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Star Wars: The Old Republic launches December 20


Sep 24
// Nick Chester
You know those holiday plans you had? Cancel 'em -- BioWare and Electronic Art have announced that its long-awaited MMO, Star Wars: The Old Republic will launch in North America on December 20. It will hit Europe two days lat...
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[Update: That's it, contest is over, and all codes are gone! Congratulations to those who nabbed one, and have fun!] The "Indie 2D Bundle" available on Steam right now is an insane deal. We're talking $9.99 for five solid 2D ...

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Zen Pinball 3D to hit 3DS eShop this fall


Sep 20
// Nick Chester
Zen Studios has announced today that its bringings its kickass pinball series, Zen Pinball, to the Nintendo 3DS via the eShop this fall. Call Zen Pinball 3D, the download will feature four tables: Earth Defense, Shamen, Exca...
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DC Universe Online set to go free-to-play in October


Sep 19
// Nick Chester
After being on shelves for just under 10 months, Sony Online Entertainment's DC Universe Online is going the free-to-play route. IGN is reporting that this October, both PlayStation 3 and PC gamers will be able to download th...

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Following an outcry earlier this year when it added separate plans for its physical DVD mailing service and streaming, Netflix has completely rebranded the service for the former. Now called Qwikster, a post on the official N...

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Starbreeze teams with film director for new IP


Sep 19
// Nick Chester
Sweden's Starbreeze sure is keeping itself busy these days. With the recently announced Syndicate reboot for Electronic Arts set for a 2012 release, it's already looking at its next preject: a new and original IP. The studio ...
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[Update: The "Beta Code Giver-outer Random Choose-O-Matic" has spoken! The winners are: Raffy Taruc, JBThayer, n45800, akinney77,Luke Fraser, Raien Swiftwood, tahmidk, Jesse Proffitt, CabooseMiller, Mose Avinash Parasram...

MotoHeroz is 'racing game thrills,' 'platformer charm'

Sep 14 // Nick Chester
Ilvessuo (pictured below) started RedLynx with his brother, Atte in 2000. Since then, the Finland-based studio has released over 100 games on multiple platforms. MotoHeroz, which is out tomorrow for WiiWare, would be its first for Nintendo's current console. "Everyone on the project is a huge Nintendo fan," he explains. "Such big fans, in fact, that we had to update our company policies to define what is 'appropriate' Bowser cosplay."  DESTRUCTOID: What's your best MotoHeroz pitch? What is it, and who's going to be playing it? Ilvessuo: MotoHeroz is racing game thrills with platformer charm! Who’s going to play it? Everyone who owns a Nintendo Wii and gets a chance to try it will be playing it, we are sure of that. The game is incredibly popular with anyone that tries it– journalists, testers, the folks at Nintendo, Finnair stewardesses, you name it. MotoHeroz is your first Wii game, and you've actively been developing games for other platforms this generation. What took so long? Was it a case of the right idea at the right time? MotoHeroz first saw the light of day as a prototype for a mobile phone game, long before Trials HD was a gleam in Uncle Bill’s eye. That prototype never went into production for various reasons, which is actually a pretty common thing at a game developer, but it was a cool idea so we kept it on the shelf.Fast forward a few years later. The downloadable console games market was taking off and we were riding that wave with Trials HD. This market seemed a perfect fit for smaller developers like us, so even as we were working on Trials Evolution, we also wanted to branch out into other downloadable console markets with another development team, and we chose WiiWare as a natural fit.We didn’t want to just take an