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Dynasty Warriors

Hyrule Warriors photo
Hyrule Warriors

Cucco's are still deadly in Hyrule Warriors


That's Hyrulian for 'chicken'
Sep 26
// Chris Carter
If you aren't familiar with the Zelda series, Cuccos are adorable little chickens who never attack the player character for any reason. Ok that's a lie, if you mess with a Cucco, you'll likely wind up dead, as they summ...

Review: Hyrule Warriors

Sep 17 // Chris Carter
Hyrule Warriors (Wii U)Developer: Omega Force, Team Ninja, NintendoPublisher: NintendoReleased: September 26, 2014MSRP: $59.99 The madness that ensues in Hyrule Warriors may not be canon, but it's explained rather well. Characters provide their typical grunts and guttural sounds over a text-based dialog system, but every level begins with a special voiceover narration -- a first for the Zelda series. The actor that provides the voice fits the mystical theme of the game well enough (even if she under-delivers a tad), and I found myself enjoying the story, no matter how tertiary it is to the real action at hand. What you're getting is a typical tale of dark vs. light, with Link and his crew battling the evil Cia (a newcomer created for the game) and some villains from the hero's past. It's all very predictable, almost in a comical fashion, but a lot of love and authenticity was put into the characters, as they all operate how you think they would after meeting each other. The development team also put a lot of work in when it comes to differentiating every character (both aesthetically and mechanically), and the cast feels wholly unique. Control-wise, Hyrule plays like your typical Warriors game with the addition of one extra (items, which I'll get to in a moment) -- meaning it's insanely easy to pick up and play, even with no prior knowledge of the series. The "combo" move setup returns, allowing players to press the standard attack button any number of times for a full combo, with the option to alter it with the special attack button. For instance, if Link attacks twice then uses a special, he'll summon a projectile with his sword, and if he attacks three times then prompts a special, he'll use an air-juggle launcher, and so on. All of this works seamlessly with the Hyrule cast, since every character has a radically different moveset. This is rare in a Warriors game, but I found myself liking every playable combatant, and since characters have two distinctly different weapons that alter their movesets on top of that, odds are you will find a play style you'll gel with. For example, it's amazing how they translated Fi into a hack and slash so well, as she looks and plays like she was transplanted 1:1 from Skyward Sword. No one feels like a clone character. Sub-weapons are also included, and seek to differentiate Hyrule from its pedigree. Bombs, arrows, and the hookshot (among others) all make an appearance, and all serve a purpose -- like bombing rocks in the overworld just like a real Zelda game. You can also level-up each character individually, and earn "badges" -- a huge skill-tree like system that you can progress through by earning Rupees and materials through normal play. It's an easy and fun progression mechanic that encourages players to replay levels for items without feeling like a grind. The lock-on system is one of the best I've seen in the series, as it actually works as intended. While locked on, you can dodge with the press of a single button, or guard by holding the left trigger and circle around your opponent. The only problem I found is that sometimes the camera gets a little wonky while locked on, but this only happens briefly once every 10 levels or so. When playing on the TV, the visuals are beautiful (though not as amazing as some other current-gen games), and there is hardly any slowdown to speak of. Once again, I'm finding myself glued to the GamePad as a control method. It's my favorite controller out right now, and I absolutely love how it feels. Players can also opt for a Pro Controller or Wiimote and Nunchuk if they please, and controls are fully customizable. There's just one major problem -- Off-TV play feels rushed in Hyrule Warriors, and really exposes the lack of power on the GamePad. Simply put, Warriors games typically display up to 100 models on-screen at once in heated situations, and the GamePad cannot handle it. In some levels -- the Twilight maps in particular, with looming towers in the background -- I've gotten full slowdown spurts as lengthy as 30 