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Fire

reddit Drama photo
reddit Drama

Major gaming subreddits go dark over employee being fired from reddit


reddit revolts
Jul 02
// Jed Whitaker
[Update: There is now a live thread of what is happening as it happens that you can see here. There is a report that Victoria was fired not due to the Jesse Jackson AMA but for taking a stand against commercializing AMAs...
Wii causes fire? photo
Wii causes fire?

Firefighters blame Wii for RV fire


Fire bad
May 23
// Jed Whitaker
Firefighters in Colorado Springs are blaming a Wii for starting a RV fire. They believe the Wii console itself, and not the cables, started the fire. According the victim the console was turned off when the fire was started b...
Flame Over photo
Flame Over

Flame Over fires up the Vita this March


Time to channel your inner Kurt Russell
Feb 25
// Robert Summa
The Vita means life. And what a life it's having. Even though its overall sales pale in comparison to the likes of the 3DS, the system is an indie lovers dream and is home to some of the most underrated games in the past few...

Mighty Switch Force 2 photo
Mighty Switch Force 2

Mighty Switch Force 2 screens burst on the scene


How hot and wet do you like it?
Mar 20
// Jonathan Holmes
Austin Ivansmith from WayForward was gracious enough to announce Mighty Switch Force 2 a few weeks back, and now we have the official screen and press release to get us properly informed. Series star Patricia Wagon has g...
Mighty Swtich Force 2 photo
Mighty Swtich Force 2

Mighty Switch Force 2 teaser screens spit hot fire


Patricia Wagon joins the fire brigade?
Mar 19
// Tony Ponce
A pair of teaser images have appeared on WayForward's Twitter page. The first is a seemingly in-game image of baby sitting alone on the sidewalk as the city around him burns to the ground, with the caption, "Who's ready to Sw...

How I learned to love the videogame flamethrower

Aug 23 // Chad Concelmo
Let’s start with the earlier years. Or, as I like to call them, the days I despised the videogame flamethrower. Dramatic, I know. While not actual flamethrowers, there were many games on the NES that had flame-based weapons that behaved much like the modern flamethrowers of today. In Ghosts ‘n Goblins there was the fireball weapon. In Castlevania there was the holy water. In the original Contra there was the dreaded fire-gun power-up. All of these weapons had one major thing in common: They were terrible. Well, more specifically, they were either short range, slow, or, even worse, both. This seemed to be a theme with all fire-based weapons leading up to the introduction of the actual videogame flamethrowers. They all focused on the burning part of the weapon, and not on the things that could potentially make them useful in a fast-paced action game: mainly range and speed. Yeah, if you happened to catch an enemy in the perfect position, a fire-based weapon was great. Should a flying devil be right in front of you and not moving in Ghosts ‘n Goblins, sure, the fireball would work wonders. It not only would hit them directly, but the burning fire left behind would deal even more damage. But that never happened! EVER! This same concept applied to almost all the games I used to play with flamethrowers. In Contra III, if my friend had the spread gun while I had the flamethrower, they would be leaping around the screen killing everything, while I would be struggling to even stay alive. The fire, while cool-looking, would not reach far enough to do any significant damage to the enemies constantly filling the screen. The weapon did not mesh with the frenetic gameplay. After years and years of playing videogames, I was finished with flamethrowers. If there was one as an option in the game, I would avoid it like the plague. As cool as I thought the firebats in StarCraft were, I would never manage very many of them. I was more addicted to the far more effective marines and their long-ranged guns. Same goes for the fire flower in Super Smash Bros. or the various flamethrowers in the Ratchet & Clank games. Sure, Peach burning Pikachu in the face with a giant flame makes for a great screenshot, but I never liked the way the weapon handled. I like attacking my enemies from a distance if given the option. I don’t mind standing in front of them to do damage, but give me something that will knock my enemy back or feel more impactful. With a flamethrower, you have to use the “burn and run technique.” Basically, burn them with a few sprays of fire, let the flames do damage while you run away and avoid retaliation, and repeat until the enemy is dead. This is not my preferred fighting method. But then something funny happened. As I started playing more and more games, the flamethrower started to feel more effective. Eventually, I started to love it. Now, I even make a point of using the weapon as much as possible! So what happened? I think this dramatic change occurred when I played games that used the flamethrower in the best way possible. Not just as a random weapon selection, but as part of the strategic gameplay. A very recent example is stellar XBLA game Bastion. In that game, the flamethrower handles like it does in most games. It doesn’t have a long range, drains power when used, and requires the main playable character to be very close to the target to hit them. What Bastion does differently is implement some actual benefits for using this very specific weapon. Breakable objects are all over the world of Bastion -- breakable objects with tons of loot hidden inside -- and breaking them can take some time. With the flamethrower, everything can be destroyed much quicker and easier with a giant wave of flames. Because of this, I started to love using the flamethrower in the game. True, it can be argued that the flamethrower has always had specific uses in every game it is featured in, but I don’t think that is always the case. This may be accurate for certain games -- I think the firebat balance in StarCraft is genius, but it is just not my preferred unit -- but in most games, I think the flamethrower is added because the designers thought it would add more variety and, frankly, just be really cool to look at. How else to explain why a short range flamethrower is featured in a chaotic action game like Contra.  It makes no sense! That’s why I never liked the flamethrower. It just never had a practical use in the games I played. But, lately, that has changed. Outside of Bastion, there have been many other videogame flamethrowers that I love. While hard to get excited about due to the dark subject matter, I respected and enjoyed the flamethrower levels in Call of Duty: Black Ops. The weapon felt like part of the story when used and really helped up the tension and realism of the awful, heart-wrenching scenarios. Games like Singularity, Scribblenauts, Conker’s Bad Fur Day, and Team Fortress 2 have also used flamethrowers in clever, much more user-friendly ways. Heck, even though it was wielded by a boss, I even loved the badass flamethrower in Metal Gear Solid 3: Snake Eater. Years ago, after grabbing an “F” power-up and begging my friend to help save me while playing Contra III, I would have never thought I would learn to love the videogame flamethrower. It left just as bad a taste in my mouth as the Top Spin from Mega Man 3 (Don’t even get me started on the damn Top Spin in Mega Man 3!) But now I have come around. I love the videogame flamethrower and genuinely get excited when it makes a surprise appearance in games. Swinging a giant wall of flames back and forth may not be the most effective way to get the job done, but, man, if it isn’t the most satisfying.   ----- What do you think? Do you have a similar relationship with the videogame flamethrower? Are there any other videogame weapons that you were once cold on, but have since come around? Or are there certain videogame weapons that you hate and will always hate?
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I was never a fan of flamethrowers in videogames. I am not sure exactly where this started, but I have a pretty good idea: When I used to play Contra III: The Alien Wars with friends, I would do anything to avoid getting the ...

