I was thrilled but admittedly surprised that Nintendo took stage time to announce that David Wise, beloved Donkey Kong Country composer, would be working on the newly-announced Wii U title, Donkey Kong Country: Tropical Freez...
Nintendo sure has been sharing a lot on the great titles they have on the table for this year! From the return of Super Smash Bros. to the nostalgic feeling The Legend of Zelda: A Link Between Worlds, Nintendo is really hitti...
I don't know how I always end up on a plane or asleep or otherwise unable to catch Nintendo's Direct videos, but that trend didn't stop this week. Donkey Kong Country: Tropical Freeze was announced, much to my excitement and ...
Hot off the Nintendo E3 Direct, Reggie brings the news of what exactly fans will be able to play at the Wii U Best Buy event. Let's cut to it: Mario Kart 8, Super Mario 3D World, The Legend of Zelda: The Wind Waker HD, and D...
Donkey Kong Country: Tropical Freeze is coming to Wii U, with wacky camera angles, and two-player co-op. Secondary players can choose to be either Diddy King or Dixie Kong.
A sidescrolling platformer in the same vein as Donkey Kong Country Returns, Tropical Freeze features dynamic scenes, and looks gorgeous in HD. It's due out by the end of the year.
For the love of god, somebody get me a 3DS. I made the unfortunate mistake of backing the wrong Nintendo console, grabbing a Wii U late last year, when I should have put my eggs in the portable basket. Now I'm not able to play the fantastic Donkey Kong Country Returns 3D, and I feel absolutely terrible.
Donkey Kong Country Returns is one of the hardest games Nintendo has made in years. While the core game is extremely manageable, completing the game's fabled mirror mode, which forces you to best every level in the game backwards with one heart and no power-ups, is absolutely brutal.
This time around there's eight new exclusive levels, but there's a catch -- you have to complete every temple and access the Banana Temple to get to them. To help get people acquainted with the new 3DS re-release, I've assembled a few tips to assist you along the way.
I remember where I was when Donkey Kong Country Returns was announced for the Wii. I was in the E3 press room during the Nintendo conference, and I shouted a few obscenities at the screen after the surprise trailer, garnering everything from thumbs up from fellow fans to confused glares. You see, the Donkey Kong Country franchise is special to me, having influenced my view on gaming and platformers as a whole, and after a series of outliers like Donkey Konga, I was ready to return to its roots.
However, I had a few minor issues with the Wii game that I felt held it back a bit -- mostly the forced implementation of motion controls. But now, nearly three years later, I'm here to say that the re-launched Donkey Kong Country Returns 3D is the definitive version of the game, and if you enjoy platformers in any fashion, you need it in your life.
The first Mario vs. Donkey Kong was a very deliberate successor to Donkey Kong on Game Boy, which was in turn an evolution of the original arcade titles. Since then, focus has shifted away from puzzle-platforming towards pure puzzle-solving, more resembling the PC classic Lemmings than the girder-scaling gauntlets of yesteryear.
Now with Minis on the Move, the last vestiges of the series' illustrious origins have fallen off the port bow. Those clockwork contraptions, the Minis, have successfully commandeered the ship and steered it into peaceful waters, far away from the rough seas of man-ape rivalries and damsels-in-distress. Nothing remains save for you, your stylus, and the pitter-patter of tiny mechanical feet.
It's a rather light week as there's only a handful of new releases. The biggest being Mario and Donkey Kong: Minis on the Move for the 3DS. This is an eShop only title too, which makes it an an interesting little experiment from Nintendo.
By the time Donkey Kong Country Returns 3D is released, it will have been two and half years from the original's debut on the Wii. So what has changed in that time? Well, not a whole lot, and that's not a bad thing. Donkey Kong Country Returns on Wii was a great title, and the 3DS release just irons out the last few kinks.
Anyone that played the Wii iteration of Donkey Kong Country Returns can attest to the often rage inducing difficulty. Low health, deviously placed traps, among other things, made for a platformer that was still fun, if not the most inclusive experience as say, Super Mario Galaxy.
While you'll still be able to experience the original game with no changes, the most obvious alterations here with the 3DS update is the addition of an easy mode. You now have three hearts instead of two that you can take advantage of, making for a total of six when you're running with Diddy Kong. There's also some new items to assist, such as balloons to help you when you get stuck from a bad jump, and a portable DK barrel to summon Diddy, handy for when you're low on health and need a makeshift pick me up.
Still, these changes doesn't make the game a walk down easy street. They'll just help ensure nobody's 3DS goes flying through a wall.
It appears that Mario and Donkey Kong are eschewing their adversarial past with the Mario vs. Donkey Kong series, as the new Mario and Donkey Kong: Minis on the Move implies. We first heard about this new title earlier this y...
Donkey Kong Country Returns 3D will feature an optional easy mode in addition to the original difficulty setting from the Wii original. Optimized for portable play, players will be able to take three hits instead of two and ...
The official UK website for the upcoming re-release of Donkey Kong Country Returns 3D was recently updated and we now know there will be a few new things players can expect when it arrives on the 3DS.
The page states that there will be "brand new content created just for the Nintendo 3DS," such as a brand new surprise after players have unlocked and conquered every one of the special stages. There will be a new easy mode as well that sees players getting three hearts instead of two. More importantly, we can expect local co-op play.
Glad to hear there will be local co-op play, as the co-op stuff is what made the original Wii version so much fun for me.
We've seen Post-It Note stop-motion animation before, but none quite so clean as the above video that reportedly took eleven months and 4,800 Post-Its to make. The stillness of the shots and the transitions between different...