seconds (again, this doesn't happen on the TV). Now, the game is doable, and for the sake of experimentation, I completed the entire campaign on hard using Off-TV play. But if at all possible, it's not recommended. While the story and characters are wonderfully presented, the missions are going to be your typical Warriors fare. Even on hard mode the game isn't that much of a challenge, and although many levels have objectives like "capture this keep" or "kill this captain," your main goal 99% of the time is to enter the enemy base and kill the big boss. It can get tiring if you're going at it alone to say the least, since your fun factor is cut down by obtuse objectives, sometimes forcing you to slog to and fro across the entire map. You'll also have to gradually unlock characters by playing the story, starting with Impa by completing the first level, and so on. You won't even have the full cast until you complete the game, which fits in terms of the story (as you have to meet them first), but with many levels limiting you to just one character (Link), it feels restrictive. Thankfully, there is an exploration element in Hyrule Warriors that somewhat mirrors the Zelda series proper to help break up a lot of the repetition. As previously mentioned you can look for rocks to bomb, cuccos to find and mess with, hidden chests to grab, and special items to gather. When there isn't an imminent need to press on, I liked running around levels trying to find things, and it gets even more fun as you accumulate sub-weapons throughout the story. Slashing grass for health and breaking pots never felt this fun in the Warriors games. Your enjoyment is going to be increased ten-fold if you play the game with a friend. Hyrule Warriors features a full co-op mode for two players, but like other aspects of the game, it's very particular. For one, there is no online co-op of any kind. It's a huge bummer that really makes the package less appealing if you can't wrangle up a friend locally. Another thing to keep in mind is the aforementioned poor off-TV play. In Hyrule Warriors, there is no support for split-screen -- one player has to use the GamePad screen, and another has to use the TV -- no exceptions. The good news is that every single level and mode (except the first stage after booting up the game) is playable with a friend. What's really cool is that the second player can pick anyone unlocked so far in the story, even if the first player is limited to say, Link-only. Despite the lack of online play and inherent issues, couch co-op is an absolute blast, and I've played at least 30 hours with my wife, even though the campaign is roughly 10 hours. I cannot state strongly enough how much fun it is to share the experience with a partner. There's also a big bonus that makes up for the repetitive campaign -- adventure mode. This is also fully playable with two people, and features a retro-flavored map from the original NES The Legend of Zelda. You'll explore the entire overworld from the first game as you tackle each "square," which is a challenge level of sorts. Some squares might require you to kill 400 enemies in 10 minutes, and some might task you with killing three or more bosses on-screen at once. After beating a stage you might earn an old-school item like a lantern or a bomb, which can be used on the map to open up even more areas. It's crazy how fleshed out this mode is, and it cuts down on a lot of the fatigue from playing the campaign -- especially since many levels are actually challenging. If you're looking for even more to do, there's 100 collectible Gold Skulltulas that are hidden about the game. If you wanted to complete the story, adventure mode, find every Skulltula, and max out every character, it would probably take around 100 hours at minimum. That's not including the planned free updates and upcoming paid DLC. For instance, over the course of the review, a new challenge mode was even added as an update that essentially delivers more story-like missions. Hyrule Warriors can fall into the same trappings as any hack and slash, but the amount of effort that went into making it enjoyable for Zelda fans is staggering. This is one of the best couch co-op games I've ever played, warts and all.
Hyrule Warriors review photo
A Skyward Link to the Twilight Ocarina
We never could have imagined this mash-up in our wildest dreams. Nintendo, Team Ninja, and Omega Force together, co-developing a game based on the Legend of Zelda and Dynasty Warriors series. Few stranger things hav...

