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Soulcalibur

SoulCalibur news photo
SoulCalibur news

Who's your favorite SoulCalibur fighter? Team teases 'something huge'


369, damn I'm fine
May 04
// Steven Hansen
Project Soul is doing a thing. Probably developing SoulCalibur VI. On the team's Facebook page, it's asking fans to weigh in on the, "future of SoulCalibur" by voting in a month-long poll of your favorite series characters. M...
Patroklos photo
Patroklos

Patroklos is back in Soulcalibur Lost Swords


In Japan this week
May 28
// Chris Carter
For those of you who don't follow the Soulcalibur series, Patroklos is a character that was first made playable in 2012's Soulcalibur V, the latest main iteration of the franchise. He'll be returning in Soulca...
SoulCalibur & pay-to-win photo
SoulCalibur & pay-to-win

SoulCalibur producer discusses 'pay-to-win' model in Lost Swords


Apparently this is why there's no multiplayer
May 19
// Kyle MacGregor
The term "pay-to-win" is oft thrown around by critics of free-to-play games, but you rarely if ever hear developers turn the phrase when discussing their own games.  Apparently Namco producer Masaaki Hoshino has no such ...

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Weekend Wallpapers: The Reaper of Souls is here


Art out your desktop
May 10
// Hamza CTZ Aziz
Every now and again we like to dump a collection of gaming related wallpapers for you. Why? Well, why not? It's the weekend, and now is a good as time as any to change up your aging desktop wallpaper. The collection in the ga...
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Here's a REAL SoulCalibur Unbreakable Soul trailer


Out now
May 08
// Dale North
I was and still am in love with the entire day of April 23, 2014. That was the day that lots of my peers ran a fake SoulCalibur: Unbreakable Soul Trailer as a real, legit Namco Bandai release. When I saw it I ran to make a c...
F2P SoulCalibur fixed photo
F2P SoulCalibur fixed

Namco: SoulCalibur: Lost Swords is back up and running


Free-to-play fighter should be back online now
Apr 30
// Kyle MacGregor
SoulCalibur: Lost Swords experienced some hiccups when it launched last week, but the free-to-play fighter is back up and running smoothly, according to Bandai Namco. Despite being a single-player game, Lost Swords is an...
SoulCalibur photo
SoulCalibur

SoulCalibur Lost Swords launches this week with some issues


A soft delay
Apr 25
// Chris Carter
SoulCalibur Lost Swords is launching this week with a fancy new trailer, but it's not without issues. For those that didn't know, Lost Swords is a single player game only, but it requires an online connection to facilit...
SoulCalibur photo
SoulCalibur

Free-to-play SoulCalibur game launching this spring


Some fans are pretty upset with this game already
Feb 07
// Harry Monogenis
Namco Bandai, wait that's not right; Bandai Namco has announced tha... -- actually, the name change doesn't take affect until April so I suppose Namco Bandai is still correct. Actually, maybe it's not becau... -- I ...
Soul Calibur photo
Soul Calibur

Volpin Props has another slick Soul Calibur IV replica


The Omega Sword and Elk Shield, together again
Jan 28
// Jordan Devore
I've been following the work of Volpin Props for years and haven't lost interest yet. The end result is frequently terrific, sure, but it's the step-by-step photos and explanations of the building process that keep me coming ...
Soulcalibur: Lost Swords photo
Soulcalibur: Lost Swords

Three more enter the mix in Soulcalibur: Lost Swords


Astaroth, Pyrrha, and Nightmare oh my!
Dec 22
// Wesley Ruscher
I like Soulcalibur II HD Online, but boy oh boy is the online a nightmare. Because of this, I'm holding my breath with the free-to-play offering Namco is whipping up for the next installment of their fabled fighter: Soulcalib...
Cyber Monday photo
Cyber Monday

Cyber Monday Deal: Ni No Kuni for $9.99


Slew of deals over at the Namco Bandai Shop
Dec 01
// Wesley Ruscher
If you haven't had your fill of Black Friday deals, then Namco Bandai might just have a few more to keep you busy over the long winter drought. Over at their CLUB NAMCO store, a few deals are currently running and are good th...

