We have been keeping our eyes on Chasm for a long time now. Ever since it initially showed up, it looked like it checked off all the right boxes to be a retro dream game. It has procedurally generated dungeons, Castlevania-es...
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While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up the demo on separate computers.
Though my experience with the choose-your-own-adventure style game was neat enough on its own, the real magic came afterward. After talking with Andrew, I learned that we experienced wildly different stories, despite starting in the same spot and being presented with the same challenges. It highlights Dyscourse's main strength: it varies significantly based on the player's choices throughout the many-branched narrative.
Subnautica is the next game from Unknown Worlds, the creators of the Natural Selection series. It's a sharp departure from their prior first-person shooter/real-time strategy hybrid offerings as Subnautica is an open-world un...
When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He responded gracefully, simply saying that they have a healthy number of players, and a good percentage of players see it through to the end.
To be fair, the presentation of Extrasolar in the Indie MEGABOOTH was intentionally muted. There, it was shown as a simple exploration game on an extrasolar planet. The player tells the rover where to go, and after a set amount of time it sends back a photo. The intrinsic value of that alone was enough to get me started, and I urge others to sign up for it now to experience it as intended. If you need further convincing, then keep reading. Prepare for minor spoilers.
PAX East was completely bonkers this year. There was a marked decrease in big publisher representation, with Microsoft showing strictly old stuff and Nintendo and Sony bowing out completely. The indies more than made up for it though. In past years there were relatively distinct boundaries between the Indie Megabooth and the rest of the show. This year, it was like the Indie Megabooth was the entire show. It just didn't seem to end. Even when you ventured into booths run by relatively large publishers like Cartoon Network, Adult Swim Games and Devolver Digital, it was still all indie stuff.
This made it impossible to see everything at the show, but we tried anyway. That's how we ended up with 30 interviews this year, conducted over a day and a half. The video we have here with Bounden, the Twister+Sonic+Ballet game, with hunky developer Adriaan de Jongh (Game Oven) and starlet Caitlin Cooke, is the last of those interviews. We did our best to see everything, but we failed. I was so excited to interview the developers of A Hat in Time, Treachery in Beatdown City, Hotline Miami 2, Transistor, Gods Will Be Watching, Actual Sunlight, and all the rest, but it didn't happen. Still, the playlist above should give you something of an idea of what it's like to try to meet every available game developer at PAX East 2014, so that's better than nothing.
With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but some developers are trying to merge the two, creating games that function in both the digital and physical worlds at the same time.
Prodigy is one such game, but what really sets it apart from titles like Eye of Judgment or Golem Arcana is that it aspires to be more than just a board game about tactical combat with videogame flourishes. It looks to be equally inspired by traditional videogame RPGs, with elements like exploration and narrative focused on as well.
Here's some great news for your Monday morning: PAX East was a success for gamers with disabilities charity AbleGamers. They managed to raise $33,635.07 at the event, which more than doubles last year's total.
I recall that t...
Chris Roberts and his team on Star Citizen were at PAX East to show off Star Citizen's dogfighting module. You may have watched this footage already, but now it's in super hi-def and the crowd isn't totally drowning out the audience this time around either.
I need this game all over me.
Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.
Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!
Bethesda hosted a livestream recently showing off about 30 minutes of Wolfenstein: The New Order gameplay. This was the demo fans got to play during PAX East, but now you can watch it yourself thanks to the power of the worl...
Holmes had an extra long interview with Renegade Kid's Jools Watsham during PAX East, and it covers all the games the small studio is currently working on. It's a nice showcase of every thing they got going on, and biggest of all is Cult County.
It's their upcoming survival horror game, and there's just under two weeks left on their Kickstarter.
There's a headline I never expected to write. Like ever. But that's Tetropolis for you! Tetropolis sees you playing as those iconic falling blocks, going through levels and exploring the things that need to be explored.
Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...
Max Gentlemen was inspired by a spam email for penis pills. Yup, that's according to the developer Holmes interviewed at PAX in the video here. It was then created in a drinking game jam, and brought around to some shows lik...
Last week, I joined Polygon's Alexa Ray Corriea, Kotaku's Jason Schreier, and game maker Adam Rippon in moderating our third PAX on JRPGs. Our discussion this year? The Golden Age of RPGs. After reviewing each of the ages, fr...
Monsters Ate My Birthday Cake saw success on Kickstarter, and it's coming along nicely as evidence by our interview at PAX East. It looks super cute and simplistic, but there's way more depth than you'd imagine here.
A deep ...