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Dark Souls app photo
Dark Souls app

Soapstone app lets you leave Dark Souls messages in real life


Amazing item ahead
Apr 18
// Ben Davis
You know those helpful messages scattered on the ground in Dark Souls games, such as "Illusory wall ahead" or "Try jumping," which are never misleading? Well, now you can leave your own cryptic messages in real life with the ...

Review: Attack the Light: Steven Universe

Apr 02 // Ben Davis
Attack the Light: Steven Universe (iOS, Android [reviewed])Developer: Grumpyface StudiosPublisher: Cartoon Network GamesReleased: April 2, 2015MSRP: $2.99 Attack the Light's story could easily have been its own episode in the television show. The game takes the Crystal Gems on an adventure to bring down an army of light creatures, which Steven accidentally created by touching a prismatic gem artifact. Pretty standard for a Steven Universe episode, and it works really well as a videogame with each color of light being represented by a different world. The game never strays from the established canon of the Steven Universe universe (heh). There's plenty of references which only the fans of the show will understand, but the story itself is simple enough that players new to the franchise won't be too confused. Many of the items, attacks, and locations are taken directly from the show, such as the Cookie Cat items for healing, Amethyst's Purple Puma attack, and the strawberry field where an ancient gem battle took place. I loved how they even managed to naturally work in references for some of the more "videogame-y" aspects, like the loading screens which take place inside the warp streams. [embed]289907:58032:0[/embed] Attack the Light is an RPG featuring turn-based combat and light puzzle-solving segments. It takes a lot of inspiration from games like Super Mario RPG and Paper Mario. Things like timed hits and badges should sound very familiar to people who have played the Mario RPGs, and these are the main mechanics which make the combat in Attack the Light so interesting. Timed hits, or action commands, are crucial to winning a battle. While attacking or defending, a star will briefly appear around the enemy or character, indicating when the player should tap the screen. Tapping at the right moment will allow the Crystal Gems to follow up with an additional attack, or take significantly less damage from an enemy's attack. There are also certain moves which require special actions to perform, like pulling back and aiming Pearl's spear or tapping as many times as possible to charge up Amethyst's rolling attack. Stuff like this should be all too familiar to Paper Mario fans, and it works particularly well for an RPG on mobile devices. The actions taken during the player's turn are determined by the amount of star points available. Each turn grants five star points, which can go towards Crystal Gem attacks or Steven actions. Players can distribute these points any way they want; for example, a turn can consist entirely of Garnet's attacks, or be spread evenly between each of the Crystal Gems so that every character takes an action that turn. Players can also end their turns whenever they choose, and unused star points will be carried over into their next turn. Additional star points can also be obtained by using items or defeating enemies. While Steven himself can't actually attack, he still holds a very important role on the team as a healer-type character. He can give the Crystal Gems some words of encouragement to heal them, use his shield bubbles to block attacks, play songs on his ukulele to provide stat bonuses, and he also has access to a plethora of items hidden inside his hamburger backpack. He is the backbone of the team, so it's wise to take advantage of his abilities often. Leveling up grants the Crystal Gems new abilities and stronger stats. Each of the Crystal Gems starts at level 9000, except for Steven who starts at level 1 (this doesn't actually mean anything in regards to gameplay, but I thought it was funny). The Gems can gain experience through fights and also through dialogue. At certain points, Steven will be given dialogue options, and each choice will give a certain Gem an experience boost, depending on who was the most pleased with Steven's words. In addition to leveling up, badges can also be equipped to increase the Crystal Gems' stats or give them other bonuses, like immunity to status effects or bonus defense against specific enemy types. Overall, I felt the combat in Attack the Light was very well implemented. It provides just the right amount of challenge and variety. Skill with the action commands is necessary for success, different tactics will need to be employed for different enemy types, and each character has their own unique qualities to add to the team. Garnet is the powerhouse who breaks defenses and dishes out damage, Amethyst is great at dealing damage to multiple targets, Pearl is best at focused attacks usually aimed at single enemies, and of course, Steven provides the backup. The combat offers complexity without being confusing, and I feel any type of gamer, whether casual or hardcore, will be comfortable with it. Outside of battle, the team will be navigating short maps. Players swipe left, right, up, or down to move to the next section of the map, where they might encounter enemies, find treasure chests, or run into a puzzle. The puzzles are all very simple; usually they involve finding a key to continue forward, or tapping a string of symbols in the correct order to open a door, with clues scattered around the map. Hidden rooms can also be discovered by swiping in the direction of special walls, which will shimmer slightly to alert players of a possible secret. Map exploration is straightforward, so levels can be completed relatively quickly. Being on mobile devices, I think this works in the game's favor. Players should be able to easily complete a level in a short period of time, making it perfect for quick play sessions while you're riding the bus or waiting in the lobby, and it's easy to pick back up again where you left off. The problems I encountered were very few, and most may have been due to my phone. Certain touch screen movements were a little difficult to get right at times. In particular, the swipe motion for Pearl's spear-throwing attack often took a while to register, and once it registered, it would sometimes be difficult to aim it correctly without moving my finger off of the phone itself. (I used this attack frequently, since I found it to be quite powerful, so this one stood out to me the most.) I also found it slightly annoying when all of the characters would clump together on the map, mostly because this made it difficult to select the right character to give healing items to without moving to a new section of the map, which could trigger an enemy attack. It would have been preferable if they automatically spread out. But aside from these few small issues, I didn't notice anything major. For the most part, controls were very accurate and responsive. Attack the Light's strongest quality is its personality. Part of this comes from the voice cast, featuring the same actors from the show, and part of it comes from the writing. The Crystal Gems behave in their usual ways, with Pearl being the voice of reason, Amethyst goofing off and getting pumped, and Garnet remaining mysterious yet reassuring. Steven, in particular, is great in this game. His unwavering optimism is truly infectious; hearing him encourage the Crystal Gems and express his excitement about their adventure brings a smile to my face. He's just so nice and happy all the time! There's no doubt in my mind that fans of Steven Universe will be pleased with Attack the Light. It stays true to the show and gives players a chance to explore and fight alongside these great characters, all while offering a fun, if at times simple, gameplay experience. Even for non-fans, it's still a solid mobile RPG. And if you're not a fan of Steven Universe yet, then I bet you will be after playing Attack the Light.   [This review is based on a retail build of the game provided by the publisher.]
Attack the Light review photo
Neato burrito!
Videogames based on television shows can be pretty hit or miss, but usually they miss. The same can also be said for mobile games in general. This makes something like Attack the Light, a mobile game based on the popular cart...

