the course of the review, a new challenge mode was even added as an update that essentially delivers more story-like missions. Hyrule Warriors can fall into the same trappings as any hack and slash, but the amount of effort that went into making it enjoyable for Zelda fans is staggering. This is one of the best couch co-op games I've ever played, warts and all.
Hyrule Warriors review photo
A Skyward Link to the Twilight Ocarina
We never could have imagined this mash-up in our wildest dreams. Nintendo, Team Ninja, and Omega Force together, co-developing a game based on the Legend of Zelda and Dynasty Warriors series. Few stranger things hav...

Onechanbara Z2 photo
Onechanbara Z2

[NSFW] Shake it, baby: New Onechanbara Z2: Chaos screens


No, I mean, literally shake that blood off your sword
Aug 28
// Brittany Vincent
Look, I'm not gonna mince words. The last Onechanbara title I played was absolutely horrible. For some reason I thought Onechanbara: Bikini Samurai Squad for Xbox 360 was going to be this sexy amalgam of zombie-slaying goodne...
Gauntlet photo
Gauntlet

Blue Valkyrie needs food badly: Gauntlet delayed until September 23


Still on track for Steam
Aug 27
// Chris Carter
Warner Bros. Interactive has announced a new release date for the upcoming Gauntlet -- September 23rd. While the game is still set to arrive on Steam next month, the publisher states that "additional time was needed to ...
Fan service photo
Fan service

[NSFW] Onechanbara Z2: Chaos opener & alternate costumes


The costumes are just small fruit over the genitals
Aug 26
// Steven Hansen
The problem with having a super "fan service" sort of game is that it can be hard to add more fan service. Like, there are plenty of upskirts in Onechanbara Z2: Chaos' opening cinematic, but when half of your characters are ...
Bayonetta 2 photo
Bayonetta 2

The sound and the fury of Bayonetta 2's angels and demons


Finding the opposite of angels
Aug 20
// Brittany Vincent
Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...
Sacred 3 photo
Sacred 3

A Sacred 3 developer apologizes for the game


It is currently sitting at zero positive reviews on Steam
Aug 18
// Alasdair Duncan
Sacred 3 wasn't a very well received game; I felt it was an average and uninspired hack-'n'-slash game with some terrible attempts at humor. Comments on my review either sided on "hey, it's not too bad in co-op," to "this is ...
Zelda Wii U photo
Zelda Wii U

Grass cutting CONFIRMED for Hyrule Warriors


It made the cut!
Aug 04
// Kyle MacGregor
Cutting grass is an important part of The Legend of Zelda, you know. So, we were happy to hear series producer Eiji Aonuma confirm during tonight's Nintendo Direct that this time-honored tradition would be making a glorious return in Hyrule Warriors. Who needs online multiplayer when you can chop up grass by your lonesome? Hyrule Warriors Direct [Nintendo]
 photo
This is a Longshot from good news
Nintendo confirmed that Hyrule Warriors will not have an online co-op story mode. A lot of Zelda fans have been excited for this creative treatment of the series, but how much of a blow will this news be to the hype? If nothing else, this at least sucks a little.

Onechanbara Z2: Chaos photo
Onechanbara Z2: Chaos

Onechanbara Z2: Chaos trailer full of tits, upskirts, and murder


Kill zombies, wear bikinis
Jul 31
// Steven Hansen
Holy crap, that song it goes into around the 45-second mark is so damn bad. Onechanbara Z2: Chaos is hitting PS4 in Japan this October, where it can hopefully help shift some units, as the PS4 library isn't tickling the country's collective fancy. Looks I lot better than the Onechanbara I played on Wii. 
Onechanbara PS4 photo
Onechanbara PS4

Onechanbara Z2: Chaos announced for PlayStation 4


The scantily-clad zombie slayers return to Japan this October
Jul 16
// Kyle MacGregor
Sony's PlayStation 4 isn't setting Japan ablaze just yet, like it is in much of the world. Part of that has to do with the dearth of software specifically targeted toward Japanese audiences. Enter Onechanbara Z2: Chaos, ...
Bayonetta 2 photo
Bayonetta 2

Go in for the kill with these new Bayonetta 2 screens


AZAZAZ PIADPH!
Jun 27
// Brittany Vincent
"Do you want to touch me?" I mean, I wanna touch Bayonetta 2. I need my hands all over it. I can't wait much longer for its release, and we've already covered climaxing together. Here's something to keep you going while ...
Samurai Warriors 4 photo
Samurai Warriors 4

Samurai Warriors 4 hacks and slashes west this October


Celebrating 10 years of Musou!
Jun 03
// Kyle MacGregor
Samurai Warriors 4 will launch in North America on October 21 and throughout Europe starting October 24, publisher Tecmo Koei announced today. The action game from developer Omega Force supports both co-operative play and cr...
Sacred 3 photo
Sacred 3

Co-op hack 'n' slasher Sacred 3 coming August 5


PS3, 360, PC
May 27
// Steven Hansen
Thanks for not calling it Sacr3d. This new Sacred game features online (four players) and offline (two players) co-op, which will probably be its main draw when it releases on August 5 for PS3, 360, PC. Plus, your homies' voices can drown out those badly acted, hokey combat barks from the trailer.
Hyrule Warriors photo
Hyrule Warriors

Tecmo Koei hopes Hyrule Warriors will be a million seller for Wii U


Seems reasonable
May 18
// Kyle MacGregor
Hyrule Warriors, the Dynasty Warriors-esque action game set in The Legend of Zelda universe, is coming to Wii U this year. And developer Tecmo Koei hopes the game is a big hit, obviously.  Speaking in interview with Nikk...
 photo
I hope the final boss is the Gibson
Max recently sat down with Brandon Dillon of Double Fine, Programmer and Project Lead on Hack 'N' Slash. Brandon walked us through a demonstration of the game, which allows players to manipulate the actual code of the game with the protagonist's USB sword, and we all learn some lessons in critical thinking.

Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors slashing through nameless enemies in Japan this summer


Those droves of enemies had families...
May 08
// Brittany Vincent
Ready to cut through legions of Zelda opponents a la Dynasty Warriors? Tecmo Koei's Hyrule Warriors is releasing in Japan for Wii U this summer, according to a document recently released by Nintendo. As far as how long it'll ...
Croixleur Sigma! photo
Croixleur Sigma!

Croixleur Sigma is hard to pronounce, but fun to play


Devil May Cute returns, and is better than ever
May 05
// Kyle MacGregor
Doujin hack-and-slasher Croixleur debuted on western shores early last year, and it packed quite a punch. The game drew inspiration from the Devil May Cry series' Bloody Palace mode, pitting players against waves of...






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