Sony conference photo
Sony conference

Persona, Dragon Quest, Gundam, Disgaea, Bloodborne -- Sony's whole pre-TGS conference


In case you missed it
Sep 02
// Steven Hansen
Sony Japan's pre-TGS press conference took place in the wee hours of Sunday night in North America. In case you missed it, the entire conference, where we saw our first trailer for Persona 5, is up on YouTube. There was a gr...
Hyrule Warriors photo
Hyrule Warriors

Zelda has a lot of unstable antagonists - Ghirahim gets a new video


Dragon, not lizard - I don't do that tongue thing
Aug 14
// Chris Carter
Mulan's Mushu might not do that tongue thing, but Skyward Sword villain Ghirahim sure does! The vain villain joins the fray in a rather interesting trailer, which shows off his swordplay, diamond animations, and su...
Hyrule Warriors photo
Hyrule Warriors

Zant brings his craziness to Hyrule Warriors


Check out the mad shadow warrior in video form
Aug 12
// Chris Carter
Zant the Usurper King was confirmed for Hyrule Warriors recently, and man does he look wacky. In addition to flailing his arms around as his main method of attack you can also get a peek at the man behind the mask during a f...
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European limited edition of Hyrule Warriors includes that awesome scarf too


No scarf for North America ... yet at least
Aug 05
// Hamza CTZ Aziz
In all of the Hyrule Warrior Nintendo Direct coverage we never got around to mentioning the limited edition Europeans will see. Which is that you all will be getting that awesome looking scarf that Japan will receive too...
Zelda Wii U photo
Zelda Wii U

Grass cutting CONFIRMED for Hyrule Warriors


It made the cut!
Aug 04
// Kyle MacGregor
Cutting grass is an important part of The Legend of Zelda, you know. So, we were happy to hear series producer Eiji Aonuma confirm during tonight's Nintendo Direct that this time-honored tradition would be making a glorious return in Hyrule Warriors. Who needs online multiplayer when you can chop up grass by your lonesome? Hyrule Warriors Direct [Nintendo]
Hyrule Warriors photo
Hyrule Warriors

Ganondorf brings a long red mane to Hyrule Warriors


Watch the whole Hyrule Warriors Nintendo Direct
Aug 04
// Steven Hansen
Those flowing red locks rival Amarant, whom I always thought was some sort of chicken man rather than a pasty dude with red dreads, but whatever.  In a nice appeal to nostalgia, Hyrule Warriors also has an Adventur...
Hyrule Warriors Lana photo
Hyrule Warriors Lana

Lana's Deku Stick has some major flower power in Hyrule Warriors


This is probably the most traditional Warriors weapon yet
Aug 04
// Chris Carter
In addition to operating as what looks to be one of the most traditional weapons yet in Hyrule Warriors, Lana's Deku Stick power has a bunch of tricks up its sleeve. It can summon giant roots from the ground, shoot projectil...
Sheik photo
Sheik

Yep, Sheik is definitely getting some Hyrule Warriors playtime from me


First a badass baton, now a harp
Jul 30
// Chris Carter
Sheik's character trailer is out for Hyrule Warriors, and I'm satisfied. With equal amounts harp carnage, ninja moves, and speed, Sheik is a forced to be reckoned with. Out of all of the fighters I've seen so far, Sheik is one of the fastest, if not the fastest in the game. I love that "ninja run," where characters have their arms backward, while destruction is happening all around them.
Hyrule Warriors photo
Hyrule Warriors

Princess Ruto looks like one of the coolest characters in Hyrule Warriors


Uh, I'm sold
Jul 25
// Chris Carter
We've seen nearly every other character in action so far in Hyrule Warriors except for the newly announced Sheik, Darunia, and Ruto, and now it's the latter princess' turn to show her stuff. Like Fi, her moves have a bi...
Hyrule Warriors video photo
Hyrule Warriors video

Link suplexes giant rock cylinders and smashes in Hyrule Warriors


Glove slap
Jul 22
// Steven Hansen
The most fun bit here is definitely picking up enemies as they flail ineptly. The rest is pure carnage as Link wrecks underlings and even a giant mouthed boss worm with these clobbering gloves and ball and chain.  Much more brute force than Zelda with the wind waker.
Bladestorm remake photo
Bladestorm remake

PS3/360 strategy game Bladestorm getting remade for some reason


From Dynasty Warriors' Akihiro Suzuki
Jul 21
// Steven Hansen
Next you're going to tell me someone is remaking Runaway with Tom Selleck and Gene Simmons. Well, that would be less surprising. What's a random movie from 2007? Someone's going to remake Stardust? In the Name of th...
Warriors Orochi 3 PS4 photo
Warriors Orochi 3 PS4

Warriors Orochi 3 Ultimate looks so 'new generation'


Except when it's busy looking old and funky
Jul 21
// Kyle MacGregor
Good lord, Koei Tecmo! You've done it again. Just look at all these Warriors Orochi 3 Ultimate assets. What are we supposed to do with all of these? Look at them? Well, okay. It seems we have a melange of glamorous "new gene...
Hyrule Warriors photo
Hyrule Warriors

Zelda even kicks ass with the Wind Waker in hand in Hyrule Warriors


Conduct a massacre
Jul 17
// Chris Carter
We've already seen [Queen] Zelda with her signature sword in Hyrule Warriors, but now Koei Tecmo is showing off footage of her conducting death and destruction on the battlefield. It looks like an area-of-effect weapon ...
Hyrule Warriors photo
Hyrule Warriors

Behold Fi in all her Hyrule Warriors glory


She looks fun
Jul 14
// Chris Carter
The Hyrule Warriors trailers keep coming, and now the final video for all of the announced characters has rolled in -- Fi. Her acrobatic style fits right in with the Dynasty Warriors series, and it looks like ...

