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Black Ops

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Nuketown zombies available for Black Ops II season pass


Download one new zombies map
Dec 12
// Chris Carter
If you dropped the extra cash on the hardened or care package editions of Black Ops II, you received an extra zombie map for your troubles. Now, Activision has made said map, called "Nuketown Zombies," available for everyone...
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The DTOID Show: Sony's New Controller, God of War & THQ


Also: The Wii U is awesome now.
Nov 30
// Max Scoville
We were live earlier today for The Destructoid Show, and if you missed it... Shame on you. But here's a recording anyway. Sony patented a new controller that's kinda cool, but also stupid-looking. THQ's in the latest Humble ...

Black Ops II Wii U: the preferred console experience?

Nov 30 // Jim Sterling
On the whole, Black Ops II doesn't differ too much from its other console alternatives. There's no extra touchscreen gameplay or gyroscopic aiming. Even the Strike Force stages are played traditionally, which does seem like a bit of a missed opportunity. However, I do appreciate that extra controls weren't simply tossed into the game for the sake of it -- it's good to establish early that Wii U games can just be regular videogames if they want.  When playing alone, the touchscreen is used for maps, mission details, and on-the-fly setting alterations. This last point, I found to be incredibly useful, as I was able to manually tweak the sensitivity of my aiming while playing the game, rather than having to pause and do it from a disconnected menu. The option to test sensitivity as I adjusted the slider allowed me to reach a level of personal precision I've never experienced on a console before. It's a little thing, on the face of it, but it's minor touches like this that can really make a difference. There is a dual-screen mode allowing the entire game to be played on the Pad, and it looks pretty damn good, albeit with the slightly drained color that comes with the deal. This option also opens the game up for local play, with one user utilizing the Pro Controller and TV, and the other on the Pad. While the smaller screen will always be a bit disadvantageous in multiplayer, the option to have friends playing side-by-side is always going to be welcome.  As stated, the GamePad is shockingly enjoyable to use for first-person shooting. The control scheme is at first a little confusing, since the face buttons have all been mapped to commands different from the Xbox 360 controller. Once that hump's been gotten over, however, I have to say I don't think I've enjoyed a console FPS this much in a long time. The large surface area of the Pad makes long-running online sessions comfortable, while the analog stick and trigger placement is almost perfect for the genre. After my initial fears of the GamePad's viability, I am more than pleased.  Online activity is nowhere near as thriving as Xbox Live and PC, of course. There have been complaints that only Team Deathmatch is being played while many of the more obscure game types are out of commission due to lack of interest. As an almost exclusive player of Domination, I can't say I'm too displeased with the turnout, and I have to confess I'm enjoying the lack of assholes, not to mention the fact Xbox Live is full of people who play COD twelve hours a day and, ravage every game they're in. The Wii U experience is a lot less intense, and I think those who dip in and out of COD, rather than play it all year long, will gain extra enjoyment from this version, since the "pro" players are all on XBL doing their thing.  Connection stability is decent, though not perfect. For the most part, matchmaking is fast, and games run smoothly. Every now and then, however, there will be connection issues that get in the way. I wouldn't say it's much more intrusive than what you'd get on the Xbox Live version, but do be warned that you get every game running smoothly forever.  The biggest complaint people have had with this version is its performance, with reports of framerate inconsistencies getting in the way of the action. In my time spent in the game, I'm yet to encounter anything as egregious as some have reported. Aside from one or two brief hiccups in the solo campaign, I've found the game running pretty fluidly with no major issues dampening my fun. That's not to say I couldn't be hit with an onslaught of framerate dips the next time I boot it up, but I can only report on what I've seen, and I've so far seen only very minor issues.  At least when it comes to playing the game normally. Streaming the action to the GamePad appears to be putting some strain on the Wii U, strain I've not seen in other titles. When playing with the two screens on, the framerate dips are certainly more noticeable. This is perhaps an issue developers will have to be conscious of in future.  The game mostly looks on par with the Xbox 360 version, albeit with the removal of dynamic shadows and a slight roughness to the edges of distant NPCs. It's certainly nothing like the awful jaggedness seen in Warriors Orochi 3, but it's definitely not what I'd call "dramatically better," as a certain beef-flavored Nintendo executive claims.  I've not been this keen to play Call of Duty since Call of Duty 4, and that's not something I say lightly. Maybe it's just because of my massive fat hands, but using the GamePad has been a distinct joy, a feeling of finely tuned comfort that has caused me to reclaim some of the passion I'd lost for this series over the past year. Is everybody going to feel that way? Absolutely not, and I'm not about to tell you that, if you've gone off COD, this'll magically make you love it again. I will say, however, that this launch title bodes well for the GamePad's future in the FPS genre, and I'm not just excited to see what Aliens: Colonial Marines can do with it.  With my enjoyment of Black Ops II on Wii U, my last residual skepticism pertaining to the GamePad has all but eroded. It works. It works well, in fact.  And that works for me. 
Black Ops II Wii U photo
GamePad strangely excellent for FPS games
After spending the past two days with the Wii U version of Call of Duty: Black Ops II, I have found all my worries about the GamePad's ability to handle fast-paced first-person shooters melt away. In fact, I may now consider ...