Steven Universe RPG photo
Steven Universe RPG

Attack the Light: Steven Universe RPG launches this week


We are the Crystal Gems~
Mar 30
// Ben Davis
If you're like me and you've been obsessing over Steven Universe for the past month, this news should excite you! Cartoon Network Games is set to release a Steven Universe RPG for mobile devices on April 2. Developed by Grum...
iTunes photo
iTunes

'Free to get?' Apple changes iTunes 'free' buttons to 'get'


Less subversive
Nov 21
// Chris Carter
While pretty much everyone reading this knows that "free" is a misnomer in the mobile arena, a lot of people probably aren't aware that when they download a "free" game, the vast majority of the content can be gated off by IA...
Deep Under the Sky photo
Deep Under the Sky

You can buy Deep Under the Sky with fan art


The barter system makes a stunning next gen return
Aug 24
// Jonathan Holmes
Colin Northway (Incredipede) and Rich Edwards (Pineapple Smash Crew) have a new game out, and it looks beautiful. Deep Under the Sky is obstacle course exploration game about a one eyed Venusian Jellyfish that doubles as "a ...
 photo

Out Run Original Soundtracks available on iTunes and Amazon


Magical Sound Shower forever!
May 08
// Dale North
Some of the best game music ever created came from Sega racing series Out Run. I haven't forgot -- I still listen to these songs. You can too with these new releases on Amazon and iTunes. A three-volume soundtrack release hit...
Music photo
Music

DuckTales Remastered soundtrack now available


Original NES songs included
Apr 29
// Jordan Devore
I'm not sure what took so long, but it's here. Jake "virt" Kaufman's peppy soundtrack for DuckTales: Remastered was released today on the Amazon MP3 Store, iTunes, and Spotify. This 47-track album includes the classic version...
Pokémon photo
Pokémon

Pokémon Black/White music collection on iTunes


What are your favorites?
Apr 08
// Jordan Devore
Game Freak continues to add more Pokémon music to iTunes with the arrival of Pokémon Black & Pokémon White: Super Music Collection today for $9.99. Find it here. While I was personally holding out for...
Nightsky photo
Nightsky

Nightsky is free on iOS, ya dingus


Go get it
Mar 29
// Jonathan Holmes
Nightsky is a meditative puzzle platformer with satisfying physics and brilliant level design, and its free right now on iOS. It's a game best played with a traditional pad and button set up, but its still a lot fun on your p...
Flippy Bard photo
Flippy Bard

Ducktales Remastered dev puts out Flappy Bird inspired charmer


A stirring re-imagining of a spoony classic
Mar 29
// Jonathan Holmes
[Update: Austin has detailed his process in developing Flippy Bard here.] Ducktales Remastered director Austin Ivansmith has released a free game on iOS and Google Play called Flippy Bard. Like Maverick Bird and Flappybalt, i...
Calculords photo
Calculords

