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3:26 PM on 09.14.2011

Bodycount developer closing down

In a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 empl...

Fraser Brown


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5:30 PM on 08.24.2011

Bodycount gets its final developer diary: The Demo

The fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick t...

Liam Fisher

9:30 PM on 08.08.2011

Bodycount lets you 'kick the ass out of the world'

Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game wo...

Liam Fisher

5:40 PM on 07.01.2011

Bodycount dev: There's room for FPSs beyond Call of Duty

An interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because the...

Jordan Devore

6:30 PM on 06.29.2011

Codemaster's Bodycount out August 30

This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter...

Nick Chester

1:00 PM on 06.25.2011

Bodycount to be counting bodies this August

Remember Bodycount? It was the spiritual successor to Black, before director Stuart Black left the development team and now who knows what the game's going to be like? It was slated for an early 2011 release date, but it's f...

Jim Sterling

11:20 AM on 06.01.2011

Interview: Codemaster's Bodycount returns from obscurity

At last year's E3, Codemasters announced their new shooter Bodycount. However, since its big unveiling, the game's hardly been seen or heard from until it appeared at Namco Bandai's Level UP event. I interviewed Ga...

Hollie Bennett

3:20 PM on 01.14.2011

Bodycount dev: Shooters 'need to find their own space'

Speaking with Edge, Bodycount director Andy Wilson voiced what he feels is the one of the main problems with first-person shooters right now. "I think the biggest thing in the FPS genre right now is trying to distance yourse...

Jordan Devore

8:20 AM on 06.14.2010

E3 10: Bodycount's debut trailer tells you you're hot

To go along with our first hands-on look at Codemasters' Bodycount, we've got the game's E3 2010 debut trailer, which you can view above. It exemplifies the game's core tenets: kick-ass shooting, impressive destructibility, ...

Samit Sarkar



Bodycount is 'all about the guns' photo
Bodycount is 'all about the guns'
by Samit Sarkar

Codemasters’ Stuart Black is a man who likes his videogame guns, and he’s so passionate about them that he wants to impart his affection for virtual weapons to you. He wants you to understand the feeling of firing a gun, and he also wants you to appreciate the power that a gun possesses. “I’m more anal than anyone on the planet about simulating, or replicating, the sensation of a bullet hitting a wall,” he told me before a demo of Bodycount, the debut game from Codemasters Guildford. “It’s got to be fun to fire the gun in an empty room. If that doesn’t put a great big smile on your face, then we’ve failed.”

With Bodycount, Black is seeking a spot alongside gaming’s greatest first-person shooters -- the Call of Dutys and Half-Lifes and Battlefields of the world. So how can this game stand out in the crowded FPS genre? As Black explained, the shooting experience itself is of paramount importance: that was the design philosophy behind Black, the Xbox/PlayStation 2 game he co-created and designed at Criterion Games, and he wanted to bring that same type of shooting to Bodycount.

But the shooting in Bodycount isn’t the only unique aspect of the game. It’s an ambitious project, and Black sat down with me to explain its many facets, both before and after I tried it out for myself.

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11:20 AM on 06.07.2010

Bodycount co-op: missions, but director wanted campaign

Bodycount creative director Stuart Black is a self-professed "big fan" of co-op, and he badly wanted to have the game's entire campaign playable cooperatively. But the story had other ideas: It became really obvious -- a...

Samit Sarkar





12:20 PM on 06.04.2010

Bodycount director Black: Killzone 2 was 'a bit poo'

Stuart Black, the creative director of Bodycount, is a guy who speaks his mind; if he's passionate about something, you're going to hear about it. While extolling the virtues of Bodycount at a demo on Tuesday, he mention...

Samit Sarkar

10:00 AM on 06.04.2010

Bodycount's Black: Focus on shooting, not bullet points

Codemasters' Stuart Black, the creative director of Bodycount, feels that too many shooters suffer from shooting that's, well, not all that good. Why? Because, he asserted, those games prioritize back-of-the-box bullet points...

Samit Sarkar