The best and worst games of the week - Game of the Month

Nov 30 // Wesley Ruscher
Previous November Round-ups: Week ending 11/23Week ending 11/16Week ending 11/9  Stick It to the Man! (PlayStation 3 [reviewed], PS Vita)Developer: Zoink!Publisher: RipstoneRelease Date: November 19, 2013 (PS3), Early December (Vita)MSRP: $12.99 (with Cross-Buy) I enjoyed the ever-loving crap out of this game. From the cast of zany characters -- many of whom you may think are throwaways only for them to show up again in later levels -- to the crazy art style, level and puzzle design, and whimsically hilarious script. Everything is pitch-perfect. And while Stick It to the Man! isn't a particularly long title (it may only take you between three to five hours to complete the game's ten chapters) there's loads to observe and listen in on, and dozens of minds per level to explore, leaving you wanting more. I couldn't get enough of it. Read the full Stick It to the Man! review Adventure Time: Explore the Dungeon Because I Don't Know! (3DS [reviewed] PC, PS3, Wii U, Xbox 360)Developer: WayForward TechnologiesPublisher: D3 PublisherRelease Date: November 19, 2013MSRP: $29.99 (3DS), $39.99 (PC, PS3, Wii U, Xbox 360) At some point during the development process of Adventure Time: Explore the Dungeon 3DS, someone should have looked at the current build, and scrapped the project entirely. Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity. Read the full Adventure Time: Explore the Dungeon review Borderlands 2 Headerhunter 2: The Horrible Hunger of the Ravenous Wattle Gobbler (Mac, PC, PlayStation 3, Xbox 360 [reviewed])Developer: Gearbox SoftwarePublisher: 2K GamesReleased: November 26, 2013MSRP: $2.99 After the disappointingly mediocre T.K. Baha's Bloody Harvest, I went into The Horrible Hunger of the Ravenous Wattle Gobbler with tempered expectations, but I was pleasantly surprised. Though the core gameplay is largely unchanged and the set of missions are just as short in length, Wattle Gobbler features a more fleshed out narrative, with funnier and more important dialogue. Mister Torgue shines as one of the most well-written characters in all of Pandora, and that brilliance helps make this DLC pack more worthwhile than the last one. Read the full Borderlands 2 Headerhunter 2: The Horrible Hunger of the Ravenous Wattle here Fighter Within (Xbox One)Developer: AMA, Ltd.Publisher: UbisoftRelease Date: November 22, 2013MSRP: $59.99 Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day. Read the full Fighter Within review Soulcalibur II HD Online (PSN, XBLA [reviewed])Developer: Project SoulPublisher: Namco BandaiRelease Date: November 20, 2013MSRP: $19.99 Soulcalibur II HD Online is a nearly flawless update of a decade old title. While it’s unfortunate that the online mode isn't nearly as polished as the rest of the game, the true soul of the game has never looked so beautiful. Hopefully Namco works out the kinks in the netcode, but even with its shortcomings there is more than enough game here to warrant another go with this fighting game classic. Read the full Soulcalibur II HD Online here Mario Party: Island Tour (3DS)Developer: Nd CubePublisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 The only true merit of Mario Party: Island Tour is the ability to play Mario Party with your local friends on the 3DS. As long as they have a 3DS and are close-by, playing via Download Play is fairly quick and painless. However, the lack of online play and the overall single-player experience is a pretty big bummer. Unless you’re desperate and need a quick Mario Party fix on the go, stick with a console version if you can. Read the full Mario Party: Island Tour here BandFuse: Rock Legends (PlayStation 3, Xbox 360 [reviewed])Developer: Realta Entertainment GroupPublisher: Mastiff GamesRelease Date: November 19, 2013MSRP: $69.99 (Artist Pack:  game + 1/4" to USB guitar cable), $79.99 (Band Pack: 2 guitar cables, mic, 4-port USB hub, acoustic guitar adapter - game NOT included), $179.99 (Guitar Bundle - Guitar Center Exclusive: game, guitar cable, & Fender Squire Bullet guitar) It's impressive to see a game such as this, focused on not only teaching you how to play guitar, but also how to have fun with it. The multiplayer extensions are a blast (if you have that many guitars, or friends that can play), and the karaoke and backing track selections can really further the creativity. While the jumps in difficulty can be drastic at the higher levels, there's still plenty of ways to adapt, and BandFuse surprises at each step. Read the full BandFuse: Rock Legends here   Read the full Super Mario 3D World review
Game of the Month photo
Week ending 11/30 & November Game of the Month
Thank goodness November is finally over. It was a hectic month -- that will go down in gaming history as one of the greatest ever -- thanks, in no part, to the launch of two brand spanking new consoles from both Sony and Micr...

