Piranha Bytes is known for Gothic and Risen, but it's stepping away from those series to create a new role-playing game, ELEX. That's "eclectic, lavish, exhilarating, xenial." Got it? Me neither!
We can't actually see the game until August, at gamescom, but Piranha and publisher Nordic Games are talking about the basics. It's set in a post-apocalyptic science-fantasy world, which means mutated creatures and, what else, moral choices. Long way off, though -- ELEX won't hit PC and consoles until winter 2016 at the earliest.
This is "by far the most ambitious project for Piranha." Given the studio's history, that probably means we should expect to find some cool new things but plenty of flaws, too.... read + comment
When I looked at my E3 schedule this year and saw I had a Forza Motorsport 6 meeting at the Microsoft booth, I expected they wanted to talk to me about cars. That's the crux of Forza after all: cars racing really fast and looking really pretty while doing so. Oh boy, was I ever wrong.
Well, half wrong to be fair. There were the obligatory one-liners about 450 different vehicle, customization, cockpit views, yada yada yada. But, it didn't take long before Ryan Cooper of Turn 10 began chatting about the Forza Tech engine and one thing that it supposedly does really well. That one thing is rain.
Cooper said that Turn 10 "deconstructed rain" in an effort to provide a "precise and immersive experience." The developer's really focusing on physically-based materials for Forza 6, and a significant portion of that has to do with the way cars interact with water.
The rabbit hole goes so much deeper, though. Forza Motorsport 6 has 148 different surface types, all of which react uniquely to water. They each have their own characteristics regarding porousness, meaning that rain will absorb into the ground or pool up on the race track depending on the surface.... read + comment
Yep, Final Fantasy VII G-Bike, the mobile "runner" based off the popular franchise, is still around. This week, Square Enix is adding a Phoenix event, alongside of a new in-game bike reward. I have to say the boss fight actually looks pretty cool, and more reminders of Final Fantasy VII just make me want the HD remake that much more.
I could really go for a Phoenix encounter in Final Fantasy XIV -- there could be some really interesting mechanics at play there.read + comment
It's an odd day for the Wii U eShop, as the only big update is Ocarina of Time, which now can be played natively on the platform without going through Wii emulation. The Wii U is also getting Roving Rogue and Quadcopter Pilot Challenge if you're interested.
On the 3DS side we have Samurai Warriors Chronicles 3 and Mercenaries Saga 2. Yep, it's a pretty barren week overall. On the bright side, the first Splatfest for Splatoon (Cats or Dogs) starts on July 4, and there are four new Ace Attorney themes on 3DS as well as two new Pokemon themes.... read + comment
"I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state," an anonymous quality assurance tester on Arkham Knight told Kotaku. "It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago."
Kotaku's two sources said Warner Bros. knew the PC version of Batman was bunk, but figured it was good enough to be released. Unfortunately for Warner Bros., it released Arkham Knight shortly after Steam started allowing for refunds. This, most likely, explains why WB seemingly did the right thing in halting further sales until the "significant" amount of work to be done gets the PC port up to snuff with the occasionally glitchy, but mostly smooth operating PS4 version.
Of course, you should not need an anonymous source to tell you that Warner Bros. knew of the PC version's problems. How could it not know? Sure, there were somethings that could exacerbate a disconnect: Rocksteady supposedly not working at all on the PC version (those duties were handed off to Iron Galaxy); only 10% of testers were devoted to PC because, PS4/Xbox One were "not nearly as easy to work with as [Rocksteady] expected"; bug-checking taking place primarily at 720p; and fear of spoiler leaks kept Knight from "PC testing firms that are used to stress test games on different hardware configurations." But there is hardly ever a time when a problem game ships unaware. Dead or Alive 5 PC doesn't have working multiplayer three months after release.
