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Friday the 13th photo
Friday the 13th

Friday the 13th game comes to Kickstarter

For once, copyright works out
Oct 13
// Mike Cosimano
The Friday the 13th game announced back in January has been fully revealed -- it's the game formerly known as Slasher Vol. 1: Summer Camp, by Breach and Clear developers Gun Media. With the help of TV's Adam Sessler, the...
Home Free photo
Home Free

Dog adventure Home Free headed to PS4

The logo has a dog's butt!
Oct 13
// Jordan Devore
I was as pleasantly surprised as Darren to see Home Free, a survival game about a lost dog in a randomly generated city, reach its funding goal on Kickstarter in under a week. More good news: it's coming to PlayStation 4 in a...
Humble Bundle photo
Humble Bundle

Ooh, there's a Humble Capcom Bundle

Resident Evil: Revelations, Strider, DmC
Oct 13
// Jordan Devore
The latest Humble Bundle is centered on Capcom and, yeah, you ought to take a look. Pay $1 or more Strider Resident Evil: Revelations 2 - Episode 1: Penal Colony Lost Planet 3 Bionic Commando: Rearmed Pay more than the aver...
Gabe Newell photo
Gabe Newell

There's a Gabe Newell Simulator on Steam

Is this eligible for The Game Awards?
Oct 13
// Mike Cosimano
There's a Gabe Newell Simulator on Steam Early Access and it costs seven American dollars. The entirety of that sentence should be enough for you to make a purchasing decision, right? For what it's worth, I think a Gabe Newel...

WB wins photo
WB wins

Broken ass PC versions didn't hurt Batman, Mortal Kombat sales

Arkham Knight, MKX do 5 million
Oct 13
// Steven Hansen
Both Mortal Kombat and Batman: Arkham Knight launched with busted, largely inoperable PC versions. In the case of Batman, it was so extreme that the game was delisted for sale on Steam and is still being patched and worked on...
Street Fighter V photo
Street Fighter V

Don't expect the next Street Fighter V character reveal for a few months

Also here's a recap
Oct 13
// Chris Carter
Street Fighter V was one of my favorite games at TGS, and Laura Matsuda is looking like a really fun character to play based on her footage -- all in all, the months before launch have been kind to Capcom. But after a long st...
Black Ops 3 photo
Black Ops 3

Black Ops III's Zombie mode goes all film noir

November: The Month of Ron Perlman
Oct 13
// Joe Parlock
For years and years, there’s been criticism leveled at Call of Duty for just doing the same thing over and over again. It’s a fair criticism, Black Ops III didn’t feel all too different to Black Ops II to m...

