Take-Two Interactive has been erasing the MLB 2K series from existence, Pasta Padre reports. The baseball games have been removed from 2K's website, MLB 2K10 through 2K12 have been removed from Steam, MLB 2K13's website is go...
Oct 28 //
Johnny Luchador WWE 2K14 (PlayStation 3, Xbox 360 [reviewed])Developer: Yuke'sPublisher: 2K SportsReleased: October 29, 2013MSRP: $59.99
On March 29th 1987, I sat in front of the brightly lit television with my father and his best friend. For weeks I had been hearing of this man who was the "Lord and the Master of the Ring" and how a Dragon had stolen his Elizabeth. The two giants were going to collide in the squared circle in Pontiac, Michigan -- this was Wrestlemania III. When it started, a man dressed in a flamboyant robe with ski goggles and a man dressed as a master of martial arts stood in the center of the ring. The announcers kept saying, "Everything is on the line!"
I had absolutely no clue what was going on, but what I witnessed was one of the greatest fights in the history of wrestling. With 19 two counts, and a small package by Ricky the Dragon Steamboat on Macho Man Randy Savage, the crowd erupted, history was made and a new Intercontinental Champion was crowned. That was the moment that hooked me.
In WWE 2K14, you can relive that moment, and 44 other amazing groundbreaking moments in wrestling history. Matches such as WWE Champion Hulk Hogan vs. Intercontinental Champion the Ultimate Warrior, Razor Ramon vs. Shawn Michaels in a Ladder Match, and CM Punk vs. the Undertaker.
When I was informed that the Ultimate Warrior was part of the roster, I literally chanted "YES! YES! YES!" jumping around my living room like Daniel Bryan. Then I found out that the main attraction was 30 years of Wrestlemania, I threw my coat jacket on the floor and started "stylin' and profilin'" like Ric Flair.
The single-player campaign focus is on five different eras spanning various WrestleMania matches. It starts with "Hulk Hogan Running Wild," "the New Generation," "the Attitude Era," "Ruthless Aggression," and "the WWE Universe Era." An added bonus is "the Streak" where you try to defeat or defend the Undertaker's legendary Wrestlemania streak.
The campaign itself is similar to last year's WWE '13. These matches have objectives as bonuses with the primary goal to complete the match. You are rewarded with new Characters, Attires, Arenas, and Titles for finishing everything on the checklist during a bout. Each match includes a back story and videos to build up to the event if you're unfamiliar with what is going on. Within the matches themselves are "Wrestlemania Moments," small quick-time events that play an important role in adding authenticity to each bout. I myself am not a big fan of QTEs, but they are relatively short and do not take away from the action.
Matches are commentated by Jim Ross and Jerry "the King" Lawler, using sound clips from the original bouts with very little in the way of noticeable repetition. During my run of 30 Years of Wrestlemania I had no glitches, no noticeable camera problems, and only one instance where my pugilist attempted to defy gravity (putting a ladder in the ring, climbing it, only to jump over another ladder to my opponent lying across the announcer table). Honestly, the whole experience made me feel like a kid again. I haven't been a big fan of Hulk Hogan for years, but as soon as I started playing as him, I was doing the poses and trying to tear my shirt to my wife's disdain. Musical playlists have been added to the series, which allows me to play "Real American" on constant loop -- a major bonus!
However, with all the glory I was experiencing, I began to frown that I couldn't put my created wrestler for the past three seasons, the Boglin King, into a solo campaign mode. I can't complain too much because the Universe Mode is back again giving a rich experience of evolving angles between AI and giving you creative direction. You'd be surprised that Italian Spiderman has been feuding with Ted Dibiase for two months without my guidance, and it's impressive how you can let the game control individual storylines, or take full creative direction for yourself.
If you're not into the nostalgia, there are plenty of other modes. WWE 2K14 provides every type of match that you would see in the WWE Universe. If you like Tables, Ladders, Chairs (oh my), Triple Threats, Hell in a Cell, Cage, I Quit!, King of the Ring, or just Normal one-on-one bouts, you can plug in superstars or your creations and play to your heart's content.