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The DTOID Show: Wii U, Deus Ex Movie & Mr Torgue's DLC


Also: I put Reggie in the thumbnail image
Nov 16
// Max Scoville
Hey guys! Because it's hell-season, we didn't go live today, but we do still have a show for you. Borderlands 2's new DLC, "Mr. Torgue's Campaign of Carnage," is coming out next week, because you kids can't get enough of that...
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Friday Night Fights: Black Ops II and PlanetSide 2, too!


Nov 16
// mrandydixon
Tonight is a HUGE night for multiplayer gaming! Not only did one of the biggest multiplayer titles of the year launch this week with Call of Duty: Black Ops II, but King Foom went and challenged the developers of PlanetSide 2...
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Black Ops II PS3: connection issues, bum Nuketown codes


Surpriiiiiiiiise!
Nov 15
// Jim Sterling
Call of Duty: Black Ops II is not having the best of times on PlayStation 3. Because, of course, that's totally surprising and hasn't happened before.  Chief among the problems are connectivity issues, with users unable ...
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The DTOID Show: Blops II, GTA V & SC2: Heart of the Swarm


More like, Grand Theft DOGS, am I right?
Nov 14
// Max Scoville
Hey gang! Here's today's Destructoid Show!Jim reviewed Call of Duty: Black Ops II, and we run down the pros and cons, including the slight possibility that if you buy the PC version, you might get a copy of Mass Effect 2 by a...
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Check out the ridiculous bonus ending to Black Ops II


Hope you like heavy metal!
Nov 14
// Hamza CTZ Aziz
At the end of the original Black Ops, you got a special bonus game of zombies where you could play as President Kennedy, President Nixon, and Fidel Castro. After the credits in Black Ops II, you get this. Obviously major spo...
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BioWare makes hay of Mass Effect discs in Black Ops cases


Developer offering entire trilogy to Call of Duty fans who got stuck with wrong disc
Nov 13
// Conrad Zimmerman
A funny thing happened today as a number of reports started surfacing from people who had purchased the PC version of Call of Duty: Black Ops II, only to discover the second installation disc missing and a copy of Mass Effect...
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The DTOID Show: Mass Effect 4, Source 2, & Adam Sessler


Plus: Stop cursing on the cyberwebs, CoDBloppers!
Nov 12
// Max Scoville
Hey gang! We're back with another steaming pile of gaming news for your brain-holes! A new Mass Effect game is in the works, and the exciting part is that it's gonna be running Frostbite 2. Black Ops II comes out tomorro...
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The DTOID Show: GTA V, Elder Scrolls Online & Navy SEALs


Plus: RIP X-Men Destiny
Nov 09
// Max Scoville
Here's today's action-packed Destructoid Show! Bethesda has released a big ol' video about The Elder Scrolls Online, Call of Duty: Black Ops 2 is allowing the internet teenagers to livestream their online gun-shooting right f...
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Livestream Black Ops II matches through YouTube


eSports!
Nov 08
// Hamza CTZ Aziz
Activision has finally announced that they're partnering with YouTube as the livestreaming partner for Call of Duty: Black Ops II multiplayer matches. Yup, you'll be able to livestream your matches directly through the game o...
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Blow up the past in Black Ops II's Nuketown map


IT'S LIKE YOU'RE TIME TRAVELING!
Nov 01
// Hamza CTZ Aziz
Fans that pre-order Black Ops II will be given the Nuketown 2025 map, as seen in the latest video from Treyarch. Nuketown was fun in the first Black Ops thanks to how small the map is, but there's an even better and smaller ...
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The DTOID Show: GTA V, Assassin's Creed III, & Cliffy B!


