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Revisited

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Revisited: Final Fantasy IX's mechanics of identity


Feb 16
// Joseph Leray
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...
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Revisited: Kane & Lynch, the best game that ever sucked


Dec 11
// Jim Sterling
Kane & Lynch: Dead Men will forever go down in history as one of the most controversial games of all time. It was the eye of the notorious "Gerstmanngate" storm, slap-bang in the middle of an event that exposed the proble...
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Revisited: Gears of War 2, Pinocchio, and masculinity


Nov 27
// Joseph Leray
[Whenever possible, Destructoid critiques overlooked design aspects of games both old and recent for our "Revisited" series.]There exists in the gaming community a particularly virulent strain of anti-intellectualism that wou...

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Revisited: the ending of Prince of Persia is broken


Nov 13
// Joseph Leray
[Whenever possible, Destructoid critiques overlooked design aspects of games both old and recent for our "Revisited" series.] The end of a game, in an ideal world, is the apex of its presentation: one moment in which the narr...
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Revisited: Mass Effect's 'Bring Down the Sky' DLC


Jul 29
// Brad Nicholson
Whenever possible, Destructoid rediscovers and discusses an old game (or content) for our "Revisited" series. A colossal asteroid punches through the inky black, hurtling towards a thriving human colony. Millions wi...
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Revisted: Assassin's Creed


Jul 20
// Conrad Zimmerman
[Whenever possible, Destructoid critiques overlooked design aspects of games both old and recent for our "Revisited" series.] Taken as a whole, Assassin's Creed garnered some very mixed reviews. Our own Anthony Burc...

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