Batman moves consoles and moves on consoles. Warner Bros. put its efforts (and directed Rocksteady's) into those versions. The same thing just happened with High Voltage Software's PC port of the WB-published Mortal Kombat X. Of fucking course it knew about the PC version's problems; it just thought it could get away with releasing it anyways. And taking your $60 in the hope that, post-patch, the game could mend your relationship and minimize your irritation.read + comment
Harley Quinn is at it again this time with a pre-order exclusive DLC (yuck) for Batman: Arkham Knight. I have good news for everyone who didn't bother pre-ordering -- you aren't missing much.
The entire add-on basically amounts to less than 30 minutes of the same core gameplay as Knight, minus the Batmobile-fest.... read + comment
All the way back in 2009, the fan game Mega Man X: Corrupted was shown off to the world, and it looked great -- yet, here we are six years later still waiting for it. There's some good news on that front, as a new set of videos have been released recently, showing off the new visual style, animations, and general enhancements.
For the uninitiated, it's going to be an open world experience that can be played with both X and Zero -- when it is completed, it will be free.... read + comment
Back in 2008, Battle Fantasia was released for the PS3 and 360. It was unique little fighting game with an amazing art style, but it was sadly swept under the rug. Thankfully it's getting a new lease on life on PC next week, where it will launch on Steam on July 7. It's going by the moniker "revised edition," with balances and improved visuals.
I'm really liking the Arc System Works revivals on PC lately.... read + comment
The Space Sim genre has been one of the most ambitious and sought after titles from developers and fans alike. Ever since the early days of gaming, there's been a desire to craft a title that allows for exploration across a sprawling universe filled with danger and wonder, while amassing resources and finding your own place within the galaxy. In recent years, we've seen this vision realized with titles such as Elite: Dangerous, FTL: Faster Than Light, and Star Citizen. These titles in particular found life from crowdfunding, and have since grown into massive hits that captured the attention of spacefaring gamers. And now, we've got one more crowdfunded space-sim that aims to up the stakes considerably.
Finding success at the beginning of this year on Kickstarter, the developers of Into the Stars are ready to bring their interstellar take on the classic Oregon Trail gameplay to the masses on early access. Over the last month, I got to spend some time with the developers from Fugitive Games, while also diving into their title before its upcoming launch. With the space-sim genre on the rise, the developers of Into the Stars seek to offer a more hardcore and tactical take on the space adventure.
Hey, do you like Tales of Symphonia? Wish it were available on your PC in HD? Are you now holding your breath, reading and hoping I'm not messing with your emotions? Fear not, Tales of Symphonia HD is coming to Steam next year.
Ported from the PS3 edition of the game, you'll be able to get the game on Steam for free if you pre order a copy of Tales of Zesteria in the run up to launch.
So, who's ready to go back to one of the really good Tales games?... read + comment
After nearly seven years, Club Nintendo has called it quits, discontinuing service in North America.
The loyalty program debuted alongside the GameCube's European launch in 2002 as Nintendo VIP 24:7 before coming to Japan as Club Nintendo the following year. It then arrived in Australia by April 2008, leaving North America as the lone holdout until December. Now it's the first to say goodbye.
"Our heartfelt thanks to our members for your support over the years," a note on the Club Nintendo website reads. "Please stay tuned for more information on our new loyalty program."
Anyone that received download codes from the service must redeem their digital rewards via the Nintendo eShop before they expire on July 31, 2015. The company also notes the last round of physical rewards will be shipped by the end of September.
Club Nintendo plans to cease operations in Europe, Australia, and Japan on September 30.
A new loyalty program (designed with help from DeNA, the mobile company Nintendo acquired a stake in earlier this year) is planned to roll out shortly thereafter.
Anyway, so long, Club Nintendo. It was good. Thanks for all the free junk.... read + comment
Fire Emblem Fates dialogue spoilers ahead, you've been warned.
