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Guild Wars

MMO deals photo
MMO deals

Get Guild Wars 2 for $30 or World of Warcraft for $5

MMO sales for the holidays!
Nov 27
// Joshua Derocher
If you have been looking to get into World of Warcraft or Guild Wars 2, here is your chance to get them for cheap. just launched its black friday sales, with World of Warcraft for $4.99 and Mists of Pandaria for $9...
Guild Wars photo
Guild Wars

Play Guild Wars 2 for free next weekend

Fastest-selling Western MMO, according to developer
Aug 16
// Jordan Devore
With the one-year anniversary for Guild Wars 2 rapidly approaching, ArenaNet has plans to host a free trial weekend soon. That'll kick off on Friday, August 23 at 12:01am Pacific and carry through Sunday, August 25 at 11:59pm...
Guild Wars photo
Guild Wars

Original Guild Wars isn't shutting down anytime soon

ArenaNet wants to support passionate player base
Jul 16
// Jordan Devore
While I have only the vaguest memories of playing Guild Wars, it was one of the rare few MMORPGs to grab hold of me and obliterate whole summers. What I do recall is a general feeling of nostalgia, though I'm sure it would be...
Guild Wars 2 photo
Guild Wars 2

Bazaar of the Fours Winds content live for Guild Wars 2

How Bazaar! How Bazaar!
Jul 14
// Jason Cabral
Time to dust off that Tyrian merchant hat and polish up all of your excess junk that you don't want -- I mean, quality product that you would hate to part with -- because the Bazaar of the Four Winds content for Guild Wars 2 ...
Guild Wars 2 consoles photo
Guild Wars 2 consoles

This is why Guild Wars 2 is not coming to consoles

'Not something that we're actively pursuing'
Jul 05
// Chris Carter
At one point, Guild Wars 2 on consoles may have been a thing, as ArenaNet did some initial testing for it, but it appears as if the project has been scrapped. Speaking to Eurogamer, Lead content designer Mike Zadorojny explai...
Guild Wars 2 patches photo
Guild Wars 2 patches

ArenaNet aiming for bi-weekly updates for Guild Wars 2

The studio is still wholly committed to the game
Jun 26
// Chris Carter
Do you still play Guild Wars 2? I do, and ArenaNet is listening to the folks who want more updates. Specifically, it looks like they're going to target updates every two weeks instead of a three week timeline. Speaking to Gam...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 sheds a little off its price

Every bit helps
May 21
// Jordan Devore
Despite not playing as much Guild Wars 2 as I'd like to, that's okay -- it's not costing me anything. I can continue not playing free of guilt, which is the only way I can do MMO gaming any more, I've realized. ArenaNet has k...
Guild Wars 2 photo
Guild Wars 2

ArenaNet is working on a Guild Wars 2 expansion (Update)

Doesn't have the timing locked down yet
May 13
// Jordan Devore
[Update: Clarifying the comments made during the NCSoft earnings call, a representative reached out to confirm that ArenaNet is still "taking a wait-and-see stance" with regards to a possible Guild Wars 2 expansion. It is, as...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 April Fools' Day gag becomes a real game

Rytlock's Critter Rampage
Apr 19
// Jordan Devore
For April Fools' Day, ArenaNet devised Guild Wars 2's Super Adventure Box update that went into the actual game as content folks could play. Part of the joke involved a commercial which briefly featured a kid p...
Guild Wars 2 photo
Guild Wars 2

A 'Looking for Group' tool is coming to Guild Wars 2

MMO standard coming later in 2013
Apr 10
// Chris Carter
If you were put off by having to manually locate a band of fellow adventurers in Guild Wars 2 without a third party add-on, it appears as if a late 2013 target has been set for an official "looking for group" tool. "As we&rsq...
No Guild Wars 2 expansion photo
No Guild Wars 2 expansion

