Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Fighting Games

Figma photo
Figma

These Virtua Fighter toys capture the classic look


1993 was a while ago
Jan 27
// Jordan Devore
I don't know when it happened, exactly, but in recent years I've started to find low-poly 3D characters more and more charming. Take these upcoming Virtua Fighter figures, for instance -- I think they're great! Goofy as hell,...
Skullgirls photo
Skullgirls

Skullgirls is still alive on Vita, here's proof


Needs to go through Sony submission
Jan 27
// Chris Carter
Mike Z has taken to YouTube to give everyone an open update on the progress of the Vita version of Skullgirls 2nd Encore, which was missing in action last year. According to Mike the port is "done," and all they need to do is...
Benimaru photo
Benimaru

Aw man, Benimaru is in King of Fighters XIV


Also, Garcia and K'
Jan 27
// Chris Carter
SNK's King of Fighters XIV is still in development, and we've been getting sparse updates as of late. But thanks to this new trailer, we now know that K', Robert Garcia, and Benimaru are in. There's still no set release ...
Tekken 7 photo
Tekken 7

Nina Williams confirmed for Tekken 7: Fated Retribution


Miss Havisham eat your heart out
Jan 27
// Vikki Blake
In tonight's EVO 2016 announcement, Bandai Namco confirmed that Nina Williams will be returning to Tekken 7: Fated Retribution. Here, check out the video, which proves that even in heels and a tattered wedding dress, Williams...
EVO 2016 photo
EVO 2016

EVO 2016's lineup includes Street Fighter V and Pokken


Vegas, baby
Jan 26
// Zack Furniss
In the middle of a Twitch stream for Redbull's eSports channel, the Evolution Championship Series (call it EVO if you want to make friends) co-founder Joey Cuellar announced the lineup for this year's event. Here's what the f...

Do you care about the story in fighting games?

Jan 26 // Nic Rowen
Personally, I'm of two minds on the idea. I enjoyed MKX and Injustice's story modes (cheesy as both of them got on occasion) and I think some of the character representations in those storylines probably influenced my decision of who to main. Those single-player stories made me look at the characters differently, got me legitimately interested in the worlds of the game (I actually bought the first volume of the Injustice comic series), and gave me something to hold on to when the online matchmaking was broken on PC (yes, I'm still salty). On the other hand, I've played hundreds upon hundreds of hours of SF Alpha 3 and MvC without every giving a single solitary thought about the story. If you asked me what the key plot points of Alpha 3 were, all I could tell you is that Zangief pile drives Honda into M. Bison's world domination machine because that is almost all I can remember. When you put it like that, it seems like the cost and effort of putting a story in a fighting game is completely optional if the core fighting is good enough to stand on its own. What do you think? Are stories important in fighting games?
Fighting game stories photo
Talk, talk, punch, punch
As Steven reported yesterday, Yoshinori Ono and the team at Capcom are taking the story mode of Street Fighter V seriously. Sure, they'll have the usual arcade mode intro/wrap-up for every character like Street Fighter has ha...

Pokken photo
Pokken

The Pokken Tournament controller's limitations have been confirmed


Based on UK listings
Jan 26
// Chris Carter
When the beans first spilled for the Pokken Tournament controller, things didn't look good for prospective buyers. Apparently it not only can't be used by player one, but it also will not work with other games. It is now...
One Piece: Burning Blood photo
One Piece: Burning Blood

One Piece: Burning Blood EU release date confirmed


US should be coming soon, we hope!
Jan 26
// Vikki Blake
Bandai Namco has confirmed that One Piece: Burning Blood will release on June 3 on PlayStation 4, PlayStation Vita, and Xbox One. Although the North American date has yet to be finalised, we are expecting to see Burning Blood...

