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Deals photo
Deals

Star Wars Battlefront deals plus free Jade Empire from Origin


It's a Star Wars holiday no matter what
Nov 15
// Dealzon
As Star Wars Battlefront approaches the deals are actually drying up. We've seen the PC digital version go for as much as 25% off, but now the best deal for PC is a measly 17% off at DLGamer dropping the price from $60 to onl...
Battlefront photo
Battlefront

A better breakdown of the Star Wars Battlefront season pass


Maps, modes, characters
Nov 13
// Jordan Devore
The season pass for Star Wars Battlefront is $50. We had a basic understanding of what the package entails, and as of today, we have a slightly better idea what to expect. Here's the latest summary from EA: 4 expansion packs...
Battlefield 4 photo
Battlefield 4

Battlefield 4 is getting some new free DLC at the end of this year


Dragon Valley from Battlefield 2 returns
Nov 13
// Joe Parlock
EA announced a new bit of free DLC for 2013’s Battlefield 4, called Legacy Operations. The DLC was shaped by a community vote that took place almost a year ago, where Battlefield 4 fans were asked which map they’...
Star Wars Battlefront photo
Star Wars Battlefront

Here's everything that can be unlocked in Star Wars Battlefront


Unless there are some surprises
Nov 10
// Brett Makedonski
It's only one week until an estimated 13 million players will hop into Star Wars Battlefront and contribute to the eternal struggle of good versus evil. Regardless of which side you're on, there will be plenty of ways to...
Battlefront photo
Battlefront

Star Wars Battlefront has a surprisingly small file size


Comparatively speaking, of course
Nov 09
// Brett Makedonski
In a sea of 40 and 50GB game installs, Star Wars Battlefront flies under the radar. It defies what we've come to expect from a triple-A title. I bet the other games think it's a traitor and call it Rebel Scum. According ...
Star Wars photo
Star Wars

If you like Star Wars and Anna Kendrick, I have the thing for you


Or if you like vanishing from clothes
Nov 09
// Brett Makedonski
In a week's time, a lot of people will be transported to the battlefields of Star Wars Battlefront. EA is expecting around 13 million, in fact. All those folks living out the Star Wars fantasy before shuffling off to th...
Star Wars photo
Star Wars

Star Wars Battlefront's four gorgeous planets in just 30 seconds


And possibly more, you tourist
Nov 05
// Brett Makedonski
Most everyone who is interested in Star Wars Battlefront has a good idea by now if they're buying it. The open beta last month served as a nice test run in that sense. We've all had an opportunity to see what we're gett...
EA Access photo
EA Access

Star Wars Battlefront EA Access trial good for 10 hours of play


$5/month for 5 days in advance
Nov 04
// Steven Hansen
If you're dropping the five bones per month (get you, Mr. Moneybags; some of us need that $5 for carrots to make soup) on EA Access (Xbox One only), you'll get to play 10 total hours of the upcoming Star Wars Battlefront. Acc...
Battlefront photo
Battlefront

Force Awakens' Jakku shows up in Star Wars Battlefront


Looks pretty cool
Nov 03
// Jordan Devore
In the second teaser trailer for Star Wars: The Force Awakens, there was a striking shot of Rey speeding past a long-abandoned Star Destroyer. The scene takes place on a desert planet, Jakku, and the massive ship crash landed...
Battlefront photo
Battlefront

EA shoots (first) for 13M Star Wars Battlefront sales


That is a ridiculous number
Oct 30
// Brett Makedonski
Electronic Arts isn't trying to be Greedo greedy, just ambitious when it says that it expects Star Wars Battlefront to move 13 million copies. Maybe realistic, too. The Star Wars maelstrom of fandom is at a fev...
Reading is a Battlefield photo
Reading is a Battlefield

Battlefield 4 updated with 30 pages of patch notes in tow


Audiobook version uncomfirmed
Oct 27
// Jed Whitaker
Remember Battlefield 4? You know, the militaristic shooter with the disastrous launch over two years ago? DICE has been busy updating the game and adding new maps, but this is the first time the patch notes have only been rel...
Battlefront photo
Battlefront

Nice sarlacc pit you got there, Star Wars Battlefront


Fool me once
Oct 27
// Jordan Devore
The Star Wars Battlefront beta gave rise to funny moments with Luke and Darth Vader, but I need to see more. More gifs, more videos. All of it. Today's trailer from Paris Games Week shows other heroes and villains in action, ...
Star Wars photo
Star Wars