There are no Guild Wars 2 expansions in the works

ArenaNet confirms focus on Guild Wars 2
Mar 05
// Chris Carter
Speaking to IGN, Guild Wars 2 director Colin Johanson stated that there are no expansions planned for the game at the current moment. While they haven't completely ruled any out, don't expect any soon. Johanson states, "expan...
Guild Wars 2 tournaments photo
Guild Wars 2 tournaments

Guild Wars 2 removing paid tournaments

Free fighting for everyone!
Feb 25
// Joshua Derocher
With the recent introduction of a ranked matching system, ArenaNet has decided to drop the current system in Guild Wars 2 of paying to participate in high-level player-versus-player matches. The earlier system -- ch...
Guild Wars 2 sale photo
Guild Wars 2 sale

ArenaNet's sale for Guild Wars 2 ends today

$39.99 for the non-subscription based game
Feb 25
// Chris Carter
If you've been on the fence in regards to checking out Guild Wars 2, now is a good time to take the plunge, as the digital and collector's editions are on sale for $39.99 and $54.99 respectively. Buying the game will grant yo...
Guilds in Guild Wars 2 photo
Guilds in Guild Wars 2

Chicken races? Guild Wars 2 gets guild missions next week

Get the band back together
Feb 22
// Jordan Devore
ArenaNet has shared a look at a new aspect of Guild Wars 2 called guild missions. "Our team’s primary goal was to create a solid foundation to support PvE guild play," writes content designer Leah Rivera. "We wanted t...
Guild Wars 2 PVP photo
Guild Wars 2 PVP

Guild Wars 2 introduces the Spirit Watch PVP map

Bring out your Norns
Feb 18
// Chris Carter
ArenaNet has a new video out showcasing their new Norn-themed PVP map for Guild Wars 2, Spirit Watch. It promises huge idyllic vistas, crystal clear waters, and of course, deadly combat. The map will combine conquest g...

Guild Wars 2 adjusting how dynamic levels work

More challenge and better rewards for all
Feb 04
// Joshua Derocher
Guild Wars 2 has a system in place that allows higher-level characters to revisit low-level zones. The player's level is scaled down to match the zone, so they can still get the same challenge. This means they don't...
Flame and Frost: Prelude photo
Flame and Frost: Prelude

Guild Wars 2 gets 'Flame and Frost: Prelude' this month

Prologue to 'multi-stage narrative'
Jan 22
// Jordan Devore
A new update for Guild Wars 2 dubbed "Flame and Frost: Prelude" will roll out on January 28, adding a variety of features and setting up what ArenaNet has called a "multi-stage narrative" planned for the MMO this year. Going ...

Guild Wars 2 boasts 3 million in sales

Explore Tyria with company
Jan 15
// Chris Carter
Guild Wars 2 had a pretty tall order to fill when it was released. It sought to change up the MMO formula once and for all, and despite the fact that I wasn't a fan of the original Guild Wars, I think it succeeded in spades. ...

'The Lost Shores' Guild Wars 2 event starts this week

Plus a free trial weekend
Nov 12
// Jordan Devore
It's another big month for Guild Wars 2 as ArenaNet prepares to kick off a one-time world event for the game dubbed "The Lost Shores." The official site offers a glimpse at this new storyline, which will begin at 12:00pm Paci...

Guild Wars 2: Shadow of the Mad King starts today

Update celebrates Halloween
Oct 22
// Jordan Devore
If you've been neglecting Guild Wars 2 as I regrettably have, the latest content update should offer plenty of incentive for you to clear some time for ArenaNet's Halloween festivities. Shadow of the Mad King begins today wit...

Paid tournaments, custom arenas next for Guild Wars 2 PvP

Oct 09
// Jordan Devore
In a blog post, Guild Wars 2 systems designer Jonathan Sharp has written at length about the future of the game's structured player versus player. In short, the team at ArenaNet has a lot in mind -- particularly when it comes...