Review: Minecraft: Story Mode: The Order of the Stone

Oct 13 // Darren Nakamura
Minecraft: Story Mode: The Order of the Stone (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: October 13, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit To its credit, Minecraft: Story Mode does a lot well. The use of Minecraft's engine and iconic visual style is a nice workaround to keep the Telltale Tool from showing its age. It's hard to complain about low-polygon models for a world comprised mostly of cubes. Despite having fewer moving parts to work with on the character models, the characters are as expressive as they need to be. By narrowing or widening eyes and tweaking eyebrows, the block people (and pig) can show a range of emotions in a cartoony sort of way. The voice work aids in bringing the low-fidelity characters to life as well. The cast is impressive, including the likes of Patton Oswalt, Billy West, and Paul Reubens, to name a few. Though the characters look similar in the beginning, each has a defined personality that comes through thanks to the actors. Much like a session with Minecraft proper, by the end of the episode my brain stopped seeing everything and everyone as a collection of hard-edged polyhedra and just accepted them as regular places and people. [embed]315133:60717:0[/embed] However, the all-star voice cast does highlight The Order of the Stone's biggest shortcoming. With such big names in comedy doing the dialogue, it's disappointing how little comedy there is in the script. There are a few gags that find their mark, but most are worth only a smile or a chuckle; none really stood out. On the other end of the spectrum, the drama doesn't really deliver either. The elements are there: life-or-death situations, uncertainty, mistrust. Still, none of the prototypical "big choices" felt like they carried much weight. Of the five choices shown at the end, the first is just a judgment call with an unknown and arbitrary outcome, two involve whether you want to be an asshole to a guy who doesn't deserve it, one won't have clear implications until a later episode, and the last is a decision on which of protagonist Jesse's two friends has a better plan for what's to come. The choices highlight an emphasis on the future. Put plainly, The Order of the Stone is heavy on exposition, setting up the backstory, characters, and events for the rest of the season. While necessary, it misses some opportunities to be memorable in its attempt to lay the foundation. Story Mode will probably be more of a hit among Minecraft fans than general Telltale fans. The Order of the Stone features a few Minecraft-specific gameplay bits and references. A couple times during the episode, players are presented with a problem, given some materials, and tasked with crafting a solution. Recipes are given for those who don't know what to make or how to make it, but other craftable objects are present as well. While trying to make a stone sword, I accidentally crafted a lever. After a playful rib about me not knowing what I was doing, the materials were returned so I could forge the weapon. Later on, the group has to hit a pressure plate beyond a hallway filled with arrow traps. Recipes and materials are given for a couple possible tools to use. It would be great if there were other hidden solutions to discover for those who know the source material inside and out. In addition to the crafting puzzles, there is one classic adventure game puzzle found toward the end of the episode. It isn't especially original or taxing, but along with the crafting it does represent a step in a more gameplay-oriented direction from the recent story-only Telltale series. So far, Minecraft: Story Mode is like a Saturday morning cartoon. Sure, there is conflict, but it doesn't feel dire. Sure, there are funny bits, but the comedy isn't sharp or intelligent. Sure, there is a story, but it doesn't feel like it matters yet. There is some hope for this series to be great in the future, but The Order of the Stone is just okay. The Minecraft-specific gameplay is a nice way to shake up the usual formula. The blank slate of the universe allows the tale to go wherever it wants. The voice cast is full of actors who can do great work. But the writing needs to be more engaging if Story Mode wants to be taken seriously among Telltale canon.
Minecraft review photo
Exposition mode
Telltale has seen ups and downs with its licensed titles. With Jurassic Park the studio was still figuring out what works and what doesn't. More recently, The Walking Dead and Tales from the Borderlands have shown the strengt...

A Boy And His Blob photo
A Boy And His Blob

A Boy and His Blob rated for Vita, usual suspects

Everything but Wii U, basically
Oct 12
// Kyle MacGregor
A Boy and His Blob seems to be coming to PlayStation 4, PC, Xbox One, and PlayStation Vita, according to ratings published by the USK, Germany's video game classifications board. Back in August, Majesco Entertainement reveale...
Call of Duty photo
Call of Duty

Black Ops III's hardest difficulty will kill you in one shot

Veteran mode is scary enough, thanks
Oct 12
// Jordan Devore
We were only just chatting about overly harsh difficulty modes last week with Naughty Dog's Brutal option for Uncharted: The Nathan Drake Collection, and now here's Treyarch with a grueling addition to Call of Duty: Black Ops...
Firewatch photo

Firewatch is such a lovely looking game

Releasing February 9, 2016
Oct 12
// Jordan Devore
I'm supposed to tell you that Campo Santo's wilderness-set exploration mystery Firewatch will release on February 9, 2016 for PlayStation 4, Windows, Mac, and Linux. That's the news today. But I've fallen into an image gallery wormhole, and I'm taking you with me.
Survival horror photo
Survival horror

Allison Road leaves Kickstarter for a publisher

It's joining the Team17 label
Oct 12
// Jordan Devore
Last month, Lilith brought its home-based horror game, Allison Road, to Kickstarter. The fledgling studio asked for £250,000 in crowdfunding to create what many have called a spiritual successor to P.T., the lead-in to ...
Ubisoft is sorry photo
Ubisoft is sorry

Ubisoft offers refunds, free games after 'deceptive marketing'

Also an obnoxious non-apology
Oct 12
// Steven Hansen
Promotional materials for Ubisoft's recently released Might & Magic Heroes VII promised a physical, disc copy of the game would be included with the $100 limited edition, as documented in detail on Imgur. As it turns out,...
Indie in Berlin photo
Indie in Berlin

Fired Dead Island 2 devs leave Yager, start indie studio

Plus, hints at super secret project
Oct 12
// Steven Hansen
Three Yager (Spec Ops: The Line, Dead Island 2) developers have left the company to go indie as inbetweengames. This is a few months after publisher Deep Silver dropped Yager as the developer on Dead Island 2, just a few mon...
Rocket League DLC photo
Rocket League DLC