Ono: Street Fighter won't see a SFIII-style reboot 'as long as I'm involved'

Jan 25 // Steven Hansen
"What we actually learned through from Street Fighter III and putting in all those new characters we found out that the really hardcore people really enjoy it," Ono said through a translator, though pantomiming enough that I understood about 30% of every answer before the English came in. "They really enjoyed playing all the new characters and figuring out how to use them, but it was very difficult to bring back the old generation of players who played Street Fighter II because they weren't sure, 'Who is this character? Why should I care about them? Why should I play this game?' "Now I've reached this super high point in the Street Fighter series...I can very safely say that as long as I'm involved in the game we won't be taking that approach, of a lot of brand new characters." Hopes dashed. The me who sells his last good kidney for a PlayStation 5 is going to be crestfallen. Still, fair. Ono helped resuscitate the franchise with SFIV and the steps forward with SFV are all admirable. There's the "completely different direction" for post-launch content. Balance updates are all free for everyone, forever instead of tied to a new release with more confusing naming conventions ("it ended up segmenting everyone"). The first of six DLC characters is coming in March and playing through all characters' stories, survival, or online should earn enough Fight Money to get that first character for free. Then the in-game store opens up for the first time ("SFV does not have any day one DLC") along with new "Daily Challenges," the long-term method for players to generate Fight Money. It's a straightforward system that's good on paper, one instance where "games-as-service" doesn't leave me shuddering. The big news today is that there are individual character stories, per usual ("we always felt that that was kind of enough"), but also a big story with over an hour of in-engine cinematics coming in June as free DLC. "In Street Fighter IV we set out to try and bring everything together," Ono said. "We wrote each of the character's stories so it all kind of makes sense. But even after doing that there was a lot space in between where we finished off in Street Fighter IV and where Street Fighter III was. We're finally going to be encapsulating the entire Street Fighter universe." While the pro scene helped carry Street Fighter IV further than those of us who sniffed around its first iteration based on name alone, "a lot of the casual fans were speaking up" with regards to more story (be it in a new game or as a new anime series). "We came back with that feedback and thought about it," Ono said. "We saw that Ubisoft's got these immersive, awesome story experiences like with Assassin's Creed; we have it with Resident Evil; and looking at Mortal Kombat in recent history, they're trending that way as well." Erhm -- Assassin's Creed's story? Ok. That's where the June story expansion comes in to offer "a very clear picture of the Street Fighter universe" up to that point, with characters' individual stories cluing them in on other finer details. "We're really hoping people are going to become new Street Fighter fans throughout that process." A story isn't the only consideration for new players, for new potential fans. The word the team most frequently uses to describe Street Fighter V is a "reset," an even playing field. Ono notes that the SFIV player base "narrowed very quickly," likening it to the best baseball players working their way into the pros, and other onetime-players petering out. So you get characters like Rashid, meant to be an easy choice for new players. "The director was nice enough to design the character that way," Ono said. "After he designed Rashid he came up to me and said, 'Oh, I think this is someone even Ono-san will be able to use.'" It goes beyond that, though. There are the new V-Skills, which are unique to each fighter, opening up a network of metagame possibilities. Parrying was a core mechanic in Street Fighter III. Here, that entire mechanic is only used by Ryu.  "How do we keep Street Fighter's DNA and at the same time have characters have their own personality," Ono asked rhetorically. "This time, in order for Ryu to have his own personality" beyond the classic signifiers of hadoken et al, it's the parry. "Adding personality to the characters was a really big deal for us." In Ryu's case, that's provided you can execute. "Even for somebody like me, or Matt sitting next to me, [the Mind's Eye parrying] is also too hard for us to use," Ono giggled. The point, though, is not just accessibility, but to "reset the playing field and invite as many new players as possible." The V-Skills offer opportunity beyond that, "we understand that there are people who are out there who are playing neighborhood baseball." There will also be leagues in online play to try and keep matches competitive by skill level. Of course, Street Fighter V is also the "first product developed from the ground up with eSports in mind," according to Capcom's Matt Dahlgren. It will be balanced around the Capcom pro tour (where the game will run on PS4), meaning large balance updates will come during the offseason (January-February), giving pros enough time to react and train for EVO and the following Capcom tour. The goal is to, "stick to our guns for a whole season," though if any particularly egregious balancing problem presents itself (complete leaderboard and tournament dominance), there are quick fixes. "Knee-jerk reactions can stifle the community, it doesn't give the respect it deserves to players who came up with those tactics, and it prevents the meta game from forming where players can come up with counter tactics," Dahlgren said. I asked Ono if the individual V-Skills made this the hardest Street Fighter to balance and they did seem to be a factor, but "balancing is always hard. It's hard every single time." Especially with the lack of an arcade release this time around. Ono sees Street Fighter as a "a fighting tool" where the one on one battling reigns despite more effort put into single-player content. And so from designing characters that are a bit easier to use to, "input leniency we put in place so people feel like they can do what they're trying to do with their characters," the feel is important. "We're offering bats, balls, and gloves," Ono explained, with what must've been the fourth baseball metaphor, at which point I had to veer off course and ask if it was pure idiom or if Ono loved baseball. "I really like baseball," he laughed "It just happens to be that Capcom is moving offices next door to AT&T Park [in San Francisco, where the Giants play] and as a result I'm super-looking forward to this move because now I'm going to have even more chances to see baseball games here in the US. But if this gets out into this article and people from Capcom USA read this then people internally at Capcom might think, 'Hey, man, we got to do this freaking move just because Ono likes baseball!?' So there's a potential where I could be getting some complaints internally." The metaphors do go beyond a love for the sport a bit, though, as Ono praised the Major Leagues (be it Major League Baseball or the National Football League), which have done well in cultivating "sports as entertainment." Versus shit people do for sport, like hunting or seeing how long they can look at local real estate pricing without eating a gun. And Street Fighter can be entertaining to watch. Especially if Ono gets his R. Mika wish. "I kind of bought her way into this game by paying a bonus to the director and telling him, 'Put R. Mika in,'" Ono laughed. He is "really looking forward to, at next year's Capcom Cup, someone using R. Mika and doing the mic performance long enough to unleash the super powerful move to beat their opponent. Everyone's going to get up and cheer, but at the same time they're cheering they'll be laughing their asses off." Just about the only people not cheering and laughing are folks carrying water for characters that have yet to be announced. Skullomania. Q. Sakura. Dan. Dudley. Blanka. Ono talked about unveiling Laura at the Brazil Game Show where, "everyone realized, 'Oh, so, Blanka really isn't in the game, is he?'" He gets the question more often than any snub, likely because of the toy Blanka he carries around. Whether Blanka even fits in the Street Fighter V roster is, apparently, "quite uncertain because Laura herself has electric-based attacks so it maybe doesn't leave a whole lot of room." Ono picked up the Blanka figure from the table and asked: "Is there any hope for you?"
Yoshinori Ono interview photo
His fav fighter, reason for Capcom move
Aside from the immortal Street Fighter II and the clever (in a "Die Hard is my favorite Christmas movie" kind of way) Super Puzzle Fighter II Turbo nod, Street Fighter III is probably my favorite in the series. The number of ...