I could sell you on the single-player modes alone, but character creation is always going to be the big draw. Like previous seasons you can create belts, arenas, finishing moves, and entrances, but yet again we're given the ability to create whoever we want as a wrestler. From fat Mega Man to Willem Dafoe, The Man in the Yellow Hat to Captain Crunch, you can create iconic figures and put them in your dream matches. If you're not creative, you may download characters from the online servers and pit them into whatever bouts you can imagine. Last year I had a separate roster of just Destructoid writers and contributors fighting for the coveted Dtoid title.
During the time of this review Online was not available. Hopefully it will run smoothly and store our uploaded creations as that was a major problem last season.
Now let's go behind the curtain to the gorilla position so I can give you the rundown. The characters in the game look great. There is so much detail that go into each of the superstars' model, and it's a vast improvement from the previous titles. The classic Undertaker actually creeped me out with how accurate he looked. On the other hand, we still have the same knockoff "Lil Naitch" referee. I love Charles Robinson, he's a fantastic official, but seeing how we can change managers, I don't understand why we cannot change the default referee. I'd love to see John Cone or Scott Armstrong keeping the match straight down the middle for a change.
The Arenas look wonderful as you're also given the option to create smaller looking venues like the NXT arena, but we still have the same strangely odd crowd. At times I'd almost like to have an empty arena option so I don't have to look at the pudgy man in the Hot Rod! shirt waving his arms around. I wouldn't be too picky about this, but when I see his twin brother four seats down wearing the same shirt, I tend to wish for some improvement on that side.
The gameplay is very smooth. I had always had an issue with the Counter System and even the Pin System constantly flustering me, but it is more responsive this go around. The Counter system is still in tact, teaching players that timing is key when going for a reversal listing a "too soon" or "too late" if you button mash. The Pin System is still in play as a slider that you hold the button down and release when you're in the kickout zone. I noticed that this time around you have to actually be in critical before the kickout bar is just a sliver. Of Course, you can always go into the gameplay settings and adjust the sliders to balance things out with the AI if you feel.
Some new features are the amazing animations with the "catch" moves. For example, John Cena climbs up to the top turn-buckle while I seem to lay lifeless on the mat as Randy Orton. Cena taunts, only for me to get up as he jumps and catch him with an RKO. Along with this addition are the "lift" moves, where you can throw someone up and catch them with an Attitude Adjustment or other maneuver.
While catching can lead to some awkward transition animations, they do little to break the flow of the match and only occur rarely. Sometimes the physics go a bit wild, leading to madly spinning chairs, and the only real effect is that one can't help laughing. If they decided to take out such quirky moments (such as me trying to throw a table on another table and then a chair on top of it only for them to break as I moonsault over them) I would probably be upset. Botched stunts are all part of the fun.
WWE 2K14 lets me be creative, it told me a wonderful story of titans colliding, and gave me the gift of being a kid again. 2K Sports really picked the ball up and ran with it. I'm looking forward to the WWE franchise to continue to grow with 2K. With a Roster of 84 Superstars, from Legends to Current, creation modes, and reliving some of the best moments in wrestling history, this game truly is "what's best for business."
Ooooooooo Yeahhhhhh! Each and every year since the beginning of the Smackdown series, I return home from a midnight release, lace up the boots, put on my mask, and start my journey to be the greatest superstar to ever step into the ring. Ever...
Today, NBA 2k14 released its first next-gen screenshot, featuring Lebron James. That is screenshot. Singular. I think NBA Live 14 is winning the next gen race, though, because it released its one screenshot almost a month ago. At least show some gamesmanship and one up them, 2K. Release two (k) screenshots.
Anyways, they are both attached. Which one looks more next gen?
Last week, I took part in a conference call with WWE 2K14 creative director Cory Ledesma and Triple H, which detailed a brand new mode for the game called "30 Years of Wrestlemania." This new solo story will span 45 matches i...
The world's biggest basketball videogame is about to get a bit bigger and expand across the sea. 2K Sports has just announced a multi-year partnership between Euroleague Basketball and the NBA 2K franchise to bring 14 Eu...