Seanbaby's Calculords is a free iOS game


It's got Math, but it's good
Feb 23
// Jonathan Holmes
Seanbaby is one of the reasons why old papa Niero started Destructoid. He's been on the internet talking about stuff like Nintendo curing blindness and From Dusk Till Dawn since the 90's? Did you even know they had inter...
Chrono Trigger Symphony photo
Chrono Trigger Symphony

Chrono Trigger Symphony Volume 3 is out now


Have some free samples
Feb 04
// Darren Nakamura
Last year, Blake Robinson announced that he would be working on a three-part tribute to the legendary Square role-playing game, Chrono Trigger. Volume One of the Chrono Trigger Symphony released in August and Volum...
Pokémon photo
Pokémon

Pokémon HeartGold & SoulSilver music added to iTunes


Oh, the nostalgia
Jan 14
// Jordan Devore
The Pokémon Company has released its latest game soundtrack on iTunes. This time, it's the Super Music Collection for Pokémon HeartGold and SoulSilver, which is the one I've been waiting for this whole time. I d...
UsagiMan on iOS photo
UsagiMan on iOS

If you like Mega Man and own an iOS device, get UsagiMan


It's free, and it's pretty fun
Jan 07
// Chris Carter
I was browsing through the App Store on my weekly search, and came across a rather odd looking game. It appeared to be a Mega Man homage, even going so far as having the same 8-bit style and sprite movements. It's called...
Music photo
Music

Pokémon FireRed & LeafGreen Collection now on iTunes


Return to Kanto
Dec 12
// Jordan Devore
The Pokémon Company has plans to release a bunch of music from its beloved franchise on iTunes now and into next year. The latest release is Pokémon FireRed & Pokémon LeafGreen: Super Music Collection...
Pokémon Music photo
Pokémon Music

Pokémon X and Y music collection now available


Future Pokémon music releases on the way
Nov 13
// Conrad Zimmerman
Have you been rocking out to the music of Pokémon X and/or Pokémon Y for the last month? Does it creep into the back of your mind like a cheerful itching sensation, urging you to open your 3DS and cont...
Pokemon Music photo
New album seeking Kickstarter funding needs your help
I know there are a lot of fans of Pokemon Reorchestrated's Kanto Symphony and Lost Diaries albums out there. The team is now looking to release a new project titled Double Team, which will cover music from the first five gene...

iOS 7 controllers photo
iOS 7 controllers

Bastion and Walking Dead iOS add controller support


I hope more games follow suit
Sep 25
// Chris Carter
Remember when I told you about iOS 7 and the ability for full controller support? Well the developers of Bastion iOS and Walking Dead iOS have added just that, so any future controllers that happen to arrive on the marke...
Chrono Trigger Symphony photo
Chrono Trigger Symphony

Chrono Trigger Symphony Vol. 2 is hot and ready


Blake Robinson's second Chrono album takes the fight to Magus
Sep 24
// Tony Ponce
Blake Robinson is in the process of reproducing the entire Chrono Trigger soundtrack into synthesized orchestral form, and the project started bearing fruit last month. For such a massive game with an equally massive score, ...
Videri String Quartet photo
Videri String Quartet

Videri String Quartet plays game music with class


Debut album Portals covers Journey, Skyward Sword, Kingdom Hearts II, and more
Sep 18
// Tony Ponce
Do you like you game arrangements to have a flair for the classical? Then check out Videri String Quartet, a four-piece string cover band ready to dazzle you with their sensible covers of classic game tunes. After receiving ...
Chrono Trigger Symphony photo
Chrono Trigger Symphony

Gotta get back in time! Chrono Trigger Symphony is out


Grab the new fan album for eight bones
Aug 22
// Tony Ponce
I hope you enjoyed our little snippet of Blake Robinson's Chrono Trigger Symphony, because now it's time for the real thing! The first volume of the three-part fan symphony is live on Loudr and iTunes for $7.99, less than wha...
Nobuo Uematsu photo
Nobuo Uematsu

Final Fantasy composer talks to us about upcoming e-book


Three pieces of music and a touching story
Jul 19
// Jayson Napolitano
We mentioned a few days ago that Final Fantasy composer Nobuo Uematsu was preparing an e-book titled Blik-0 with accompanying music. I was immediately curious to learn more, and fortunately Uematsu was on hand at San Diego Co...
 photo

Final Fantasy composer's first e-book coming soon


Nobuo Uematsu branches out
Jul 15
// Dale North
Final Fantasy series composer Nobuo Uematsu is an amazing man. He's one of my personal musical heroes and I've had the pleasure of chatting with him a few times. Aside from being a talented composer, he also makes his own bee...
Samurai Shodown 2 photo
Samurai Shodown 2