Gross lol photo
Gross lol

Bless these early, monstrous Street Fighter V mods


Put your Birdie face on
Jan 25
// Steven Hansen
Street Fighter V is still a few weeks away. Capcom recently unveiled its plans for the story mode (free post launch DLC) and I had a lengthy interview with producer Yoshinori Ono where we talked about baseball and how Third Strike is the best Street Fighter. But this is all about fans being fans and doing weird mod shit, even with the PC beta. Laura x Birdie looks like an Attack on Titan.
Street Fighter V story photo
Street Fighter V story

Street Fighter V's full story will be post-launch DLC


Free story expansion coming in summer
Jan 25
// Steven Hansen
Street Fighter IV had a good grip of 2D animated cutscenes providing some closure to individual characters' Arcade mode arcs, but as a whole the series has been spinning its wheels in that department, especially compared to ...
MKX Cyber Sub-Zero photo
MKX Cyber Sub-Zero

Cyber Sub-Zero sneaks into MKX as Triborg's fourth variation


Triborg looking cool
Jan 25
// Nic Rowen
I never understood the popularity of Mortal Kombat's cyber-ninjas. I mean, you'd think if anyone could appreciate a pack of robots in a fighting game it would be me, but Cyrax, Sektor and the rest of the metal gang always see...
Capcom photo
Capcom

Do you want a new Rival Schools or Capcom vs. SNK 3?


