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Guillermo Del Toro photo
Guillermo Del Toro

Guillermo del Toro is done with games


THQ and Konami were probably bad choices
Aug 14
// Joe Parlock
Guillermo del Toro hasn't had a very good experience with video games, has he? First he spent literally years working with THQ on something, only for them to go bankrupt and sell off all of their stuff. Then he went to work ...
#darksiders photo
#darksiders

The Darksiders II remaster doesn't look all that different


Reminder: This thing is $40
Jun 29
// Jordan Devore
Were we expecting the remaster of Darksiders II for current systems to look significantly better than the 2012 original (RIP THQ)? I was not. Crisper and smoother, sure, but that's about it. Here are some comparison screenshots that, at least to these less-than-stellar eyes, took some studying.
Deals photo
Deals

Humble is bundling Relic's Warhammer 40,000 and Company of Heroes games


Step one: Play Space Marine
May 28
// Jordan Devore
There's a lot to love in this Humble Weekly Bundle of Relic games, but I have to give a special shout out to Warhammer 40,000: Space Marine. Years later, I'm still amazed it turned out as well as it did. Satisfying shooting, ...
South Park photo
South Park

Ubisoft sold 1.6m copies of South Park: Stick of Truth


It took over a year to count everything
May 14
// Vikki Blake
Ubisoft has sold 1.6 million copies of South Park: The Stick of Truth. The confirmation comes via Ubisoft's recent earnings report. Though the developer had previously revealed that sales of 2014's best RPG (yeah, I think it ...

Homefront delay photo
Homefront delay

Homefront: The Revolution delayed into 2016


Developed by Dambuster, which is comprised largely of Crytek UK veterans
Mar 12
// Steven Hansen
Homefront: The Revolution, the sequel to 2011's Red Dawn: The Game, has been delayed into 2016, according to publisher Deep Silver.  Deep Silver acquired the Homefront rights from Crytek in 2014. Crytek acquired the Home...
#darksiders2 photo
#darksiders2

#darksiders2: Darksiders II current gen remaster confirmed


Skull fucked
Feb 17
// Steven Hansen
I'm sure Darksiders 2 is a fine game if you've dry humped behind a Hot Topic counter after a date at Orange Julius, but my favorite thing about its existence is #darksiders2, which Occams blessed us with all those y...