2K Sports is still chugging with the successful NBA 2K franchise, and for its next entry, NBA superstar LeBron James will be gracing the cover. The ever polarizing LeBron is pretty much a no-brainer for any cover after legiti...
Clayton Kershaw is just the best. And as a lifelong Dodger fan, I'm thoroughly looking forward to Kid K and Zack Greinke dominating atop Los Angeles' rotation this season. But as much as I would love to ramble on about the D...
2K Sports has announced that accompanying the March 5 release of MLB 2K13 will be a combo pack that features NBA 2K13 alongside the baseball game. The bundle will retail for $80, which is a savings of $40 over purchasing...
2K Sports will once again be putting on the MLB 2K Perfect Game Challenge, though the format has changed somewhat for MLB 2K13. Starting on April 1, players can begin competing for a total of $750,000 spread across 30 MLB Te...
While there were no guarantees that we would be getting another Major League Baseball 2K title this year, 2K Sports and Visual Concepts have come through for Xbox 360 owners and will be releasing MLB 2K13 on March 5, 2013 for...
2K Sports released this new video showing some of the unique features players of the Wii U version of NBA 2K13 will be able to look forward to when it launches next week. Given special attention is the Gatorade Biometri...
Yep, that Jay Z. And he's not only adding to the soundtrack. 2K says that he'll "lend artistic vision" to upcoming b-ball title NBA 2K13 as its Executive Producer. The 14-time Grammy winner and part-owner of the Brooklyn Net...
2K Sports has announced that NBA 2K13 is due out for Xbox 360, PlayStation 3, PC, Wii, and PSP on October 2, 2012, in North America, and October 5 worldwide. A Wii U version is also in development; it will be released during ...
Ready your sports balls! King Foom is taking another shot at flawless pitching today on Mash Tactics. Major League Baseball 2K12 is the game, and $1 Million are the stakes. 2K Sports is once again holding a contest for player...
Sports! King Foom's pitch hand is feeling strong today, so he's going for the gold. Today on Mash Tactics, Foom and his friends are attempting to pitch the perfect game in Major League Baseball 2K12. 2K Sports has made it a t...
Mar 29 //
MLB 2K12 (Xbox 360, PlayStation 3 [reviewed], PC)Developer: Visual ConceptsPublisher: 2K GamesReleased: March 6, 2012MSRP: $59.99
Let me get this out of the way right now: if you've played last year's iteration of the game (or even 2K10), this year's MLB 2K remains virtually unchanged from previous versions. With the exceptions of a few coats of polish, updated rosters, and some other minor tweaks here and there, it's the same ballgame from before.
That said, while the majority of the framework remains the same, graphically there have been better touches throughout making character models more realistic (though somehow more dead-eyed than usual), and everything seems brighter and more vibrant. Animations still have some stagger and hiccup, but nothing I hadn't seen in previous years. The menu presentation, however, will make you wonder if you'd accidentally purchased last year's game.
However, when it gets down to gameplay we finally see some improvements, but to be fair, they are minor. Pitching now comes with a caveat: throw the same pitch over and over, despite your catcher's suggestions, and the hitters get wise and start anticipating what you'll throw. Switching up your pitches is now more important than ever, as batters will hone in on what you've thrown and make you pay for it with a base hit.
It's with these hits that suddenly, gameplay falls apart again. Fielding here now seems unnecessarily tough, with meters appearing to determine whether or not your throw will reach the base with enough power, or even at all. Sadly, even without these meters, your fielder may not be sure where to throw or how, as they stutter through animations and allow runners to score before finally deciding to throw to where the runner used to be. Evidently, it's all determined by whether or not the fielder's feet are both planted before he throws, but when charging a ball and trying to stop a runner from scoring, who has the time to wait for a fielder to stop moving?
If you've never played an MLB 2K game, this can be very frustrating, as the game itself gives no coaching to newbies. There are a few training drills, but they're slipshod and don't detail enough of the controls. The same can be said for pitching and hitting: while throws and hits were usually done with flicks of the right analog stick, I had to eventually switch to the "classic" mode of "press button to throw/swing" as the drills provided no marked improvement to my game. The analog stick movements may have awarded a bit more precision and immersion into the simulation, but overall I found them to be more of a nuisance than anything.
