Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist





    New     trending       featured       controversial       weirdest       by author       freebies       |       following

DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

4:00 PM on 02.16.2010

Revisited: Final Fantasy IX's mechanics of identity

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...

Joseph Leray


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




4:00 PM on 12.11.2009

Revisited: Kane & Lynch, the best game that ever sucked

Kane & Lynch: Dead Men will forever go down in history as one of the most controversial games of all time. It was the eye of the notorious "Gerstmanngate" storm, slap-bang in the middle of an event that exposed the proble...

Jim Sterling

4:00 PM on 11.27.2009

Revisited: Gears of War 2, Pinocchio, and masculinity

[Whenever possible, Destructoid critiques overlooked design aspects of games both old and recent for our "Revisited" series.]There exists in the gaming community a particularly virulent strain of anti-intellectualism that wou...

Joseph Leray

4:00 PM on 11.13.2009

Revisited: the ending of Prince of Persia is broken

[Whenever possible, Destructoid critiques overlooked design aspects of games both old and recent for our "Revisited" series.] The end of a game, in an ideal world, is the apex of its presentation: one moment in which the narr...

Joseph Leray

6:00 PM on 07.29.2009

Revisited: Mass Effect's 'Bring Down the Sky' DLC

Whenever possible, Destructoid rediscovers and discusses an old game (or content) for our "Revisited" series. A colossal asteroid punches through the inky black, hurtling towards a thriving human colony. Millions wi...

Brad Nicholson

5:00 PM on 07.20.2009

Revisted: Assassin's Creed

[Whenever possible, Destructoid critiques overlooked design aspects of games both old and recent for our "Revisited" series.] Taken as a whole, Assassin's Creed garnered some very mixed reviews. Our own Anthony Burc...

Conrad Zimmerman