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2:30 PM on 03.26.2015

Half-Life 2: Update looks like a real good reason to revisit City 17

For three years, Filip Victor has been working on Half-Life 2: Update, a community-made standalone version of Half-Life 2 that seeks to "fix up, polish, and visually enhance [the game] without ever changing the 2004 original'...

Jordan Devore

2:15 PM on 03.26.2015

Syphon Filter! That's not how tasers work!

We were messing with some unearthed PlayStation 1 demo discs over as casa mia last night. It was a bit of nostalgia hit, flipping between video panes. Also, why didn't anyone tell me about Tobal 2? It looks like a fisticuffs...

Steven Hansen



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

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1:30 PM on 03.26.2015

Blizzard announces 'Heroes of the Dorm' college tournament

Heroes of the Storm manages to keep my attention week after week, and Blizzard is going to new methods to promote the still-in-beta MOBA. On April 26 in Los Angeles, they'll host a "Heroes of the Dorm" tournament, featur...

Chris Carter

1:15 PM on 03.26.2015

The GTA V update turned my character black

Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me? Well, thanks to the recent Grand Theft ...

Robert Summa







Free Legend of Dungeon expansion adds cats photo
Free Legend of Dungeon expansion adds cats
by Jordan Devore

More cats? More cats. And, hello, the ability to tame wild animals to fight on your behalf? I'm into it.

The dungeon brawler with the funny hats and great lighting, Legend of Dungeon, is getting the free Legend Heroes expansion today on Steam. It adds VR support for the Oculus Rift DK2, full controller support for menus, better dungeon tiles, and more bosses, items, monsters, and music.

Notably, though, eight-plus heroes have become lost in the depths and you'll want to save them not because it's the right thing to do, but because doing so unlocks new playable classes.

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How to locate the final hidden boss in Bloodborne, and achieve the true ending photo
How to locate the final hidden boss in Bloodborne, and achieve the true ending
by Chris Carter

It's been quite a week since I first obtained Bloodborne. I'm currently on my fourth playthrough and I'm finding out that I missed quite a bit on my first run. Specifically, there's multiple endings, one of which involves a cryptic process to even see the actual final boss. It took me over 100 hours to piece it together.

I strongly suggest playing the game the way you want to the first time through, and only resort to this guide if you really are stuck and want to see the extra ending. If you're so inclined, you'll also find a breakdown of all three known endings below with spoilers.

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12:30 PM on 03.26.2015

Akiba's Trip: Undead & Undressed hits PC this spring

Akiba's Trip: Undead & Undressed is coming to PC this spring, XSEED Games announced today. The otaku beat-'em-up RPG initially launched on PlayStation 3 and Vita last year, and was well-received by Destructoid's Brit...

Kyle MacGregor

12:15 PM on 03.26.2015

XSEED: Ys VI: The Ark of Napishtim coming to PC

Ys VI: The Ark of Napishtim is coming to PC for the first time in the West, XSEED just announced. Nihon Falcom originally put out the action role-playing game on PC in 2003, but it didn't arrive in North America or Europe un...

Kyle MacGregor



EVE Online's new focus is putting power in the players' hands photo
EVE Online's new focus is putting power in the players' hands
by Brett Makedonski

The developers at CCP face a unique challenge with EVE Online that other studios don't necessarily face. Its players expect an incredibly deep and detailed experience, which means that evolving the game is particularly difficult. In the past, CCP accomplished this by holding the reins tight. Player freedom was a necessary sacrifice.

Moving forward, EVE Online pilots will find that they're going to have more options. That's not a one-off change; that's something that according to executive producer Andie Nordgren is a concerted effort from CCP -- something that will hopefully define the EVE Online experience from now on.

The two most evident examples at Fanfest 2015 were the announcements of untethered structures and a wealth of ship skins. The former is something that will greatly vary the gameplay in EVE Online, as starbases could previously only be built around moons. Now, that those can be positioned anywhere, it opens a world of possibilities for players.

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11:30 AM on 03.26.2015

Nintendo Download: Dot Arcade

There isn't a whole lot coming to Nintendo systems today, but Dot Arcade definitely highlights the week with its interesting minimalist style. You'll also find Namco Museum on the Virtual Console in addition to a de...

Chris Carter



Dirty Bomb aims high with its focus on hardcore FPS action photo
Dirty Bomb aims high with its focus on hardcore FPS action
by Alessandro Fillari

The folks at Splash Damage have been busy over the last two years. Since the release of Brink and a stint on Batman: Arkham Origins' multiplayer, they figured it was time to return to their roots with a heavy focus on PC-oriented competitive multiplayer gameplay. As the masterminds behind the legendary Quake 3 Fortress mod and the multiplayer for Return to Castle Wolfenstein, they were keen on rekindling the magic found in their earlier work for their shooter. With their upcoming title Dirty Bomb having been in closed alpha for the some time now (since 2013) the developers are now ready to get the masses in on their return to form FPS title.

With a deep focus on free-to-play and pay what you want gameplay, the developers seek to keep Dirty Bomb fair for all with its "Free-to-Win" mantra. Published by Nexon, it's one fo the rare Western developed titles for the F2P publisher. Though this one's got quite a pedigree from the developers who've worked on Enemy Territory and the multiplayer for Return to Castle Wolfenstein. At a special event hosted by the publisher Nexon, we got to go hands-on with this over-the-top and self-proclaimed "hardcore" shooter, where we got to speak to some folks from Splash Damage about its development. With access to the game available now, they wanted to hit the ground running by showing what their title is all about.

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Final Fantasy: Record Keeper is out today, and it kicks the crap out of All the Bravest photo
Final Fantasy: Record Keeper is out today, and it kicks the crap out of All the Bravest
by Chris Carter

Final Fantasy: All the Bravest was a travesty. It played itself, it was pretty abrasive in its pandering, and the microtransactions were so pushy that it was hard to enjoy it without feeling like you were constantly being sold something.

Final Fantasy: Record Keeper is another free-to-play game in the same vein, but it's a much better effort that doesn't feel straight-up insulting to fans.

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Review: Jump'N'Shoot Attack photo
Review: Jump'N'Shoot Attack
by Tony Ponce

Four Christmases ago, I joined the smartphone brigade when I found an iPhone 4S nestled under the tree. Oh boy! I thought. Now I can grab all those iOS games that people can't shut up about! And for a couple of years, I was an eager mobile beaver.

These days, I'm still rockin' that 4S because upgrading for the sake of upgrading is for chumps. But the magic of mobile gaming has faded. I've grown so jaded. It's the complete lack of honesty among the most prominent mobile publishers that really busts my bojangles.

Now here is FreakZone Games, the studio behind Angry Video Game Nerd Adventures, hoping to deliver a similarly challenging retro experience to the mobile space. FreakZone empathizes with folks who despise the freemium model and lament the deficiencies of virtual buttons, and presents Jump'N'Shoot Attack as an answer to our woes.

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9:00 AM on 03.26.2015

These Mega Man and Zero iPhone 6 cases are sexy as all hell, are also $100

Mega Man and Zero smartphone cases from Japan? I'm in! Wait what was that pricepoint? 12,000 Yen (roughly $100)? Wait a minute. I can still look at them, right? These sexy but expensive cases are being crafted by GILDdesign, ...

Chris Carter

8:00 AM on 03.26.2015

Angry Video Game Nerd Adventures is actually coming out for the Wii U next month

Back in 2013, Angry Video Game Nerd Adventures was released for the PC. It was received fairly well, and within the next year plans for a Wii U and 3DS version were announced. Unfortunately, they still haven't seen the l...

Chris Carter