Meet the winner of Nintendo Power's The Mask II contest

Feb 04 // Tony Ponce
The contest page with the Nathan's entry form cut out. Meet Nathan Ryan Runk from Arbutus, MD. He entered and won that The Mask II contest, and despite never getting the chance to share the screen with Mr. Ace Ventura, he's pleased with how the whole matter was resolved. It was pure luck that brought Nathan, then 12 years old, into the winner's circle. "I actually rarely entered any contests in Nintendo Power," he explains. "I entered maybe about a dozen in the seven or so years of having a subscription. I only entered ones that really appealed to me, and, being a preteen in the mid-'90s, anything Jim Carrey OBVIOUSLY was appealing." Nathan was notified of his victory within a month or two, and afterwards, Nintendo would call him up every few months to keep him informed of new developments. Fun fact: The lady who kept in contact with him was Leslie Swan, former managing editor for Nintendo Power and current localization director for Nintendo of America, though she is better known to most of you as the voice of Princess Peach in Super Mario 64. Nathan's notification letter from THQ. When it was clear that the movie wasn't happening, Nathan was properly taken care of. Above is a letter sent to him on November 4, 1996, from product marketing manager John Ardell of THQ, which published The Mask SNES videogame under the Black Pearl Software label and partnered with Nintendo for this contest. The letter reads: I am sorry that the filming of The Mask II has been postponed and that we were not able to send you to the set. Enclosed please find an official crew jacket from The Mask II that was supplied by New Line Cinema. Additionally, I have included a few of our new Super Nintendo games for your collection. Thank you for your patience with this promotion. On top of the jacket, which Nathan sadly can't find anymore, and the box of games, which of course included the original The Mask, Nathan also emerged from the deal with a cool $5,000 (the estimated value of the prize package, according to the official contest rules). As he remembers, "They gave me the option to wait indefinitely or take the cash... I took the cash. Absolutely the right call! Also, when I was on the phone with the people from Nintendo, they asked me if there was anything else that I really wanted. I said that I had just recently gotten an N64 and really wanted Pilotwings 64 (loved the original). In less than a week, I received that with the check." As we are well aware, a pseudo-sequel called Son of the Mask eventually released in 2005. There's no telling if all involved parties would have honored the contest had Nathan not taken the check that day, but it's all for the best. "I would have likely been okay with doing a walk-on in Son of the Mask because, at the time, I didn't know how bad it was going to be. Knowing what I do now and even if that were an option, I'm glad I went with the money." The printed apology on page 39 of Vol. 285. So if everything turned out rosy, why did Nintendo keep quiet about the fate of the contest this whole time? No one knows for certain, but as Nathan theorizes, "[T]hey don't want to be viewed as having ever let their fan base down, which I completely understand. Printing that shows that they failed one of their subscribers (even though they didn't) and it might erode the validity of their contest, even though that would be undeserved. Nintendo has earned the reputation of being a 'good' company, something that I feel is nearly impossible to do." These days, Nathan lives with his wife a short drive away from his childhood home. He's not as huge a gamer as he once was -- he used to be extremely into the XBAND modem and used the handle "King Gorth" -- but he still makes a time for rounds of Mario Kart 8 and the like. And with that, we finally have closure on one of the weirder events in Nintendo Power history. Nathan didn't get his big Hollywood break, but he did make out like a bandit, and that ought to put a smile on everyone's faces. Nathan's smile is probably a bit bigger than most, what with his being treated like a king for the better part of a year. The Player's Poll Contest on pages 82 and 83 of Vol. 77. I'll leave you with Nathan's thoughts regarding Nintendo Power's closure: "It's a bit sad whenever something from your childhood goes away. It was like that store that you really used to like but hadn't been to in years that 'suddenly' closes down. It's a bit of nostalgia that kids nowadays will know nothing about, and that, I think, is the worst part. "My subscription ended in 1999 (still have all my back issues), so when it all ended, I wasn't surprised. I had stopped caring as much, as had most people around me. I was the last of my friends to have a subscription. I really don't think my situation was an isolated incident. But for those of us who had a subscription, it was a magical experience. Every month, you had the inside edge on all the newest games. You could get your friends through any level, find all the secrets and know all the codes. There was no YouTube, no Wiki, no walkthrough. You had to have the Power. "And then, one day, the Power went out."
The Mask II Mystery photo
Consider this mystery... SSSMOKED!
In my heart of hearts, Nintendo Power will never die. If you were an American Nintendo gamer in the late '80s to early '90s, this monthly rag granted you unfettered access to a world of insider news and gossip that made you t...

Red Faction photo
Red Faction

Red Faction Guerrilla ditches Games for Windows Live for Steam


Alright, I'm in
Dec 02
// Jordan Devore
It's a good time to get back into Red Faction Guerrilla. The game's destruction tech holds up well and, now that Games for Windows Live has been pushed aside to make room for Steamworks support for multiplayer (which is shock...
de Blob photo
de Blob

Another de Blob isn't totally out of the question


The IP now lives on with Nordic Games
Oct 31
// Jordan Devore
Nordic Games has picked up yet another property from the defunct publisher THQ. This time, it's de Blob, a cute 3D puzzle-platformer about a blob who paints a drab city with its body. "We are excited about what the future hol...
THQ photo
THQ

THQ will rise from its grave by way of Nordic Games


The THQ trademark has been bought
Jun 13
// Chris Carter
Do you miss those old THQ games and that iconic logo? Well, according to a representative from Nordic Games, the THQ trademark has been acquired by Nordic. Expect old games to arise, as well as more Darksiders. Here it is, st...
THQ photo
THQ