[Update 3: Soleil does indeed fall for both male and female characters but due to the complexity of the Japanese language it isn't conveyed very clearly in straight translations. The dialogue linked in update two below has Soleil saying "I like you too" which has been pointed out to mean like as in love, like a boyfriend or girlfriend would have. Thanks to reader Chad for pointing this out and clarifying for us.]
[Update 2: Other text has been translated and provided where Soleil accepts a marriage proposal from a male character, though throughout their conversations she still seems to be only interested in girls. Marriages have happened that don't necessarily involve sexual attraction, and these dialogues don't really show a build up to these relationships so they are open to interpretation.]
[Update: A few people have written in to try to clarify this story. Part of why Soleil is slipped the magic powder to see all men as women is so she will get used to being around cute girls without fainting. She still is attracted to the main character after the magic powder has worn off. This doesn't change the fact she didn't fall for them until she viewed them as female due to being drugged.
People have argued that Soleil is bisexual based on this text in the game, but in this scenario she is only interested in the other character when she believes they are female. At the end of the text, Soleil literally says she hates being hugged by that character after she accepts he isn't female. At the very least there are multiple interpretations of this character.
If there is indeed other text in the game that states Soleil is bisexual, it still doesn't change the fact her character seems more into women, as she faints around them. Making her fall for a man because she sees them as a woman is still problematic.
We've reached out to Nintendo for comment and will update the story when they respond.]
The Japanese version of Fire Emblem Fates has been available for a few days now, and translations of story and dialogue have been hitting the net, with one particular section doing the rounds today. Soleil is a character whose schtick is that she likes girls in a gay way and has trouble talking to cute girls without fainting. Go lesbians.
When playing as a male character with Soleil as a supporting character there is dialogue path in which the main character slips magic powder into Soleil's drink when she isn't looking. Upon ingesting the magic powder, Soleil sees all men as women, thus allowing her to fall in love with the male protagonist. The full dialogue can be seen here.... read + comment
The voice actor who played Ryo in the English versions of Shenmue 1 and 2, Corey Marshall, has been confirmed for Shenmue 3.
"We would all like to thank Corey-san for coming back," says an announcement on the Shenmue 3 Kickstarter page, "and especially for all the support he has given to Shenmue over the years."
"The support for Mr. Marshall to reprise his role as Ryo has been just overwhelming!"
And that's not all. If you've a few thousand dollars just sitting around, donate $1000+ to the campaign you'll get "a very special message" from Ryo himself.
"Corey is as excited for Shenmue's return as we all are, and to help out, he has magnanimously offered his voice for a special reward. Yes, that's right--get a personal message from Ryo! Do not miss this opportunity to get a very special message from Ryo himself. Maybe one those classic Ryo one-liners?"
The Kickstarter campaign has already smashed through its $2 million goal, with additional goals stretching all the way up to $11 million.
If you could donate the $1000, what would you want Ryo to say to you?... read + comment
Xbox boss Phil Spencer has acknowledged that the company must "do better in Europe."
In an interview in the latest Edge Magazine, Spencer said, "when I look globally, mainland Europe is definitely an area we want to focus on."
I'm excited about going to Gamescom at the beginning of August, having another press show where we're able to show games that we didn't show [at E3]. So you're going to see brand new games, as well as obviously some repeats, but you're going to see Scalebound, Crackdown, Quantum Break from my friends at Remedy. From a product standpoint, I like where we are. I think the team's doing a great job with the games and building a platform for gamers.
"Sony does a really good job in those markets, and they have a long history - long before we were in this business - and they've earned the success that they get in those regions," Spencer added. "I watch what they do because they do a lot of good things, and I want to make sure that we're being smart about succeeding. And there are places like Latin America where Xbox does really well, and in the US the numbers keep going back and forth - it's good competition which I think is good for everybody."
Content-wise, though, I'm excited about this Forza, I'm excited about Tomb Raider, I'm excited about the new Rare game, Sea Of Thieves… And I think we can do more artful games that I have found resonate more. That's definitely a focus for us.
