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Pikmin 4 photo
Pikmin 4

Pikmin 4 is happening, 'very close to completion'

No platform yet
Sep 07
// Chris Carter
As reported by Eurogamer, Pikmin 4 is happening. It's not just in development, but it's actually "very close" to being done. The word comes directly from Miyamoto himself back in July, which has just been made public. No...
Nintendo dreamin' photo
Nintendo dreamin'

Pikmin x Chibi-Robo! would be too cute

Good crossover potential
Jun 24
// Jordan Devore
There are a few GameCube titles I regret missing. Cubivore is one of them. Chibi-Robo! is another. The latter series has managed to live on through handheld spinoffs, and there's a new on the way. The games star a miniature r...
More amiibo amigo photo
More amiibo amigo

8-bit Mario, Animal Crossing, and possibly other amiibo incoming

New Animal Crossing / Pikmin TBA?
Jun 14
// Jed Whitaker
Nintendo of Europe have uploaded an image to its server a bit early revealing new series of amiibo, pictured above. 8-bit Mario would most likely be used for Mario Maker, and the Isabelle amiibo card is for Animal Crossing: H...
More F-Zero, maybe photo
More F-Zero, maybe

Miyamoto thinks F-Zero needs a 'new type of controller interface'

We'd be fine without it, all the same
Jan 06
// Jordan Devore
In a recent appearance on Smosh Games (interview starts at 4:35), Nintendo's Shigeru Miyamoto touched on a range of topics, including the future of F-Zero and Pikmin. The famed designer gave a concise update on the latter se...

Pikmin art photo
Pikmin art

Ducklings and Pikmin need to watch out for storm drains

Who put that apple there?
Dec 15
// Jordan Devore
Don't tell Jonathan, but I still need to watch Pikmin Short Movies. I'm a bad Pikmin fan. But looking at these pieces of art created using Art Academy: SketchPad makes me feel better. They were made for a Miiverse challenge p...
Pikmin photo

Nintendo is laying the groundwork for the next Pikmin, says Miyamoto

You really should try to the Pikmin 3 demo
Nov 06
// Jordan Devore
Tucked away in Nintendo's recent investor Q&A, senior managing director Shigeru Miyamoto commented on what's ahead for the "unique joy" that is the Pikmin series. This week, the company released three animated short films...
Pikmin stuff photo
Pikmin stuff

Miyamoto's animated Pikmin shorts on sale, Pikmin 3 gets demo

For Wii U and 3DS
Nov 05
// Steven Hansen
Nintendo's Shigeru Miyamoto has been working on little, animated Pikmin shorts instead of making games. Good for him. I want him to make wine next. Coppola did it.  Pikmin Short Movies goes on sale after this Ninte...
Pikmon photo

Pikmin short films look amazing, coming soon to 3DS

Miyamoto used Flipnote Studio to storyboard them
Oct 25
// Jonathan Holmes
When Nintendo first announced they were working on 3 short films about Pikmin, many feared they'd go the route of those Wind Waker from a while back. They weren't exactly bad, but they didn't use original art asset...
Nintendo short film photo
Nintendo short film

Shigeru Miyamoto made an animated Pikmin short film

Screening next month in Tokyo
Sep 11
// Jordan Devore
Famed Nintendo designer Shigeru Miyamoto has produced an animated short based on the Pikmin series that will debut at the 27th Tokyo International Film Festival next month. The film, Pikmin Short Movies, is made up of three e...
Pikmin 3 photo
Pikmin 3

Hey, you can play Pikmin 3 with a stylus now

Wii U players, rejoice (?)
May 29
// Brittany Vincent
Avid Pikmin 3 players may have noticed a new control option with its latest update: the GamePad control style can now be set to Stylus. You can use the touch screen to throw your unsuspecting Pikmin now, just like Nintendo La...
Club Nintendo  photo
Club Nintendo

Club Nintendo physical rewards return with sweet Mario and Luigi pouches

Let's get physical, physical
May 13
// Brittany Vincent
If you've been saving up your precious coins at Club Nintendo for some sweet physical rewards since the reward redemption area on the official Club Nintendo page was undergoing renovations, you're in luck. The physical goodie...
FREE GAMES!!!!*** photo