Review: Soulcalibur II HD Online

Nov 26 // Wesley Ruscher
Soulcalibur II HD Online (PSN, XBLA [reviewed])Developer: Project SoulPublisher: Namco BandaiRelease Date: November 20, 2013MSRP: $19.99 Soulcalibur II HD Online is visually breathtaking. It’s so impressive that a newcomer might not know this is actually a high definition update to a nearly 10-year-old game. In fact, I had to go grab my copy of Soulcalibur V just to remember how far we've come in the graphics department since the original. From the lighting to the textures that permeate each arena, this is how an HD update should be handled. Everything, aside from some last, last-gen hair physics, holds up and looks fantastic. The Soulcalibur series has always radiated a sense of beauty -- from the outlandishly ornate costumes, down to its buxom and chiseled fighters -- but this HD remake is a true testament to the game’s art style, as rarely do polygonal based games of this age hold up so well. [embed]266427:51577:0[/embed] Unfortunately, the other addition to the remake’s title, “online,” leaves much to be desired. For starters, Soulcalibur II HD Online’s online mode is about as minimal as it gets, offering a mere two modes: ranked and player match. Ranked mode is typical to the genre, allowing players to duke it out in attempts to improve their overall online rankings. Player match, on the other hand -- a mode for casual fights -- is severely lacking some rudimentary features found in most fighters. There are no lobbies to join and no spectator mode to watch; it just drops you into a fight then boots you straight back to the main menu once it’s over. If you want to spend a long night fighting with a friend online, be ready to have to constantly recreate private matches and then invite them again over and over. Worse, without lobbies, there is no way to have multiple friends queued up for an endless night of fun. I’m not sure what the logic was for omitting simple lobbies from the online mode, but it’s a huge misstep. Soulcalibur II’s heart lies not just in its competitive nature, but also in its ability to create a fun nights with friends. To not be able to share the same experience online with friends, in this day and age, is a tragedy. These exclusions are even more unfortunate as the online gameplay itself isn't very good. There is a ton of input lag that is highly noticeable for competitive players. Sure, it might only be milliseconds, but that can make all the difference in executing a successful parry, block, or combo string. My time in rank matches bordered on frustration as I constantly fell to the slew of Talim and Taki players (the game’s quickest characters) that I ran across. With a game so clearly focused on ranked matches, having fights boil down to who can mash the fastest will clearly disappoint devoted fans once the nostalgia high comes crashing down. For casual play, the connection is adequate with rarely any actual slowdown (as long as you are fighting someone in relative proximity to where you live), but there is still much room to improve. Soulcalibur IV’s online suffered from the same fate, which is the reason why so many stopped playing long before the series’ fifth installment. Hopefully, the folks at Namco are working on a patch, but with a release this late in the Xbox 360 and PS3’s lifespan, I wouldn't count on it. If online isn't your cup of tea though, the rest of Soulcalibur II HD Online serves up enough delicious morsels to make it worth your while. As I previously mentioned, when Soulcalibur II first graced consoles many, many moons ago, it was the envy of every arcade-to-home conversion. Packed in the game was a plethora of diverse modes and bonuses to keep even the most casual of fighting game players engaged for countless hours and this HD upgrade contains them all intact (Well almost, as while Spawn and Heihachi are here, Link sadly didn't make the cut).   Aside from the standard arcade and versus modes, there are survival, team battle, time attack, training, and a brilliant RPG-esque outing known as “Weapon Master Mode.” Weapon Master Mode is where players will spend the majority of their single-player time, as it the easiest way to unlock and purchase new costumes, weapons, arenas, special modes (like the Weapon Exhibition theater), and the games remaining characters. And though it may seem like a chore, by today’s fighting game standards to have to unlock a good portion of the roster (something I had hoped wouldn't have been the case for online play), Weapon Master Mode’s fun twist on the base Soulcalibur gameplay -- many of the missions require battles happen under extreme circumstances such as fighting while poisoned or over deadly quicksand -- makes it all worth the energy. Soulcalibur II HD Online is a nearly flawless update of a decade old title. While it’s unfortunate that the online mode isn't nearly as polished as the rest of the game, the true soul of the game has never looked so beautiful. Hopefully Namco works out the kinks in the netcode, but even with its shortcomings there is more than enough game here to warrant another go with this fighting game classic.
Soulcalibur II reviewed! photo
A soul reborn
Transcending more than just history, Soulcalibur II was the envy of every arcade-to-home conversion back in 2003. A feature-rich fighter, Namco’s weapon-based brawler exemplified perfection with deep mechanics, memorabl...

