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What special in-game events are happening this Halloween?

Oct 30 // Joe Parlock
Destiny is running its Festival of the Lost event until November 9 that includes new quests, consumables, gear, and a Thriller emote that is the best thing the game has ever done. Unfortunately some of the stuff you get during the event will expire once it’s over, with mainly only Legendary items surviving past that. Warframe is doing things a little different, and is instead having a Day of the Dead celebration. Various themed skins for your Tenno’s capes, weapons and spaceships will be available, and I have to admit some of it is absolutely adorable. On top of that, a new type of glaive called the Cerata, and some special Halloween tactical alerts will be available. The event will last until November 4. Guild Wars 2’s event has already begun. The Shadow of the Mad King includes areas such as The Mad King’s Realm and the Mad King’s Clock Tower jumping puzzle. There’s also Halloween celebrations including mini-games and attractions going down in Lion’s Arch. As usual, there’s also some Halloween loot up for grabs, such as a neat Pumpkin staff and wearable bat wings. Team Fortress 2 has two Halloween events running at the moment. First is the Invasion update: while not strictly a Halloween event, it is a spooky-themed thing running at the end of October, which means it totally counts to me. New extraterrestrial-themed maps and enemies created by members of the TF2 community are running until November 5. The other Team Fortress 2 event is the official seventh annual Scream Fortress, which this year has also been created by the community. There are four new maps, some Harry Potter inspired taunts, new items available in the new Gargoyle Case, and the return of every other of the game’s previous Halloween updates. This one’s pretty huge. Wildstar’s not using its recent transition to free-to-play as an excuse to avoid Halloween, as it is currently running the Shade’s Eve event. There’s a new expedition known as Quiet Downs for players to embark on, new decorations for your house, and a lot of the main cities in the game have been given a spooky makeover. Shade’s Eve is running until November 2, so you haven’t got long to grab the loot you want from it. Daybreak, developers of Planetside 2, DC Universe Online, H1Z1, EverQuest, and Landmark have gone all out this year. New weapons, quests, items and more are on offer for all of their games, and as there are just too many to list individually, Daybreak have been really kind and given us a quick breakdown of what's going on. You can find that here, or on any other of the games' sites. Overkill somehow managed to find the time after making everybody angry to make an admittedly pretty awesome event for Payday 2. Running from October 29 to November 12, each day is introducing something new. At the moment we have two new heists: Honey, I Shrunk the Heisters!, which sees your team shrunken down while fighting off teeny-tiny police and slightly bigger spiders, and The Safehouse Nightmare which includes the Necrocloaker and, terrifyingly, the Headless Titandozer. These maps are currently only meant to stick around during the event, but if they prove popular Overkill have said they’re open to the idea of keeping them in the rotation. Perfect World's Neverwinter is bringing back its annual Masquerade of Liars event. It'll begin October 29 and run until November 4 on both PC and Xbox One. Masquerade includes two new daily quests, a kind of adorable scarecrow companion, new consumables and some costume pieces for you. Most importantly, you can now have a Unicorn mask and bring frightening horse-themed terror to the lands of Neverwinter and beyond, impaling all of those who challenge thy mighty horn. Finally, World of Warcraft and Heroes of the Storm are both running the Hallow’s End event. In World of Warcraft, the event will have three new quests including the seasonal boss the Headless Horseman. The same Horseman will be terrorising the cities of Azeroth, providing locations such as Razor Hill, Goldshire and Silvermoon City with events to help fix the damage he’s caused. There will be plenty of rewards such as mounts and costumes, and there are 11 new achievements for the major completionists. In Heroes of the Storm, there is a week-long 50% bonus XP event lasting until November 3. You’ll also be able to earn a Jack-O’-Lantern portrait by winning 25 games before November 17. And of course, there’s a new Headless Horseman-themed mount, a new skin for Falstad, and a load of bundles are on sale during the event. This list doesn’t even include the various sales either upcoming or ongoing on various digital distribution sites like PSN, Green Man Gaming, and Steam if none of these games quite take your fancy.
Halloween photo
I refuse to use the word 'spoopy'
Halloween, one of the best days of the year, is almost upon us! With the sweets and pumpkins also comes a landslide of in-game events for almost every game released ever. Here’s a quick run down of some of the things you can find in your favourite games over the next couple of weeks.