The other gameplay modes also end up being carbon copies of previous years. My Franchise and My Player are back, and while My Player tricks you into thinking you're setting up a unique player with specified skills (a heavy hitter or a strong-arm pitcher, for example) with the point distribution suggesting how to improve your stats, the layout and feel are still the same as before. And while it may be deep, unless you want to live out your Moneyball fantasies, My Franchise is the RPG of baseball simulations and is perhaps best avoided for fear of yawning yourself to death. There is at least one new feature to the game called MLB Today Season, where players can select a team and compare their stats as they play alongside the real-life version of that team in a day-to-day, game-to-game season.
Despite the overall sameness, at least the color commentary has changed. The announcers all seem to actually be watching the game you're playing, and their comments all seem fresh and real. I never once heard the same remark twice, and they followed along with stats and plays so well, I thought it was a live feed coming from the Internet.
Speaking of online, there's the matter of playing MLB 2K12 with people other than those on your couch with you. There are a few instances of lag, but nothing game-breaking. However, animation frames still seem to jump and hiccup, and during the opposing team's pitch is when you don't want to have that. Searching for games online is confusing, and trying to focus your search by number of innings, skill, or difficulty level seems futile due to the same confusing menu system from last year's game (controlled by the right analog stick).
When it comes down to it, MLB 2K12 isn't a terrible game. But if you've played it before...well, you've played it before. If you haven't played it before, it's not a very good jumping-on point due to little to no in-game tutorials, and the animations won't win any new fans either. For baseball to be the "national sport," it takes a nation to love said sport. I just can't see how they can love what MLB 2K12 delivers.
George Carlin said baseball was known as America's national pastime because "it takes so damn long to play a game." He was right. Never is this more clear than in playing simulated baseball in a videogame. While it does often retain the fun and excitement of being at the ballpark, it can also unintentionally include the tedium as well.
Guess what MLB 2K12 includes?
Last Friday, Major League Baseball announced that it will be expanding its playoff format to a ten-team field starting this season: each league's three division champions will get a first-round bye while the four- and five-se...
David Price, you are a lucky man.Last week, 2K Sports released a second digital short promoting next month's release of MLB 2K12. Called "Finger Mechanics," it features Sports Illustrated Swimsuit Issue cover model Kate Upton...
Feb 17 //
MLB 2K12 (PlayStation 3, Xbox 360 [previewed], PC, Wii, PSP, DS, PlayStation 2)Developer: Visual ConceptsPublisher: 2K SportsRelease: March 6, 2012MSRP: $59.99 (PS3, 360) / $69.99 (360 Combo Pack with NBA 2K12)It's unclear at this point whether Take-Two will renew its exclusive licensing agreement with Major League Baseball. But even if this is the last MLB 2K game, the developers at Visual Concepts aren't phoning it in: they're focusing on fixing gameplay instead of buzzword-filled new features, and I give them credit for that. It's not a flashy approach, but if they pull it off, I expect fans to give the game a better reception.Visual Concepts has fixated on the pitcher-batter confrontation, the heart of baseball. Unlike McGilberry in his perfect game, real MLB pitchers constantly mix up their strategies for attacking hitters. That's what separates them from minor-league hurlers: they rarely abuse a pitch or return to a particular location in a certain situation. They have to adapt because they're facing MLB hitters, who got to the big-league level by punishing pitchers who became predictable.
