License: All content is yours to recycle through our
Creative Commons permitting non-commercial sharing requiring attribution.
ModernMethod is an independently-run blog network, living the dream since 2006. Our communities are obsessed with games, movies, anime, toys, and DLC.
I've never been a huge fan of South Park. I mean, I appreciate its biting satire but there's just something about the show that convinced every suburban teenager to try a Cartman impression that just doesn't sit right with me.
Oh, it's probably all of the terrible Cartman impressions I had to endure in my youth. Seriously: if you're reading this NEVER TRY A CARTMAN IMPRESSION. NOT NOW. NOT EVER.
Now that we've dealt with that let's talk about the show coming up today. As usual, we're going live at 2PM PST over on Dtoid.tv but we're playing South Park: The Stick of Truth. Yep, we're getting all up on one of the most anticipated games of the year. It's going to get weird. Look forward to it!
Not that I inherently dislike live-action trailers -- Sony's have always been especially good, from the weird to the current Hollywood-level production trend -- but are we at a point with graphics that live-action commercials could completely die out in favor of gameplay?
Love the smiley faces on the soldier's helmets. And the super smarmy grin on the protagonist. He should be in a commercial for eyebrow pencils.
Butting up against Titanfall and Dark Souls II, inFamous: Second Son will be in a contested release window on March 21. It's quite the dark horse of the month. Hopefully it does well, though, because everyone who has played it (that I've talked to) seems to love it.
You ever have one of those weeks where each passing day has you saying "It can't possibly get any worse than this"? I've had one of those weeks, and I'm glad that it's almost over.
Just when I thought my luck was turning around, BAM, wake up to a flat tire. Awesome.
On a lighter note, the boys of Hotel Company look to be getting back together this evening for some Battlefield 3 mayhem over on the Xbox 360. If you're not familiar with Hotel Company, you can check out one of their explosive exploits over here. If you're looking to sit around and laugh your ass off, you could do much worse than joining our party. Jon Bloodspray will be there, amazing us with his incredible puns. OMGhotdogs will be... well, we don't talk much about him. Q4M will be Q4M, which means OMGHotdogs will be yelling at him. Scield is a cop, so we'll be asking him really awesome and inappropriate questions about being a cop. Andy Dixon will be moving, which means he won't be joining us. Finally, Jeniken will be, well, Jeniken, which means he'll be talking about Baby Metal all night. Oh, and I'll be there too! Neat!
This is the first time in a long time that the old gang is getting back together, so it should be a pretty eventful evening. Don't be shy, come on in and say hi!
Other than that, we have our always awesome Dtoid TV channel, the boys and gals over on the PS3/PS4 are killing it again, as usual, and our TF2 servers should be plenty full and plenty fun!
Now that you have all these great options, you have no choice but to jump in and have a blast!
Spearhead Games is coming off of their first release in Tiny Brains, but they've been hard at work on other things as well. Their newest effort is the tentatively titled "Project Cyber," which is a three-on-three competitive game in a futuristic setting where each character has physics powers. Said powers include the ability to magnetize the ball or materialize a construct out of nowhere to block it.
The game is still currently in development, and Spearhead is looking specifically for community feedback to shape the game's fate. You can grab a free Steam key to access the test build now, and they're broadcasting live development on Thursdays at 7PM EST on their Twitch channel.
Speaking to The Guardian about South Park: The Stick of Truth's censorship in Europe and Australia over a scene involving anal probes, series co-creator Matt Stone said "It's not that big a deal. It doesn't change things that much, but we weren't going to change the game downwards somewhere and just not tell anybody. You'll see how ridiculous that is."
Elaborating, Stone said "It does feel like a double standard, a little bit. We weren't willing to change the content, but also it doesn't ruin the game -- it's like 40 seconds' worth of the whole game. As long as we could make a joke out of the fact that they made us cut this, that was fine."
He feels, and many of us would agree, it's the "interactiveness that makes it different. In movies and television you can do stuff that's morally grey very easily, because you get to show consequences, you get to show reward, but in a video game there's a reason why everything is a Nazi, zombie, or alien -- these are pretty clear moral choices.
