Abridged soundtracks to Banjo-Kazooie and Banjo-Tooie were recently released online for free, and Banjo composer Grant Kirkhope has been popping his head seemingly everywhere. Is it just me, or is the classic Rare platforming...
Today, Devolver Digital has confirmed that a sequel to a game you like is in development as we speak. This exciting news, delivered by CFO Fork Park via Twitter, could be taken as absolute confirmation that Shadow Hearts IV i...
Are you looking forward to Remember Me next month? I've been looking forward to the game's soundtrack, composed by Olivier Deriviere, who some may know from Alone in the Dark and Of Orcs and Men.
We're now getting a sense of what the game will sound like with samples via Deriviere's SoundCloud account, but we've got some exclusive samples of our own which you can find below along with some liner notes-style commentary from Deriviere himself.
Check it out and let us know what you think of the digitized orchestral soundscape that's been created for the game.
Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I was most looking forward to this installment in terms of its music, and it didn't disappoint as you can read in our soundtrack review.
We've had the opportunity to pull together the key players on the StarCraft II audio team, including six composers and the lead sound designer. They've all provided exclusive audio samples that you can hear below via our SoundCloud, explaining what you're hearing while giving us insight into the behind-the-scenes work and thought processes that went into the game's impressive soundscape.
Check it out below and let us know what you think of StarCraft II: Heart of the Swarm's music!
As I was knee deep in the glorious Persona 4: Golden, something curious happened. A heavy 50 hours into the game after something resembling a climax, the game ended. It was an ending that felt hollow, strangely devoid of resolution. Something was off. After being treated to a bleak cutscene, everything was over, with little fanfare. It didn't seem right and so I took to the internet to find I had received a bad ending. One of them. Nowhere near the worst one -- I didn't mess up that badly -- but a wholly unsatisfactory one. I reloaded my save, corrected my slight error, and, as it turns out, there were another 30 hours of gameplay waiting for me. That's a lot.
I couldn't help but wonder how many people might have gotten to one of the early alternate endings and thought that was that. Surely everyone would have that drive to figure out what was really going down with so many plot threads left limp, right? That moment was a little sobering. The game was putting the impetus on me. I had to be paying attention. Close attention, it turns out, because there were a few more unwanted endings I could wind up going down if I didn't do some careful detective work.
Welcome back to Note Worthy, our monthly soundtrack round-up. This issue marks one year of Note Worthy, and I'm changing up things a bit with formatting. In the past, I've featured our ten monthly reviews in alphabetical order, giving each album equal weight, but I want to experiment a bit with this format and present it in a way that lets readers sift through and pick up on the most important releases of the month first with a more in-depth look.
With that said, Halo 4 Original Soundtrack Vol. 2 gets top honors this month, as it provides everything that was missing from the first volume in terms of ambiance and bad ass soundscapes. Other notable releases include Magical Chase and Final Fantasy XI: Seekers of Adoulin.
As always, enjoy streaming samples courtesy of our SoundCloud account and let us know what you think of the new format! Here's to another year of Note Worthy!
Last year, fans of I-Mockery's irreverent brand of pop culture humor were treated to Abobo's Big Adventure, a mashup of all things NES starring the muscle-bound Double Dragon boss Abobo. As hilarious as Abobo's Big Adventure ...
Maybe you've been following the slew of information being released by inXile Entertainment about their recently-funded title, Torment: Tides of Numenera. While the release date is quite some time off, we've got something...
Edge of Twilight developer Fuzzyeyes has revealed to Destructoid that it will release a second Edge of Twilight iOS game following Athyr Above, which launched yesterday. This game will be a prequel, and aims to explain the ga...
Sony revealed several more indie titles last night during the Game Developers Conference that are set to hit the PlayStation Vita, PlayStation 3, and even PlayStation 4. Sony has been showing a lot of support to smaller devel...
[Note: The images used in this article are from the PC version of Retribution.]
Developer Zombie Studios has announced that its free-to-play first-person shooter, Blacklight: Retribution, will be coming to the PlayStation 4...
Warning: Sean Velasco of Yacht Club Games doesn't want you to get your hopes up. Shovel Knight had a great showing at PAX, and is chugging along on Kickstarter, but the game is far from done and there is no way of telling what features (beyond the firmly planted gameplay structures and design tenants) will make it to the final game.
That said, the team is bursting with ideas, specifically, ideas for local multi-player. I was fast talking with Sean about how how surprised I was to see that the lovely "Pokemon for knif collectors" 2D action games Mercenary Kings has both local and online split-screen co-op, accommodating up to 4 players at once. "It's like Metal Slug meets Zelda: Four Swords" I said with a inappropriately triumphant swagger, forgetting I was talking to a guy who was in a position to make that idea, or nearly any game design idea, a potential reality.
Sean's face immediately lit up as he said "Awww, just saying 'Four Swords' make my brain go electric! I want that so bad. Just picturing four Shovel Knight's running and jumping and digging around on screen together at the same time.... and the Wii U control pad? So many possibilities..."
It was then that Sean remembered that I worked for a major game dev blog and said "Don't post that."
Zombie Studios has shared details and screenshots for its procedurally-generated horror title Daylight, but now we're getting to see the Unreal Engine 4 game in motion. While the video is indeed a teaser, it should help put ...
Welcome back! We're looking at recent soundtrack releases, and there are a number of big ones this month. We've got impressions of the StarCraft II: Heart of the Swarm, Metal Gear Rising: Revengeance, and Tomb Raider soundtracks along with a number of great releases from Square Enix, Taito, Gravity, Q-Games, and more.
It's interesting to note this month that many of the releases are "Not for sale," and are instead limited edition bonuses. I guess that says a lot for where the industry is going... is there really no money to be made from selling game music these days? That will certainly be a sad day!
Anyway, chime in and let us know what you think and enjoy the included samples!
Jeremy Soule's Skyrim soundtrack was one of my favorites in recent memory. I've been a huge fan of his work since he entered the videogame industry with his soundtrack to Secret of Evermore at the young age of 19, and he's since gone on to score some of the biggest games in the medium, including Guild Wars, Harry Potter, and The Elder Scrolls.
He's now taking the next step in his career by attempting to write a classical symphony titled The Northerner which will be released on CD. As the name would suggest, the piece is inspired by the same energies he focused on while writing the soundtrack to Skyrim, although it’s not directly related.
Along with the announcement, Soule has launched a Kickstarter campaign to fund the project with a modest goal and some great rewards. We've been fortunate enough to have an exclusive chat with Soule regarding The Northerner and also have an exclusive sample for you to hear. Check them out below as we list five reasons why you need to support this project.
HNNNNNG! My heart can't take much more of this! I think I'm going to slip into a coma before the Archie Sonic / Mega Man crossover even begins. But I've got to hold on! Just one month left!
To bring everyone up to speed, the ...