If you tend to go with, say, a splitter in the dirt on 0-2, and a shoulder-high fastball on a 1-2 count, hitters in MLB 2K12 will quickly pick up on that habit and learn to lay off. In addition, if the pitcher you're playing with has four or five pitches in his repertoire, and you consistently stick to one or two, batters will come to expect them -- and when a hitter knows what to look for, he's much more dangerous. (The game determines the baseline frequencies for each pitcher -- whether he tends to throw a certain pitch 8% of the time or 28% of the time -- from his Inside Edge scouting data.)MLB 2K12 gives you a good deal of feedback to tip you off to your tendencies. Analyst Steve Phillips might point one out with a comment. The visual feedback is more immediate and noticeable. All of your pitches are lined up on the left side of the screen as circular icons with numerical effectiveness ratings. If you're beginning to overuse a pitch (that is, throwing it too often compared to the Inside Edge data), the icon's background will turn from a neutral teal to yellow. That's a warning that you're becoming too predictable. If you continue to throw that pitch, the background will eventually become red, which lets you know that hitters are starting to look for it above your other options.It's also important to mix up your location and keep hitters on their toes. Going to the down-and-away well too often will cause that corner of the strike zone to turn black, which is a sign that you should go elsewhere. It'll be tougher to hit your spots, though, since Visual Concepts has tweaked breaking balls to be more realistic. You won't get the same sharp break on a 12-6 curveball if you start it above the strike zone as if you start it chest-high. At any time, you can pull up a screen showing exactly how many pitches you've thrown in each area, as well as Inside Edge data that illustrates a pitcher's real-life pitch frequencies.
In practice, the adaptive hitting AI indeed made my life miserable when I began to overuse my fastball. A pitch's effectiveness rating also drops when you give up hits with it, and it varies from hitter to hitter. I only spent an hour or so with the game, but I had a couple of long innings because batters began to hammer my outside-corner heater after they learned to expect that pitch in that spot. That was doubly true for Albert Pujols. He smacked my fastball in his first at-bat for a single, and when I faced him again two innings later, I noticed that the fastball's rating had decreased. It appears that MLB 2K12 will really force you to adapt just as real pitchers do.Visual Concepts hasn't neglected hitting, either. Criticisms of past MLB 2K games always mentioned that they lacked hit variety -- it seemed as if you'd keep seeing the same soft liners to infielders. New ball physics this year have greatly improved hit variety and distribution, and it's all tied to the pitch that was thrown and the way the hitter made contact, just as it should be.Throwing in the field has also seen a significant upgrade. The new throw meter dynamically responds to your fielder's position. If you're charging a slow roller and you cue up a throw that your fielder has to make on the run, the green section of the throw meter will be much smaller than it would have been had you allowed him to set his feet before throwing to first. Of course, the meter also depends on the skill of the fielder in question, so someone with a more accurate arm will have a larger "sweet spot" even if someone's upending him with a slide as he's releasing the ball.
The one new mode in MLB 2K12 is called MLB Today Season, and it's a spin on the traditional season setups in sports games. It allows you to play along with a real-life team, one game at a time. Let's say you're a Dodgers fan, and they lost the first two games of the 2012 season to the Padres. The MLB Today engine will import the exact scores and statistics from those games into your MLB Today Season, and you can pick up from there with the next game on April 7th and try to alter the course of the Dodgers' season.MLB Today Season forces you to play game-by-game, so you can't play at any pace other than that of your team's real-life counterpart. But by the end of September, the real Dodgers might be languishing in fourth place while your in-game Dodgers are celebrating an NL West crown!My Player has also seen a tweak in the direction of NBA 2K12: you'll select a role for your player that will affect the way your attributes develop. Speedsters won't hit a lot of home runs, but they'll be able to run down balls in the gap and steal a lot of bases. Sluggers, on the other hand, won't be fleet of foot.
I'm still not sure that MLB 2K12 will be a legitimate competitor to Sony's MLB 12 The Show. But I liked what I saw, and it appears that the competition will be as close as it's ever been between these two franchises. Here's hoping Visual Concepts finally gets it right.
This is the third year in a row that 2K Sports is holding its Perfect Game Challenge for its MLB 2K series. They're changing the format this time, but previously, the first person to throw a verified perfect game would win $1...
2K Sports' next baseball game, MLB 2K12, launches on March 6, 2012, for 360, PS3, Wii, PC, PS2, PSP, and DS. It will be the only simulation baseball title available on the Xbox 360, where MLB 2K12 alone will retail for $59.99...
There's been no shortage of trailers hyping up this year's model of 2K Sports' MLB series. Last week we were lucky enough to get the teaser trailer, but now we've got the "Official" trailer and man... it's something spe...
Well folks, baseball season is approaching once again and, of course, that means it's almost time to pony up for the newest iteration of MLB 2K12. Just in time to get you hyped up, 2K's released a new teaser.