The DeLorean is coming to Rocket League

On October 21, 2015, of course
Oct 12
// Patrick Hancock
On October 21, 2015, the date Marty McFly went to in Back to the Future Part II, Rocket League will be getting some movie-flavored DLC. The DeLorean and a "Burnt Rubber" rocket trail will be added into the game for a me...
Broken Arrow photo
Broken Arrow

Call of Duty: Black Ops III unlocks all campaign levels from start

'Unlocking level system is [archaic]'
Oct 12
// Steven Hansen
If the (expected) seven hours it takes to finish Call of Duty: Black Ops III's single-player campaign is too much of a time commitment, note that you can just skip right on to the end of the game. (And if you're on PS3 or 360...
season PASS photo
season PASS

Star Wars Battlefront has a $50 season pass

Burn it all to the ground
Oct 12
// Brett Makedonski
No! No, no, no! We were doing so well, Star Wars Battlefront. We had that open beta that anyone could play, with nothing locked behind a pre-order wall. Gameplay looked like fun, and we got a bunch of amusing clips out of it....
America the bootyful photo
America the bootyful

Your tax dollars at work! Official United States Army game out of two year beta

America's Army: Proving Grounds
Oct 12
// Steven Hansen
America's Army: Proving Grounds, the official game of the United States Army. Ahem. The official game of the United States Army. Official game of the United States Army. Official game of the United States Army. Is out of beta...
Xbox One controller photo
Xbox One controller

Xbox One wireless controller capability comes to PC next week

Cutting cords
Oct 12
// Brett Makedonski
At GDC this year, Phil Spencer announced that sometime in 2015 people would be able to use their Xbox One controllers wirelessly on their PC. It seems as if Windows 10 was a big part of those plans. Now that the operating sys...
Star Citizen photo
Star Citizen

$92 million space game gets Luke Skywalker, more Hollywood actors

Story mode cast, latest gameplay
Oct 12
// Steven Hansen
Star Citizen, the massively crowd-funded, ambitious space game, has seen a rough patch this year of missed release windows and a more recent lawsuit threats against a media outlet, but there's also a video game in developmen...
Sports games are funny photo
Sports games are funny

NBA 2K: Jerk Kobe, teammates smacking each other, and the best dance moves

I could go for some jerked kobe
Oct 12
// Steven Hansen
NBA 2K16's been out for a while now and since both baseball season and football season are already over and there's nothing to watch, here is a collection of things people have shared from NBA 2K16 that have amused me over the past two weeks. Here's a cheeky, old man Kobe stealing a high five.
Windjammers 2 photo
Windjammers 2

You can play Windjammers 2 right now (kinda)

The closest we'll get to a sequel
Oct 12
// Myles Cox
Windjammers on the Neo Geo has to be probably one of my favorite multiplayer experiences of all time. Unfortunately if you'd like to actually play it today it's going to cost you hundreds of dollars as well as a plethora of ...
Overlord photo

Overlord puts on a clinic in being evil

Despicable You
Oct 12
// Brett Makedonski
The Overlord series again makes a trip to Hell in little more than a week. Kind of sudden, eh? Extended stays in the Underworld aren't things that get rigorously planned out and marked on calendars for months to come. O...
Battlefront photo

The Star Wars Battlefront beta has been extended by a day

More time to test their server load
Oct 12
// Chris Carter
Star Wars Battlefront kicked off its beta last week, and is currently still running. It was supposed to end today actually, but publisher Electronic Arts has revealed that the program will be extended until Tuesday. They...
The Park photo
The Park

Check out this new teaser for upcoming horror, The Park

Press Right Click to Callum
Oct 12
// Vikki Blake
Funcom has released a behind-the-scenes video showcasing gameplay of upcoming horror game, The Park. Funcom's first foray into single-player storytelling for a decade, The Park tells the tale of Lorraine, a "rough around the edges" mother looking for her missing son, Callum. The search takes her through the environs of a creepy-ass Amusement Park.