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Fireplacing footage is hot, hot, hot!!!


Dec 08
// Jim Sterling
Oh, my dear friends ... could it be true!? Could we really be seeing the birth of the Wii's very first fireplace game? Yes, your eyes deceive you not, our dreams have all come true this chilly winter's morn. Fireplacing is r...
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Would-be arsonist thwarted after bragging on game site


Mar 21
// Jim Sterling
A wannabe UK arsonist has been intercepted and arrested by police after he was caught bragging about his intended actions on gaming portal Newgrounds. The 16-year-old moron was spotted by a Montreal man who took the threat se...
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Burn Zombie Burn videos: Get 'em while they're hot, and sort of rotting


Jan 26
// Jim Sterling
With zombie games enjoying a bit of a revival as of late, it should be no surprise that digital games are getting in on the undead fun. Double Six will be bringing Burn Zombie Burn, a frantic score attack zombiethon, to the P...
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Teenager torches warehouse because he's rubbish at games


Jan 05
// Jim Sterling
Some of us are content to throw our controllers or fling the disc across the room, but one Korean teen has dealt with his gaming frustration a little more .. . And by that I mean he burned a warehouse down. As is the done thi...
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Fight fires for 'real' with Real Heroes: Firefighters for the Wii


May 12
// Nick Chester
"Running into a burning building" can be found on my ever-growing list, "Things I Will Never Do Because I'm a Pussy." I understand and respect the role of firefighters, whether they're braving a blaze to s...
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 The backstory: Destructoid turned two (or twenty), so we're putting babies in people in Cancun next week to celebrate and this year we wanted to fly Destructoid's biggest fanboy and a friend to join us. So who should th...

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PSP fire may have been caused by third party charger (not the fires of puberty)


Feb 26
// Colette Bennett
You may recollect a news report we brought you in early February about a middle school student whose PSP caught fire in his pants, causing second degree burns and likely making the poor kid the butt of jokes for weeks afterwa...
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GameFAQs poster burns down church, did it for the lulz


Feb 09
// Jim Sterling
Proving that the GameFAQs community members can always get stupider, a teenage boy bragged on the gaming advice site's message board about burning down a Pamyra church, adding that he was "LOLing" over the arson att...
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TGS 2007: Rainy Woods: David Lynch just called his lawyers


Sep 23
// Earnest Cavalli
Rainy Woods is described on the GameVideos website as "Silent Hill meets Twin Peaks" and aside from their desperately needing to ground the analogy with a video game reference lest it be lost on an audience comple...
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Neon Genesis Evangelion: Battle Orchestra; my mind is blown


Jun 29
// Earnest Cavalli
Thanks to Siliconera we get a prismatic view of Japan's confusing, wacky, and often surrealist culture that seems to be a broken mirror reflection of our own. I'm sure there's an analogue to be found here withi...
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Destructoid's games of the week for 06/10/07: HR nightmare edition!