Soulcalibur II HD trailer photo
Soulcalibur II HD trailer

Soulcalibur II HD is looking nice in new launch trailer


Looks just as good as it did... but better!
Nov 14
// Brett Zeidler
Namco Bandai is all set to release Soulcalibur II HD Online next week on current-gen digital storefronts Xbox Live Arcade and PlayStation Network, and has released a launch trailer as a subtle reminder that this is a th...
SoulCalibur photo
SoulCalibur

SoulCalibur: Lost Swords is Namco's next F2P game


A tale of souls and swords, eternally resold
Nov 13
// Abel Girmay
I love the SoulCalibur series, and I love what free-to-play games can offer, but a match made in heaven, these two are not. SoulCalibur: Lost Swords, is a free-to-play game similar to what we saw in Namco Bandai's last F2P e...
Soul Calibur Lost Swords photo
Soul Calibur Lost Swords

SoulCalibur Lost Swords is getting a PSN beta


This game is F2P, by the way
Nov 06
// Chris Carter
For those of you who are excited about the upcoming SoulCalibur:  Lost Swords, I have good news -- there will be a closed beta test from November 14th through the 18th on the PSN. All you have to do is download the 4GB d...
Soulcalibur II HD Online photo
Soulcalibur II HD Online

Soulcalibur II HD Online transcends history in November


Namco Bandai celebrates acclaimed fighter's 10th anniversary with HD remaster
Oct 31
// Kyle MacGregor
Soulcalibur II HD Online will begin to retell its tale of souls and swords late next month, Namco Bandai has announced. Project Soul's masterfully crafted fighter will plunge headlong into battle on November 19 for PlayStatio...
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Nightmare vs Mitsurugi in SoulCalibur II HD Online


Round 1, buttonmash!
Oct 16
// Dale North
Here's a look at SoulCalibur II HD Online, courtesy of player favorites Nightmare and Mitsurugi. This new footage doesn't look very HD to me, but no matter. It'll be fun. We know that SoulCalibur II is fun, right. As usual, ...
SoulCalibur photo
SoulCalibur

Soulcalibur II HD for Wii U if there's demand, says Namco


Well then...
Sep 20
// Jordan Devore
We're definitely getting Spawn and Heihachi in Soulcalibur II HD Online for Xbox Live Arcade and PlayStation Network, which is terrific to see. No complaints there. Thing is, The Legend of Zelda's Link is the character we rea...
F2P Soul Calibur photo
F2P Soul Calibur