As is the way w...
For the last two years, 2K Sports has promoted their MLB 2K line with a million-dollar race to a perfect game. As expected, the contest returns this year alongside MLB 2K12, but things are a bit different. Rath...
So, I don't exactly follow basketball to any degree, but I remember hearing about the whole lockout controversy that prevented the NBA from starting last fall. Apparently the NBA has finally come to an agreement though, beca...
This is pretty much the best sports game commercial EVER! I may be a die hard Dodger fan, but I love San Francisco Giants relief pitcher Brian Wilson. He's not be my favorite guy to see take the mound when my beloved bums ar...
He flicks...he scores!. NBA 2K12 gets the App treatment, as it's coming for iPad, iPhone and iPod touch, set to hit the App Store on October 4, 2011.
There's a finger friendly control scheme that offers touch-based ...
Sep 08 //
NBA 2K12 (PlayStation 3, Xbox 360 [previewed], PC) Developer: Visual Concepts Publisher: 2K Sports To be released: October 4, 2011
I was "The Great" hailing from my alma mater, but really, you can be anyone you want from practically any school in My Player mode. There's an almost infinite feeling to the possibilities in NBA 2K12's create-a-player system. Strangely, on the surface it may look a little shallow -- initially allowing only for basic head and facial feature selections -- but once a feature is chosen, the ability to tweak every facial feature from lips to ears amplifies tenfold.
It doesn't stop with the face, either. Being "The Great," I sported the one new accessory to this year's game, the headband. If you saw it on a player last year, then you can assume it is in NBA 2K12. The game even goes as far as setting where logos can be placed on certain accessories.
Shoe aficionados fear not, even more kicks have been added to make sure your player has the look you want. You're going to spend a lot of time in My Player, and 2K knows this. Making sure the character creator was super robust was as important to them as having the best-playing basketball videogame around.
Once my laces were tied and my hair was the way I liked it, it was on to the Rookie Showcase. This is a big change from how My Player worked in NBA 2K11. Last year, players entered the Draft Combine, which consisted of three games in empty, lifeless gyms to showcase your rookie's talents. While it was true to how things really work, it was more or less a three-hour training mode, and boring, to boot.
This year's Rookie Showcase is a game that pits all of the league's top prospects in one make-or-break contest to see where they stack up for the oncoming draft. During the game, a letter grade is assigned based on performance. Scoring a lot, racking up assists, and playing good D can go a long away in ensuring a cozy draft spot.
There are also objectives assigned throughout -- in my case, I needed to get eight assists and help hold the opposing team to less than 29 percent from behind the three-point line. But while there is only one game to play, it is not the only way to impress the scouts en route to landing a big rookie contract.
After the Rookie Challenge you'll find your player's linguistic skills put to the test in the pre-draft interview. In my case, three interviews with prospective teams were lined up: the New York Knicks, Indiana Pacers, and Charlotte Bobcats. It's pretty amazing just how extensive each team's questions for my star point guard were.
With the 17th pick, the Knicks representative started out asking if I could handle the pressures of playing in the spotlight of a big city. There were four answers to select, ranging from "I was born for this" to "it's not for me." You can answer however you want, but rub teams the wrong way and you'll be heading to the bottom of the draft.
The Pacers had the 15th pick, but I showed them no interest and was quickly, but politely, let known I wasn't in their interest either. The Bobcats with their 19th pick asked how they thought I stacked up with their current guard D.J. Augustin and if I could handle playing with a team that is still building -- basically the "Do I mind losing?" question. With my interviews concluded, a mock draft slotted me as the 17th pick to the Knicks.
It's extraordinary just how much time and effort in one year has clearly been put into NBA 2K12. I was told over 100 possible questions, consuming 30-35 hours of recorded audio, could have been asked depending on my position and interested team during the interviews.
With the Rookie Challenge and interviews behind it was time for the draft. Apparently, a lockout frees up NBA commissioner time, as David Stern's vocal talents -- a first -- grace NBA 2K12's draft.