Unboxing the four-disc Guild Wars 2 soundtrack

Sep 28
// Jayson Napolitano
After showing off composer Jeremy Soule's amazing 4-disc soundtrack for Skyrim earlier this year, I thought I'd extend the same treatment to the recently released Guild Wars 2 Original Game Soundtrack. We featured a review o...

Guild Wars 2 Mac beta client now available

Both versions will get simultaneous updates
Sep 18
// Jordan Devore
Upon seeing that Guild Wars 2 was getting a Mac version, I had to rub my eyes and look again. Turns out I read it correctly the first time -- the game is available for Mac OS X (Lion and Mountain Lion) right now. It'll be pla...

Guild Wars 2 breaks over 2 million in sales in two weeks

Sep 13
// Dale North
2, 2, 2! In just two weeks, and despite a short sales halt to preserve the customer experience, MMO Guild Wars 2 has moved over two million copies.  In the first week, sales of the game played it at the top of the the li...

Laugh and/or cry at this Godawful Guild Wars 2 trailer

Worst live-action trailer ever?
Sep 11
// Jim Sterling
ArenaNet is currently being laughed at throughout the Internet for releasing one of the silliest live-action trailers ever conceived. Such things are usually bad, but you'd have to work damn hard to come up with something mo...

You can now buy Guild Wars 2 from ArenaNet again

First-party sales of the MMO repopen
Sep 10
// Jordan Devore
On August 30, ArenaNet ceased its sales of Guild Wars 2 and restocking of retail inventories as a measure to "ensure that players who bought the game would continue to have the best online experience possible." We knew people...

Scammers attempting to crack Guild Wars 2 accounts

ArenaNet warns users to create unique passwords
Sep 10
// Jim Sterling
ArenaNet has revealed that scammers have a list of usernames and passwords from other websites, and are systematically trying them all on Guild Wars 2. Ah, the fun world of MMOs.  The developer puts the responsibility on...

3,000 Guild Wars 2 players banned for vendor exploit

Rules is rules
Aug 31
// Jim Sterling
ArenaNet has revealed that it banned 3,000 Guild Wars 2 players last night for knowingly exploiting a vendor error that saw them buying cheap gear and selling it on for economy-wrecking profit.  "The players we banned we...

The DTOID Show: Hearthfire, CoD:BLOPScopters, & Lococycle

Aug 29
// Max Scoville
Here's the last episode of The Destructoid Show before we all go to Seattle for PAX oh my goodness I'm so excited it's just frustrating. Guild Wars 2 is a thing that is happening all of a sudden, Bethesda's newest Skyrim DLC ...

