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1:30 PM on 04.18.2014

Octodad: Dadliest Catch finally coming to PS4 next week

Octodad: Dadliest Catch is coming to PS4 on April 22. Thankfully, it won't cost an arm, an arm, an arm, an arm and a leg. Just $15. And 20% off of that in its first week for PlayStation Plus members. And it's not a straight ...

Steven Hansen


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5:00 AM on 04.18.2014

TinyBuild canceled the JetGetters Kickstarter but backers are in luck

I quite liked the look of JetGetters, a multiplayer dogfighting game built around jumping out of jets and hijacking opponents' vehicles. While it successfully raised enough money Kickstarter to be funded, the crowdfunding cam...

Jordan Devore

9:00 PM on 04.17.2014

Several games we like have been greenlit on Steam

Steam Greenlight isn't a total wasteland yet, but when 75 titles are now getting approved for release on the platform in a single batch, there are bound to be duds. Let's not talk about those. Instead, let's focus on the posi...

Jordan Devore

4:00 PM on 04.17.2014

Defense Grid 2 will welcome user-created content

Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...

Patrick Hancock



I died an embarrassing amount in Hotline Miami 2 photo
I died an embarrassing amount in Hotline Miami 2
by Brett Makedonski

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.

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9:00 PM on 04.16.2014

Not a Hero: Get a rabbit from the future elected mayor with murder

An anthropomorphic purple rabbit from the future wants to become mayor and you're his campaign manager, which means murdering all of the competition and their supporters. "I think that's how politics works." Well, it's close...

Steven Hansen

7:00 PM on 04.16.2014

Stats estimate 37 percent of Steam games remain uninstalled

For all its popularity, there are parts of Steam that are clouded in mystery, especially when it comes to how many digital copies of a game are sold. Kyle Orland over on Ars Technica has done some poking around Steam user pro...

Alasdair Duncan

10:30 AM on 04.16.2014

Deus Ex: The Fall is now available for Macs

Last month Deus Ex: The Fall made the jump over to the PC on Steam, and now it's available for the Mac. As always, if you already bought the game at release, you can just load it up on a Mac with the same account and you...

Chris Carter



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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10:00 AM on 04.15.2014

You can play Crypt of the Necrodancer with a DDR mat

The infectiously rhythmic Crypt of the Necrodancer (I hardly even know her!) was one of our games of the show last year at PAX Prime. It's back at PAX East, so Holmes tried to do an interview while playing. On a DDR mat. Whi...

Steven Hansen

7:30 PM on 04.14.2014

A regular playthough of Wasteland 2 will take about 50 hours

After playing the beta on and off between updates, I've already figured that Wasteland 2 is going to be a big game. Developer inXile thinks it's going to to take at least 50 hours to play though the game which is a pretty big...

Alasdair Duncan





6:30 PM on 04.14.2014

Welcome to The Weird Story of Waldermar the Warlock

When a developer emails you and says "Well, yet another Kickstarter," you have to smile. At least Paco at Spanish indie studio enComblot has a sense of humor about the state of crowdfunding. His team is currently working on ...

Alasdair Duncan

5:45 PM on 04.14.2014

Rain World has competitive slugcat multiplayer and bat attacks

Rain World is still the best. And it's coming to Vita (and more). Jonathan Holmes went and chatted with Rain World's developers at PAX. In the background you can see a very early alpha multiplayer sandbox that looks to be in the vein of Samurai Gunn and Towerfall. You get points for eating flies and lizards and killing each other. Did you know lizard only has one "z"? That's weird.

Steven Hansen

3:15 PM on 04.14.2014

Yes! Rain World is coming to Vita, PSN

Last week we learned Adult Swim Games had picked up and planned to publish Rain World, among other cool games. I have been unfettered in my enthusiasm for Rain World, which stars a slugcat who goes around stabbing other weir...

Steven Hansen

2:30 PM on 04.14.2014

Still Alive is a PVP survival platformer

It seems like the the genre of "survival games" is well and truly established, what with the likes of DayZ, Rust, et al being pretty popular. So it's no surprise to see newer games take the core ideas but tweak the gameplay ...

Alasdair Duncan



Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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