The draft goes by quickly, but I still waited in anticipation, sweating it out as the Knicks passed me by. So much for the mock draft. Like a real draft, the experts don't always call it right. Two picks later, though, I was property of the Charlotte Bobcats.
Where the draft ends, the true beginning of My Player commences. Unfortunately, with time not on my side, I was only able to scratch the surface of what's been added past the robust beginnings.
Perfecting your skills is just as important as making sure you're a role model for the sport. Fan support, team chemistry, and league-wide popularity go a long way in helping reach the end goal of the Hall of Fame. There are eight new skill games to improve a cornucopia of attributes, all the way from ball-handling to specific moves such as the step back and cross-over.
A new "key game" selection feature helps make hoop dreams come true faster. Instead of pounding out 82-plus games every season for your player's career, a new option allows those pressed for time to skip to the marquee match-ups for their star. This means that monotonous games against the Sacramento Kings will be passed in favor of taking on Kobe and the Lakers, or whoever your team's rival is.
Having the option to jump to the next key game really opens the door for My Player to be NBA 2K12's mode of choice. It takes all the great action of the regular game and boils it down into a condensed 10- to 15-game personal experience. And if creating a rookie from scratch isn't for you, there's always the Create A Legend mode, which does practically the same thing with any player in the game.
NBA 2K11 was already one of the best sports games ever created and 2K could have easily taken this year off. After seeing NBA's Greatest Mode and now My player for NBA 2K12 ... like I said before, October 4 can't come soon enough.
They call me "The Great." I'm a 6'3'', Mohawk-rocking, inked-up point guard out of Cal State University Fullerton. I have a killer crossover and can drain triples all day. Oh, and one more thing... I'm a future NBA Hall-of...
Aug 24 //
NBA 2K12 (PlayStation 3, Xbox 360 [previewed], PC) Developer: Visual Concepts Publisher: 2K Sports To be released: October 4, 2011
My hands-on with the new NBA's Greatest mode began with one of the league's most decorated players ever, Bill Russell. Hitting the court with Russell's 1964-65 Celtics, I was faced with the task of taking on none other than Jerry "The Logo" West's Lakers in what was perhaps the birth of the rivalry between these two fabled franchises.
As the contest began, it was hard not to notice the attention to detail that encompasses more than just the feel of the game, but the actual look. The grainy black-and-white presentation and audio filter -- giving the announcers a vintage transistor-radio-sounding effect -- truly captured the essence of what it must have been like to have watched this game live on television. All the attention to detail would have been wasted if the game wasn't an accurate representation of what it was like to play basketball in each respective player's era. In the case of the '64-65 Celtics, this entails jump balls every quarter for possession and the removal of basketball's biggest game-changer, the three-point line. Not having the ability to drop treys all day long really changes the game’s fundamentals.
The three-point shot has only been in use since the 1979-80 season, but it's definitely something I've come to rely on for a tactical advantage when I take it to the virtual court. If you want to be successful in these earlier games, mastering 2K12's improved post-up game is important -- close, well-thought-out shots are the key to victory.
Switching gears, but oddly enough, not teams -- this is even more strange, considering I'm a Lakers fan -- I jumped into the shoes of another Celtic great, Larry "Legend" Bird. My decision to pick this classic Lakers villain stemmed from the notion that regardless of the pain Bird caused my Lakers in the ’80s, playing as one of the game’s most clutch shooters simply sounded like heaven.
Bird's challenge pits his 1985-86 team against the high-flying Atlanta Hawks, complete with Dominique Wilkins, Doc "Current Head Coach of the Celtics" Rivers and all 5'7'' of Spud Webb. In making sure to create the most authentic historical simulation, every classic team's -- of which there are 34 in total -- bench goes at least ten players deep.
After battling back to take a one-point lead at the half with Bird and crew, I passed off the sticks to let another give the game a go. As I observed Patrick Ewing and his '94-95 New York Knicks take on a young Orlando Magic led by baby Shaq, I found myself really getting into the game, occasionally screaming in excitement when an impressive dunk was made.
Sitting back and watching 2K12 in all its glory is truly stunning. The game looks and animates so well to the untrained eye, it would be easy to confuse this game with a real broadcast -- especially when you listen to the game’s announcers.