Reddit user tours abandoned THQ office and it's kind of creepy


Let's take a moment to reflect on THQ
May 28
// Brittany Vincent
Ever wanted to visit the THQ building since its closing and have a look around at your leisure? That's what Reddit user Soulessgingr did, as the company he works for is moving into the old THQ headquarters. He documented a ...
Canceled photo
Canceled

People Can Fly was making a supernatural detective game before Bulletstorm


But it was canceled by publisher THQ
May 19
// Jordan Devore
People Can Fly was working on a supernatural detective game set in the 1940s, Come Midnight, under publisher THQ until the project was cancelled in 2006. Former creative director Adrian Chmielarz tells Eurogamer it was "an in...
South Park development photo
South Park development

South Park creators worked on Stick of Truth 'until the bitter end'


Crying symbol of Europe
Mar 12
// Steven Hansen
When South Park creators Trey Parker and Matt Stone decided they wanted to make a game, Obsidian was on their list. "We got this phone call about 'hey do we want to talk to the South Park guys?' and we were like, 'Yeah, right...

Preview: South Park: The Stick of Truth is ambitious

Feb 14 // Alessandro Fillari
South Park: The Stick of Truth (PlayStation 3, Xbox 360, PC [previewed])Developer: Obsidian EntertainmentPublisher: UbisoftRelease date: March 4, 2014 (US) / March 7, 2014 (EU)Opening with a parody of Ralph Bakshi's The Lord of The Rings, in full rotoscope style, South Park: The Stick of Truth tells the tale of the war between humans and elves; both vying to claim the power of...The Stick of Truth. Of course, this is all just an exaggeration, as the war is really just a game played by the kids of the neighborhood. When a new kid moves into the town of South Park, Cartman takes him under his wing and tasks him with protecting the Stick of Truth in their 'game' against the elves. But in South Park fashion, things quickly escalate out of control and a fairly harmless rivalry is turned into an epic quest with real consequences.Now, the South Park series hasn't had much luck in the gaming department, and understandably so. It's very difficult to translate the over-the-top and comedic sensibilities to a game without making it into something that it's not. Even though I was kind of fond of the N64 title, it wasn't really a game worthy of the series. Because of this, the minds behind the show, Matt Stone and Trey Parker, were very adamant to be hands-on with the development.Speaking with Jordan Thomas, creative director for BioShock 2, Thief: Deadly Shadows, and serving as a creative consultant on The Stick of Truth -- he spoke about the title's development and how the theme of play is something the creators wanted to focus on when writing the game's script."If you look at South Park, there's always been a love affair with games that's evident in their storytelling...that the characters have a fetishistic mysticism regarding gaming," said Jordan Thomas, recalling the television series' use of videogames. "The creators would not have allowed the game to be just a joke vehicle, they wanted a proper game."Instead of taking on the role of one of the established characters, players will create a unique character who is the new kid on the block. As this New Kid, players will forge alliances and come into conflict with others while making a name for themselves in South Park and its surrounding areas.Of course, comedy is the backbone of South Park -- and The Stick of Truth pulls absolutely no punches when it comes to its humor. As a videogame, Matt Stone, Trey Parker, and the developers at Obsidian were able to craft a story that parodies many tropes and cliches of the medium, while at the same time creating something that speaks to the themes of engagement, play, and obsession in ways that could only be done in a game.Much like the television series and film, The Stick of Truth covers the whole gamut of pop culture, politics, religion, and life in an unusual small town. And the transition to a game has not neutered its humor one bit. My hour with the game made me realize that this is likely the raunchiest South Park has ever been. Swearing is uncensored, and yes there is nudity, and so much more.Over the course of your adventure, players will come across places and situations referencing abortions, race relations, anal probes, drug addiction, sex, extreme violence, and poverty, just to name a small few. It has enough satirical bite that it'll likely leave a lasting impression on many. But of course, this is South Park, and feeling uncomfortable is nothing unexpected."The way we looked at [humor] was if this moment was a hot button for the audience, should