Oct 29
// Tara Long
Well hello there, jewels. How are you doing this fine evening? Staying dry, I hope? Wha-OKAY ENOUGH SMALL TALK. On today's Destructoid Show, we're treated to a launch trailer for Assassin's Creed III, a live-action trai...
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HAWP: The Bobby Kotick your man could smell like


SHOCKING!
Oct 19
// Tony Ponce
What's in my hand? Back to you, you have it. It's a baby! Look again. The baby is now dynamite! Today's episode of Hey Ash, Whatcha Playin'? gives you a glimpse into just another day at the Activision office. Bobby Kotick wa...
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The DTOID Show: Skyrim DLC, Far Cry Minecraft, & CoDBlops


Plus: Check out my cool raccoon shirt
Oct 17
// Max Scoville
Hey gang! We're back again with the news about the bleep-bloops and the CoDBlops. Today, there's whisperings of new Skyrim DLC, codenamed: "Dragonborn," possibly involving us actually riding the dragons this time. The Wii U ...
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Black Ops II launch trailer has robot bugs!


Back in Black, baby
Oct 16
// Hamza CTZ Aziz
We're less than a month away from Call of Duty: Black Ops II hitting store shelves now! The launch trailer has just been released, and it shows off a ton of things you can expect to do in the single-player campaign. Grapplin...
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The DTOID Show: NYCC, Sleeping Dogs DLC, & CoD Elite


Plus: They are making video games about DANCING now
Oct 15
// Max Scoville
Today on The Destructoid Show, we do what we always do on The Destructoid Show: talk about video game news,  For starters, Call of Duty: Black Ops 2 will be making CoD: Elite a free service, but will be offering a seaso...
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Activision set to introduce season pass for Black Ops II


As well as announcing four DLC map packs in 2013
Oct 15
// Jason Cabral
After an interesting reveal by Activision with regards to its Call of Duty: Elite service today, another announcement nearly slipped by. Not nearly as surprising, the company will be introducing a season pass f...
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Black Ops II will have 3D and dual play options


Plus create-a-class in the campaign!
Oct 12
// Hamza CTZ Aziz
The 3D fad has more or less died, but that's not stopping Treyarch from including 3D support in Call of Duty: Black Ops II. They've even partnered up with LG Electronics to offer a discount for those that buy the game and one...
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The DTOID Show: Guns, Boobs & Ninjas


Yes, that is the title of today's episode
Sep 28
// Max Scoville
Hey gang! Here we are again, another Friday episode where Tara and I goof off a bunch because we feel like it. Big news today: something something boobs controversy Team Ninja Dead Or Alive 5, Konami unveils collector's editi...