Daybreak CEO photo
Daybreak CEO

Sony Online Entertainment founder steps down

Currently Daybreak
Jul 23
// Steven Hansen
John Smedley co-founded EverQuest developer Verant Interactive, which morphed into Sony Online Entertainment following EverQuest's huge success. He even hung on after Sony sold SOE earlier this year, turning it into Daybreak ...
Everquest photo

EverQuest's RageFire will be going back to 1999 when it works

It's 1999, but also confusingly not 1999
May 21
// Joe Parlock
I guess the gang over at Everquest really liked the look of Runescape’s 2007-styled server, because they've just launched their own similar server called RageFire. Kind of. And it’s bringing back 1999-styled ...
Daybreak Layoffs photo
Daybreak Layoffs

Layoffs hit former Sony studio barely a week after sale

Columbus Nova wastes no time turning the asshole knob to 11
Feb 12
// Jason Faulkner
Last Monday, venerable MMO studio Sony Online Entertainment was sold to Columbus Nova investment firm as part of Sony's on going restructuring. Not even two weeks later, an unknown number of employees have reportedly been lai...

EverQuest II photo
EverQuest II

EverQuest II's 11th expansion, Altar of Malice, brings new playable race

Also, giant bunny mounts
Aug 15
// Steven Hansen
EverQuest II is approaching its 10th anniversary. It originally released in 2004, the same year that Kanye West's genius debut College Dropout dropped. Altar of Malice brings with it a new playable race, the Areakyn. They off...
EverQuest photo

EverQuest's 21st expansion is The Darkened Sea

Dinosaurs, player robes, level cap increase
Aug 15
// Steven Hansen
EverQuest has been going strong since 1999. That's when the Slim Shady LP and "Thong Song" released. Or, much better, Black on Both Sides. It will be getting its 21st expansion, The Darkened Sea, on October 28 for All-Access ...

See all the cool things users have made in Everquest Next Landmark

May 04
// Hamza CTZ Aziz
Sony Online Entertainment has shared a video highlighting some of the cool things users have made in Everquest Next Landmark. On top of cool looking structures, users have been bending the rules by creating micro-voxels and ...
MMOs photo

Sony Online rolls out new $14.99 all-access subscription plan

Replaces existing individual game plans
Apr 29
// Jordan Devore
Sony Online Entertainment is launching a new membership plan today that will give subscribers access to its games -- all of the major ones, essentially -- for $14.99 per month. That's EverQuest, EverQuest II, DC Universe Onli...