Review: Dynasty Warriors: Gundam Reborn

Jul 09 // Brittany Vincent
Dynasty Warriors: Gundam Reborn (PlayStation 3)Developer: Omega ForcePublisher: Bandai Namco GamesReleased: July 1, 2014 MSRP: $39.99 Of course, I couldn’t quite discern the quality of the release at a glance. Given the fact that this was my very first Dynasty Warriors Gundam departure, Dynasty Warriors: Gundam Reborn conjured images at first of executives attempting to cash in on the series one last time before the eventual demise of the PS3. Fortunately, I knew within my first few minutes of evaluation that I was wrong. This game flows so well in every aspect that, despite its eventual repetitiveness, it actually does an excellent job of quenching the thirst of this parched Gundam fan. And while fundamentally there isn't much in the way of classic Dynasty Warriors-styled battles here to coerce longtime fans of the series, there's plenty here for a Gundam diehard to get excited about. [embed]277640:54761:0[/embed] Despite being a hack-and-slash adventure of the Dynasty Warriors ilk, there are actually quite a few strategic elements to be found within the game. In the first few missions of each mode you find yourself simply killing enough enemies or capturing enough fields to progress. Later missions find you completing a myriad of objectives at once.In one particular mission in the original Mobile Suit Gundam story mode I found myself with simultaneous objectives, tasked with both rescuing White Base and securing the Jaburo control room. It was times like these I had to check the map and determine the ratio of enemy units to friendly units and make an executive decision as to which objective truly took priority. This lent an interesting lilt to the immersion factor of being in a Gundam on the battlefield and replicated many of the series’ most thrilling moments. In addition to Official Mode, where you follow the plot outlined in Mobile Suit Gundam, Zeta Gundam, Char’s Counterattack, Gundam Unicorn, Gundam SEED, and Gundam SEED Destiny, there’s Ultimate Mode. Here, you can follow a series of original missions and choose your own pilot and Gundam. I found this to be the more disjointed of the two, with pilots and mobile suits chosen seemingly at random for the stories. Maybe it’s just the purist in me, but I found it odd to see GMs and Zaku IIs fighting for the same side. The Ultimate Mode does add a lot of replay with unique scenarios and several “what-if” scenarios. The stars of the game are the mobile suits, though, and there are a lot of them. Over one hundred mobile suits and armors are waiting to be unlocked and upgraded. The upgrade system is simple, but can be frustrating, as it’s based on receiving plans and parts. Plans can be used to upgrade the general characteristics of your mobile suit such as melee, armor, thrusters, and more. Parts are used to upgrade your weapons, and the higher upgrades can take massive amounts of the higher-end golden parts to upgrade. Frustration sets in with the seemingly random nature of receiving parts and plans. It seems like the rule is the higher the difficulty, the better the drops, but I have received Class E plans for 8-star difficulty missions and Class A plans for one-star difficulty. There’s also a collectible card system in which you receive cards for accomplishing certain tasks that also reward you with parts and plans. I personally was playing mostly just to kill giant robots, but these aspects could cause some major headaches for completionists. Fortunately, while you’re eliminating said giant robots, you can enjoy crisp graphics, which are impressive both for the PS3 overall and how many units are on the screen at once. Each unit is lovingly rendered, although their textures can be a bit plain and muddled. I forgave this as there are hundreds of them rendered at once and the PS3 is a little long in the tooth. The backgrounds are varied and although plain, in my opinion out of necessity for the playstyle, they really give the feeling you’re not playing in the same old arena over and over. Particle effects are also rendered well, be it a beam sword or a funnel bit firing. The audio, in all honesty, is probably going to be the great divider when it comes to Dynasty Warriors: Gundam Reborn. I love the original Japanese with the English subtitles, but this might turn some off to the game. With it being a budget-priced title I understand Bandai Namco’s decision not to hire a whole new team to translate voice audio into English. However, in the middle of battle it can be somewhat distracting to have to focus on fighting and reading subtitles, which definitely resulted in me missing out on some of the story. The background music, as an aside, is subdued but engrossing. It lends itself well to the pace of the game and is quite reminiscent of the soundtracks to the various Gundam series. All in all, I was quite pleased with this entry into the Dynasty Warriors Gundam series. However, I’m a Gundam fan and have been for a decade or more. I would have no problem recommending the game to other fans of Gundam or mecha in general, but for players who haven’t heard of either of those things, I’d be hard-pressed to even broach the topic. Additionally, the entry price for DLC is much too high for what you get and doesn’t add a ton to the game, which was one of its biggest turn-offs. For $30 USD you can get all the DLC, which brings the total up to $70. I purchased it because of my interest in the source material, but I suggest that people mix and match the DLC if interested in purchasing it at all. While to some (myself included), taking to the battlefield piloting the RX-78-2 Gundam and slaughtering thousands of Zaku and Dom pilots and facing off against Char himself sounds like heaven on Earth, a lot of people just don’t care about that sort of thing. Also, with the emphasis on Gundam SEED this game has, many of the other Gundam series are underrepresented, with the noticeable omission of an Official mode for Gundam ZZ entirely. It is possible that non-Gundam fans could enjoy this game on the merits of “beating up the bad guy robots” alone, but they’d end up missing out on the charm of what makes Gundam special. I can only hope with the new generation of gaming consoles we'll continue to see titles like this that are worthy of the legacy of the original IP.
Dynasty Warriors Gundam photo
Go psycho with Gundams
When I was a kid, I loved watching Gundam Wing and the original Mobile Suit Gundam on Cartoon Network. The mecha genre has always been a personal favorite of mine so I tried to capture the same feeling while playing a video g...