Impressions: Guild Wars 2

Aug 28 // Chris Carter
[embed]233601:44855:0[/embed] Guild Wars 2 (PC)Developer: ArenaNetPublisher: NCsoftReleased: August 28, 2012MSRP: $59.99 (No monthly fee) [For the purposes of these impressions, I have played the bulk of my testing time with a Sylvari Guardian, and I've dabbled in every other class in the game. I've played a fair amount of PvP and WvW as well.] Since our own Jonathan Ross already nailed down the basic mechanics of the game in this awesome guide, I'm going to stick to my own personal impressions as much as possible here, and not elongate too much on basic information. There are a few things you do need to remember, though. First off, this isn't your typical MMO. There are no dedicated healers and damage soakers (tanks). Each class can do everything, and every race can be every class. It's a seemingly small yet genius design decision that lets me play the game the exact way I want to play it. Typical restrictions are gone in both party composition and questing mechanics. You can visit anywhere you've previously explored at any point, and since the game scales your level down if you're in a lower area, you can even quest in low-level zones and still get the same amount of experience. I can't stress enough how much more fun MMOs are without those prior restrictions that have been in place for nearly decades. Being able to warp to any point on the map at anytime outside of combat is ingenious. It doesn't punish the player for wanting to explore additional areas, and circumvents the mount problem (where players will get mounts and simply rush through content from quest to quest). You simply go wherever you want to, at all times. You'll want to travel as much as possible as well, given the sheer amount of dynamic quests in the game. When I say "dynamic," I really mean dynamic. For example, one quest has a group of centaurs warring with a local human keep. If you push the centaurs back to their own camp, you can quell the rebellion for some time, and the map will reflect that. If you let them push, the keep will feel the attack, and the quest will change for subsequent visitors. Although it works very well at launch, I'm fairly skeptical that ArenaNet will be able to keep this magic up in the future, given how many high-level players will naturally gravitate towards more higher-end areas. However, ArenaNet has gone on record saying that they will take note of quests that need changing, and will provide hotfixes for problematic areas. These quests also aren't the only way to get your kicks: world events will be happening all the time. Numerous times throughout my travels (more than I can count), events just started happening around me. Sometimes I was the first person on location, fending off countless waves of enemies attacking a farm or fortification, only to be joined by a mass amount of players at the last minute. It's this entropic feeling that anything can happen that permeates nearly all of Guild Wars 2, and a sign that the development team succeeded with a true dynamic quest system. It's basically like Rift's Rift world event system, but better. For more than a few instances during my initial time with the game, I was running thin on quests to do in my starting zone to get to level fifteen in preparation for the next area. I was thinking "Aw nuts, I have to grind," like I had been doing in nearly every single other MMO since Ultima Online. It wasn't until eight hours into my session that I remembered, "Oh yeah! I can just go back and do all four other starting areas in the game, and get comparable experience." Since the game levels you down (scales) accordingly, you're able to go into nearly any area in the game and have at it. Although there is a limit on upwards level progression (for instance, you won't do well in a 15-30 zone as a level eight), the scaling system is brilliant, and best of all, it actually works. You're basically free to go wherever you want -- if you hate a certain area, no problem, just warp over from Lion's Arch (the capital city for all races) to another one of the five race's individual capital cities and go nuts. Speaking of traveling, Guild Wars 2's style of cartography is the best visualization of a world map that I've ever seen. When you hit "M", the map seamlessly transitions to a beautiful hand-drawn rendition of Tyria, with every single point of interest viewable on it. You can even freely move your character around on the map itself. For the first time in an MMO, I wanted to explore everything. The design team is absolutely brilliant, somehow packing in areas that make sense geographically, but also adding in a ton of easter eggs and secret areas or quests that aren't even marked on the world map. Skill point challenges, area discovery, and vista views will keep you busy for quite some time. Vistas are the main highlight here, as they're essentially elegant platforming puzzles that will test you to your limits. Like classic 3D platforming games of all, pure skill is rewarded here, as some of the city vista challenges are absolutely bonkers. You'll earn XP for just about every single thing in the game except structured PvP -- that includes XP for World versus World, reviving random players you come across during your travels, exploration, crafting, gathering, questing, and so on. Yep, that's right: you can even earn a significant amount of levels through crafting! GW2's fun factor isn't bullet proof, however, as you can experience the same "wear and tear" of RPG questing that you can find in just about any RPG. During one of my multiple eight-hour sessions, I started to get a tad bored of doing quests. The solution? I just jumped into World