Buy Mario Kart 8, get one of four games for free

Putting the kart before the horse
Apr 30
// Steven Hansen
Nintendo would like you to buy Mario Kart 8. Maybe even its Wii U bundle. And for doing so, you shall be rewarded handsomely. Those who register their Mario Kart 8 on Club Nintendo before July 31 will get a copy of Wind Waker...
Nintendo photo

Pikmin director developing new IP for Nintendo

Masamichi Abe rejoins Nintendo in Kyoto for new project
Nov 26
// Kyle MacGregor
Masamichi Abe, the director on Pikmin and Pikmin 2, is developing a new intellectual property for Nintendo, according to Namco Bandai's Katsuhiro Harada. Abe is presently working at the company's headquarters in Kyoto, Harada...
Pikmin 3 photo
Pikmin 3

Pikmin 3 gets Olimar, Louie and Christmas Tree DLC

New environments and playable characters
Nov 13
// Jonathan Holmes
Pikmin 3 might not have done much for Wii U sales, but Nintendo doesn't seem to care. They love Pikmin, even if you don't. That's why they keep rolling out the Pikmin 3 content. This morning during their 3DS-focused Nin...
Pikmin DLC photo
Pikmin DLC

Second set of DLC is out today for Pikmin 3

Go get another free stage
Nov 06
// Jordan Devore
It's not the Olimar-centric story missions of my dreams, but Nintendo putting out downloadable content for Pikmin 3 is still something I can support. The game's latest DLC pack -- more "Battle Enemies!" missions -- is out as ...
3DS photo

Zelda, Pikmin, and Frederator cartoons coming to 3DS

Nintendo Video snags Bravest Warriors, Bee and PuppyCat
Nov 01
// Jonathan Holmes
Nintendo's dabbled in 3DS-exclusive animation before with the short-run Kid Icarus: Uprising series, and it looks like that dabbling is about to reach new heights. They're rolling out five new Nintendo Video series, starting ...
Pikmin 3 DLC photo
Pikmin 3 DLC

Pikmin 3 to receive DLC in the form of mission packs

The first batch arrives today
Oct 01
// Chris Carter
During today's Nintendo Direct, Satoru Iwata announced that DLC is coming to Pikmin 3 in the form of mission packs. Starting today, you can download the first pack (Collect Treasure), which comes with four missions for $1.99....
Olimeat and Porkmin photo
Olimeat and Porkmin

PAX highlight: Olimeat and Porkmin

Pikmin are only $2.99 a pound! What a deal!
Sep 04
// Tony Ponce
I'm slowly recovering from a wild and crazy PAX weekend. I've been to PAX East twice in the past, but this was my first time attending Prime. It was beyond a doubt the most emotionally polarizing con I have ever attended, fil...
Pikmin 3 photo
Pikmin 3

Pikmin 3 takes place 250 million years in Earth's future

Welcome to the WORLD OF TOMORROW!
Aug 19
// Tony Ponce
Fun trivia for the day! There are plenty of clues in the Pikmin series to suggest that the Pikmin's planet is in fact Earth at a point when humans are no longer around. The most clear-cut evidence to support this theory is du...
Pikmin secret photo
When we reported on Pikmin 3's mysterious code, earned by collecting all ten of the Secret Memos hidden throughout the world, commenter NovaKnight21 made a prediction: "It's a series of numbers that, once you buy the officia...