Hyrule Warriors gameplay photo
Hyrule Warriors gameplay

Ride wolves & sticky hand slap fools with Midna in Hyrule Warriors


And I guess she knicked Link's hookshot
Jul 07
// Steven Hansen
Midna is pretty brutal in Hyrule Warriors. PETA won't be happy about her riding wolves. Less happy about tossing one as a projectile. Then there's the 25 cent machine sticky hand coming out her head. It'll be covered in dirt and won't stick to a thing in a day.  Check out trailers for Link, Zelda, Impa, Lana, and Agitha.
Hyrule Warriors Agitha photo
Hyrule Warriors Agitha

Agitha the Bug Princess looks fun to play in Hyrule Warriors


Including a giant spirit beetle
Jul 04
// Chris Carter
So far we've seen footage of Link, Zelda, Impa, and Lana, and now Agitha from Twilight Princess is up. Although everyone else seems to follow the traditional melee and caster roles, Agitha is a bit of a wildcard, summon...
Hyrule Warriors Lana photo
Hyrule Warriors Lana

Lana is next up to show her stuff in Hyrule Warriors


That's one badass book
Jul 01
// Chris Carter
Lana will be playable in Hyrule Warriors, and will be bringing her witch-powers to wow Link and Zelda. Her main gimmick is creating magical barriers (rectangles of sorts) that can push enemies back as well as explode for ext...
Warriors photo
Warriors

Warriors Orochi 3 Ultimate will hit the US in September


September 2nd for PS3, PS4, Vita, and Xbox One
Jun 27
// Chris Carter
Tecmo Koei has announced that Warriors Orochi 3 Ultimate will hit stateside on September 2nd, 2014. It's scheduled for launch on the PlayStation 3, PlayStation 4, Vita, and Xbox One -- which is great news for all of you ...
Zelda photo
Zelda

Zelda gets a chance to shine in this Hyrule Warriors featurette


That's the power of light
Jun 25
// Chris Carter
When I posted videos featuring Link last week in Hyrule Warriors, everyone responded -- "great, but where's Impa and Zelda!" Well, we've already seen the former, but now Zelda's moves are on display for all to see in this ne...
Hyrule Warriors photo
Hyrule Warriors

Impa has a giant sword in Hyrule Warriors


Oh, and she kicks ass
Jun 24
// Chris Carter
Koei Tecmo has been putting out a lot of footage for Hyrule Warriors lately, but most of it has been about Link. Now you can get a chance to see what Impa's all about in her new trailer, complete with a giant sword and ...
Hyrule Warriors Fire Rod photo
Hyrule Warriors Fire Rod