Show your interest, says Capcom's Ono
Jan 24
// Kyle MacGregor
At one point a few years ago, it seemed as though Capcom might make a new Darkstalkers game. Unfortunately, that didn't come to pass. After years of teasing fans, the company decided to test the waters with Darkstalkers Resur...
SFV GAME tournament photo
SFV GAME tournament

GAME SFV tournament is making players qualify against CPU opponents


A single-player tournament?
Jan 23
// Nic Rowen
UK retail chain GAME is holding a Street Fighter V tournament beginning on January 26 across more than 300 stores. The elimination series will eventually winnow players down to a final set of matches competing at Insomnia for...
Got hype photo
Got hype

Handsome Street Fighter V fans raise good points during Mad Catz tourney


Reporting from the Mad Catz V Cup
Jan 22
// Steven Hansen
Wednesday and Thursday nights were host to the Mad Catz V Cup, a Street Fighter V tournament in San Francisco using a F.A.N.G-free build of the upcoming Capcom fighter. Premier Street Fighter players were in attendance, inclu...
SFV consoles photo
SFV consoles

Japan is getting some amazing SFV limited edition PS4 consoles


Europe is getting a bland bundle
Jan 22
// Nic Rowen
The Japanese PlayStation blog has revealed four (!) different Limited Edition Street Fighter V consoles, each bearing a different design. These striking black or white consoles feature artwork of Chun-Li and Laura, Ryu and Ne...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd: Revelator strikes North America this June


Heaven or Hell! Let's Rock!
Jan 21
// Kyle MacGregor
Guilty Gear Xrd: Revelator is coming to North America on June 7, Aksys Games says. Arc System Works previously announced the enhanced fighting game for a May 26 launch across Japan, which means this is about as close to a sim...
Street Fighter V photo
Street Fighter V

More alternate costumes emerge from the Street Fighter V beta


I'll take them
Jan 21
// Chris Carter
You want more Street Fighter V costumes? You got 'em! As a result of the new beta recently, players have uncovered a bunch of new outfits, most of which look pretty awesome or worth using. This video from rKappasvoice ba...
UFC 2 photo
UFC 2

Mike Tyson probably needs money so he's in the new UFC game


The Baddest Man
Jan 20
// Brett Makedonski
It's well-known that Mike Tyson, once a highly paid athlete, has squandered almost all of the money he earned during his career. He's a monetary shell of what he once was. Iron Mike has taken to the likes of exhibition matche...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X on PC won't receive new content, support looks to be discontinued


[Mortal Kombat voice] Get outta here
Jan 20
// Brett Makedonski
It seems as if Warner Bros. and NetherRealm have executed a Fatality on the PC version of Mortal Kombat X. Eagle-eyed Internet sleuths have noticed that trailers for the upcoming add-on characters haven't included a designati...
Killer Instinct photo
Killer Instinct

Killer Instinct Season 2 is discounted, Season 1 still free


They work in tandem of course
Jan 20
// Chris Carter
As you may have heard, Microsoft is holding an Xbox sale, which includes Season 2 of Killer Instinct. As a PSA of sorts, Season 1 is still free for Gold members during the month of January. So you can swoop in and collect all...
Mortal Kombat X photo
Mortal Kombat X

Surprise! Mortal Kombat X is getting its own Komplete Edition


'XL'
Jan 20
// Chris Carter
In a totally "unexpected" turn of events, Mortal Kombat X is getting a GOTY edition of sorts. It's called Mortal Kombat XL, and it's packaged with the core game, as well as both Kombat Packs -- that includes the first on...
Prepare to strike, now! photo
Prepare to strike, now!

Fighting games (and DLC) to look forward to in 2016


Promoted from our community blogs
Jan 19
// Virtua Kazama
[The horizon is bright for fighting games, so I thought I'd have Virtua Kazama take the stage and talk about some of the biggest fighting games coming to 2016 for a new year of salt. But a quickie note, Kazama had a lapse in ...