Preview: A deeper look at multiplayer in Black Ops II

Sep 27 // Hamza CTZ Aziz
Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360, Wii U)Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012 First, let's focus on the core traditional experience. You can expect these game modes: Team Deathmatch, Free-for-all, Domination, Demolition, Kill Confirmed, Hardpoint, Headquarters, Capture the Flag, and Search & Destroy. Hardpoint is the newest mode to be introduced into Call of Duty, and it's inspired by King of the Hill modes. It's a super fast gametype that will see players capturing a location for as long as possible before the location moves to a new area of the map. Then there's Multi-team, which is supported in Team Deathmatch, Kill Confirmed, and Hardpoint. Public matchmaking-wise, there will be a max of three teams of three, or three teams of four. Otherwise, you can do up to six teams on the custom games side. Something I loved about the original Black Ops that I sunk more hours into than anything else from the game was Wager Matches. They're back with a new name: Party Games. You can expect Gun Game, One in the Chamber, Sharpshooter, and Sticks and Stones to return. Treyarch is working on more gametypes for Party Games, and they're all designed just for players to have fun with. These modes blow up the traditional game rules, toss the create-a-class stuff to the side, and bend the score-streak system to maximize player enjoyment. You're still earning experience, leveling up your weapons and rank, and there is public matchmaking as well. And yes, this means the crossbow and ballistic knife are back. The crossbow can be fitted with attachments like the reflex, ACOG, zoom, and dual-band scopes now. You can even fit it to fire three bolts at once. Now these are modes best suited for the experienced players, so what about the players that are too intimated like David was talking about? That's where Combat Training comes in, broken up into three aspects, all of which are still tied into the core experience. First there's Bootcamp, a mode where two teams will face off against each other in Team Deathmatch, with each team made up of three human players and three AI bots. You can rank up, and earn full experience points anywhere between levels one and ten. After you've reached level 11 you can no longer access Bootcamp. Then there's Objective, where you can play if you're past level 10, but you only get half the experience points you normally would. Otherwise it's the same setup as Bootcamp with the human/bot team mix, just set on objective game modes like Capture the Flag. Lastly there's Bot Stomp, where a team of six human players will be going up against a team of six AI bot players. You earn no experience points at all, and it really serves to let players experience the high-end game without the typical stress you'd get in a real match. It's a great way to practice on a Team Deathmatch and Objective-type modes. Plus, as David put it, "bots do not yell at you if you don't perform well. They don't get upset, and they're not racists." If none of these public-style matches appeal to you, don't worry, custom games are back in a big way. "Quite honestly, custom games have haunted me since we put them in Black Ops," David told us. "They've haunted me because I've always wanted to -- and we finally did -- make sure every game mode can be customized in some really meaningful ways." You can build the default classes, add in bots, restrict content, starts at 150% health -- everything can be changed in whatever crazy way you want. You can even alter the pick-10 system, limiting it down to just pick-3, or even going to the maximum number of items a player can carry with pick-17. There's lots of ways to play, but you players looking to stick with just the public, official gametypes can finally rest easy as Treyarch detailed how Prestige will work. There's 55 levels, and ten levels of Prestige. Typically when you've hit the max level and been given the choice to Prestige, all your stats get reset. Now when you level up to a Prestige opportunity, everything gets reset except for your weapon experience points, and your challenge progress. So now you can pick up your weapon progress from where you last left off and continue to raise its stats. Additionally, you'll get a Prestige-specific unlock token, which you can use to unlock an item permanently so you don't need to grind to reacquire something you really like again, have extra create-a-class slots (up to five more), reset all your stats to start fresh, or get a refund of all your standard unlock tokens. Each time you level up, you are given an unlock token that you can use to unlock a gun, or items for your custom class. With the refund option, you could be at level 24, decide you hate your entire setup, and use refund to get all 24 tokens back to unlock different content instead. So what happens when you hit the max level of Prestige? You become a Prestige Master, and it opens up all the content. So there's a real solid reason to Prestige beyond simply bragging rights. [embed]232701:44618[/embed] For those of you who do enjoy bragging like crazy, that's where Challenges come in. There are over 1,000 Challenges to do, and completing them gives you XP bonuses and a ton of cosmetic unlocks.  Now you can get camouflage for every single weapon -- even knifes, shields, and rocket launchers. There's more camo options too, even stuff that out-blings the gold skin. There's a bunch of optic choices now, from standard stuff to funny choices, such as a curly mustache reticule called "The Steve," based on the mustache of the lighting director for the game. There's even a cool-looking Eotech zombie reticule, which you can apply to the actual Eotech scope featured in the game. And what's Black Ops without the Playercard customization? The emblem editor is even more robust, featuring 32 layers and tools that let you copy, paste, flip, move, rotate, and scale objects. There's an RGB color mixer, transparency options, over 150 backgrounds, and over 150 shapes to to use too. And I know what you're thinking, but know that you can disable user-created content if you'd rather not be subjugated to all the penises and other lewd content. Still with me? Good, because there's one last thing to talk about and that's Theater mode. Now, anyone can make a movie with just the push of one button with Highlight Reel. This feature will automatically create an edited film from the best moments of your last match. Once the reel is completed, you can go in to edit it or just upload it online immediately. Your films can also use up to 20 clips now, up from 10 in the last game. Plus, you can merge your clip of 20 down to one, then add in more clips. You can merge a number of clips together, which allows you to make even better-quality videos now. Another new feature is the ability to attach your camera to an object and follow its path. So you can place the camera onto something like the Dragonfire -- or even a missile flying towards a target -- for better camera angles. There's going to be a lot of social features as well. You can bookmark your last match with the press of a button to easily pull up the video footage without having to dig it up, there is a community section where you can see videos from the entire community or just your friends, and you'll have the option to up- or downvote videos. Needless to say, there's absolutely a ton of content in the Black Ops II package. You'd need to have a screw loose not to see just how much Treyarch is putting into the game. They've completely overhauled the multiplayer features, and that's just one part of it. You have the single-player that will change based on your actions, the whole livestreaming initiative, and the Zombies mode, which very well could have been its own separate game. This is a real sequel in every conceivable way.
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So we gave you a pretty extended detail look at Black Ops II's multiplayer not too long ago. It was a lot to take in, but guess what? There's more. So much more. In fact, Treyarch had us out for another visit just to see the ...