we make it worse, because they [creators of South Park] love to push boundaries and their default response was definitely not to back down, but the really healthy counterbalance was, can we make it funnier -- and the answer was often yes," said Jordan Thomas. "It was definitely the right amount of pressure. In my eyes, [South Park] explores topics that makes people uncomfortable, and it does so above all out of love and truth."The Stick of Truth incorporates many elements of fantasy fiction and RPG gameplay, while re-appropriating it for its own humor and style. When players enter the realm of 'Kupa Keep,' which is just Cartman's backyard with crude signs and dressing, they're brought into the conflict between the factions. From here, players will be able to define their character and choose their class. Despite players being able to name their character, Cartman and the others will henceforth refer to the New Kid as 'Douchebag."Character growth and evolution is conducted through a standard leveling and class system. Battles yield experience points and loot, and leveling up allows players to spend skill points across the various class trees. Though don’t expect anything extremely intricate. While you do have options, don’t go in thinking you can make rich variations of each character class. In The Stick of Truth, the classes cover the standard fantasy archetypes, but with a twist. There's the Fighter, Mage, and Thief, and last but not least, the Jew.The Jew class, which is illustrated with an evil-looking sorcerer character card, allows players to focus on long-range and sniping abilities to weaken, debilitate, and otherwise undermine your enemy's strengths from afar. Moreover, the Jew utilizes special abilities in 'Jew-Jitsu' and another skill known as the Sling of David, which allows players to cast the first stone against their enemies and stun those out of distance.Obviously, I decided to roll the Jew class for my character, Sir Douchebag (and so did everyone else at this event, by the way). From here, we learn the ins and outs of combat. On the surface, it looks to be a standard turn-based RPG game in the vein of Final Fantasy, and while that is true, the core combat takes a far more action-oriented and dynamic approach to engaging your foes. Players will be able to partner with other characters, such as Cartman, Stan, Butters, Kyle, and many others from the series in during battles, and many of them possess their own unique skills and abilities.During battles, offense and defense require timed button presses to maximize effectiveness. For instance, weapon attacks come in both basic and power versions. When attacking, your characters will ready themselves and pressing the attack buttons at the moment when the weapon flashes will enable the specified move. Basic attacks allow for combos, each hit requiring timed presses, and power attacks allow for a one-hit strong attack against enemies. Each has its uses and is required for specific enemies. Heavy armored enemies can be weakened through combo attacks, and power attacks can break through enemies carrying shields.Though be warned, enemies use the same skills as you do, and that's where blocking comes in. When enemies attack, a small shield icon will appear below your party members. This prompts you to press the action button to diminish the effectiveness of their attacks. Success also allows players to restore PP (yes, there's a joke for this), which power your special skills in battle. Blocking is especially important when facing foes who use attacks with status effects attached. For instance, bleeding drains character health over time, and cannot be healed unless you have special potions.I found myself really enjoying the combat. It's definitely a much more dynamic, but still tactical approach to turn-based combat. The action-oriented approach reminded me of combat from the games like Mario and Luigi: Superstar Saga or Paper Mario, which really stressed that battles are not a spectator sport. I felt very active during every battle, and as enemies populate the environments during exploration, you can expect to see a lot of action. Battles can be pretty challenging, even early ones. I was overwhelmed by a group of elves at one point and was wiped out after missing the timing on blocks from a group of archers.Though it may all seem like fun and games when battling kids with fake elf ears, things eventually get real when you start battling other foes in South Park; such as Meth Heads looking to protect their stash, overzealous rent-a-cops who aren't afraid to use pepper-spray on children, and creepy territorial hobos. And that's only the tip of the iceberg.One feature that the creators of South Park wanted was allowing fans to explore the town freely, while meeting many of the series characters, and getting into trouble along the way.  "You're going to visit the town, properly," said Thomas as he elaborated on the exploration design. "There are few limits placed, which use Metroidvania-style unlocking, but there's a lot to explore, and around a lot more places around the town as well."Scattered around the town are NPC characters going about their business, and also a variety of shops, where you can buy new equipment, items, and special buffs for your characters. In Metroidvania style, players can explore the area at their leisure, but some areas are blocked off by obstacles and and obstructions that require special abilities. Interaction with the environment is a key part of gameplay during traversal and puzzle solving. Players will be able to uncover hidden paths and chests while examining and attacking obstacles. Moreover, new abilities open that allow players to activate switches from a distance, destroy obstacles with your farts, and use your other party members and friends to uncover clues and take out groups of enemies without even entering battle. I was pretty pleased with how detailed the settings were, but at times I had difficulty finding  certain objects for quests, as they blended in too well with other decorations in the background. Exploring the town of South Park felt surreal, and extremely authentic. In many ways, it felt like I was watching an episode of South Park showing off a really demented and comical parody of EarthBound, except I was actually playing it. The comparisons to EarthBound and other JRPG titles were no coincidence, as they were a major influence for the writers of the series and folks at Obsidian. They really nailed the look and feel of the TV series, as there were moments during cutscenes I'd stop playing, and then I'd have to remind myself that I was playing a game after some time passed.There are many incentives for taking time out from the main quests to explore and get to know the exact layout of the town, which is a first for South Park. Many familiar places, such as the South Park Elementary, South Park Mall, Bijou Cinema, City Wok, Tweek Bros. Coffehouse, and many others are available for players to come across and explore.Another reward for the exploration is meeting other characters, who friend you on the social media site, Facebook. Yes, this is a full on parody of Facebook and they don't even shy away from the absurdity of social media. Character's can even comment on your 'page' making jokes and mocking your performance. Your Facebook page also serves as your main menu, possessing journals, inventory, and acquiring more friends will gradually unlock special points which can be used to buy special perks to strengthen your character's abilities.Many of the characters and creatures you encounter during your quest are referenced throughout the television series, and even the most political and controversial of characters will likely make an appearance. In one instance, I came into contact with former U.S. Vice President Al Gore who needed help with tracking the fabled ManBearPig, as it was stalking the citizens of South Park. This scene totally came out of nowhere, I felt the sudden urge to drop whatever I was doing and do what he asked. How can you say no to Al Gore? Everyone involved with the game seemed pretty much on the same page. One of the key takeaways from both the creators of the television series and the developers at Obsidian, and Jordan Thomas, was the desire to make South Park: The Stick of Truth the definitive South Park experience, across all media.And judging from my time with the title, they certainly have made something unique to the series, that will speak to fan's love for the franchise. While there are some rather obvious bugs that will hopefully be ironed out, such my character being permanently being stuck in the aiming stance during exploration, and some issues with items not being clear enough to identify in the field, I came away pretty pleased with what I played.It's looking like the game was definitely worth the wait. While the developers certainly didn't have to worry about raising the bar for South Park games, which was pretty low as it was, they've definitely made something that speaks to fans of the show, and might even earn the attention of some RPG fans in the process.
South Park photo
One does not simply walk into South Park
So, where were you when South Park: The Stick of Truth was announced? This was all the way back in 2011, around the time another certain RPG title was on the minds of players. It was certainly a surprising reveal, don't you t...