Star Wars Battlefront introduces playable Leia, Han, and Palpatine


Well beam me up!
Oct 20
// Steven Hansen
The best part of the recent Star Wars Battlefront beta was the incongruity and anticlimax of seeing iconic characters like Luke Skywalker and Daddy Vader die on the field of battle squished by an AT-AT. Can't wait for it to h...
Star Wars commercial photo
Star Wars commercial

Sad and unfulfilled? Star Wars Battlefront will make you feel like a kid again


Escape into that thing you liked once
Oct 19
// Steven Hansen
Sometimes while I sit at my white collar job in a gorgeous skyscraper office doing nothing in particular, I, too, feel bored with my life and remember how much I used to like Star Wars. The new Battlefront (and the new films...
Star Wars Battlefront photo
Star Wars Battlefront

Star Wars Battlefront's Walker Assault mode was 'too tough'


I sure died a lot
Oct 15
// Vikki Blake
EA will address "balancing" issues with that Walker Assault mission in Star Wars Battlefront. Responding to a fan who asked if they "sucked," community manager Matthew Everett confirmed unsuccessful Rebel attacks were more likely to be as a result of a "balancing issue within the beta," rather than players just being... well, a bit shit.
Battlefront photo
Battlefront

Star Wars: Battlefront won't have any VOIP on PC


On consoles, you'll need party chat
Oct 14
// Joe Parlock
Did you just have a fun time enjoying the Star Wars: Battlefront beta with your friends? Yelling about AT-ATs while smushing Darth Vader into a fine paste, maybe? Well if you want to do that in the final release, you&rsq...
Star Wars photo
Star Wars

That's how Vader dies? Uh, badass!


Like father, like son
Oct 13
// Jordan Devore
Not to be outdone by Luke, Lord Vader has taken this death-by-vehicle thing to new heights.
season PASS photo
season PASS

Star Wars Battlefront has a $50 season pass


Burn it all to the ground
Oct 12
// Brett Makedonski
No! No, no, no! We were doing so well, Star Wars Battlefront. We had that open beta that anyone could play, with nothing locked behind a pre-order wall. Gameplay looked like fun, and we got a bunch of amusing clips out of it....
Super Battlefront photo
Super Battlefront

Star Wars Battlefront looks so good as a 16-bit game


Thank the Force
Oct 09
// Brett Makedonski
Enjoying that Battlefront beta? It seems like plenty of people are thrilled to play in a Star Wars universe that looks as good as this one does. Bear with me here, but Battlefront has a pleasant charm to it if...
Battlefront beta photo
Battlefront beta

That's how Luke Skywalker dies, huh?


Good clips from the Battlefront beta
Oct 09
// Brett Makedonski
I always imagined he'd go out with a bang. You know, something real epic. He's done so much Big Stuff in his life, it feels like he deserves to go out like a hero. Well, all that hopping is pretty heroic, I guess. Springy little bastard.
Star Wars Battlefront photo
Star Wars Battlefront

EA opens more Stars Wars Battlefront PC servers


Trooper or a rebel?
Oct 09
// Vikki Blake
Electronic Arts are opening more PC servers to cope with demand for the Star Wars: Battlefront open beta. In a recent tweet, the official Star War: Battlefront said that owing to "a lot of interest around the beta," it will s...
Battlefront beta photo
Battlefront beta

The Star Wars Battlefront beta starts today, here's how to get in


It's free and easy
Oct 08
// Brett Makedonski
Any way you slice it, Star Wars Battlefront is one of the most highly-anticipated games releasing this fall. But, you don't have to actually wait until the November 17 launch date to get your hands on it. There's a ...
Battlefront PC specs photo
Battlefront PC specs

Why the hell does Star Wars Battlefront recommend 16GB of RAM on PC?


That seems excessive
Oct 06
// Brett Makedonski
The Star Wars Battlefront beta starts in just a couple of days, and everyone's invited; there's no barrier to entry. Well, let me clarify. There's one barrier to entry if you're on PC -- you need to have a rig that'...