Link wrecks an army with the Fire Rod in this new Hyrule Warrior video


I can't get enough of these
Jun 23
// Chris Carter
You've seen Link wreck shop with his sword in Hyrule Warriors, now you can watch him destroy entire armies with the Fire Rod. It functions as a flame thrower, projectile launcher, and even has an ultimate move that...
Hyrule Warriors gameplay photo
Hyrule Warriors gameplay

Hyrule Warriors may be reskinned Dynasty Warriors, but it's pretty


Gameplay trailer
Jun 16
// Steven Hansen
It is exactly Dynasty Warriors, but pretty enough that I almost want to play it regardless. And I'm not even a huge Zelda fan. Also, this is going to make so much money. 
Gundam photo
Gundam

Bandai Namco reveals new Dynasty Warriors: Gundam Reborn pre-order DLC


Trial of Crimson and Red and Beargguy
Jun 11
// Chris Carter
Dynasty Warriors: Gundam Reborn is coming on July 4th, priced at $40. If you pre-order it you'll get extra content, but I wouldn't worry about it too much since the core game comes with 100 mobile suits by default. The conten...

Hyrule Warriors is more Warriors than Hyrule

Jun 11 // Dale North
In an E3 demo, I set out as Zelda, charging into the field with her sword and her lovely battle dress (she's so pretty!) against countless monsters. Zelda was easily able to cut through hoards of them with her fencing-like sword strikes. She's very fast, so much so that it took me a bit to get used to seeing the princess getting around as well as she was. I mowed through the crowds a bit until Impa came along to help thin things out. We found a treasure chest (Zelda fanfare music and all) that contained a bomb item that gave Zelda unlimited bomb tosses. These could be used to push back the mobs, but could also clear passageways filled with obstacles. Later, I picked up a power-up that had the bombs growing to several times their original size for about 15 seconds. They were really fun to throw into a crowd. Zelda worked her way to a central keep that she had to capture. The zone closed off, leaving Zelda a bit stranded, working to fend off a circle of baddies. Luckly, Link came in to help clear the keep out. Things were fine until a massive King Dodongo came crashing through the keep wall. Remember this boss from Ocarina of Time? This one has the same weakness: bombs. Tossing several into its mouth had him collapsing, leaving him open for more sword slashes. The demo wrapped up with Zelda using her finishing move, a glorious light arrow attack. Hyrule Warriors plays exactly like Dynasty Warriors. Really -- there's no difference at all. But it's enough for me that the details were held down by the Zelda side. Characters, enemies, settings, and even strategies came straight from Nintendo's camp, making for a more lighthearted hack-and-slash than I'm used to. I don't think there's a lot here that will surprise anyone, but there's more than enough here to make fans of either franchise pretty happy. Hyrule Warriors will release for Wii U on September 26th, 2014.
Hyrule Warriors  photo
But that's okay by me
You knew that upcoming Wii U title Hyrule Warriors would be a blend of Tecmo Koei's Dynasty Warriors and Nintendo's Legend of Zelda. But I'm here to tell you that the gameplay is much more like Dynasty Warriors than I thought it would be. Not that that's a bad thing. The Zelda side is like the yummy icing on the top.

Hyrule Warriors photo
Hyrule Warriors

Nintendo and Tecmo explain how Hyrule Warriors happened


Basically, they both wanted to do it, how boring
May 27
// Steven Hansen
I'm still surprised Hyrule Warriors exists and it's not because of the gratuitous cleavage. My favorite Zelda director, Eiji Aonuma, is apparently supervisor on the Tecmo project, which is being produced by Hisashi Koinuma an...
Hyrule Warriors photo
Hyrule Warriors

DLC confirmed for Wii U brawler Hyrule Warriors


Six special edition costumes already announced
May 26
// Chris Carter
It sounds ridiculous, but Hyrule Warriors is one of my most anticipated games of the year. As someone who plays both Dynasty Warriors and Zelda games, I'm really interested in seeing how this mash-up pans out. ...
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Warriors Orochi 3 Ultimate in development for PS4 and Xbox One


Series debut on new consoles
May 23
// Dale North
Tecmo Koei sends word that Warriors 3 Orochi 3 Ultimate is in development for the PS4 and Xbox One (both $59.99) as well as the PS3 ($49.99) and PS Vita ($39.99). This will be the series debut on the new generation of console...

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