The joy of MMOs

Apr 11 // Chris Carter
My love affair with MMOs started in the '90s when Ultima Online was released. Regarded as one of the greatest RPGs of all time, Ultima had it all -- player-ran economies, ganking, bounties for hunting down said gankers, books that could be written by actual players and sold for gold, dungeons, world events, politics, player housing -- you name it. Many of these mechanics wouldn't even be possible in current MMOs due to technical limitations, but Ultima sprouted countless stories that couldn't be experienced anywhere else. I got into a lot of trouble in Ultima, mostly due to the acts of hanging out with my player-killing, house-swindling friend, who used to con people out of their wares and cash. The entire game was basically policed and governed by the players, which was an unreal feeling amidst the typical linear world of gaming. I actually felt bad when I killed my first and only innocent player deep into the forest and took all his loot. Here, the healthy feeling of escapism was alive and well, as you were able to live out your wildest digital dreams. Heck, if you really wanted to you could play the entire game as a merchant, providing others with tools, gaining a reputation, brokering information, and writing novels -- it was insane. This was my gateway. But it wasn't until World of Warcraft that I really started branching out into the "massive" side of things. I had just started college when WoW hit, and as a result of my new relationship (with the lovely woman who eventually became my wife) and my desire to do well in my first year at school, I refrained from playing more than casually -- mostly leveling through beta and hopping on every so often on a low-level character when I had free time. Once the Burning Crusade expansion dropped, things changed a bit. Most of my friends had quit the game due to poor grades, and my best friend (who hadn't played prior to this arrangement) made me an offer I couldn't refuse -- we would casually play WoW together, level a pair of characters, and see what we had been missing all this time. Minutes of play became hours; hours, days; days, weeks. We made our way up to level 70 so quickly that I had decided to completely ditch my first character (an Orc Shaman) and level an alternate (a Draenai Priest) to help my chances of joining a guild -- a character that eventually became my new main. I had gone completely overboard -- our rule of "no raiding" turned into "once a week," then "twice a week," but "only 10-man dungeons." That eventually turned into us joining the top guild on the server and joining the first string raid squad, that raided two to three times a week. Given the rigorous application process (that probably sounds ridiculous to all of you out there), we had to completely change our attitude. Now we had to learn our full rotations (order of spells/abilities), theorycraft (research and look up viable strategies) in our free time, and teach others how to more effectively use our class (which often involved writing guides).  It was basically a job that paid nothing -- but we had a blast doing it. There's nothing quite like joining up with 24 other people for a raid, having fireside chats about what was going on in our life, and feeling a real sense of community. Wipes (full party deaths) were rare since we were so disciplined, but every so often we hit a snag -- only to overcome it within a week's time. To many, this sounds droll and unexciting. But if you find the right group of people, the feeling is indescribable when you best something for the first time with a giant collective of friends that have the same goal as you. I hit an absolute high when we were the server-first kill for Illidan -- a huge part of the Warcraft lore in general and the toughest boss in the game at the time. It was then that I started to slowly ease off of MMOs to plan for my wedding, effectively ending my career as a "full-timer" for quite some time. I would keep playing MMOs though for years to come, usually only getting max level and stopping before I got the itch to raid. Dark Age of Camelot, Conan (yuck), Warhammer Online, EVE, Rift, The Old Republic, TERA, Secret World, Aion, Lord of the Rings Online, Guild Wars 2, Elder Scrolls Online -- you name it, I've probably played it. But one particular MMO really brought me back in recently -- Final Fantasy XIV -- the second time around, that is, when it relaunched. Something clicked with me while playing A Realm Reborn. The art style is beautiful, the music is outstanding, and the battle system is a bit more action-oriented than most MMOs -- to the point where I'm heavily reminded of Phantasy Star Online. It doesn't help that it has a healthy serving of nostalgia either! Right now I'm in the process of joining up with a few of my old MMO buddies (including one that I played Ultima with way back when) to start endgame content and really kick things off. Things will never be the same now that I'm not a college student anymore, but the call of the genre is unending -- in some ways, I'm a "lifer." While I understand that MMOs don't appeal to everyone, I've had far too many fond memories with them to give them up. I've made friends that have stood up at my wedding. I've learned multiple videogame mechanics and concepts that have served me well as a writer and as a gamer. As ridiculous as it sounds, these games also taught me some form of responsibility, showing up on time for raids and owning up to my actions. It's for these reasons and more that MMOs bring me joy.
Why I love MMOs photo
From AOEs to Zul'Farrak
Read this list and let me know if it sounds like a good time. Crunching numbers in the wee hours of the night to maximize damage output. Grinding out levels and letting auto-attack handle things for a few seconds while you pl...

Sony Online photo
Sony Online

SOE considering one subscription for all PC games

Including games like PlanetSide 2 and EverQuest Next
Jan 07
// Jordan Devore
Writing to PlanetSide 2 players about future plans for subscriptions, Sony Online Entertainment president John Smedley teased the possibility of one sub that would span all of the company's games on PC. "We are considering (a...
EverQuest guy's new MMO photo
EverQuest guy's new MMO

EverQuest co-designer working on a new MMO

Pantheon: Rise of the Fallen
Jan 07
// Steven Hansen
EverQuest co-designer Brad McQuaide ended his most recent stint with Sony Online Entertainment last August and is now working on Pantheon: Rise of the Fallen. Does anyone get anything out of all these similar sounding fantasy...
SOE changes photo
SOE changes

