Hotline Miami 2: Wrong Number picks up after the events of the original game and focuses on two different groups of people you'll be playing as. While both groups are very different from one another, they both happen to be dealing with the same subject matter: Hero worship. The "hero" in this case being Jacket from the Hotline Miami, who has made waves after going on his killing spree against the Russian mob.
A new story, but that original brutal satisfying gameplay is very much intact. You'll be smashing, slashing, shooting, and slamming people's bodies into bloody pulps all to the cool tunes of the '80s-inspired music once again, and that's a good thing.
Playing Flying Wild Hog's new take on Shadow Warriorlast week at E3 was unexpectedly awesome. It was refreshing, which is an odd comment to make about a game that is decidedly old-school. Slicing apart dudes and demons, it turns out, is a timeless concept.
As some of you reminded me, the original Shadow Warrior is free on Steam. Take a look at this latest batch of screenshots for the remake and go relive the '90s. It's what Lo Wang would want.
Teslagrad is shaping up to be another score for Wii U. The puzzle-platformer's newly-announced eShop release will join the Windows, Mac, Linux, and PlayStation 3 versions this fall.
Using electricity and magnetism, players will solve puzzles in Tesla Tower. Two other points caught my eye: there are no cutscenes or speech bubbles -- Rain Games is relying on "visual storytelling" -- and the game also features "old-school" boss fights. That knowledge, combined with these latest screenshots, has me feeling positive about Teslagrad.
The best news from today? Final Fantasy X/X-2 HD producer Yoshinoro Kitase noted that, should the HD remasters of X and X-2 prove successful, Final Fantasy XII is likely next in line for a remaster. Final Fantasy XII is a personal favorite of mine and since Final Fantasy XII-hater Dale North is on vacation I figured I'd take another moment to hammer home how great of a game XII is. Don't tell him.
Today, we brought reviews for Dungeons and Dragons: Chronicles of Mystara and The Yawhg, we announced out best of E3 winners, Tony Ponce met Kenji Inafune and talked about Yaiba: Ninja Gaiden Z, Ken Levine is penning a new Logan's Run, and more!
A lot of people are betting on Super Smash Bros. on the Wii U to be a big system seller. The more I see of the 3DS version of the game, the less confident I am in that. Depending on how different the two versions are, Nintendo may have accidentally beaten themselves at their own game with the Smash Bros. on 3DS. If they're both pretty much the game, but the game costs less on the 3DS and looks this good, then the Wii U version may suffer for it.
Of course, Nintendo may go the business savvy route and sell both versions of the game together in a $60 bundle. That would do a lot to motivate 3DS owners who were otherwise noncommittal to the Wii U to take the plunge. Either way, it's great to see the 3DS flex its muscle a little bit here. The mix of vibrant colors, black outline, and top-notch models and textures makes for a look that's arguably more attractive than its HD counterpart.
Thief has been getting a lot of well-deserved buzz since its announcement, not the least of which surrounds its new Focus mechanic. Is it game-breaking, or harmlessly non-intrusive?
Well, I'm here to to tell you none of that matters people, because Thief has water arrows. Yes, they are back, and still make absolutely no goddamn sense to me. I mean, is it a soaked rag at the tip? A pouch of water hanging off of the arrow? Some say it's a water crystal, but then doesn't that mean the torch would just melt everything?
It's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Holmes (no relation to our Holmes...I think) is aware of this, and confident their work is up to par.
"I would say that people have the right to be cynical; they have the option to be cynical," Holmes said in a interview with GameSpot. "I think as soon as you've got the pad in your hand, you're going to see that this game is authentic and uses the same underpinnings and core mechanics of the previous Arkham games."
I suppose a good amount of skepticism is healthy, so long as it doesn't leave that "Wait and see" zone. Personally, I'm not a fan of prequels, yet actually have hopes that Origins can be a better game than Arkham City, as the follow-up just didn't click with me like the first.
In any case, the story is still my biggest draw. WB Montreal is staying very hush-hush about it, but certainly doesn't lack for confidence, saying, "I think it's a very important Batman story and I think fans are going to love that probably more than any other thing in the game."
That's a bold statement, Mr. Holmes. Still, seeing a young, green-as-grass Batman going up against criminally underrepresented villains like Black Mask and Deathstroke -- yeah, I'm in.
[Update: Sony has temporarily pulled the troublesome patch and is investigating the problem.]
PlayStation 3 owners looking to use the system's online features this evening may have already noticed a prompt to download the latest firmware update. Do not accept it! Reports are coming in that suggest the latest update is bricking systems.