Free-to-play Soul Calibur: Lost Swords announced for PS3


But how will they fight without their swords?
Sep 11
// Steven Hansen
Namco seems to be lovingly embracing the free-to-play model. The free Tekken Revolution is doing well enough that it added new, original characters. The free-to-play PC and PS3 racer Ridge Racer Driftopia just went up on Stea...
Spawn in Soul Calibur HD photo
Spawn in Soul Calibur HD

Heihachi and Spawn confirmed for Soul Calibur II HD


On both the PS3 and 360 versions
Aug 29
// Chris Carter
Good news, Soul Calibur fans! It seems as if two parts of the deadly trio that is Heihachi (PS2), Spawn (Xbox) and Link (GameCube) will be headed to Soul Calibur II HD. Specifically, Spawn and Heihachi will be making it to bo...
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Soulcalibur 2 HD Online coming to the Xbox 360 and PS3


Heihachi will be playable still
Jul 19
// Hamza CTZ Aziz
[Update: Online multiplayer has been confirmed, and the online infrastructure will feature brand new netcode overseen by the Project Soul development team.] Namco Bandai revealed Soulcalibur 2 HD Online at their San Diego Co...
SoulCalibur photo
SoulCalibur

SoulCalibur V hitting Games on Demand, PlayStation Store


A tale of souls and swords, now digitally reborn
Apr 17
// Keith Swiader
SoulCalibur V will be available on Xbox Live's Games on Demand and the PlayStation Store on April 23 for $19.99, Namco Bandai Games today announced. The game features a roster of over two dozen fighters, including Ezio Audito...
Game Over, the poster photo
Game Over, the poster

Game heroes died so that you can have this poster


Hang brentalfloss' "The Game Over Tinies" up on your wall
Feb 26
// Tony Ponce
Did you guys get a chance to check out "The Game Over Tinies" in brentalfloss the comic? Once again, co-writers brentalfloss and Dan Roth and artist Andrew Dobson created an abecedarian comic of videogame character deaths -- ...
The Game Over Tinies photo
The Game Over Tinies

Even more 'Game Overs' in storybook rhyme


The remaining letters in brentalfloss the comic's "The Game Over Tinies"
Feb 22
// Tony Ponce
A couple weeks back, brentalfloss the comic began an arc parodying the dark comedy children's book The Gashlycrumb Tinies -- that book's author, Edward Gorey, is the subject of today's Google Doodle, by the by. Anyway, "The G...
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Here are your MLG Summer Championship winners


Aug 28
// Patrick Hancock
Not every winner at the most recent MLG tournament were cheaters. StarCraft II, Mortal Kombat, and SoulCalibur V all went on without a hitch during one of the most intense weekends in recent memory. Heck, it was intense ...
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MLG Summer Championship is live soon


Aug 24
// Patrick Hancock
Tune in here! MLG Summer Championship will be live very soon with competitions for StarCraft II, Mortal Kombat, SoulCalibur V, and Leage of Legends. Here's a quick rundown of the competition times (EDT) for the weekend:...
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MLG Summer Fighter Arena is live


Aug 10
// Patrick Hancock
Today is a day to be filled with blood and ring outs. MLG's Summer Fighter Arena, containing both Mortal Kombat and SoulCalibur V, has just gone live. Watch it by heading over to the official site. This event is today on...
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MLG Summer Fighting Arena happens Friday


Aug 06
// Patrick Hancock
This upcoming Friday, August 10th, MLG will be hosting a Summer Fighting Arena featuring both Mortal Kombat and SoulCalibur V. The fun begins at 4:00pm Eastern and goes until midnight. I know people will moan and groan b...
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MLG details first-ever Fighting Game Arena


Apr 25
// Patrick Hancock
Mortal Kombat and SoulCalibur V will be featured in MLG's first-ever Fighting Game Arena, taking place this Saturday from 2:00 - 9:45pm Eastern. The top eight players from the MLG Winter Championship will be competi...

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