Very quick tips for Pikmin 3

Aug 04 // Chris Carter
As a side note, there are a few spoiler related story bits that I'll completely avoid here. Some of the single and multiplayer tips are interchangeable. Solo tips: As a recap, Red Pikmin are immune to fire, and are among the most powerful normal Pikmin in combat. Yellow Pikmin are immune to electricity, can dig faster, and have the ability to be thrown higher. Blue Pikmin can go underwater, and fight in the water as well. Rock Pikmin can't be stomped, and are more powerful when flung, rather than skirmishing. Winged Pikmin can simply carry objects over gaps. Try to divvy up your Pikmin when assigning them to different tasks. For instance, don't just throw out all 10 of your Red Pikmin to take down a wall, or carry a large object. You may need a few Red Pikmin to kill a certain fire based enemy, and they'll all be back at the base, missing in action. Pikmin 3 offers a number of different control schemes: GamePad only, the Wii-mote and a Nunchuk (with Motion Plus support), and the Wii U Pro Controller. Make sure you use the "Go To" function on the GamePad to quickly assign orders to your three playable characters. People will most likely prefer the Wii-mote scheme due to the precision, but personally I play exclusively with the GamePad 100% of the time. You can actually play the game with a control scheme other than the GamePad, and still keep the Pad to your side to use as a map at all times. At the end of each day, you can watch a replay to learn from your potential mistakes. Also, you can re-do that day if you wish. The max amount of Pikmin you can have under your command at once is 100. Leaving Pikmin in the ground or letting them feed on nectar puddles increases their capacity to quickly do pretty much any action, as they "level-up" and have a visibly different head. Boss corpses will still remain the day after defeating them. Feel free to return and harvest their body for an increased troop count. Have one captain start plucking Pikmin, then switch to another character to explore the environment. [Jonathan Holmes] For the last boss, I find it helpful to leave two of your captains around the area so you can switch them as the golden wraith gets closer, in case you need to have them whistle your Pikmin out before it turns solid. [Jonathan Holmes] Multiplayer tips: As a side note, you don't need to play with a friend to try Mission Mode -- that can be played solo. You will need a friend for Bingo Battle, though. The multiplayer-only Purple Pikmin have the strength of 10 regular Pikmin. Additionally, White Pikmin are fast and poisonous, and can locate hidden objects. Learn to precisely throw out only the Pikmin you need for each object. Memorize how many need to carry specific objects -- for example, three Pikmin need to carry a strawberry, no more. Of course, over-committing may be a solid option if the path back is tumultuous, as just one missing Pikmin will result in a failed return, which can be disastrous. After a certain amount of time in Bingo Battle, golden bubbles will appear on the screen (the game will notify you of this). Take advantage of this and lead a search party for them so rapidly increase your chance of winning. Grab cherries with one Pikmin every time you see them -- Pikmin bring these back to base faster than any other object, and they grant you a useful power-up. If you hear a rock shower coming your way from an enemy player, remember that you can press left or right on the d-pad to dodge it. If you hear Pikmin chanting "ho, ha!" -- that means another player has either stolen your macaroon (flag), or they are bringing the very last piece of their bingo puzzle back to base.
Pikmin 3 tips photo
Red, Blue, and Yellow synergy
Miyamoto may have created Pikmin to be a "carefree experience," but that doesn't mean it lacks depth. With the addition of a particularly creative set of local multiplayer modes, Pikmin 3 has a ton of gameplay related nuances that may be lost to the void if you aren't careful. Here are some tips to help you acclimate yourself to the wonderful, cute world of Pikmin.

Pikmin photo

Nintendo bred a new flower to market Pikmin on GameCube!?

Latest Did You Know Gaming? blows my mind
Aug 04
// Tony Ponce
The common refrain these days is that Nintendo doesn't know how to market the Wii U. But I know the creativity is still there, waiting to be tapped. Case in point... The latest episode of Did You Know Gaming? arrives just in...
Pikmin photo

There's a code hidden in Pikmin 3, according to Miyamoto

Okay, fine, I'll go find all of those memos
Aug 01
// Jordan Devore
Nintendo designer Shigeru Miyamoto has taken to the Miiverse to tease a code in Pikmin 3 that can be found by collecting Secret Memos scattered throughout the game: "Did you know that once you've collected ten of these Secret...