Of course, the issue isn't universal. Not everyone is being adversely affected by the update. However, it's probably better to be safe than sorry. PlayStation 3 users might want to consider other avenues for entertainment until this mess gets sorted out.
A remake for Logan's Run is in the works, and it's surprisingly going to be written by BioShock Infinite's master guru, Ken Levine. He isn't leaving Irrational Games or anything like that; he is just writing this as a side project.
Deadline called this a project of passion for Levine, who will be joining Bryan Singer, the Producer of the X-Men movies, House M.D., and Jack the Giant Slayer. Singer has been trying to get this movie made since 2004, so I wouldn't expect it to come out anytime soon, but I am really looking forward to seeing what Levine does with the script.
During Sony's PlayStation 4 reveal event, Capcom showed off Deep Down, a game slated for PS4 and running on Capcom's next-gen engine, codenamed "Panta Rhei." The game looks positively medieval, not too dissimilar from Capcom property Dragon's Dogma. There are even dragons. Still, on the Capcom forum, senior VP Christian Svensson put the kibosh on any notions of relation between the two games: "For reference [Dead Rising 3] and Deep Down have nothing to do with Dragon's Dogma."
Meanwhile, the Dragon's Dogma franchise, post Dragon's Dogma: Dark Arisen, is presently persisting as a free-to-play Vita exclusive, Dragon's Dogma Quest. Capcom is adamant about turning the series into one of its flagship franchises. Maybe Deep Down is something like a spiritual forebearer to Dragon's Dogma, allowing Capcom to test the next-gen waters and its new engine with a fresh IP before going all in with another Dragon's Dogma?
On the topic of Deep Down, Svensson noted, "It’s still quite far off. Ono-san tweeted we’d have it at E3 next year." Could Capcom up and run both games simultaneously despite perceived overlap? Or does having Deep Down at E3 next year back up the notion of it coming out first while Dragon's Dogma gets a new game announced at the conference?
Incredipede, a "game about life and feet," is on sale for $4.99 on Steam for PC and Mac. If you are a lucky Linux user, you can download it for free. The game was successfully added to Steam via Greenlight earlier this year, and it looks like a lot of fun to play.
This sale runs until June 24, so jump on it if you want to save some cash and add another indie title to your collection.
If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him to quit writing full time and become an indie dev -- that has happened and then some.
With the use of some charming graphs on his blog, Tom points out that after strong pre-order sales, Gunpoint flew off virtual shelves to the point where he is now well equipped to work on future titles. What's really interesting is that he was advised not to put out a demo of the game until after the game launched. This advice came from people with "industry experience" and the claims that it would hurt Gunpoint's sales.
It's refreshing to see someone stick to their guns and act in the best interest of gamers instead of chasing the fabled "lost sales." Playing the demo of Gunpoint definitely convinced me to buy the game as well as Fraser's glowing review. If its success allows Tom to keep making games in the future, then that's good news all around.
That upcoming free-to-play Nintendo game? Let out a sigh of relief. We knew the company wouldn't tamper with Mario or Pokemon for its monetization experiment, sure, but we now know which property is going free-to-play and everything's going to be okay. It's Steel Diver, aka that submarine title people bought so they'd have something, anything, to play on their 3DS.
"There is something we're doing with the Steel Diver idea that I think is going to open things up with that game... It's going to be very fun," Nintendo's Shigeru Miyamoto told IGN. "We're exploring from a perspective of where we can take that from a multiplayer standpoint -- it's going to have this four-player battle mode that I think is going to be very interesting."
Nintendo is said to be concentrating on the balance of providing entertainment value vs. needing to earn some money back from players. This new Steel Diver will also see a physical release and, according to Miyamoto, is "something that we're hoping to be able to show relatively soon."
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3.
I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except pack my things and move on. I'm kidding, of course, but I'm not joking about how big a dream come true this was.
My meeting with Inafune was a complete surprise. Each of the Destructoid writers had been handed a list of appointments, and I saw Tecmo Koei on my schedule. I rightly assumed it was to discuss Yaiba: Ninja Gaiden Z, but I had no idea whether I'd be speaking directly with someone from the dev team or not.
If I had known Keiji Inafune, the man whose work has had such a profound impact on hobby and my life, would be standing behind that door, I would have come prepared with a better list of questions. Nonetheless, I stepped in the room, put on my most professional face, and did my absolute best not to squeal like a schoolgirl.
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