Nordic Games photo
Nordic Games

Darksiders and Red Faction are getting new collections


Don't expect to find any new content
Feb 13
// Jordan Devore
Nordic Games, the current owner of former THQ properties Darksiders and Red Faction, has plans to release compilations of both series in the second quarter of 2014.  Darksiders Collection (£34.99) packages both gam...
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Nordic Games resurrecting MX vs. ATV series


Downloadable MX vs. ATV Supercross out in 2014 for 360, PS3, PC, Mac, and Linux
Dec 20
// Hamza CTZ Aziz
The THQ fallout saw Nordic Games purchase Darksiders, Red Faction, Destroy All Humans!, and MX vs. ATV earlier this year for $4.9 million. Now, Nordic is making some moves with their new IPs by bringing back the MX vs. ATV se...
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THQ sues UFC and EA over UFC game license


THQ claims that EA passed inside information
Oct 10
// Dale North
THQ says that Electronic Arts intentionally ruined THQ's relationship with UFC parent company Zuffa to get their own license deal. According to Polygon's findings, THQ is suing EA and Zuffa over the UFC game license. If you'v...

Homeworld, Dragon Age, Mighty No. 9, and some sad news

Sep 03 // Max Scoville
Niero says: "Destructoid is evolving, as is everyone in the videogames news business.  If you caught our panel or announcements at PAX, you've heard that we've launched a new subscription program which in part will bring forward a new line of live video conferences directly on our home page.  Likewise, our Destructoid Show production partner Revision3 was recently acquired by Discovery Networks and launched an exciting new line of shows under the Rev3 Games umbrella, headed by the glorious Adam Sessler of G4 fame.  Like all good things, there must come a time when they come to an end, and that time has arrived. With a heavy heart I'm unfortunately announcing that the final recording of The Destructoid Show will be next Friday. Yeah, I know, major bummer. On the positive side the decision was mutual as we are both rolling up our sleeves to launch all new productions, all which will still be free to watch and in part funded directly by Destructoid's HUGE members.  When I said "leaky benefits for all" this is precisely what I'm talking about: we can now support our staff directly to bring you more video content more often.  We've had a strong launch so far, and I'm very grateful for our early adopters.  Thank you! On a personal note as the show's executive producer, it has been incredibly satisfying for me to watch two of my "Destructoid Kids" grow up and do bigger things in the gaming industry.  I met Max and Tara through personal friends where they were doing anything but gaming, and now they've got fans all around the world who recognize them as proper  industry professionals.  It just goes to show: one of the best ways to break into the gaming industry is to pack your bags and make some friends in San Francisco.  If you're not super creepy and have a good head on your shoulders it can totally happen.  I'll soon have to update my "where are they now" video, where we keep track of our Dtoid offspring.  Max once described Dtoid as the rebel alliance with outposts all throughout the galaxy, and I think that really nails it.  I'm going to miss working with that giant goofball, but more importantly leave him in very good hands. I also get to claim that I introduced Tara to the love of her life, which hopefully means I get to twerk ceremoniously at their wedding someday. "Like the legend of the phoenix, all ends with beginnings", said some robots once. You've definitely not seen the last of Max, Tara, Zac, Adam, and the rest of the Rev3 crew on Destructoid -- we'll hopefully be inviting them back for cameos as often as schedules allow.  Until then, we hope you'll tune in for our very last show September 13 for an awkward goodbye lovefest celebration. Also, we may give away some stuff. Stay tuned, and thanks for supporting Destructoid's first youtube show!  Oh, yeah, and we're hiring. Destructoid is now looking for a part-time female co-host in the San Francisco area. Zero experience necessary - you just have to be a legit gamer (your interview will be brutal) and can formulate words into compelling sentences on camera without the aide of a push-up bra. (No offense to push-up bras, they're wonderful.)  Please tweet @dtoidniero with a video sample and location and I'll get in touch via DM.  No resumes please. Let's put that stupid document to death: my job requirements are far simpler. I only hire buena gente." It's a bummer, and I'll miss doing the show. Once I get my thoughts together, I'll write up something over in the Cblogs. You guys are all amazing, and thanks for watching me figure out how to behave in front of a camera over these last three years. It's been a blast.
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The Destructoid Show needs to talk.
Good evening ladies and gentlemen, I hope you're all safe and sound following PAX 2013! I got to drunkenly shout moist pleasantries in the vicinity of a bunch of you, and that was absolutely lovely. For those of you who miss...

