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There's been a resurgence of Metroidvania games in recent years thanks to crowdfunding but not all of them have lived up to our lofty ambitions for the genre. Many haven't. As such, I hope you're not so skeptical as to avoid giving Heart Forth, Alicia a chance -- it's the real deal.
If you enjoyed Castlevania: Symphony of the Night and have been waiting for another game to come even close to attaining that level of excellence, you'll want to read up on Heart Forth, Alicia after watching the pitch video above. It's been in development for years now, so the mechanics you'd expect are in place, and the level of quality is there. Specifically, the Kickstarter is to bring on additional people to help lone developer Alonso Martin finish the game sooner than later.
Heart Forth, Alicia will be published by Starbound's Chucklefish, if that matters to you -- I see it as an extra stamp of approval (not that one was needed) -- and it's set for release on PC next year. This will go far, far beyond the initial $60,000 goal, that's for sure.
Heart Machine pushed back its wildly anticipated Hyper Light Drifter from the previous June 2014 release to the end of 2014. Heart Machine's Alex Preston, talking to Jonathan Holmes at PAX, explained that, while they're still aiming for an end of 2014 release, "probably early 2015 is more realistic."
Which is fine. When it's done it's done. When you get lucky enough to strike an over $600,000 Kickstarter campaign, no point in not going all out. It just feels cosmically unfair that this game, which plays so well, is anywhere from eight to ten months away. Good things to those who wait and all that.
Square Enix announced that the total number of registered accounts for MMO Final Fantasy XIV: A Realm Reborn has now climbed over the two million mark. The game is now available for play on the PC and PS3, and as of this week, the PS4 (and technically the PS Vita through Remote Play).
If you're one of the couple million playing and are looking to get down with the PS4 version, there are some details you should be aware of, especially for upgraders from the PS3 version. You'll find all of those details here.
Sega is doing what Ninten-dont with the 3D Classics line, giving old games new life on the 3DS. Not only did Nintendo basically stop making these a while ago, but Sega has topped their efforts with a number of options and extras, making their 3D Classics quite the enticing prospect.
The newest game to hit the eShop soon in Japan is Outrun, which is set to drop on April 23rd. What options are included, you might ask? Well there's the typical save state support, as well as circle pad, d-pad, or touch controls, the choice between playing the Japanese or international version, and multiple audio or screen settings.
As you can plainly see, Sega did a fantastic job on these retro adaptions, and I wish other publishers followed suit.
Time travel is infinitely more interesting once you leave the trappings of the TARDIS or any one of those familiar (some would say hackneyed) science fiction mainstays behind. Steins;Gate, the visual novel that inspired a 24-episode anime series, film, and several other spinoffs, has woven a masterful tale that explores the trope in a manner not unlike the popular deconstruction of magical girl series, Puella Magi Madoka Magica.
We're all familiar with the philosophy that altering even the smallest detail from a past event could alter the future drastically, but how much damage could a text message do? Could it destroy the hopes and dreams of everyone you love? How far could you go to make things right again?
La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and quits.
Other than that, La-Mulana 2 seems like more of the same, though it will run in a new engine with wide screen support. And, as the daughter of the first's main character, you'll be gallivanting through ruins with a Norse twinge rather than Aztec and Mayan.
Twitch has promised to match the funds need for Studio Bean to launch their interactive game, Choice Chamber. The title has a Kickstarter running, with a goal of $30,000 set for the deadline of April 20. Twitch will match the remaining amount, which will mark the first time that they've had their hand in a game's development.
"The Twitch community has already shown extraordinary enthusiasm for interactive games using Twitch chat," said Brooke Van Dusen, Director of Business Development, Twitch. "Choice Chamber is an excellent example of how developers can embrace this next-generation concept, so we are helping support this evolution of gameplay experiences in the age of social video."
Choice Chamber is built for Twitch for crowd-sourced play, much like breakaway hit Twitch Plays Pokemon. Players viewing the broadcast will decide with their own control inputs how the player will navigate through chambers. Given how popular the Twitch Plays Pokemon was, it makes sense that Twitch would want to support this new venture.
Want to know more? A Reddit AMA has been scheduled for at 11:30am PT on April 20with Studio Bean’s Michael Molinari, where he'll talk about Choice Chamber as well as his past releases.
This past weekend, I found myself running through the crowds of the PAX East show floor, pushing people out of the way to get to the Indie Megabooth, where Cosmic DJ was waiting for me. As a musician and a fan of music games I would have sought it out anyway. But I found out via Twitter that the game features a corgi, so I took off running.
Last month Deus Ex: The Fall made the jump over to the PC on Steam, and now it's available for the Mac. As always, if you already bought the game at release, you can just load it up on a Mac with the same account and you're good to go.
It was neat on a portable device, but it seems as if the game hasn't translated well to the PC, so buyer beware. It would be perfect for a high percentage drop Steam sale, though, if you're a hardcore franchise fan.
Europe, I get so happy when I see you all being taken care of. You get shafted too often.
Atlus has confirmed that Europe will see the release of Vita and 3DS RPG Conception II this May. A solid date has yet to be set, but their latest newsletter confirmed that the demo is coming soon, and a full release will follow.
As for our review, it's almost done. Almost. Hang in there. I just want to make a few more babies first.
Sony is selling their stake in Square Enix, which comes to 9.52 million shares. They expect to gain 4.8 billion yen (about $47 million) in this sale, handing off the shares to SMBC Nikko Securities. A full disclosure of the sale proceeds is expected to be released tomorrow.
No reason was given for the sale in the release, but I'm sure something will come up in their financial results further down the road.
Hotline Miami by way of Stranglehold or any other John Woo flick, at least. Which is appropriate for the setting. Though I'm also reminded of Michael Mann's Miami Vice movie for some reason.
I guess it can't exactly be Hotline without being vicious and openly antagonistic to the player in a way a game with a slow down mechanic can't. This is much more stylish and glorified as it stands, setting a different tone. And the enemies don't seem as aggressive or good at their jobs.
But this could actually all change as a port to Unity and 3D rewrite pushes The Hong Kong Massacre from a potential thing to play in anticipation of Hotline 2 to a project we might not expect any time soon.
"The idea from the beginning was to keep the 2D top-down style when moving to Unity, this will probably not be the case," developer Vreski explained. "Instead all the graphics will be made in 3D with a top-down camera with small perspective on it (although if you want a orthographic camera this could be an switch option of course). Still testing this out but it will most likely stay that way. I have a very talented 3D artist that has taking over the graphic part and it is looking very promising already."
Iraq, what are you even doing? If you're trying to make me laugh, you've done well.
Check out this roundup of Iraqi game bootleg cover art over at RocketNews24. These are strange. I mean, look at Shadow of the Colossus. There's a guy and a horse -- that's all right. But wrong guy and horse! Wrong attitude! Not that I wouldn't play a Shadow of the Colossus / Dynasty Warriors 8 cross-up, because I totally would.
With a quick scroll, I was already snickering at the art for The Mark of Kri, and shaking my head in disbelief at their version of Bloody Roar's art. But then I scrolled back up to get a better look, and then actually spit out tea looking at the Matrix 2: Path of Neo art. Why the jungle? Why the Fallout tat?