Jun 10
// Earnest Cavalli
To whom it may concern, It has come to my attention that the smoke detectors in the lavatories are made entirely out of Papier-mâché. While they make for decorative and festive accoutrements in an otherwise sterile restroom environment, it's entirely possible that they would fail to perform their primary function in the event of a fire. Professionally, Dr. Nex PhD
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Podtoid 25: The owls are not what they seem edition!


Jun 07
// Earnest Cavalli
Tonight, we're recording the thrilling conclusion to Podtoid 24, Podtoid 25. Will we answer all of the lingering issues of last week's podcast? Who killed Laura Palmer? What the hell is that midget saying? All these q...
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You got Awkward Cannon!


May 29
// Earnest Cavalli
Larry David, the maestro behind such seminal television masterworks as Seinfeld and Curb Your Enthusiasm, has absolutely no interest in portraying the theoretical daily struggles of characters that exist almost entirely wit...

Sony Gamers Day 2007: Lair

May 17 // Robert Summa
OVERVIEWIn a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit in Lair for the PLAYSTATION®3 (PS3™) computer entertainment system.  Playing as a warrior named Rohn who rides a voracious dragon trained for deadly aerial and ground combat, gamers must defeat the war-hungry Mokai to save the Asylian civilization. Together, Rohn and his dragon will attempt to change the destiny of a world on the brink of extinction by scorching, clawing and smashing through thousands of enemies and their war-trained beasts.KEY FEATURESEpic Storyline: With over 60 minutes of beautifully rendered cinematics and professional voice-overs, Lair weaves the tale of a heroic struggle in a world of savage beasts as civilization repels the onslaught of an unrelenting army.Incredible 1080p Graphics: With amazing 30-frames-per-second high-definition visuals, Lair is one of the first 1080p native resolution games, offering jaw-dropping, lifelike graphics.Intense Aerial and Ground Combat: Fierce ground and air warfare catapults players into epic fights against other dragons, beasts, warships and armies comprised of thousands of armored soldiers.Gigantic Creature Battles: Face off against enormous beasts of massive scale, including a huge sea serpent that measures over a mile long!Full SIXAXIS™ Control: Supporting full tilt control and gesture recognition, the SIXAXIS™ wireless controller allows for 180-degree turns, dives and attacks all through intuitive motion-based controls. Mission-based Gameplay: Smooth, seamless gameplay weaves missions and story tightly together and allows influence over the battles as a whole through destroying legions of soldiers, engaging ferocious 40-ton dragons, escorting supplies and demolishing armaments to save civilization.KEY FEATURESUpgrades, Medals, and Leaderboards: Gain abilities and upgrades rewarded for completing missions and for achieving medals based on performance. Then compare your statistics against other gamers via the online leaderboards and chat about how to get better scores on the online forums. True 7.1 Surround Sound: Uncompressed 7.1 surround sound immerses users into the game as they experience the cries of battle, the roar of dragons, the crackle of fire and flame, and the intensity of all-out war. Immersive Orchestral Score: Acclaimed feature-film composer John Debney (Sin City, The Passion of the Christ) drives the storyline and gameplay with a sweeping, emotive score.
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Playing Lair this week was the first time that I can say the gameplay actually was good enough to stand up next to its graphical dominance. Every other time I've played the game, the SIXAXIS controls and chaos of Lair m...

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Letters to the robot: LA fires, hot homeless people, and an easy way to Wii


May 10
// Niero Gonzalez
We receive all kinds of email at Destructoid. We mostly get death threats, naked women covered in video games, news tips, legal threats, polar bear ransom letters, and desperate pleas for Summa's home address. Once in a ...
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Human Head Studios office damaged in fire


Apr 21
// Joseph Leray
Human Head Studios, creators of Prey and owners of an oddly disturbing Dr. Octopus-esque website, are probably in the market for a new office, since theirs was wrecked partially damaged in a fire this morning.  Channel3...
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PSP $169 price drop. Idea: keep waiting


Apr 02
// Niero Gonzalez
A variety of sources with more child labor than us are reporting that the PSP will drop to $169 tomorrow, making it still $50 more expensive than the world's most succesful video game console ever. Talk about a tough act ...
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Rockstar advertises GTA4 trailer; we've reached the apex of meta


Mar 24
// Earnest Cavalli
The above video was culled from a half hour long chunk of programming on the FX network (y'know, the one that brought you the violent, non-Commish Michael Chiklis). Apparently it's a countdown to the premiere of the...

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