SOE changing its terms for a few free-to-play games

Adjustments to how F2P subscribers get items
Jan 05
// Chris Carter
Right now, it's a pretty popular option to let subscribers of free-to-play games pay a monthly fee to get extra stuff on top of the F2P experience. Players of EverQuest, EverQuest II, and PlanetSide 2 currently get 500 "Stati...
EverQuest photo

January release likely for EverQuest Next Landmark alpha

Online sandbox game
Dec 20
// Jordan Devore
Sony Online Entertainment president John Smedley has pinned the EverQuest Next Landmark alpha as happening next month. "It's looking like [the alpha] is going to start sometime in the last half of January," he tweeted. That's...
EverQuest Next photo
EverQuest Next

SOE explains what EverQuest Next Landmark actually is

And it looks awesome
Dec 10
// Joshua Derocher
SOE just released a quick video that answers the question, "what is EverQuest Next Landmark?" Well, it's a game of exploration, monsters to fight, and building just about anything you want. The video shows off building a hou...
EverQuest Next classes photo
EverQuest Next classes

Here are the four known classes from EverQuest Next

Here's what's next in EQ Next
Nov 27
// Joshua Derocher
The Christmas issue of PC Gamer UK dives into some details on the upcoming EverQuest Next. One of those details is a list of known classes, which includes Cleric, Necromancer, Beast Lord, and Tempest. Here are the description...
EverQuest Next Landmark photo
EverQuest Next Landmark

Watch an hour of EverQuest Next Landmark

Nov 15
// Joshua Derocher
Some of the developers from Sony Online Entertainment sat down and livestreamed about EverQuest Next for almost an hour. If you have any interest in this game, this is a great place to learn a lot. They dive into detail...
EverQuest photo

EverQuest Next Landmark rolls out its founder's program

Early alpha/beta access and in-game items
Nov 11
// Jordan Devore
The Founder's Packs for EverQuest Next Landmark are now available for purchase should you have money sitting around and a desire to send it Sony Online Entertainment's way. There are three tiers -- $19.99, $59.99, and $99.99 ...
Everquest Next diary photo
Everquest Next diary

EverQuest Next developer diary shows materials and tools

It's going to be a lot like Minecraft
Nov 06
// Joshua Derocher
EverQuest Next posted a developer diary yesterday, showing off what the materials and tools will look like in Landmark. Players will start off with a copper pickaxe, and they will be able to start harvesting basic materials ...

EverQuest: Call of the Forsaken is live now

The 20th expansion for EQ
Oct 09
// Dale North
EverQuest: Call of the Forsaken brings a new story, new zones, new items, and plenty of tweaks to gameplay today. It's available for $39.99 in a no-frills package, or for $89.99 as a Collector's Edition, which includes bonus ...

EverQuest II now lets you just buy a level 85 character

Lol grinding
Oct 02
// Hamza CTZ Aziz
Well, this is happening. EverQuest II is letting players just straight up buy a level 85 Heroic character. No grinding, just throw down real cash and you'll get a high level character along with 280 AA points. There's also a...

SOE Live: Everquest Next videos show face tracking, moves

Aug 03 // Niero Desu
SOEMote with a beauty and the beastly
The face-tracking technology called SOEMote was confirmed to be headed to Everquest Next, said game director Dave Georgeson. The tech was unveiled at E3 last year and is currently available to the public for free in Eve...


Everquest Next, Arkham Multiplayer & Xbox GPU Upgrade

The Destructoid Show sleeps through its alarm sometimes
Aug 02
// Max Scoville
Hey everybody! I'm wearing a really stupid shirt, it must be Friday! Suddenly, there are two new Everquest Next games on the horizon, and they look really cool. Quakecon is happening right now, and there's some Bethesda news...

SOE Live: Here's what EverQuest Next sounds like

Skyrim composer Jeremy Soule gives us a taste
Aug 02
// Niero Desu
During last night's SOE Live keynote, president John Smedley gave the gossip-starved EverQuest fans one dangling carrot: an early taste of the game's musical score and some face time with legendary musical composer Jeremy So...
Even Vegas isn't big enough for these expectations
How do you follow up a game that has captivated so many people for 15 for completely different reasons? Its not a task Sony Online Entertainment has taken to lightly: EverQuest Next has been scrapped twice since 2008 and is ...