I high-fived super powers to an army in the new Naruto game

Jan 19 // Laura Kate Dale
[embed]335161:61923:0[/embed] While I was able to play three missions from Ultimate Ninja Storm 4's single-player story mode, I was only able to capture footage of one of them, "Roar of the Ten Tails." All of the missions I played through followed a very similar formula. Show a faster-paced, 3D animated account of the plot of the Naruto anime and manga, throw players into a narratively relevant fight or gameplay section, jump back to a long animated plot dump, and continue. As someone who read Naruto until deep in the Great Ninja War before dropping out, the video game's narrative pacing was a good way to catch up and remind me of the plot, while moving forward and experiencing new content from that story. The big problem with what I saw of the single-player, as shown in the video above, is the repetitive nature of what should be some high-action set pieces. The fight between the nine tails and ten tails should be a huge, challenging experience. It boiled down to running left and right, then spamming projectiles until I was allowed to scratch the beast in the eye. It just wasn't terribly taxing. [embed]335161:61924:0[/embed] The Versus mode in Ultimate Ninja Storm 4 is largely unchanged mechanically from past iterations in the series. Every character uses the same button combos for their main attacks, mainly varying in speed and visual style. The roster is huge, spanning a huge amount of the series' named characters as playable fighters, with the intent that you can jump in and try anyone and you'll already know what you're doing. Want to see a really big Chidori? Pick up Sasuke and do the same button combo that made Naruto do his Rasengan. If you've got the basics down with one character, you'll be able to work out how to do cool-looking moves with pretty much any other. Versus mode has a pleasantly gentle learning curve. Within a few hours, I not only had my head around the basics of the fairly simple control system, but understood it well enough to start playing with the differences in reach, speed, and power of the roster. While Naruto Shippuden: Ultimate Ninja Storm 4 is still several weeks away from release, I feel relatively safe saying it's going to be a visual treat for Naruto fans. Want to blow someone away with a basic combo that rips a hole in reality? Well, it probably won't take you long to pull off. It might not be the deepest fighter out there, but it sure knows how to do large-scope fanservice.
Ultimate Ninja Storm 4 photo
Ninja magic explosions everywhere
Yesterday, in the hidden-away London offices of Bandai Namco, I sat down at a TV and pretended to be an anime ninja. I blew up half the planet, became a multi-tailed animalistic monster, high-fived magical fox powers onto an army, and punched an old man using a gigantic tree. Yep, I played a bunch of Naruto Shippuden: Ultimate Ninja Storm 4. That game is nothing if not over the top and ambitious.

Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd: Revelator is getting yet another new character in Kum Haehyun


Game is out on May 26
Jan 19
// Chris Carter
While we were all expecting Dizzy to make a triumphant return in the near future, it looks like there's a newcomer on the block for Guilty Gear Xrd: Revelator -- Kum Haehyun. This character joins Johnny, Jam, and Jack-O....
Tekken photo
Tekken

Akuma is likely coming to Tekken in Japanese arcades in February


Tekken 7 Fated Retribution
Jan 18
// Chris Carter
It's official: Akuma is invading the Tekken world, and he's probably coming to Japanese arcades soon by way of a series of location tests. If you happen to reside in Tokyo, Fukuoka, or Osaka, you can catch the tests...
XSEED photo
XSEED

XSEED: Nitroplus Blasterz launches in February


Europe in 'Early 2016'
Jan 16
// Kyle MacGregor
Nitroplus Blasterz debuts in North America on February 2, XSEED Games has announced. I had an opportunity to try the fighting game at XSEED's fall press event in October and really enjoyed myself, despite having almost zero f...
MKX online beta photo
MKX online beta

Sign-ups for Mortal Kombat X's enhanced online beta begin Jan. 19


I'll still blame the lag
Jan 15
// Nic Rowen
NetherRealm is taking another stab at Mortal Kombat X's online performance. After listening to player feedback, the team is changing the way the game works online, switching from a “dynamic input latency model” to...
Pokken Tournament release photo
When your hunger is Pokken at you
Just last night we heard about Chandelure joining the cast of fighters in Pokkén Tournament, which immediately increases my interest in the title. Sure, it makes sense for Lucario and Machamp to be fighters in the game...

Pokken Tournament photo
Pokken Tournament

Another new fighter revealed for Pokken Tournament, and it's a hot one


Can(dle) you guess who it is?
Jan 14
// Ben Davis
Earlier this week we found out about three new Pokkén Tournament fighters joining the roster: Garchomp, Braixen, and non-shadow Mewtwo. However, none of them matched the clue Bandai Namco gave earlier this month, teasi...

Auto-loading more stories ... un momento, corazón ...