Yesterday, SCEE president Jim Ryan said that the PlayStation 4 had a "very significant" share of the console marketplace" - at least 70 percent, and "frequently greater than 90 percent" - within continental Europe.
Xbox is kicking off Gamescom festivities one day early with a press briefing on August 4 (4 pm CEST/10 am Eastern). On August 4 and 5, it'll also hold a Fanfest, a community event where fans can play upcoming titles without going to the full Gamescom show.read + comment
While the PC version of the pretty dang good MMO Neverwinter is waiting for news about its newest expansion, the Xbox One port unfortunately is playing catchup.
Perfect World have announced that Rise of Tiamat, the fifth module for the game released back in 2014, is now available on Xbox One. The expansion adds more to the Tyranny of Dragons campaign, a new area for Level 70 players called Well of Dragons, and a new raid, Temple of Tiamat.
Rise of Tiamat was when I started playing Neverwinter, so it’s nice to know I’ll be in familiar territory should I find myself on the Xbox version. I genuinely am excited to see the Xbox One version get up to date, as it seems like a perfect fit for an MMO on a console.
The full patch list for the PC version of Rise of Tiamat was huge, but there’s also a video below specific to the Xbox One version to help you familiarise yourself with the changes.
Sir, You Are Being Hunted was my personal Game of the Year™ for 2014. With its fantastic British tweedpunk art style, some really neat AI and tense-as-hell stealth, it very quickly became a very special game to me. Now, I’ll be able to share the experience with someone else, as at long last the Multiplayer mode is on its way.
It’s currently in a very early form, meaning players will have to run a server for themselves and do a bit of technical wizardry to get it to work, and when it does there might be a lot of bugs not found in the normal game. But it’s there. It exists. I can watch my friend be shot to shit by a robot on the back of a robo horse!
Currently, the multiplayer is a strange mix of co-op and competition. Only one player is able to escape from the island, so finding and hording fragment parts will become a legitimate strategy later on.
A guide on how to set it all up is available on developer Big Robot’s website, and there is a video below should you want to see it in action first.
[embed]295141:59307:0[/embed]... read + comment
Welcome back to Podtoid! On this week's podcast, Steven, Brett and Kyle return from sunny, beautiful, wonderful Los Angeles to discuss our E3 adventures and Batman: Arkham Knight.
Also, Darren "Naka-chan" Nakamura shows up at some point, because he was too busy making dinner to meet the rest of the bros at the previously designated time. God dammit!... read + comment
Team Fortress 2 gets a new update tomorrow called the Gun Mettle Update. To summarize, the game is taking on many ideas from its much more popular cohort, Counter-Strike: Global Offensive.
First of all, weapon skins are now a thing, complete with three different levels of wear, just like CS:GO. There is also a $6 coin that can be purchased that allows for players to undertake "missions," which are really just in-game objectives to earn weapons, just like CS:GO. It's also now possible to inspect a held weapon, just like CS:GO. And finally, players can also now pick up enemy weapons after a kill if their class can use that weapon, just like CS: GO.
That last one is a pretty significant change. No longer are players locked in to the weapon they choose at the start of a life, and can adjust playstyles on the fly. All of the balance changes are listed here, but I'll give a quick rundown. The Loch-n-Load is nerfed, the Heavy is all-around buffed, the Gunslinger is completely changed, and the Panic Attack is probably not useless now. Every class has had some significant change, so be sure to check it out!
Oh, and as always, read the new comic!... read + comment
One of my most-played Wii U games is, I kid you not, Advance Wars. That's not a judgment on the quality of the console's (lovely) exclusives, it's just that the game is really damn good. I'm dying for the sequel, my favorite in the series, to come to Virtual Console. Too bad I'm in the US.
The European Wii U Virtual Console lands Advance Wars 2: Black Hole Rising and another Intelligent Systems' title, Fire Emblem: Shadow Dragon, tomorrow. The latter is not as universally loved but, hey, it's still Fire Emblem -- a remake of the Famicom original, for that matter.