Samurai Shodown 2 now available on iOS and Android


Hattori Hanzo!!!
Jun 29
// Wesley Ruscher
Good news all you finger-slashing, touchscreen gamers! SNK Playmore has dropped the NEOGEO classic, Samurai Shodown 2, onto iOS and Android compatible devices this week.  Touted as a "perfect port" the weapon-based figh...
Chrono Trigger hip hop photo
Chrono Trigger hip hop

Sales of new Chrono Trigger nerdcore album go to charity


Go snatch Richie Branson's From Guardia With Love
Jun 02
// Tony Ponce
Last year, I discovered a nerdcore rapper by the name of Richie Branson, who laid verses atop anime tracks from Cowboy Bebop, Gurren Lagann, and more. He was also a very vocal proponent of bringing Toonami back onto Cartoon N...
Banjo-Kazooie Symphony photo
Banjo-Kazooie Symphony

Guh-huh! Banjo-Kazooie Symphony is up for download


Happy 15th birthday, Banjo and Kazooie!
May 31
// Tony Ponce
Ready to celebrate 15 years of the Bear and Bird? Blake Robinson's Banjo-Kazooie Symphony is ready for your Jiggies! We previewed select tracks from the album a few weeks back, and now the 30-song, 72-minute release is avail...
iPad photo
iPad

Star Wars: Knights of the Old Republic available on iPad


Bioware's Star Wars RPG now out!
May 30
// Alasdair Duncan
Knights of the Old Republic, Bioware's cherished Star Wars title, has just been released for the iPad. The much loved title is 10 years old which seems good enough reason to receive an iOS release. IGN have managed to get the...

Contest: Win Art of Halo & Dead Space digital art books!

May 13 // mrandydixon
[embed]253610:48630:0[/embed] More info for The Art of Dead Space: An extraordinary behind-the-scenes multimedia celebration of the hugely successful horror gaming franchise, The Art of Dead Space Digital Edition is an innovative e-Book collecting interactive galleries, video interviews, 3D render videos and gameplay footage.Paving the way for the future of digital publishing, the eBook edition of The Art of Dead Space features the pages of the print edition -- showcasing the staggeringly beautiful and gloriously gruesome concept art from Dead Space, Dead Space 2 and Dead Space 3 and the Dead Space graphic novels -- all of which can be pinch zoomed for amazing detail, plus never-before-seen additional galleries of concept art for the recently released Awakening DLC (following on from the story of Dead Space 3).The Art of Dead Space Digital Edition also collects exhilarating gameplay footage, detailed 3D videos, and fascinating exclusive behind-the-scenes interviews with the brilliant minds behind Dead Space's design -- including Steve Papoutsis (VP/GM Visceral Games/Executive Producer, Dead Space 3), Alex Muscat (Art Director, DS3), Ben Wanat (Creative Director, DS3) and Ian Milham (Art Director, DS1 + DS2). Never has an art book offered such breadth and depth of visual and interactive scope, allowing readers to immerse themselves in the universe of Dead Space and see gameplay spring to life from the very concept art that imagined it. More info for Awakening: The Art of Halo 4: Halo 4 -- the fastest-selling Halo title ever released on the Xbox 360 -- received outstanding reception from fans and critics alike. Celebrating the epic design of the bestselling fourth instalment in the iconic series, the Digital Edition is an innovative behind-the-scenes collection of interactive multi-media content.Paving the way for the future of digital publishing, Awakening: The Art of Halo 4 Enhanced Digital Edition features exclusive video interviews with the creators, gameplay footage and interactive galleries set to an iconic background soundtrack.It showcases behind-the-scenes interviews with the minds that conceived and created Halo 4's design, including John Liberto (Senior Concept Artist), Matt Aldridge (Lead Character Artist), Kenneth Scott (Senior Art Director) and Sparth (Lead Concept Artist).Each page and image can be zoomed into to incredible detail, while the digital edition additionally collects interactive galleries of the intricately detailed concept art created for Halo 4, including the games' characters, weapons, vehicles, and environments.
Digital art book contest photo
Courtesy of Destructoid and Titan Books
[Update: Contest over! Winners have been contacted via Dtoid PM.] Our friends at Titan Books have hooked us up with three codes for The Art of Halo 4 and The Art of Dead Space digital editions! These enhanced editions contain...

Music photo
Music

GTA radio playlists now on iTunes and Spotify


Everybody Wang Chung tonight
Apr 11
// Allistair Pinsof
Popular music has defined Grand Theft Auto's eras, styles, and budget. It also has defined many of our lives, as Vice City introduced us to 80's classics and GTAIV reminded us of a great 90's band we forgot about. Now, you ca...






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