Review: Pikmin 3

Jul 31 // Jonathan Holmes
Pikmin 3 (Wii U)Developer: NintendoPublisher: NintendoReleased: August 4, 2013 (NA), July 26, 2013 (EU)MSRP: $59.99 Pikmin takes all of the things that Nintendo is most well known for (simple but elegant world building, sweet and surreal scenarios, small but mysterious open worlds teaming with mystery) and uses them to impart a metaphorical expression of being a project director, guiding a team of adorable peons towards the future, scraping by to survive, holding on to hope, and constantly wrestling between the feelings of powerlessness and authority that come with being in charge.  Using the the power of the Wii U, Nintendo has worked to make Pikmin 3 the most effective expression of that idea yet. One thing is for sure, they got the realistic fern graphics down. They look amazing. Pikmin 3 is more an alternate follow-up to Pikmin 1 than a direct sequel to Pikmin 2. A lot of the enemies, items, and design features from the last game in the series are nowhere to be seen here. Where Pikmin 2 contained almost everything that was in Pikmin 1 while expanding in a lot of new directions, Pikmin 3 is a more densely concentrated, harder-hitting blast of the core Pikmin 1 experience. For fans of Pikmin 2, those refinements may be come as a disappointment, as they mean a lot of the more experimental ideas there have been cut. Though I love Pikmin 2, I can say that it's largely for the best that Pikmin 3 goes its own way. The execution of concept here is hard to knock. That's not to say that Pikmin 3 doesn't know how to do its own thing. This time around you won't be collecting parts for a ship or random trinkets for cash. Now the focus is on fruit, as fruit is the only way to stay alive. Use fruit to make juice. It takes one bottle of juice a day to stay alive. Run out of juice and you're dead. Pretty serious stuff for an E-rated game.  Staying alive through effective fruit acquisition isn't just an arbitrary goal. It's intimately tied to the game's overarching narrative, which is surprisingly pronounced. Nintendo wasn't kidding when they said that they were testing the waters for a Pikmin cartoon. Great care was taken to create a sense of character and narrative that works in tandem with Pikmin's themes and gameplay. The story focuses on Alph, Charlie, and Brittany -- three interstellar travelers headed to planets unknown for food to sustain both themselves the people of their home world, as their culture has squandered their own natural resources to the point of apocalypse. Through short cut scenes, mid-gameplay dialogue (spoken in a delightful alien jargon), survivor's journal entries littered throughout the world in the classic Resident Evil-style, and the occasional use of a fixed camera to help set the mood, we're graced with a simple but telling tale of adventure, ambition, betrayal, and disaster. There are so many cute disasters in Pikmin 3. It's like a space Muppet sci-fi nightmare. The social dynamics between the three commanders are just as prevalent in the story as they are in the gameplay. New to the series is the ability to control three characters at once, which greatly expands your multitasking potential. You can have one or two gather a heard of Pikmin and send them walking to a set location while you directly control the third protagonist. On a smaller scale, there are also plenty of puzzles that task you to actual pick up and throw other player characters in order to progress and collect items. These abilities force you to look at your environment in a different way, and take greater risks in managing your time.  But this game is called "Pikmin," right? So what about the Pikmin? What new ideas did Nintendo cook up for us on the Pikmin front? The bad news is, there are some downgrades. Purple and White Pikmin are not a part of campaign mode. The good news is, they've been swapped out for all new breeds. It's more than a fair trade. While I love the Purple and White Pikmin, I can't deny that the Rock and Winged Pikmin outshine them in most every way. They aren't just new-looking keys for old-looking locks. They add both a tactile and strategic dimension to the game that feels significant and satisfying.  Rock Pikmin are the first new type that you encounter. You'll want to bring them along for almost every fight in the game, though unlike the Purple Pikmin, they aren't wildly unbalanced compared to the combat prowess of other breeds. They pack much more concussive force than other Pikmin, able to break armor and dizzy foes, but their chunky body's and little arms and legs permit them from latching onto surfaces. You'll often need to start a fight by cracking an enemy open with your Rock Pikmin, then finishing the job with the face-latching tendencies of other types. There is something indescribably satisfying about this process. It doesn't seem to ever get old. The Winged Pikmin don't offer the same visceral joy that comes for shattering faces with rock friends, but they offer an antithetical take on the Pikmin formula which is just as interesting. For the most part, you only do two things in a game of Pikmin -- walk and throw Pikmin. Both of those actions rely of gravity to work. What happens when you take gravity out of the equation? Winged Pikmin offer up an answer, and the results are surprising. They walk a line between being severely under-powered and almost unfairly privileged compared to their walking brethren. With a sweet lackadaisical attitude, Winged Pikmin will glide over obstacles and environmental hazards as though they aren't a problem for anybody. They'll even follow you above the surface as you travel underwater, finally ending the semi-racist "Blue Pikmin only" segregation that accompanied aqua escapades in prior Pikmin adventures. The downside to all that advanced mobility is a definitive lack of weight. Being resistant to gravity makes it harder to pack a punch, making Winged Pikmin a treasured liability in combat, except for when it comes to bird-bees. Winged Pikmin hate bird-bees, and are great at murdering them.  