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The DTOID Show: CoDBlombies II, Ass-Creed Vita, & WiiU


Call of Duty: Short Bus From Hell
Sep 26
// Max Scoville
Wednesday means a new Destructoid Show and a new Destructoid Show means news about video games, or something. Some new details for Call of Duty: Black Ops II have been revealed, specifically the ZOMBIES mode, which sound...

Preview: This is what's new with Zombies in Black Ops II

Sep 26 // Hamza CTZ Aziz
Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360, Wii U)Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012 Up until this meeting with Mark, I had no idea that there was a story based around the Zombies mode in Treyarch's Call of Duty titles. Well, technically, there's isn't an official one from the studio. It's more that the fans -- yes, you -- create the story with each game. "The story of Black Ops II: Zombies is we don't fully explain it," Mark told us. "There's just the core gameplay mechanics which are incredibly fun to play. And then there's the story which is kinda crowd sourced. It's this phenomena when it comes out and it was amazing when we put it out -- it's like people wanted to attach a story to it. "And you saw them start to do it, pick out things, and they're picking out textures, and they're linking things, and it was this thing because when we originally did it as an unlock in World at War, we saw that and we started playing with the community and actually talking with them through future releases. It might have started out as maybe a smaller hardcore niche thing, but it isn't any longer." Fans were already spinning a story together just based on the recent Zombies teasers, in fact. "So the past decisions that were sort of made in the Zombies world do play a role in this," Mark adds. However, you don't need to really know anything of the story to enjoy Zombies mode. It's a deep community driven element that gives something extra for the diehards. All that the average player really needs to know is that you're in a post-apocalyptic world filled with zombies and magic, and you simply need to survive. Enter Tranzit, the Zombies "story" mode. One to four players will be going against the undead as they make their way through the largest Zombies world ever. It's a big, expansive world that you can either navigate on foot, or use a bus to plow through areas. Going to different towns using the two methods of transportation requires different rewards, and presents new strategies that players will have to come up with themselves. The debut trailer shows the team of four using a bus that offers nice protection, but can get overrun as well, for example. How the navigation exactly works wasn't detailed, so I have to wonder how open Treyarch is going to get with things here. Namely, do you have a choice on which towns you can visit, or will it be a more linear, set path you have to move across? [embed]235426:45204[/embed] Survival mode is more like the traditional wave-based Zombies game you're familiar with. One to four players will work together defending a certain area. In this case, these standalone levels are ones that have been carved out from the Tranzit game world. So you're just playing in one area, defending it by making use of magic, Pack a Punch machines, Mystery Boxes, perks, and so on. What I'm really looking forward to is the new Grief mode. It's like Survival mode, except there are two teams of human players that have to compete against each other, and work together all at the same time while fighting waves of zombies. Or as Treyarch calls it, 4z4. The two teams of human players can't shoot or hurt each other directly. But there are things you'll be able to do to make it harder for the other team to win. How you'll be able to screw up the other team wasn't shown off, but there will be exclusive mechanics to this particular mode that will let you make life miserable for the other team. The last human team left standing wins. On top of the three modes comes Custom Games, where you'll have control over the parameters of Zombies matches. You can make it so only head shots count, turn off all magic items, or even start on any specific wave you want. The game will grant you points relative to what you would probably get based around the wave you start off with. So if you start on wave 20, you won't be stuck with a pistol -- that would just be suicide. Matchmaking has also been improved, as has stat-tracking. Each map and mode will have leaderboards as well. And that about wraps up what was shown in this early look. Expect new zombies, new characters with dialogue, and of course new weapons. In fact, probably the coolest takeaway from this look at Zombies was how there will be crazy future weapons you can build. You have to find the parts throughout the game world, and once assembled, you'll be able to obliterate zombies.
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If you haven't noticed by now, there's been a theme with Call of Duty: Black Ops II where everything has been getting revamped. Your actions in the single-player campaign will affect the ending, and multiplayer has ditched th...