vs. World, PvP, or started exploring the world at my own pace without combat -- whether it was above or below ground. Structured PvP is also wonderfully done in Guild Wars 2, as ArenaNet has catered it towards the eSport crowd, while making it fairly simple to ease into as a casual fan. When you jump into PvP, you'll instantly be scaled up to level 80, and have every single skill at your disposal -- no more arguments like "Well, he had better gear" or "Well, I would PvP if I had better gear." Funnily enough, this design of instantly getting everything also makes it easier to test out different types of skills and weapons for Player-versus-Environment purposes. Battles themselves consist of a conquest mode, where players fight to control certain vantage points (just like Arathi Basin in World of Warcraft). Even though I'm not the biggest MMO PvP fan, I was able to appreciate just how much depth there is here in the PvP system, even outside of combat. Just because you already have all of your skills doesn't mean you can't earn anything: you can still buy cosmetic PvP items with glory points you earn, and even though you don't obtain proper XP, PvP has its own level ranking. ArenaNet will also be hosting tournaments from time to time, with buy-ins. Right now, Conquest is the only game mode available, but the team has said that other modes will be considered for the future. For those of you who are looking for a more relaxed PVP experience, WvW (World versus World) is your best bet. WvW is a game mode that basically puts you in the middle of a giant RTS battle featuring hundreds of real-life players, similar to a massive player-based Dynasty Warriors map. There's siege weapons, extra WvW-specific items, and special objectives that give it a different feel from the rest of the game. Heck, there are even jumping puzzles in WvW. The best part of all this is that you earn XP for your efforts, and there are a number of dynamic quests and NPCs in the WvW battlefield to mess around with. Even if your aim is to roleplay or experience a different PvE experience and you have no interest in actual PvP, you'll have a ton of fun here. In fact, most of my time spent in WvW is probably doing roleplay-type stuff, playing around with other people, doing mini sorties and the like. When I get bored, I can just jump out. But enough about combat and questing -- what about the lore? Well, there are no "horde vs. alliance" or similar implications to worry about here when picking a race -- every race for the purposes of the game, is locked in PvE with the same goals. Of course, that doesn't mean everyone gets along perfectly, as you'll see when enacting your personal story quests. For instance, as a Sylvari, I'm generally fairly partial in my moral choices, but I make it my personal mission to dump on the smug Asura every chance I get. The writers did an excellent job making you care about each race, and regardless of whether you decide to roleplay or not, you'll at least be remotely interesting in just about pretty much every major character story you meet. To drive this point home, a few months ago, I had the chance to sit down with Jeff Grubb, resident lore master of the Guild Wars series. It was clear that he was extremely passionate about his creations, so much that you can easily see his passion in the game without having to look too hard. There are so many details in the game's dialogue, world, and character models, you'll instantly want to become a part of Tyria. In terms of story delivery, Guild Wars 2 strikes a comfortable medium between World of Warcraft's endless quest log reading, and The Old Republic's excessive voice acting for mundane quests. Low-key quests will usually just be sprung on you without having to sit and wait to sift through a meaningless dialogue wheel. You simply enter the area, a quest log notification pops up on the top right of your screen, and you go. Personal quests will offer voice acting (see if you can listen for a few familiar ones), but segments will only be a few minutes total, so they don't wear on you at all. The amazing thing is that although it is kind of lame that your personal story is told through still-models talking on a static screen, said screen is filled with the beautiful concept art by ArenaNet's insanely talented artists. I usually tend to chalk up this type of static storytelling as lazy, but considering this is one of the only ways to see said art in action, that concession is well worth it. All of this can be augmented through the use of the micro-transaction marketplace, dubbed the Black Lion Trading Company in-game. The vast majority of what the Trading Company provides are mostly cosmetic upgrades, but there are also a few extra boosts, such as an XP boost from defeating enemies for an hour. Now, normally an XP boost for cash would bother me, but the stipulations are so stringent that this really can't be abused heavily. Additionally, Guild Wars 2 is a PvE-based game -- you want other people to get ahead, as it benefits you in the end. Ultimately, as long as the microtransaction hub doesn't get too brazen, and it supports the idea of no monthly subscription fee, I'm willing to support it. In summation, Guild Wars 2 is an MMO for people who both love and hate MMOs. Outside of living a fulfilling life entirely as a crafter (à la Ultima Online), you can pretty much find solace in anything you can imagine an RPG would provide.

I was skeptical of Guild Wars 2. The original Guild Wars, by ArenaNet's own admission, was a Cooperative RPG (CORPG), and not an MMO. As a result, the game was heavily instanced, and even though it was a decent dungeon crawle...

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