existing game and just put it on WiiWare, so we went back to our magic closet full of game concepts and prototypes and found the best fit for the unique controls and technology of the platform.The earlier MotoHeroz demo was the best fit, so we re-booted the project, coding mostly from scratch for the Wii but with the basic game mechanic in mind, tuning and polishing everything to perfection for the platform. That turned out to be fairly easy, since everyone on the project is a huge Nintendo fan, such big fans in fact, that we had to update our company policies to define what is “appropriate” Bowser cosplay. How does MotoHeroz take advantage of the Wii's unique controls or functionality? True to our style of games, the controls are smooth and simple. You hold the Wii Remote horizontally – wrist-strap securely in place of course – and use one button to accelerate, one to brake, and the D-pad to lean.Then if your buggy ever gets flipped over, just flick your wrist (the most natural motion in the world) to right your buggy again. Usually we don’t even have to explain how to flip the buggy back over, people just do it naturally. Dogs don’t though. If you are playing MotoHeroz with your pets, you’re going to have to help them out with that part. [embed]211399:40846[/embed] Can you explain how the game's single player adventure works, and estimate how long it might take the average gamer to get through that? You control Gene McQuick, a new driver in the Great World Race of Gema, where the action in MotoHeroz takes place. He is doing everything he can to win, but he clashes with the other drivers, in particular the villain who will do anything to win.How long it takes to get through the single player game will depend on how well you learn to drive your buggy. The game is not just going to roll over and let you win. You are going to have to develop some skills! Then you can prove you have those skills in multiplayer!One final note is that the player isn’t forced to sit through hours of dialogue, we wrote just a few lines that are like 100 kilograms of premium ooze distilled into one gram of tutorial along with a few jokes. And it’s easy to skip it altogether and get on with the game, although you’ll never hear Handsome Hans ’Pro Tip about parachute pants. You'll also be offering up a daily competition, and you'll be delivering new tracks to players. How will that work? When you say daily, that's a lofty goal - how long will you be able to deliver that kind of content? The Online Runs work like this: there’s a bank of special tracks, a few of which unlock each day, giving everyone a limited amount of time to score as highly as possible on those set tracks. You compete against the whole world on the Leader Boards, trying to get the best possible score. Alternately you can view just your friends' score in a Friends League, which keeps the competition local and fun. So it’s like Leaderboard-based, asynchronous online multiplayer.But we also have Party Rally mode, which is local multiplayer. Think of it as the classic multiplayer videogame experience – four madmen in a room, screaming and yelling at each other and flinging themselves at the TV until mom calls the fire department! RedLynx is no stranger to mobile platforms -- do you have any Nintendo 3DS projects in the works, or any interest in working with that hardware? Perhaps a Nintendo 3DS MotoHeroz on the eShop? You’re right we definitely have a long history in the mobile space, and we’d love to do something on a Nintendo handheld if the right fit came along. As a smaller developer though we only have so many teams, you just can’t do everything that everyone wants you to do! But we’ll see what happens, it would be a surprise if our partnership with Nintendo didn’t continue to bear more strange fruits... and vegetables.
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While RedLynx may have found its biggest success with Trials HD, the truth is that its upcoming WiiWare title MotoHeroz has a longer history. "MotoHeroz first saw the light of day as a prototype for a mobile phone game," RedL...