The heavy and hard Rock Pikmin paired with soft and light Winged Pikmin cover the extremes of the Pikmin world, but there are a fair amount of new ideas found in the colors in between. Reds remain largely unchanged, working as your fireproof mainstay combatants, but the Yellows and Blues have gotten a few tweaks to make them feel fresh. Yellows still soar higher than the reds, but their ability to work with electricity have been enhanced to illuminating proportions. Blues have finally learned how to swim, making underwater fights a lot less stagnant. It's great to see these old dogs learn new tricks while staying true to their breeds. Now for my favorite part of the game: the boss fights. They bring out everything that makes Pikmin 3 fantastic and turn the volume up full blast. The first two are designed expand the player's understanding of how to use the various Pikmin types they've acquired up until then; the third is more of a set-piece spectacle that plays on the always exciting risk/reward relationship that comes along with playing with explosives; the fourth and fifth again work to expand your understanding of even more Pikmin you've partnered with; and the last tasks you to prove your mastery of all five Pikmin types in rapid succession. These are the kinds of boss fights you want to replay immediately after finishing them. As soon as you take one of them down, you're left thinking that with a little smarter tactics and a little more nimble reflexes, you could have maybe lost a few less Pikmin or gotten through the ordeal just a tad bit faster. The hint of depth drawing you into deeper pursuit of superior strategy and execution is always there, which makes the game's Boss Rush mode (featuring co-op!) ridiculously compelling. Boss Rush is the first of the game's four co-op enabled, off-campaign modes, including five treasure hunting stages, five monster-hunting modes, and twenty multiplayer "Bingo Battle" versus maps (allowing for one-on-one and two-on-two matches). While most of the themes and monsters here are recycled from the campaign mode, there are a few unique creatures, bosses, and locations that make each extra required playing. These off-campaign sections are also the only places you'll find the White and Purple Pikmin from Pikmin 2, which is fitting, as these modes most closely recreate the experience of Pikmin 2's survival-focused dungeon segments. That brings us to the small list of other aspects of Pikmin 2 that have largely gone AWOL. You can no longer move Pikmin manually as they line up behind you. I really missed that feature at first, but in retrospect, it was always always sort of a cheat. Instead, you now can lock on to a target and command your horde to rush it down in one massive push, or command your crew to swiftly dodge left or right en mass with quick hit of the control pad. These new moves feel more fair, instilling the feeling that you can only command your army and never fully control them. The ability to zoom in or switch to an overhead view are also gone. It's not much of an issue, though -- the camera height and position is almost always perfect as is, and if need be, you can still swing the camera behind your back at any time. If you really need an overhead view of the action, you can always resort to the GamePad map, which constantly comes in handy. It can be easy to become disoriented in the game's organically structured, secret-packed environments, and a map is just the thing to help you keep it all sorted. Though I played the majority of the game with the Wii Remote and Nunchuck (for their superior pointer aiming controls), I kept the GamePad by my side during 99% of my time with Pikmin 3 (the other 1% was with the GamePad's Off-TV play, which holds up very well).  Pausing to use the GamePad as a map and to manually direct my other commanders around the field was essential while controlling my on-screen actions with the Wii Remote and Nunchuck. This setup felt surprisingly natural and convenient -- like looking at a GPS while driving. A quick glace was all I needed to keep things straight.  There are a few other omissions that left me scratching my head a bit. It's strange that there is no option to aim with the second analog stick on the GamePad, or use touch-screen aiming like in the Pikmin Adventure portion of Nintendo Land. The game also feels a lot less populated than I expected. There's no arguing that Pikmin 2 had more content, with a larger (sometimes heavily armed) bestiary, 30 challenge levels, and more overall ground to cover. I'm guessing that it was cheaper to include all that content in Pikmin 2, as many of the assets were recycled from the first game.  Pikmin 3 had to start over with all new HD textures and character models, which must have taken a lot more time and money. Either way, I'd never judge a game by what it isn't, but it's still worth noting that Pikmin 2 fans may be surprised by some of the stuff that didn't carry over to this sequel. I think I'll miss you most of all, Bulbmin. Pikmin 3 isn't everything that Pikmin has ever been before, but it's still the best representation of the concept to date. It feels like a full replacement of Pikmin 1, and a perfect companion to the different-but-equal Pikmin 2. The series' signature creepy, cartoon-like take on real trials of life is there in full force, bolstered by incredibly beautiful graphics, an unexpectedly involving story, tons of secrets, and new ways to play, all while never straying from the spirit of the original game. I still haven't found all the baubles that Pikmin 3 has to offer (gosh darn secret files are so elusive!), and I can't wait to dig back into the game over the coming days, months, and even years to try to find them all. The Pikmin series does things that no other games do, and Pikmin 3 does those things better than ever before.
Pikmin 3 review photo
Not a minuscule pick
When Nintendo saw what "realistic polygon-powered graphics" were possible on the GameCube/Xbox/PS2, their first instinct wasn't to make a game about human beings doing crimes, saving the world, or even talking to each other. ...