THQ photo
THQ

THQ's liquidation plans get court approval


And it just keeps going
Jul 17
// Abel Girmay
At a hearing held in Wilmington, Delaware, THQ was granted final approval for its liquidation approval plan, effectively marking the end of the publisher's bankruptcy case. Most of you will remember that the defunct publisher...
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Sega sues THQ for Company of Heroes 2 pre-orders


Wring 'em out
Jul 10
// Dale North
THQ is totally bankrupt, but Sega is still suing them for $941,710.93, to be exact. That is money from Steam pre-orders of Company of Heroes 2.  If you're curious, these Delaware court documents lay it all out. Almo...
THQ photo
THQ

Nordic hopes to bring back Titan Quest, Deadly Creatures


Yeah, go ahead and do that!
Jun 19
// Jordan Devore
Lately, there's been little talk about Nordic Games' plans for all of those THQ properties it picked up. Last we heard, the company wanted to find other studios that could develop new titles in series like Darksiders, MX vs. ...
Interplay gets Freespace photo
Interplay gets Freespace

Interplay now owns the Freespace IP


The classic space combat sim is back with its original publisher
Jun 07
// Alasdair Duncan
In this week's episode of The Question, I talked about how much I'd like to see a new Freespace game; now we've gotten an update as to who owns the Freespace IP. Coincidence? Almost certainly. Polygon has discovered that the ...
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Ex-Vigil staffer on what Darksiders III could have been


Four player co-op was always the hope says former creative director
May 31
// Abel Girmay
In an interview with IGN, Ex-Vigil creative director Joe Madureira released a few nuggets of information on what Darksiders III could have been, provided Vigil staff, and not Nordic Games, had won the bidding war. “It w...
Top 20 of Gen 7 photo
Top 20 of Gen 7

These are the 20 best-selling brands from this gen


They're the best... around...
May 15
// Tony Ponce
[Update: Telltale is mistakenly credited for the LEGO games in the source report, but it should be Traveller's Tales.] French game studio Ubisoft released its fiscal year 2013 earnings earlier today, trumpeting its tidy profi...
1666 halted photo
1666 halted

Ubi's production of 1666 halted after firing of Désilets


Ubisoft's actions may be a clever filibuster
May 15
// Brett Makedonski
Patrice Désilets says he was fired. Ubisoft says that good faith discussions led to a mutual departure. It's unclear how Désilets and Ubisoft split paths, but it is clear that new chapters are being ad...
Boivin leaves Ubisoft photo
Boivin leaves Ubisoft

Another former THQ employee was fired from Ubisoft


Former Assassin's Creed project manager was 'fired'
May 08
// Joshua Derocher
Yesterday Patrice Desiléts, the original creative director for Assassin's Creed, left Ubisoft and today he Tweeted about another Ubisoft employee losing his job. Desiléts shared on his Twitter, "Thinki...
Assassin's Creed photo
Patrice Désilets: "I intend to fight Ubisoft"
[Update: Assassin's Creed creative director Patrice Désilets has responded to his departure from Ubisoft, calling it a "baseless" termination. Here's what he told Polygon: "Contrary to any statements made earlier today...

THQ photo
THQ

THQ still owes hundreds of millions to its creditors


And there's a lot of them
Apr 26
// Brett Makedonski
If the filed claims are to be believed, THQ owes more than $200 million to various creditors in wake of its recent bankruptcy. Hundreds of parties have been added to the bankruptcy proceedings, many of them claiming several m...
THQ properties photo
THQ properties

Future of Darksiders is uncertain in Nordic Games' hands


No developers, no plans, and maybe not enough money
Apr 24
// Allistair Pinsof
Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...
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Grand Theft KIFFLOM, Endless Summer & THQ's Final Auction


The Destructoid Show features very mild nudity
Apr 23
// Max Scoville
Today on The Destructoid Show, we discuss Grand Theft Auto V's KIFFLOM and Epsilonism, The Endless Summer, a mysterious new Bethesda title that's popped up on the Australian Ratings Classification Board, and Ratchet &am...

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