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As promised, Rockstar Games is delivering our first look at Max Payne 3 today.  After a long silence, this is our first glimpse at the game in action -- the publisher maintains that this is all in-game footage. As with ...

Review: The Gunstringer

Sep 13 // Nick Chester
The Gunstriner (Xbox 360)Developer: Twisted PixelPublisher: Microsoft Game StudiosRelease date: September 13, 2011Price: $39.99 With The Gunstringer, Twisted Pixel have woven together story and gameplay in a way no Kinect game developer has been able to do to date. It's a clever setup: you control The Gunstringer’s marionette with one hand, moving him through a stageplay as an audience -- hilariously captured as live-action video -- watches on. Using your other hand, you'll control an on-screen six-shooter reticule, taking aim to "paint" up to six targets. Pulling your arm up to your shoulder (the motion it would make in response to firearm recoil) lets loose a barrage of bullets.  Being an “on-rails shooter,” you won’t have to move The Gunstringer in a 3D space. Instead, Twisted Pixel guides you forward through the experience, and you’re tasked with moving moving The Gunstringer left and right, and in some cases up, down, and jerking your hand upwards to make him jump. Between articulating The Gunstringer's movements with one hand, and aiming and firing with another, things can surely get tricky. During some of the more demanding sections of the game, it gets a bit like patting your head and rubbing your stomach at the same time. Fortunately, the Kinect sensor does a good job of keeping up with your actions, which makes playing The Gunstringer both fun and satisfying. The gimmick of moving a puppet back and forth with your hand clicks quickly, as your brain is fast to make sense of the natural action. The “paint and shoot” mechanic also works extremely well, not entirely dissimilar to Q-Entertainment’s shot at Kinect, Child of Eden. Really, it’s not a control scheme that couldn’t have been mapped to a controller; The Gunstringer often feels like parts of Twisted Pixel’s controller-based Comic Jumper. Admittedly, though, the controller-free experience gives the game an entirely different, fun, and welcome feel. That rubbing-your-belly-and-patting-your-head feeling I mentioned earlier goes a long way towards adding a layer of depth and challenge to the experience that you might not get with traditional controls. It doesn’t come without a trade-off, though. While I’m still surprised by the accuracy of the Kinect sensor, and its tracking is mostly on point, it’s certainly not perfect. The “floaty” feel and small disconnect between your hands and on-screen actions is present, as it is with many Kinect games that try to match one-to-one tracking. This becomes really obvious when you’re required to quickly move The Gunstringer away from an obstacle, or gently guide him through a maze of booby traps with minor motions. It never becomes frustrating to the point of completely eliminating fun from the equation, but I ran into more than a few situations than I would have liked where I was blaming my failures on the hardware.Great news about The Gunstringer is that it has an “Activity level” of “sitting-standing.” What this means is that compared to something like Ubisoft’s Your Shape: Fitness Evolved (which has an activity level of “bust your fat ass”), don’t expect to break a sweat playing The Gunstringer. While keeping your arms raised to move the puppet and fire your guns can get exhausting during a marathon session (e.g., when you have to review it and meet a deadline), any human gameplay session shouldn’t leave you wanting to take a nap. Unfortunately, while the game advertises “sitting” gameplay, I didn’t have much luck in that department. It worked, with the game recognizing that I was in front of the television and trying to play, but I found that the accuracy took a hit. Your mileage may vary depending on your setup (and maybe your height, how tall your seat is, etc.), but I ended up playing the entire game on my feet.As with most Twisted Pixel games, there’s a ton of content here, including a handful of story-based chapters and the developer’s usual heap of unlockable content. The content is generally unlocked using cash earned for your in-game performance, so you’re encouraged to head back into levels you’ve previously completed to beef up your performance. (Bonus: there’s a photo of Destructoid’s own Hamza Aziz to purchase; sorry, he’s wearing clothes.) While you could probably blow through all of the main content in a few hours, these extras (as well as a tough-as-nails “hardcore” mode) kept me invested for quite a bit longer. You can even play the game cooperatively, which could add another set of playthroughs if you’re lucky enough to have friends who like being with you. One glance at any of the game’s key art would probably be a dead giveaway that Twisted Pixel’s trademark sense of irreverent humor marks The Gunstringer’s writing, visuals, and sound. The game’s tutorial level features a skeleton cowboy puppet who shoots up an inflatable wavy tube man. Later, you face off against a creature that’s a result of sexual relations between a lumberjack and an alligator. I’m going to stop there, but you get where I’m going. Once again, Twisted Pixel manges to create a completely fresh set of likable, original characters, which is refreshing in a medium where gruff voices, wide shoulders, and fist-bumping machismo is the norm. Admittedly, some of the humor in The Gunstringer misses its mark, but all will be forgiven when you lay eyes on the game’s jaw-dropping live-action conclusion.The Gunstringer is a great example of what talented developers can do with Microsoft’s Kinect technology when they think creatively. Sure, it’s easy enough to mimic what others have been doing with motion controls for years. And to be fair, The Gunstringer doesn’t do all that much that couldn’t have been done with the Wii’s or PlayStation 3’s motion controls. But Twisted Pixel’s original characters and oddball sense of humor -- married with enjoyable gameplay -- add up to a special gameplay experience that’s worth your time if you own a Kinect. P.S. New copies of The Gunstringer come with a code to download Fruit Ninja Kinect. That game is also awesome.
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A skeleton cowboy marionette driven by revenge. Troma's Lloyd Kaufman driving dangerously. A beautiful, unlockable picture of our own Hamza Aziz. A gator that has sex with a lumberjack. Wait, hold on... what now?  Yup, this is definitely a Twisted Pixel game. Welcome to The Gunstringer, easily one of the most fun and original titles for Kinect. 

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Nintendo's 3DS press conference is live, watch it here!


Sep 12
// Nick Chester
Nintendo is holding its 3DS press conference in Japan right now! Foreign press weren't invited, but the Internet was, so watch it live with us, won't you? What news, if any, are you expecting?

Win Street Fighter III: 3rd Strike and a sick poster!

Sep 12 // Nick Chester
PS3 code and poster: putz PS3 code: ArtamaeusPS3 code: Fangeh360 code and poster: nubb360 code: church360 code: KoolKojoS  
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[Update: Winners have been chosen, using Random.org's number generator to select comment numbers. Check after the break to see if you've won. Winners, keep an eye on your private messages for your codes!] We've already establ...