"There are things that make people more uncomfortable in an interactive world, definitely. But that said, what we had in the game, we could have shown that on TV pretty easily, especially now."
Should I have waited until the game comes out for consoles on Tuesday to watch this, part one of the Dark Souls II prologue? Probably. But what's done is done.
If you're on the fence, there's talk of the usual subjects -- lost humanity, feeding on souls -- and an introduction to the kingdom of Drangleic that gets cut short. It's going to be part two of the game's pre-rendered opening sequence that delves into deep spoiler territory, I'm willing to bet.
There's a lot to live up to. I just went back and rewatched Dark Souls' prologue for the first time in a long time and good lord is it something with proper context.
Independent Games Festival chairman Brandon Boyer has helped make many wonderful indie games find their way into your hands. Now Brandon could use your help.
He fought off cancer last year, but his health insurance company Humana denied his claims and he was left with over $100,000 in medical expenses to deal with. Brandon took to crowd funding site GoFundMe (where you can read the full details of Humana's blood boiling reasons for denying the claim) to raise the funds for his medical bills, and he's pretty close to reaching his target goal.
You can donate directly, or you can also go the route of the latest Humble Bundle from Devolver Digital. The bundle will last until March 16, and includes a mix of games and movies from the Devolver brand. You can pay what you want as always, but paying over $10 will unlock the full bundle. The games include Cosmic DJ, Duke Nukem 3D: Megaton Edition, Shadow Warrior Classic Redux, Marc Ecko's Getting UP, and Defense Technica. The movies are Good Game, Austin High, The Poisoning, One Couch at a Time, and Mars.
Proceeds from the Devolver Double Debut bundle will go towards Brandon's cancer funds, and The Film Collaborative.
I'm sure by now you fine folks have seen the stuff I posted about Metal Gear Solid V: Ground Zeroes, but I'm not done quite yet. Here's a quick rundown of what I thought about the game, as well as some responses to concerns you guys had.
If memory serves, 17-Bit was toying around with bringing its cool-looking anime-inspired shooter Galak-Zto PS Vita, in addition to confirmed platforms like PS4 and PC this year. Well, it's now official. Since I last saw the game, it has undergone structural changes: Galak-Z is now fully committed to procedural level generation in line with Spelunky.
"We have a library of rooms hand-designed to fly around in," wrote senior producer Raj Joshi on the PlayStation Blog. "The rooms are filled with potential spawn points for the traps and enemies. We do it by hand to guarantee the objects are placed in interesting and organic ways; you want that self-defense turret to have a good angle on any intruders, right? The rooms are then selected, randomized, and connected to form a dungeon. Launch out from your mothership, and you'll find yourself entering a new and dangerous space cave on each mission."
This approach sounds like a perfect fit for Galak-Z. Similar to Spelunky, there's a high skill ceiling in terms of just traversing the environment as intended, to say nothing of the interactions between you and everything else in said environment. I'm expecting real good things.
News broke this week that head writer and creative director for the Uncharted series Amy Hennig had left developer Naughty Dog. As if that weren't enough of a surprise, there was talk of her being "forced out," according to IGN sources, by The Last of Us writer Neil Druckmann and director Bruce Straley. The studio has publicly denied these claims.
"Bruce Straley and Neil Druckmann were NOT involved in what transpired," reads a statement from Naughty Dog co-presidents Evan Wells and Christophe Balestra. "It was very upsetting to us that dozens of stories were run, linking back to the same hurtful accusations in the original report. As co-presidents of Naughty Dog, we are responsible for all studio affairs.
"Normally, we wouldn't respond to rumors and speculation on matters that are internal to Naughty Dog, but because the personal reputation of two of our employees is being damaged we needed to set the record straight. There is nothing left to be said on this subject. Now we're going back to what we should be focused on -- making games."
We may never know the full story. Frankly, I'd rather hear about Hennig's next move -- the past can't be changed. There have been calls for her to return to the Legacy of Kain series, which I get.
Our friends at Titan Books have given us three copies of The Art of Thief to hand out to lucky Dtoiders! This sexy hardcover includes a ton of never-before-seen concept and development art from the new game, and I hear if you look hard enough you can find Garrett on every page just like Where's Waldo!