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We've seen the single-player, we've seen the multiplayer, we've even gotten a deep dive into the eSports and livestreaming initiatives. So it's about time the last piece of the Black Ops II puzzle has finally been revealed w...

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The DTOID Show: CoD Zombies, YAIBA, & Valve hardware?!


Sep 19
// Tara Long
Greetings, dear readers! Max is still out parkouring in Boston this week, so I forced Anthony Carbon to come on my show and make fun of Max with me instead. It worked out pretty well! We also talked about some video games, I...
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The night I got back from the Wii U press conference in New York City, I wrote a quick impressions piece of how Black Ops II played on the Wii U GamePad. Want to see how the game actually looks on the Gamepad? Well shoot thi...

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The DTOID Show: Wii U, Bayonetta 2, & Far Cry Monkeybombs


Also Jonathan Holmes played Black Ops II haha
Sep 14
// Max Scoville
The Destructoid Show was LIVE today with fanciful fun and magical treasures for everyone, and blah blah something something, I don't know -- it's Friday why are you making me write these sentences. If you missed it, the Wii U...

Hands-on with Call of Duty: Black Ops II on the Wii U

Sep 13 // Jonathan Holmes
Playing the game on the Wii U GamePad felt seamless and smooth. I detected no lag between the TV and the controller screen. The picture on the GamePad screen was as crisp and clear as on the TV, with no diminished frame rate or other visual hiccups apparent. There was no firm details on how far away from the console you could go with the controller and still keep a solid game going, but I was told that the GamePad will make it possible for some to take their games of Black Ops II with them into the kitchen while they're waiting for their bacon to fry, or to the bathroom while waiting for their "eggs" to drop. It's the exact same experience as the home console version, but with some limited portability for no extra charge. Hard to find fault in that. The GamePad also opens up options for local multiplayer. Lets say you want to introduce someone to Call of Duty who's not used to "traditional" dual analog controls. They can play on the TV using the Wii remote and Nunchuck, while you join in on the game with the GamePad, utilizing dual analog stick controls, showing support (or hostility) toward your fledgling pal along the way. For those who only want to play Call of Duty without being hampered by any local human interaction, these features may sound meaningless, but for those who'd like the option to dabble in some off-line socialization while playing the most popular FPS on the planet, the Wii U port of Black Ops II has a lot to offer. If you're one of the people out there who either shares the "family" TV with other members of a household, or live in a home where the sole videogame console is tethered to the living room, then Black Ops II on the Wii U could be what you need to take control of when, where, and how you play Call of Duty. 
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One of the bigger announcements at today's Wii U event was that the upcoming Call of Duty: Black Ops II will be making it to Nintendo's next home console on November 13. So is there a good reason why you should get the W...

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Call of Duty: Black Ops II coming to Wii U on November 13


Sep 13
// Chad Concelmo
If you have been dying to play a new HD Call of Duty game on a Nintendo system, your dream has finally come true! Black Ops II is officially coming to the Wii U. Black Ops II will feature second-screen gameplay, where player ...

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