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I probably will win the AC: Revelations song contest


Sep 09
// Nick Chester
Ubisoft needs to find its voice for Assassin's Creed: Revalations, and it might be yours. The publisher has launched a contest where it's looking for a male or female vocalist to sing on a track that will appear on the upcomi...
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30-second Uncharted 3 commercial isn't long enough


Sep 09
// Nick Chester
I don't watch much (if any) live television, so I would have probably missed this new Uncharted 3: Drake's Deception spot Sony just aired. It also aired during the NFL Kickoff game between the Packers and the Saints, and I'd...
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Capcom teasing Street Fighter x Tekken TGS reveals


Sep 09
// Nick Chester
We're only a week out from Tokyo Game Show, and Capcom's already gearing up for some Street Fighter x Tekken reveals.  The publisher has released two trailers today, featuring torn pieces of paper and... stuff. Eagle-ey...
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Gearbox looking for Borderlands feedback for sequel


Sep 09
// Nick Chester
Gearbox Software wants you to know that it's listening. No, not in a creepy "peeking through your window and listening to the songs you sing in the shower" kind of way. More like in the "We want to make Borderlands 2 the best...
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Not a typo: Nintendo reveals new DSi XL color


Sep 09
// Nick Chester
After struggling with initial 3DS sales, Nintendo must think it's golden on that front after the price drop. The company announced last night that sales of handheld were up 260% following the price reduction to $169.99. So wi...
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Max Payne 3 trailer hitting next week


Sep 09
// Nick Chester
Rockstar is getting serious about this Max Payne 3 business, first with two new screenshots last week, and now with talk of a brand new trailer.  We'll get our latest look at the long-awaited third game in the series nex...
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I can't stay up past 10:30 PM anymore because I'm old, but I know a few people who can. Destructoid is teaming with Bitmob to play Deep Silver's cooperative zombie-massacre title Dead Island for -- wait for it -- 20 hours str...

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Even more Fruit Ninja Kinect DLC... in space!


Sep 08
// Nick Chester
Halfbrick isn't kidding around with downloadable content for Fruit Ninja Kinect. It's now released the second content pack, "Space Capsule," which is available for 160 MS Points. The pack adds a new star chart backdrop, a "St...
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Nintendo DLC: Paint Splash! Golf! Puzzle Rocks!


Sep 08
// Nick Chester
It's "shop" update time, guys! That means all manner of Nintendo's shops -- the Wii Shop Channel, the 3DS eShop, and the DSiWare Shop -- are all updated! So what's on the plate for today? Let's have a look…3DS-only Go...
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Rotastic coming to XBLA on September 21


Sep 08
// Nick Chester
Dancing Dots' oddball Xbox Live Arcade title Rotastic will be available September 21 for 800 MS Points. We previewed the game last week, which was described as "Cut the Rope crossed over with Bejeweled, all wrapped in the aes...
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Mortal Kombat Klassic Fight Stick brings 90s arcades home


Sep 07
// Nick Chester
If you remember the 90s, you likely remember spending arcades. Or at least the murky corners of pizza shops and mom-and-pop video stores masquerading as such. Maybe I'm dating myself, but I remember those times fondly. Many o...
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Have some free screens for upcoming free Red Dead DLC


Sep 07
// Nick Chester
With the free "Myths and Mavericks" content for Red Dead Redemption right around the corner, Rockstar thought you might want to see what you're in store for. So here, have these new screenshots. The pack is out next week, Sep...
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The real Dead Island experience revealed


Sep 07
// Nick Chester
As gaming enthusiasts, we'll never forget that initial reveal trailer for Dead Island. Gripping, emotional, and beautifully crafted, it was a haunting promo that put Techland's first-person role-playing game on almost everyo...
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Robot fighting flick Reel Steel getting XBLA, PSN game


Sep 07
// Nick Chester
The first time I saw the trailer for the upcoming film, Reel Steel, I was in a public theater. It was probably inappropriate for me to laugh out our at it, but there I was, cackling uncontrollably. The premise: an ex-fighter ...
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Trials dev's MotoHeroz hits WiiWare next week


Sep 07
// Nick Chester
RedLynx has announced that its WiiWare title, MotoHeroz, will be available September 12 for 1500 Wii Points.  This cute little racer packs a single-player campaign, leaderboards, as well as a four-player "party mode." I...
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Resistance 3 'Survival' DLC coming October 3


Sep 06
// Nick Chester
Resistance 3 hits PlayStation 3 today, and Sony's already on top of announcing the first DLC for Insomniac's first-person shooter. The "Survival" pack will be hitting the PlayStation Store on October 4, and will be bringing a...
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Get your Borderlands 2 gameplay shaky cam footage here


Sep 04
// Nick Chester
I had a chance to see Borderlands 2 during a behind-closed-doors presentation at PAX last week. My thoughts? Game looks kind of awesome. Okay, it looks really awesome.  But don't take my word for it, check it ou...
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Get Dead Island a few days early if you're lucky


Sep 04
// Nick Chester
While Dead Island is officially set to hit shelves this coming Tuesday, a few naughty retailers have started selling the game early.  Reader Spencer writes to us with photographic evidence of his purchase of Techland's z...

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