Review: System Shock: Enhanced Edition

Oct 10 // Patrick Hancock
System Shock: Enhanced Edition (PC)Developer: Looking Glass Studios / Night Dive StudiosPublisher: Looking Glass Studios / Night Dive StudiosReleased: September 22, 2015MSRP: $9.99 The first thing to address is what has actually been updated in this "enhanced" version. Since buying the Enhanced Edition comes with the original, it was easy to compare the two, despite me never playing it previously. The updated version's aesthetic is just overall better. The game sounds and looks much better, with smooth textures and crisp audio.  Controls are also much more user-friendly. Pressing the E key will switch between locked and free mouselook, which is a huge upgrade compared. Players will be going back and forth rather frequently, so having this process streamlined is a godsend.  The atmosphere of System Shock is always touted as one of its strongest points. The physical atmosphere can be creepy at times, with blood sprawled on the wall spelling messages of help and warning, but some of the music tracks just kill any sense of dread or fear in the player. It's certainly not bad music, but it doesn't quite fit in with the overall aesthetic and feels....funky. Like, ToeJam and Earl funky. There are also a TON of sound effects that are often played on top of each other. The resulting cacophony of noise is anything but pleasant. Hell, just fighting a couple of cyborgs results in the "BEEBAPOBEEBAPO" of the enemies layered on top of the sounds of the player's weapon of choice, which is rough to listen to. Don't get me wrong, there are moments where the sound is the strongest factor, but the lousy parts are just as memorable, and for all the wrong reasons. [embed]313454:60689:0[/embed] Despite being over 20 years old, System Shock plays rather well, though it has its quirks. The movement is a bit janky, like the fact that moving diagonally is way faster than simply going in a straight line. The user interface is easily maneuvered, and I recommend that players use the fullscreen mode -- it minimizes most of the interface and increases the visibility of the environment. Plus, with the updated textures, things don't look horrible when they take up the entire screen. Combat is simple and easy to understand. Since switching between free and locked mouselook is a button press away, it's quick to adjust to various combat situations. Using the user interface to switch weapons may take some getting used to, but it's not complicated to figure out and eventually becomes second nature.  Generally, the question of "Why don't I just buy and mod the original version?" comes up. To this, I say good luck finding it! System Shock: Enhanced Edition is, for all intents and purposes, the only way to play the original game if you don't happen to already own it. Even if the old version were available, the enhanced version is at a great price and packs in all of the common mods to make the game much more enjoyable. Perhaps the best part about System Shock, which is naturally still part of the game, is the ability to customize the difficulty in every aspect. Combat, puzzles, missions, and Cyberspace can all be altered to a difficulty of zero to four. Combat and puzzles are rather self-explanatory, while lowering the mission difficulty removes plot elements and changing the Cyberspace difficulty alters the time limit and challenge of those segments. While certain aspects of System Shock don't hold up in today's world, a surprising amount of them do. New players, like myself, can jump right in and have a very enjoyable experience, full of atmosphere and action. The enhanced version is exactly what it claims to be, and makes the game way more playable than the original version. If you've ever been curious about the first title in the System Shock series, now is the best time to jump in!
System Shock review photo
I've never played the original System Shock. I understand how important it was to the RPG and FPS genres as a whole, but I was five years old when it came out, which is slightly too young to appreciate it. I've played the sec...

Cryptark impressions photo
Cryptark impressions

Cryptark is the sci-fi roguelike you've been waiting for (if you don't own a PS4)

Interstellar small business woes
Oct 10
// Nic Rowen
I’ve always loved space truckers. Working Joes plugging away at what amounts to a mundane job for them in a fantastic sci-fi setting that seems crazy to us terrestrial-bound 21st century cavemen. I also harbor great aff...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

The history of Lara Croft

In video form
Oct 09
// Zack Furniss
Rise of the Tomb Raider will be ready for your nasty hands in a month. Brett had some time with it at gamescom, and came away feeling that it was "just as cinematic, dramatic, and action-filled as we'd expect," which, as...
Super Battlefront photo
Super Battlefront

Star Wars Battlefront looks so good as a 16-bit game

Thank the Force
Oct 09
// Brett Makedonski
Enjoying that Battlefront beta? It seems like plenty of people are thrilled to play in a Star Wars universe that looks as good as this one does. Bear with me here, but Battlefront has a pleasant charm to it if...
Holy shit! photo
Holy shit!

Now *that's* how you defuse a bomb

Learn from the best
Oct 09
// Jordan Devore
Keep Talking and Nobody Explodes is a game about defusing bombs. And teamwork. One person is presented with a randomized bomb that no one else can see or touch. The other players are blind, but they have access to the game's ...

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