Also on tomorrow's docket is The Legend of Zelda: Ocarina of Time. That's coming to Europe and North America, so we are getting something over here at least. I'm happy for you Zelda fans.
[Via Nintendo Everything]... read + comment
[It's ok not to like things. I can't get into King of Fighters, for example. But Overlordzetta's interest in Compile Heart's games has led him to believe that a perfectly normal game development company seems to get an inordinate amount of hatred for the content it creates. Do you think Compile Hearts deserves the kind of disdain it gets? Start a blog today of what you think! ~Strider]
I'm not going to beat around the bush with a fun intro today. Something's been on my mind, and many blog entries have been written and tossed to the wayside on the subject, so I think it's high time I put everything else on hold and make a real stab at it. Today, I'm talking Compile Heart. I'm not really going to be defending them, not properly anyway, and I probably will do a poor job of making whatever point I'm trying to make, if I'm even doing that in the first place. This whole subject has gotten to be really tiring for me now, so... this happened. It's happened many times, actually, I just never posted anything before, but 'tis the season, right?... read + comment
Team Ninja was supposed to enable online multiplayer for the PC port of Dead or Alive 5 Last Round by the end of June, months after the game debuted on Steam. Hasn't happened.
"[D]ue to major issues found during the beta test, we will be postponing the release of the update," said the studio. Participants can stick with the beta, if they want, or revert back to the offline game.
"We apologize for the last minute notification and regret deeply the trouble we have caused our Steam customers who were looking forward to the online functionality," said Team Ninja. "We will update the website with a new release date as soon as it is set."
I'd also like to point out that there's $294.95 worth of DLC for sale. No, really.read + comment
For the second straight year, Ubisoft's giving people an opportunity to showcase their assassin prowess. Equipped with a Ninja Warrior-like course, the French publisher is promoting Assassin's Creed Syndicate with a series of thematically-inspired obstacles for San Diego Comic-Con goers.
While the majority of the course is designed to test your agility, the most recognizable of the stunts will test your steeled nerves. The highlight of the whole affair is a 25-foot Big Ben structure that anyone can perform an Assassin's Creed signature Leap of Faith off of. It's surely the quickest way down.
Syndicate is Ubisoft's darling promotion at SDCC, but it has other things going on, too. There's a Tom Clancy's The Division "Dark Zone," and a generalized Ubi Workshop with more games to demo. Also, there are Assassin's Creed, Division, and Toy Soldiers: War Chest panels. But, it'll be tough to find time to do any of those if you're stuck standing on top of Big Ben replica paralyzed by fear.... read + comment
A couple of notes about this pre-alpha video aside from the usual warnings: it won't spoil the scares and some elements, like the inventory system, aren't present. This is real gameplay, but to help keep the story a mystery, the footage shown here is "not what you'll see in the full version."
"These 13 minutes have been put together by our small team of six (that's including SFX & Music) to showcase where the development of the game is at and to give you a feel for the vibe that we're going for," said Lilith Ltd. Impressive stuff so far. Hope that 2016 release date doesn't slip.... read + comment
Now you can watch that extended gameplay and see just how monstrously unkillable Nathan Drake is. How come pirate goons don't whisper, Batman-style, about the mythic figure with un-dislocatable-shoulders who kills all goons and muscle?... read + comment
I probably can't take the day off to play Super Bomberman 2, so I'll pass along word of Bombernauts instead. It's almost ready for us. Ahead of the game's July 31 release on Steam, here's a refresher.
Bombernauts is about bombs, yes, but it's more about knocking your competition off the field than flat out blowing them up. Explosions will help or hinder you, as will "dozens of stupid powerups" including black holes and luchador masks. It's a little like Smash Bros. in that way.
