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4:00 PM on 09.19.2014

Doujin brawler Croixleur Sigma coming to PS4

Croixleur Sigma is coming to PlayStation 4, Playism announced this week at Tokyo Game Show.  "We're hoping we can get a western release out as soon as possible," Playism marketing manager and localization editor Nay...

Kyle MacGregor

3:30 PM on 09.19.2014

Friday Night Fights: Videogames are fun!

Man, it's been a long time since I was able to just kick back and relax with a videogame. I mean sure, I sneak in an hour or so here and there, but I can't remember the last time I didn't have a care in the world and was able...

Mr Andy Dixon

3:00 PM on 09.19.2014

Console owners should keep an eye on Nova-111

Funktronic Labs' cool turn-based/real-time hybrid adventure game Nova-111 was originally slated for PC/Mac/Linux first, followed by consoles at a later date, but that's no longer the case. The studio is partnering with Curve ...

Jordan Devore



A quick guide to all four Borderlands: The Pre-Sequel skill trees photo
A quick guide to all four Borderlands: The Pre-Sequel skill trees
by Darren Nakamura

In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption.

Some of the mathematics governing the skill trees has been tweaked for the Pre-Sequel, so in contrast with Borderlands 2, these new Vault Hunters will be able to reach the end of two of their three skill trees before hitting the initial level cap of 50.

Most people looking forward to the title had already decided on which character to main, but now we can all make more educated decisions. In my case, I am sure I will eventually play them all. So after reading every skill carefully, imagining how it will all play out on the battlefield, and spending far too much time tweaking skill points, I have come up with proposed builds for how I expect to play each of the new characters.

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1:00 PM on 09.19.2014

Nice! Housemarque's Outland is coming to Steam

Back in 2011, Super Stardust HD and Resogun developer Housemarque released an action-platformer called Outland for Xbox Live Arcade and PlayStation Network. It's coming to Steam on September 29, priced at $9.99/£6,99, ...

Jordan Devore





12:30 PM on 09.19.2014

Thomas Was Alone hopping on over to PlayStation 4

Thomas Was Alone is making the leap to PS4 later this year, Curve Studios announced this week. The PS4 version will feature cross-buy compatibility with the PS3 and Vita iterations, so veterans will be able to upgrade at...

Kyle MacGregor



Tales of Zestiria's combat is fast and furious photo
Tales of Zestiria's combat is fast and furious
by Elliot Gay

Ask most Tales fans what game has their absolute favorite version of the Linear Motion Battle System (LMBS), and you're likely to get a wide variety of answers. Some prefer the 2D combat from the Tales of Destiny PS2 remake and its sequel, while others hold up Tales of Graces F as representative of the direction the system should go. While I wasn't a huge fan of the latter game, I adored its fast paced, technical combat, and was let down when I eventually played through Tales of Xillia. It wasn't necessarily bad, it just wasn't what I wanted from the series.

I had heard that Tales of Zestiria would be borrowing major elements from Graces' combat, and after ten minutes of time with the TGS demo, I can definitely see the similarities. 

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11:00 AM on 09.19.2014

Turn-based JRPG Zodiac's MMO-inspired multiplayer explained

Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to ...

Steven Hansen

10:45 AM on 09.19.2014

Sega to publish Persona 4 Ultimax in Europe

Persona 4 Arena Ultimax is coming to Europe this November, courtesy of Sega. The fighter's release will mark the first occasion Sega acts as a distributor for Atlus since the publisher acquired the Shin Megami Tensei&nbs...

Kyle MacGregor

10:30 AM on 09.19.2014

Destiny's vehicle heavy 'Combined Arms' playlist starts today

If you're looking to play Destiny this weekend, you can take part in a limited time multiplayer playlist in The Crucible called "Combined Arms." It basically features increased heavy ammo drops as well as extra vehicles....

Chris Carter



Senran Kagura: Shinovi Versus hits Vita next month photo
Senran Kagura: Shinovi Versus hits Vita next month
by Kyle MacGregor

Senran Kagura: Shinovi Versus is cutting a trail to North America on October 14, XSEED Games announced today. The PlayStation Vita brawler will strike Europe the very next day.

The story is a continuation of Senran Kagura Burst, wherein groups of teenage ninja girls fight one another with stuff like giant frogs and huge stacks of pancakes. You know, because reasons.

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Project Morpheus seems to be lagging behind Oculus Rift a bit photo
Project Morpheus seems to be lagging behind Oculus Rift a bit
by Brett Makedonski

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project.

The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out.

I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart.

By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures.

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9:30 AM on 09.19.2014

Explaining 4th dimension mechanics in translation is probably hard

Tokyo Game Show held its annual Sense of Wonder Night, an awards show for unique sorts of games, typically indie. Ten games were up for the prestige of being the most wonderful (in the less casual sense of the word).  W...

Steven Hansen



Monster Hunter 4 Ultimate brings a lot of verticality to the table photo
Monster Hunter 4 Ultimate brings a lot of verticality to the table
by Brett Makedonski

When the west finally gets Monster Hunter 4 Ultimate -- what Capcom calls "the most complete version of 4 that it'll get" -- players are going to need to turn their attention to the layering of the game. Rather than solely ground-level areas, Ultimate features plenty of ledges to climb up and to hop onto monsters' backs from. That's the big difference from the Monster Hunter you may already know and love.

Gone are the water terrains, which Capcom called "controversial." The newly placed emphasis on vertical play replaces them, in what is kind of the "hook" for the game. However, that doesn't mean Capcom expects the same mixed reception. The opposite, in fact. It anticipates that players will welcome the verticality because it's fluidly interwoven into play. Small ledges will be automatically ascended, and larger ones will actually take some effort to climb.

With this new information in mind, a party of four of us set off to best the Daimyo Hermitaur -- a giant crab-like creature. Equipped with a weapon called the Insect Glaive, one of our members sent insects toward our target to retrieve essences from him. The Insect Glaive also served a second (and more fun) purpose. It can be used to pole vault on top of a monster and ride him into temporary submission.

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Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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7:30 AM on 09.19.2014

Offscreen Tales of Zestiria footage shows rolling hills and fierce battles

I had the chance to go hands on with the latest in Bandai Namco's flagship RPG series, Tales of Zestiria. I came away from the demo feeling pretty excited for the fast paced combat, but I also managed to get a couple of offs...

Elliot Gay