SOE reveals Everquest Next

Watch the livestream to see what it's all about
Aug 01
// Hamza CTZ Aziz
Sony Online Entertainment's SOE Live event has just begun in Las Vegas. The big reveal for this event is Everquest Next, and it's an MMO the world "has never seen before" according to SOE President John Smedley. What exactly ...

SOE Live will be streamed, EverQuest NEXT to be unveiled

We'll be Everquestioning
Jul 31
// Niero Desu
Second wives, prepare your divorce papers: EverQuest Next is being unveiled this week.  Sony Online Entertainment kicks off their annual "SOE Live" game expo at 7pm tomorrow in Las Vegas, and I can barely ...

Seven more of the toughest games to run on PC

Apr 09 // Brett Makedonski
Metro 2033 (2010) By far the most popularly acknowledged omission from the original list was Metro 2033. It seemed like no one could get it running properly, no matter how impressive their hardware was. The exact reason for this is unknown, but most chalk it up to a poorly-optimized engine. Regardless, Metro 2033 wasn't a game that many experienced at full capacity. System Shock 2 (1999) Before its release, System Shock 2 was one of the greatest offenders of this topic. A top-of-the-line computer wasn't necessarily enough to play it; it required the user to manually change the number of active processors within the game itself, which is a less-than-ideal way to be able to play a game. The Elder Scrolls III: Morrowind (2002) Morrowind was a technical achievement of the early 2000s, and the number of awards it won reflected that. The game's world was praised for being expansive and detailed. However, it's this same level of detail that caused it to run at a low frame rate for many players. It was somewhat ironic that what was supposed to be a source of immersion was just a source of frustration for a lot of users. F.E.A.R. (2005) Before Crysis existed, F.E.A.R. was the go-to example for famously hard to run games. It was the first game created on Monolith's LithTech Jupiter EX engine. The engine was very advanced for its time with regard to physics and texture-rendering. However, it came at a price. Jupiter EX wreaked havoc on most PCs as it was extremely resource intensive. EverQuest II (2004) As an MMORPG, it's not surprising that EverQuest II featured a lot of player interaction. However, when the game came out, hardly any computer could handle it without a drop in performance when there was a lot of action on-screen. Far from optimal for a title that puts such an emphasis on group battles. Cryostasis: Sleep of Reason (2009) You can pretty much throw your specs out the window on this one. Cryostasis isn't just difficult to run; it's actually considered to be one of the most poorly-optimized games ever. It's a shame too, as the psychological horror game seemed to put a truly interesting narrative on display, but most people couldn't enjoy it, as the technical issues were too much to overlook. Half-Life 2 (2004) Even Half-Life 2, a title that's included in every "best game ever" conversation, was tough to run on PC. However, this one wasn't the developers' fault. If you had a rig that was capable, this game worked nicely. It was just that it required some beefy specs at the time of release. [Image courtesy of pixelwg]
Tough-to-run PC games photo
From the community
A few months ago, we compiled a list of some of the toughest games to run on PC in honor of the release of Crysis 3. While each of the games listed were certainly troublesome, plenty of additional titles were mentioned in the...


EverQuest gets fashion conscious

Aug 16
// Fraser Brown
After 13 years, EverQuest is still getting updates. I'd be more amazed if I hadn't written about another update at the beginning of the year. It's looking spry for its age. Its players are also getting a new wardrobe -- ...

Free-to-play working out for EverQuest, log-ins up 150%

Apr 18
// Dale North
Sony Online Entertainment's long-running MMO went free-to-play last month, and from the looks of recent figures it seems that the move is working out for them. They knew they were on to something late last year when EverQuest...

Sony Online Entertainment announces SOE Live event

Mar 26
// Conrad Zimmerman
Sony has announced details for the annual fan event for players of their massively multiplayer titles. Formerly known as Sony Fan Faire, the long weekend of MMO fandom has been rechristened, "SOE Live." The event, which bring...

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