Mirror's Edge: Catalyst feels different to the first game, but still fun

Sep 30 // Joe Parlock
The demo for Mirror’s Edge: Catalyst started off with an exposition cutscene. I play as Faith (same protagonist as the first game), and am being released from a prison in the city of Glass (not the same city). If I don’t find employment within two weeks, I will be re-arrested and taken straight back to the slammer. The setup felt a lot more in-your-face than the subtlety the original game’s backstory had; gone is the covert government surveillance and governmental corruption, and in are the contact lenses which project advertising into your eye. But whatever, I had running to do and only 13 minutes of demo to do it in. After a short tutorial, I was let loose on a small area of the map. The area itself wasn’t too big, with the rest of the city available and open in the full release of the game, but it was still an order of magnitude bigger than any space I’d seen I the first game. It was almost daunting, being presented with such a big space when I was used to the linearity of the first game. I was given the choice of three different missions: I could hack a billboard to put my own pro-Runner propaganda up, I could deliver a memory stick for the criminal underworld (and fight a load of guards at the same time), or I could just race Icarus, my new runner buddy. The map system is nicely done, and it gives the game’s iconic runner vision a whole new lease of life. Faith’s ability to see where she needed to go in the world has always been designated by objects tinted red. Catalyst takes that originally fairly useless but still pretty effect from the linear first game and puts it to great use in this open world successor. A lot of previews of Catalyst have said the game feels more or less exactly like the first game. The controls have been retweaked slightly, but other than that I’ve been led to believe Catalyst just expands what the first game did. While that may be true for those who only played Mirror’s Edge a few times, I did notice some very big differences in how it felt to play. The biggest one is the entire thing felt kind of floaty. Jumps lasted longer, climbing over fences took longer, and a lot of your movements are based around getting higher in the space. For example, in the original game if you hit an object like a fence or a vent at the right height, you would quickly vault over it to maintain your momentum. In Catalyst, the vault is still there, but holding down the jump button (like I was used to in the original game) made me climb up onto the object and jump off of it to get a bit of extra height. It was a change that took a lot of getting used to, but once I had it opened up plenty of new routes for me. The cost of this new maneuverability is Catalyst doesn’t feel as grounded as Mirror’s Edge did. There was originally a lot of weight to Faith’s movements, and you couldn’t build up that much height without using bars or ledge, but in Catalyst it sometimes felt like gravity didn’t really matter to Faith, and that she’d float off away from Glass at the first chance she was given. Another major difference to Catalyst is the massive changes to combat. The new combat is built around maintaining flow and momentum, rather than having to stop and do a lot of punching like it was in the first game. It all seems to be context-sensitive as well; when I was nowhere near any guards, pressing the attack buttons would do absolutely nothing. So does this new system actually let you incorporate combat into your flow? Not really. It feels so much better than the first game, for sure. I wasn’t pissed off when I had to fight, and it was incredibly cool pulling off the cinematic takedowns. It’s fun, but it still has the problem of stopping you dead in your tracks. One positive thing is triggering attack animations extended my jumps too, and even saved me from one point where I was certainly about to die. Picture it as a less extravagant version of the homing attack in modern Sonic the Hedgehog games, and it’s easy to imagine where the uses for combat would come in. It’s worth keeping in mind the original game is absolutely ingrained into my muscle memory at this point. On the whole, it plays just like the first game: once you’ve got flow built up, traversing this open world feels fantastic, and the new skills Faith has really add to the experience. Swinging around vertical pipes, leaping off of chain-link fences, and incorporating some combat into my run were a lot of fun. Catalyst more than feels like a decent successor to Mirror’s Edge. The plot elements from the first game are taken and expanded to make Glass an interesting world to explore, and the most obvious parts of the movement in the first game are still there and have been refined. The combat is better (though not as improved as I was hoping), and the controls definitely feel less awkward. I genuinely did enjoy my time with Catalyst a lot more than I was expecting to. There’s just a few changes to it that make Catalyst feel like a simplification of the original game's systems. People who have played the original once or twice will certainly appreciate those simplifications, but for me it felt like the potential skill ceiling was a fair bit lower than the original game. I can't see myself pulling off the same sort of stuff I can in the original, because of the very small ways freedom is taken away from you. We will see whether I’m right when Mirror’s Edge: Catalyst releases on February 23, 2016. It's still definitely one of my most anticipated games, that's for sure.
Mirror's Edge: Catalyst photo
I've played 250+ hours of the original
When Mirror’s Edge came out in 2008, nobody really knew what to make of it. The game was a valiant effort at doing first-person parkour well, but a lot of people were put off by some awkward controls, bad combat, and pe...