New releases photo
New releases

New releases: Force adorable Pikmin to kill, you monster

Plus, Rise of the Triad
Jul 29
// Fraser Brown
We're bidding farewell to an extremely hot July with a bang: Pikmin 3 is here, or it will be come Sunday. Of course, if you have the good fortune to be living in the UK or other, less important parts of Europe, then this is ...

Nintendo PR actively promoting playable female characters

Pikmin 3 hailed as the start of many
Jul 25
// Jim Sterling
Nintendo is generally thought to exist in its own fancy little bubble, protected from the outside world and faintly out of touch with the rest of us. However, Nintendo of America's marketing department may be a bit more savvy...
Nintendo Download Europe photo
Nintendo Download Europe

Nintendo Download Europe: Pikmin 3!

Also, Kirby's Dream Land 3
Jul 22
// Chris Carter
After years of waiting for a sequel, Pikmin 3 is almost here for you Europeans -- specifically, on July 26th in both physical and digital form. Remember, if you're buying it in the EU eShop you'll earn a 30% discount on the d...
Nintendo photo

Pikmin 3 and New Super Luigi U spur Wii U sales in Japan

Software selling hardware, imagine that
Jul 17
// Kyle MacGregor
The sun came up this morning, birds chirped, the tides continued their eternal ebb and flow, and a Nintendo product topped Japanese software charts. Some things never change. Pikmin 3 launched last week in Japan, reigning sup...
Pikmin 3 photo
Pikmin 3

Play Pikmin 3 at GameStop July 20-21, get it a day early

Reggie will be watching
Jul 12
// Darren Nakamura
How long has it been since the last time we've been able to control inch-high spacefarer Captain Olimar and his army of sentient plants? Almost ten years? It's almost surreal that the third game in the Pikmin series is final...
Pikmin 3 preview photo
Pikmin 3 preview

Pikmin 3 is so adorably gruesome

Killing innocent creatures has never been this cute
Jul 11
// Casey B
I don't know about you folks, but I don't think I could possibly be more excited for Pikmin 3 right now. Yesterday I had a chance to get a full hands-on with the game at the Nintendo of America offices for an hour-and-half pl...

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