To win a copy for yourself, just tell me in the comments what you would steal if you could. (Please don't actually steal anything.) Limit one entry per person, and you have until this Sunday, March 9 at 11:59pm Pacific to enter. The contest is open to anyone in the U.S.
Good luck! And don't forget, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). It's pretty great!
Of all the games that we’ve seen at BitSummit, few are more uncomplicated than Monken. Ultimately, Monken boils down to “knock buildings over quickly.” Don’t let its easy-going premise fool you, though. It’s a lot tougher than it looks.
Monken is an action game where you play as a crane controlling a wrecking ball with the goal of destroying one building per level. Everything’s handled solely through the up, down, left, and right keys, as you try to build enough momentum for effective and swift demolition.
That’s the tricky part. Even if you get a really solid swing in, the impact will often completely kill any momentum you had, leaving you to try to recapture that coveted speed. The entire experience toggles between invoking feelings of zen-like mastery and infuriating incompetence.
You know how indie games always seem like they have to have some sort of hook – something unique to make them stick out from all the other games? Well, that’s what Visiontrick, a two-man development team, has with Pavilion. Honestly, it’s kind of a lame term to get recognized. Luckily, their game is cool without any sort of shtick.
Pavilion’s thing is that it’s presented from a “fourth-person” point of view. What they mean by this is that you control a gold, streaky cursor that can interact with the environment and clear the path for the game’s protagonist. It doesn’t exactly live up to its billing as a new viewpoint, but it makes for an interesting and refreshing mechanic.
The game starts easily enough, as you basically just ring some bells to move the mystery man along a path. It’s simple enough to make you wonder how far the difficulty can actually ramp up. Ring a bell, force him toward a chest, grab a key, send him toward a locked door. It seems like child’s play for a bit.
A long, long time ago, there was a tiny country between that country over there and this counter over here. In this country was a strange hotel. This hotel’s speciality was “magical onion soup.”
They say many famous and great people came to taste this soup, though apparently not one of them thought to describe the flavor to anyone else. Maybe it’s because the soup had a hidden power. Yes… a secret power.
One night, some esteemed guests find themselves suddenly sucked into a far-off galaxy! Maybe this is because they drank too much of the magical onion soup?
Ladies and gentlemen: Welcome to Dr. Peace’s Strange Hotel.
Remember Denpa Men? How about Denpa Men 2? Well, regardless of whether or not you've heard of it, yet another 3DS game is coming westward by way of Denpa Men 3: Rise of the Digitoll. Developer Genius Sonority has confirmed that it will be released in North America and Europe this summer, and that a demo will drop in May.
The Denpa Men is an RPG franchise that allows you to scan QR codes and use the 3DS' augmented reality to "catch" Denpa Men, who have unique stats and powers.
Do you share the same fondness of Crazy Taxi that millions of people do? Many remember it as one of the most enjoyable games of their childhood. Well, The Modern Zombie Taxi Driver might interest you, because at its roots, it’s Crazy Taxi with Oculus Rift support.
The premise is simple. Pick up zombies and take them where they want to be dropped off. Get extra cash for showing some hustle and destroying things along the way. We know that formula quite well. It’s the first-person viewpoint that makes The Modern Zombie Taxi Driver so fun.
I’ve tried a handful of games on Oculus Rift, and so far driving just seems like it translates the most naturally. The pace of The Modern Zombie Taxi Driver isn’t so frantic that it causes dizziness issues, but on the occasion that you flip your car over, it’s disorienting. Apart from that, it’s a joy just to look around and have a full range of view while driving.
That’s the extent of the demo that I saw – just five or so minutes of picking up and dropping off the undead while plowing into stuff. But, it takes a straightforward idea and makes it entertaining. That’s mostly thanks to it showing off what Oculus Rift holds for us in the future.
Unfortunately, that’s the exact reason we don’t know when this (or countless other titles) will see the light of day. Vitei doesn’t have any plans to make The Modern Zombie Taxi Driver available until Oculus Rifts are more widely owned than the developer kits are now. Regardless, this looks set to be a fine example of what virtual reality systems can do.