Battlefront photo
Battlefront

Star Wars Battlefront has a beta in two weeks, and it's easy to get into


That's nice, for a change
Sep 24
// Brett Makedonski
In recent years, betas have largely been used as a means of driving pre-orders. "Pre-order the game today and get into the multiplayer beta!" Ubisoft's running this promotion with Rainbow Six Siege as we speak (at least ...
Star Wars fridge photo
Star Wars fridge

There's a Star Wars Battlefront mini-fridge, too


$130 with the game
Sep 15
// Jordan Devore
Walmart is selling Star Wars Battlefront with a Han Solo mini-fridge (PS4, Xbox One). It's not as good as the collector's edition Call of Duty: Black Ops III mini-fridge. It's not even as good as this other Han Solo mini-fridge. Dear future generations: sorry about wasting the planet's resources on this crap. [Via reddit]
Battlefront photo
Battlefront

Star Wars Battlefront won't have a server browser


Because matchmaking always works...
Sep 02
// Joe Parlock
DICE has a history of controversy when it comes to server browsers in its games. Before release, there was a lot of criticism of Battlelog in Battlefield 3, which saw the server list removed from the game and shoved into your...
Star Wars photo
Star Wars

EA on Star Wars Battlefront: Most people would've skipped single-player


'That's what the data points to'
Aug 13
// Jordan Devore
Do you play the campaign in games like Call of Duty and Battlefield or head straight to multiplayer? During a wide-ranging interview with GameSpot, Electronic Arts COO Peter Moore commented on the lack of a campaign mode in ...

Star Wars Battlefront's Fighter Squadron mode needs some variation

Aug 08 // Brett Makedonski
The build of Fighter Squadron that we saw essentially operates as a team deathmatch. There were X-Wings battling against TIE Fighters -- ten humans to a side with another ten AI-controlled vehicles, which brings the total to 40 players in each game. Aside from attempting to shoot down others, occasional large transport ship would spawn. They needed to be either defended or destroyed. The way your ship functions is the best thing about Fighter Squadron. Everyone has a set of blasters that are prone to overheating, a homing missile that's effective (yet still challenging to use properly), and a set of evasive maneuvers. The difference between sides is that TIE Fighters have a boost mechanic, while the X-Wings get a shield. The trick is that everything needs to be used in moderation because reusing it all is on a short timer. Generally, this sort of fast ability freeze-out wouldn't be too big of a deal, but it is because of the pace that Fighter Squadron moves at. With all the other pilots making quick cuts across the battlefield, you need to perfectly time when you pull your punches. Otherwise, your lasers get lost in the great void. [embed]297271:59829:0[/embed] For a more authentic experience, players can switch to a cockpit view. This first-person seat is where Fighter Squadron looks the greatest but plays the worst. As previously mentioned, this mode is relentlessly fast. Trying to play from the pilot's seat only decreases the already limited time to get off a good shot. Despite everyone controlling a standard vehicle, Fighter Squadron has bigger opportunities. Power-up icons put the player in a hero ship -- The Millenium Falcon and Boba Fett's Slave I are the two we were told about. We didn't see either, but those situations will likely draw the attention of everyone in the skies. These hero ships are an example of the potential that Fighter Squadron holds but doesn't live up to yet. Simple team deathmatch grows old quickly, as it needs more variation. TIE Interceptors, A-Wings, and Y-Wings are all planned and might accomplish that goal if they play differently enough from one another. Better objectives need to be implemented too. Defending and attacking transports felt largely without consequence and tacked-on. Star Wars isn't necessarily all about dogfighting, but it's integral enough to the franchise that it can't be overlooked either. If Star Wars Battlefront is going to be the seminal title in the series for the foreseeable future, it needs to do dogfighting right. Fighter Squadron just misses that mark because it isn't quite interesting enough yet. There's still time for that to change, though.
Battlefront preview photo
For now, it's a nice distraction
Thoughts of dogfighting over the surface of the planet Sullust should raise your heartbeat a little bit. It's an exciting prospect. Really, that goes for piloting any vessel in the Star Wars canon through any franchise l...

Battlefront photo
Battlefront

Star Wars Battlefront has a team deathmatch mode, too


Blast off! Up to the stars we go
Jul 30
// Brett Makedonski
There's an explanation for nearly all action in the Star Wars universe, but sometimes you don't want to lean on reasoning as an excuse to shoot first. Sometimes you do it because it feels right (and because you want to a...

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