Unfortunately, multiplayer (two to four people) is online only -- but it is drop-in/drop-out. Bombernauts will be $10 while in Early Access and purchases come with a giftable copy. Programmer Tyler Glaiel (Closure) expects the full release to happen in "about six months."... read + comment
Developer Visual Concepts and wrestler Seth Rollins have a lot in common. They're both the architects and the future of the WWE. The only difference is that Visual Concepts handles the 2K video game side of things, not the actual wrestling.
As it turns out, the developer's idea for the future of the WWE 2K series has a lot of WWE Superstars and Divas. In an Instagram post, Visual Concepts revealed that this year's game will feature more than 120 characters; WWE 2K15 topped out at 67 unique models. Keep in mind that this number isn't bolstered by alternate outfits and whatnot; it's indicative of actual wrestlers and managers.
Right now, it's unclear where these extra wrestlers will come from. In the past year, a fair amount of key talent left the WWE (CM Punk, AJ Lee, Alberto del Rio, and Batista to name a few). It's likely the roster will be expanded by digging deeper into NXT and by including more classic performers. Regardless, this is some (sweet chin) music to anyone who believes variety is the spice of life.
wwe2kdev [Instagram]... read + comment
Destructoid Magazine Issue 1 is finally here! To clear up any confusion: yes, it is a real, actual paper magazine you can lick. It's 36 pages long (minus ads), which isn't too shabby. Better yet, if you flip the magazine over you'll be treated to GameFan Issue 11, which is a whopping 64 pages long (minus ads). That makes a total of 100 pages hand-crafted, custom-designed video game magazine, just for you. You can pre-order the print copy here.
We hope to continue publishing an issue every two months, but we'll only be able to do that with your continued support. The good news is, lending that support won't necessarily cost you anything. Destructoid's patron HUGE members can download their early digital copy today for free from the HUGE perks page. Later in the week the digital download will be free to everyone.
Our top priority with this magazine is to share our love of video games with you in the most expressive, interesting, and honest way possible. GameFan has been striving for that goal since the 1990s, which made this team-up a perfect fit. The only thing that puzzles me about it is that it took us this long to make it happen.
Read on for more about what's inside our debut issue:... read + comment
I feel like a digital hoarder with PlayStation Plus. So much stuff I don't need and never will.
But I do need Rain, that game about a boy who is invisible unless he's in rain. Missed that back in 2013 and haven't given it any thought since. Excellence choice. The full lineup for July is:
Curious thing about Geometry Wars 3 -- it supports co-op on the same screen. One person uses the d-pad and closest analog stick; the other uses the other analog stick and face buttons. Get cozy.
PS Plus: Free Games for July 2015 [PlayStation Blog]... read + comment
The Heroic Legend of Arslan is getting a Musuo game that will arrive in Japan later this year on PS3 and PS4. Arslan is a classic manga series that's pretty popular in the east (and just got a new anime series), though it is still an unlikely pairing.
Thankfully we now have concrete gameplay, including a look at some of the cast as well as combat. There's even a character who attacks enemies by painting on an easel! I have to say I really dig the style, as they nailed the anime look -- I'd be interested in importing it if it doesn't get localized.... read + comment
Onechanbara Z2: Chaos is coming to North America on July 21, XSEED Games just announced.
After a brief hands-on session with the upcoming PlayStation 4 exclusive at E3 the other week, I'm actually looking forward to this one -- which is surprising, given how forgettable my last taste of the series (Onechanbara: Bikini Zombie Slayers on the Wii) was.
It's still dumb, gory fanservice, but the combat mechanics actually feel solid this time around and the soundtrack is pretty killer as well. Speaking of which, in addition to the standard edition (releasing digitally via the PlayStation Store for $40), Z2: Chaos is receiving a limited physical release featuring an 80-minute soundtrack CD, 80-page book (guess they like the number 80), and DLC costumes.
NIS America will be publishing Onechanbara Z2: Chaos in PAL territories sometime this fall.... read + comment