The on-the-fly commentators are perhaps the most impressive to date in a sports sim. Not only do they call the game, but they inject history and stories about the players into their commentary. I think the aspect that blew me away the most was when one of the announcers was discussing Shaq's retirement and was interrupted when Ewing threw down a monster jam. Instead of just moving on, he actually went back to the thought and continued the story seamlessly when the action on the court resumed a more natural pace. Realistic commentary, authentic visuals, and an unparalleled attention to detail make NBA 2K12 one of the most robust sports gaming packages ever. 2K11 literally disintegrated its competition last year, and while this year's game is again running unopposed, 2K Sports didn't stop shy of making perhaps the definitive virtual NBA experience for fans.
October 4 can't come soon enough.
It's hard to know exactly where the NBA would be today without the onslaught of game-changing superstars that shaped one of the country's most dynamic sports. Michael Jordan, Magic Johnson, and Larry Bird defined the e...
"Holy s**t, there's a New York Knick in there!"That was Destructoid New York-based sports man Samit Sarkar's reaction to 2K Sports full reveal for its "NBA's Greatest" roster. The 15-player legends roster will be a part of NB...
FlanxLycanth Fuck racism man, shit ain't fair. Can't stand it and I shouldn't have to. Nobody should.Robo Panda Z Embedded pictures in Quickposts seem to be broken for me right now.Flegma To my surprise, I've more or less figured out Rodea Wii U controls. Still a different game from the Wii version, but not as decidedly inferior in my eyes. Did the legacy medals do anything in Wii version?RadicalYoseph "Am I a kid, or a squid?" I ponder as I stare off into the horizon. A wise man once told me "Son, you can be whatever you want to be. You are only limited by your lack of ambition " And I want to be a squid. A squid now.Parismio Captain America: Civil War trailer dropped!:
[youtube]https://youtu.be/FkTybqcX-Yo[/youtube]lewness Gah, wanna go Alexander farming but The Old Hunters ;_;BaronVonSnakPak Holy shit, Splatoon is addictive.Pixie The Fairy Duck Hunt was a trickier unlock than I expected. Jigglypuff, you are next on my list! [img]http://static1.gamespot.com/uploads/screen_kubrick/1197/11970954/2718406-trailer_smashbros_duckhunt_20141105.jpg[/img]Nekrosys Yay, this arrived today. Nekro is quite happy, as he's been looking forward to playing this game for a while.
[IMG]http://i.imgur.com/0VRwmdO.jpg[/IMG]Gamemaniac3434 Dtoid mobile has apparently broken again.
This is it.
This how the dtoid ends.
*black hole opens, dtoid disappears*Amna Umen Gave Ronin one more chance before I chucked it in the "never to be finished" pile, glad I did. It could have been so much better but as a frustrating time waster it's not bad.StriderHoang I'm sitting on the Fapcast's most recent recording. I just feel like I need a day for myself after, you know, freaking out about rent.SeymourDuncan17 Why is every Quickpost now spaced out like poems with random amounts of stanzas that never ever rhyme?RadicalYoseph Was anybody else here extremely disappointed by the ending of Assassin's Creed 2?Parismio Just tried Fallout 4 on my PC Via my Cousins steam account and nope, it does not run for me very well. Buying the PS4 version it is!OrochiLeona You know who never took any shit from anybody? Dr. Blight.Terry 309 Am I the only one who has to pull up their sleeves to play competantly at videogames? When my hoodie's sleeves are down I play like a piece of shit but when i pull them up, I have more flexibility.Shinta PSA: Just picked up Falco amiibo at Best Buy. They had about 20 Tom Nook, 10 singles of Splatoon Boy/Girl, the Splatoon triple pack, about 30 Marths with a big sign saying "Look Who's Back!," Dark Pit, and probably about 15 others. Not too shabby.Fenriff I long for the day that people get over their weird circle jerk hatred for FFXIII related things and just ignore things they don't care about.Rad Party God I'm upgrading my PC on the cheap and I'm going with AMD, out of these two CPUs, wich one is better?, A8-7650K or FX-6300?