Destructoid: Videogame News & Community

Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android

Contest: Win an Xbox One Sunset Overdrive bundle! photo
Contest: Win an Xbox One Sunset Overdrive bundle!
by Mr Andy Dixon

Our friends at Microsoft have provided us with an absolutely beautiful Xbox One Sunset Overdrive bundle to hand out to one lucky reader! Included in this special edition package are the following items:

  • Special edition white Xbox One console and wireless controller
  • Full game download for Sunset Overdrive
  • Day One Edition downloadable content including the Nothin' but the Hits gun, Fizzie outfit, and Hardcore! Hammer
  • Standard Xbox One chat headset
  • Special edition Sunset Overdrive packaging

For a chance to win, leave a comment below describing what your ideal mutant would look like... and how you'd go about blasting them into smithereens! Limit one entry per person, and the contest is open to anyone with a US mailing address. You have until Tuesday, October 28 at 11:59pm to enter.

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you decide to enter manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

view full story + comments

Retro-Pixel Castles is all the work of just one person

Alasdair Duncan, Contributor - Destructoid
5:00 PM on 10.17.2014

Trendy survival games like Rust and Don't Starve have had one interesting feature that rarely get's talked about: you can't actually win at these games. That's the main concept behind the small-scale Retro-Pixel Castles, an indie strategy game from Raymond Doerr. Yep, that's right -- Raymond has done all the coding, art, and music. Pretty darn impressive.

The main component is building your tiny little pixelated village and surviving against the harsh elements and invading monsters. Retro-Pixel Castles reached its fairly modest goal of $5,000 on Kickstarter but there's time left in the campaign to reach some stretch goals.

Raymond's been working on the game for over six months and there's an early build that you can download from the official website in case you want to try it out beforehand.

Retro-Pixel Castles - Village Survival Mayhem! [Kickstarter]

A City Sleeps still looks enchanting, available now on Steam

Rob Morrow, Contributor - Destructoid
4:30 PM on 10.17.2014

Harmonix's chaotic-looking but nonetheless stylish music-driven shoot-'em-up A City Sleeps is now available on Steam and there's currently a 10% discount bringing the price to $13.49.

While I typically shy away from bullet-hell shooters, there's something about this game's colorful art and catchy electronic soundtrack that has managed to keep my interest piqued. Titles like A City Sleeps and Digital Reality and Grasshopper Manufacture's time-manipulating shooter Sine Mora manage to do something with the genre just differently enough to make me want to try them.

So far, early impressions seem mixed, with Game Informer giving it a respectable score of 80, and Joystiq only scoring it at 60; however, both publications seem to be in agreement over the title's challenging difficulty level and rather short length. We've got Nic working on our review now.

It's probably a safe assumption that if you like your bullet-hell shooters devilishly difficult and your gameplay rhythmic, A City Sleeps might be the right title for you. I'm still on the fence. On the one hand, I'm sure that I would adore the selection of experimental electro hip hop and eye-catching art style, but on the other; I recognize the difficulty will likely be more than I want to deal with.

If you missed it before, it's worth having a look at our own Brett Makedonski's impressions of the game in his hands-on report from PAX Prime. He seemed to enjoy the title quite a bit.

Killer Instinct's Season 2 is off to a great start photo
Killer Instinct's Season 2 is off to a great start
by Chris Carter

Although it had a few issues in terms of content, Killer Instinct on Xbox One was actually a good game at launch. Since then, I've taken a look at both Spinal and Fulgore, and found them to be a great addition to the already well balanced cast.

After Double Helix flew the coop, the game's fate looked rather iffy until developer Iron Galaxy took over the mantle. The changing of the guard would leave anyone on edge, but IG has done well by Killer Instinct with the Season 2 update, bringing in two new characters and a brand new UI.

view full story + comments

Confessional: I make up my own stories for games photo
Confessional: I make up my own stories for games
by Nic Rowen

So here is a dumb thing I do: I make up my own stories in games.

No, I'm not just talking about RPGs like Fallout or Skyrim where the entire point is to go out and make your own mark on the world. I'm talking about just about every kind of game. Action titles that already have stories, multiplayer shooters where there shouldn't even be a narrative; hell in a darker moment in my life, I once tried to make a fictional justification for I.Q.: Intelligence Qube, a puzzle game where you rotate giant cubes floating in a void. HELP ME.

view full story + comments

Friday Night Fights: That new PC smell

Bill Platt, Community Playdate Manager - Destructoid
3:00 PM on 10.17.2014
Friday Night Fights: That new PC smell photo

Happy Friday!

I recently (read: last month) built a new PC to play games on. My old PC was just shy of eight years old and hadn't had a decent upgrade in roughly four years. Needless to say, most of the games I have been wanting to play lately simply wouldn't run on my old rig.

Thanks to the always awesome Max Roahrig, I finally have something that will actually play more than just RollerCoaster Tycoon and SimCity 2000. It's been awesome lately, playing games on my PC that once made my old computer shiver with fear. It's nice knowing that I can simply download a game and not worry about whether or not I can run it.

The one thing that hasn't been awesome however, is how much money I've spent on games since my new PC was up and running. I did a tally last night, just to kinda see where the total was and, well, it's over half of what I paid to build this damn PC.

Review: The Art of Alien: Isolation photo
Review: The Art of Alien: Isolation
by Alasdair Duncan

Alien: Isolation has received a lot of praise over its faithful recreation of the original film's lo-fi take on science fiction. "Truckers in space" was the aesthetic director Ridley Scott set out to capture and the decks and corridors of the shipping vessel Nostromo defined a sci-fi art style for 35 years.

Titan has a new book out showcasing the concept art and illustrations that inspired Isolation but they could have just as easily come from a book showing the ideas behind the original movie.

[Don't forget to enter our competition to win a copy of The Art of Alien: Isolation. Just click here for more info.]

view full story + comments

Donkey Kong 64 made me the gamer that I am today photo
Donkey Kong 64 made me the gamer that I am today
by Brett Makedonski

Before each episode of Hardline, Destructoid's videogame news podcast, the cast always takes a few minutes to chat while our producer sets the show up. This week, Jordan mentioned that he'd been thinking about Donkey Kong 64 a lot lately, a game that he liked more than most others. The statement struck me as odd; Donkey Kong 64 has always been an absolute gem in my eyes.

"What do you mean? Do people not remember that game fondly?" I asked. Jordan replied "Not necessarily. A lot of people on the Internet think there was too much collecting." It had never clicked before, but Donkey Kong 64 very well may have been where I learned to love collectibles, and it may also be the game that molded me as a gamer.

view full story + comments

Shocking videogame character pregnancies!

Kyle MacGregor, Contributor - Destructoid
1:30 PM on 10.17.2014
Shocking videogame character pregnancies! photo

Across the Internet today, fictional characters are coming to realize they are all pregnant. 


Your hard drive cries: Master Chief Collection takes up 65 GB of space

Brett Makedonski, Contributor - Destructoid
1:00 PM on 10.17.2014
Your hard drive cries: Master Chief Collection takes up 65 GB of space photo

It kind of feels like beating a dead horse at this point, but each instance somehow still seems more noteworthy than the last. Nowadays, games are big. Really big. And, apparently when you pack four games into one, the result is tremendously big.

Accompanying Microsoft's news that Halo: The Master Chief Collection has gone gold is the information that the game will take up 65 GB of hard drive space. It uses the entirety of the 45 GB Blu-Ray disc (which then needs to be installed), and there will be a content update at launch that's 20 GB.

Microsoft states that it's not concerned about the rather large size of the update because it's not willing to cut corners for smaller file sizes. Ultimately, that's a good thing, but it's fortunate that Xbox One allows for the use of external hard drive storage. They'll probably need it sooner than later with this taking up well over one-tenth of the 500 GB HDD.

Super Smash Bros. Wii U has a board game mode, stage creator

Jordan Devore, Managing News Editor - Destructoid
12:45 PM on 10.17.2014
Super Smash Bros. Wii U has a board game mode, stage creator photo

Amazon has a new description of Super Smash Bros. for Wii U and, well, just read for yourself:

"Whether you're creating stages on the GamePad, competing in challenges crafted by Master Hand and Crazy Hand, or outwitting your opponents in a brand new board game mode, there's no doubt that the ultimate Smash Bros. game has arrived."

This stuff hasn't been officially announced yet, although Nintendo has teased the unnamed mode featuring Master Hand and Crazy Hand. Sounds worthy of a Nintendo Direct.

November 21 is going to be a wonderful day.

[Via NeoGAF]

I picked up the Excalibastard in Borderlands: The Pre-Sequel

Darren Nakamura, Contributor - Destructoid
12:30 PM on 10.17.2014
I picked up the Excalibastard in Borderlands: The Pre-Sequel photo

There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those badass enough can pull it out. At first, there was only speculation, but the community went in and tinkered with the code to find out that it requires at least 2500 badass points to pull, which is somewhere between one and two times through the campaign, depending on how much variety a player employs.

I played around with it for a few minutes to get a feel for it, and it is one of the "railgun-like" laser weapons that feels more like a sniper rifle. Naturally, being named after a mythical sword, it comes with a pretty long blade. It is 100% accurate, and has the cryo element. The Borderlands wiki reports enemies killed with it also explode with a cryo nova, though I did not experience that with my limited time using it.

Check out my screenshots to see it in action.

I am Bread is just delightful

Jordan Devore, Managing News Editor - Destructoid
12:15 PM on 10.17.2014

How did that bread get up on the ceiling fan? Very carefully, I'd imagine.

Bossa Studios' I am Bread is a game in which you literally play as a sentient slice of bread. And, get this, it looks fun! Challenging, too. The controls appear reminiscent of something like QWOP where it's often a humorous struggle to get anywhere, even a few inches ahead.

It reminds me of the PlayStation glory days when developers were both willing and able to create experimental or otherwise bizarre 3D games. Incredible Crisis comes to mind. Or Mister Mosquito, if you're jumping ahead to PS2. Exactly the stuff I wish we'd see more of in the indie scene.

Driveclub's 1.04 stability update is out, fans still reporting issues

Chris Carter, Reviews Director - Destructoid
11:30 AM on 10.17.2014
Driveclub's 1.04 stability update is out, fans still reporting issues photo

Driveclub is finally out, but Sony hasn't had a very smooth launch so far for Sony and developer Evolution Studios. Along with a multitude of crash errors, Sony also took the PlayStation Plus version of the game offline temporarily to ease the server load.

You can grab patch 1.04 now, which fixes server-side problems as well as multiple crashes and glitches, but users are still reporting errors, so it seems like Evolution Studios' work isn't done yet.

Chris Owen [Twitter]

Resident Evil goes manga, serves as a prequel to Resident Evil 6

Dale North, Editor-In-Chief - Destructoid
11:15 AM on 10.17.2014
Resident Evil goes manga, serves as a prequel to Resident Evil 6 photo

Resident Evil goes manga in a new series from Viz Media. Resident Evil: The Marhawa Desire serves as a prequel to Capcom's Resident Evil 6, created by Naomi Serizawa. The 5-volume series launches November 18 on Viz's Signature imprint. 

It seems we'll learn how the dreaded C-virus gets its start. A student suffers a transformation at Singapore's Marhawa Academy. Soon after, Chris Redfield and his team are called in.  Viz says the manga also gives us some back story to Chris' partner, Piers Nivans. 

What do you think, fellow manga readers?

Don't expect a new Pokemon Stadium soon

Chris Carter, Reviews Director - Destructoid
11:00 AM on 10.17.2014
Don't expect a new Pokemon Stadium soon photo

Growing up, Pokemon Stadium was always a source of contention. Some fans loved the idea of seeing their Pokemon in the tournament based setting, battling it out on the big screen. Others said "what's the point, you can just battle on your device." Whatever side of the fence you're on, it looks like there won't be a new iteration of the subfranchise anytime soon.

Speaking to US Gamer on the topic of a new Stadium, Game Freak's Junichi Masuda stated, "We really want to excite people and surprise them with new things they weren't expecting. The original games, of course, were 2D and in black and white, and seeing them in 3D was a stark contrast... it was kind of a huge surprise for players. Nowadays, the Pokémon are already in 3D, and I'm not sure that better graphics would be quite as impactful or impressive. So in order to come back to the Stadium series, I think we'd need to have some sort of new invention to justify it."

Personally, I'd rather see a new Pokemon Snap on the Wii U. Strike while the iron (and the built-in camera peripheral) is hot, Nintendo!

Why You Shouldn't Expect a New Pokémon Stadium Anytime Soon [US Gamer]